@ Removed the Mass Undo/Redo plugin (this functionality is now in BuilderModes)

This commit is contained in:
codeimp 2009-07-24 06:48:20 +00:00
parent 24b275e6d3
commit 2988bfeff9
11 changed files with 0 additions and 861 deletions

View file

@ -9,8 +9,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Statistics", "Source\Plugin
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CopyPasteSectorProperties", "Source\Plugins\CopyPasteSectorProps\CopyPasteSectorProperties.csproj", "{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MassUndoRedo", "Source\Plugins\MassUndoRedo\MassUndoRedo.csproj", "{2D55F377-4582-4F86-B751-5E6876EB0003}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
@ -29,10 +27,6 @@ Global
{FBC0A503-9152-4BE2-9B5C-128FFD0B0D3F}.Release|x86.ActiveCfg = Release|x86
{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Debug|x86.ActiveCfg = Debug|x86
{A5F93B70-18D9-4F3C-9B72-BC8B5B13998E}.Release|x86.ActiveCfg = Release|x86
{2D55F377-4582-4F86-B751-5E6876EB0003}.Debug|x86.ActiveCfg = Debug|x86
{2D55F377-4582-4F86-B751-5E6876EB0003}.Debug|x86.Build.0 = Debug|x86
{2D55F377-4582-4F86-B751-5E6876EB0003}.Release|x86.ActiveCfg = Release|x86
{2D55F377-4582-4F86-B751-5E6876EB0003}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -1,32 +0,0 @@

//
// This file defines which actions there are, what description they have and
// some behaviour options. The Doom Builder core will bind to these actions
// with delegates (function pointers) where you use the BeginAction and
// EndAction attributes. This file must be named Actions.cfg and must be
// included in the plugin project as "Embedded Resource".
//
//
// Options:
//
// allowkeys: Allows the user to bind standard keys to this action.
// allowmouse: Allows the user to bind mouse buttons to this action.
// allowscroll: Allows the user to bind the scrollwheel to this action.
// disregardshift: This action will trigger regardless if Shift or Control is used.
// repeat: BeginAction will be called for automatic key repetition.
// default: Default key is only used when the action is loaded for the first
// time and the default key is not used by any other action.
//
// allowkeys and allowmouse are true by default, the others are false by default.
//
showundoredowindow
{
title = "Show Undo/Redo Levels";
category = "edit";
description = "Shows the Undo/Redo levels and allows you to jump instantly to any level.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}

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@ -1,100 +0,0 @@

#region ================== Copyright (c) 2009 Pascal vd Heiden
/*
* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Actions;
#endregion
namespace CodeImp.DoomBuilder.MassUndoRedo
{
public class BuilderPlug : Plug
{
#region ================== Variables
private static BuilderPlug me;
#endregion
#region ================== Properties
public static BuilderPlug Me { get { return me; } }
public override string Name { get { return "Mass Undo/Redo Plugin"; } }
#endregion
#region ================== Initialize / Dispose
// This event is called when the plugin is initialized
public override void OnInitialize()
{
base.OnInitialize();
// Keep a static reference
me = this;
// Bind action methods
General.Actions.BindMethods(this);
}
// This is called when the plugin is terminated
public override void Dispose()
{
// Unbind action methods
General.Actions.UnbindMethods(this);
base.Dispose();
}
#endregion
#region ================== Events
#endregion
#region ================== Actions
[BeginAction("showundoredowindow")]
public void ShowUndoRedoWindow()
{
UndoRedoForm form = new UndoRedoForm();
form.Setup((Form)General.Interface);
form.ShowDialog(General.Interface);
form.Dispose();
}
#endregion
}
}

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@ -1,89 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2D55F377-4582-4F86-B751-5E6876EB0003}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeImp.DoomBuilder.MassUndoRedo</RootNamespace>
<AssemblyName>MassUndoRedo</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>..\..\..\Build\Plugins\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="BuilderPlug.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="UndoRedoForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UndoRedoForm.Designer.cs">
<DependentUpon>UndoRedoForm.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Core\Builder.csproj">
<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
<Name>Builder</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="UndoRedoForm.resx">
<SubType>Designer</SubType>
<DependentUpon>UndoRedoForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Actions.cfg" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\Pushpin.png" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MassUndoRedo")]
[assembly: AssemblyDescription("Doom Builder Mass Undo/Redo")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("CodeImp")]
[assembly: AssemblyProduct("Doom Builder 2")]
[assembly: AssemblyCopyright("Copyright © 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f424d9b8-b289-4027-b694-df98abe6eb06")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,70 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.3082
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CodeImp.DoomBuilder.MassUndoRedo.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CodeImp.DoomBuilder.MassUndoRedo.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap Pushpin {
get {
object obj = ResourceManager.GetObject("Pushpin", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -1,124 +0,0 @@
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@ -1,98 +0,0 @@
namespace CodeImp.DoomBuilder.MassUndoRedo
{
partial class UndoRedoForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.list = new System.Windows.Forms.ListView();
this.coldescription = new System.Windows.Forms.ColumnHeader();
this.pinned = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// list
//
this.list.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)));
this.list.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.coldescription});
this.list.FullRowSelect = true;
this.list.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
this.list.HideSelection = false;
this.list.Location = new System.Drawing.Point(12, 14);
this.list.MultiSelect = false;
this.list.Name = "list";
this.list.ShowGroups = false;
this.list.Size = new System.Drawing.Size(267, 579);
this.list.TabIndex = 0;
this.list.UseCompatibleStateImageBehavior = false;
this.list.View = System.Windows.Forms.View.Details;
this.list.SelectedIndexChanged += new System.EventHandler(this.list_SelectedIndexChanged);
this.list.MouseUp += new System.Windows.Forms.MouseEventHandler(this.list_MouseUp);
this.list.KeyUp += new System.Windows.Forms.KeyEventHandler(this.list_KeyUp);
//
// coldescription
//
this.coldescription.Text = "Description";
this.coldescription.Width = 238;
//
// pinned
//
this.pinned.Appearance = System.Windows.Forms.Appearance.Button;
this.pinned.Image = global::CodeImp.DoomBuilder.MassUndoRedo.Properties.Resources.Pushpin;
this.pinned.Location = new System.Drawing.Point(285, 14);
this.pinned.Name = "pinned";
this.pinned.Size = new System.Drawing.Size(30, 30);
this.pinned.TabIndex = 2;
this.pinned.TextImageRelation = System.Windows.Forms.TextImageRelation.ImageBeforeText;
this.pinned.UseVisualStyleBackColor = true;
//
// UndoRedoForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.ClientSize = new System.Drawing.Size(325, 605);
this.Controls.Add(this.pinned);
this.Controls.Add(this.list);
this.Font = new System.Drawing.Font("Arial", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "UndoRedoForm";
this.Opacity = 0;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "UndoRedoForm";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ListView list;
private System.Windows.Forms.ColumnHeader coldescription;
private System.Windows.Forms.CheckBox pinned;
}
}

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@ -1,177 +0,0 @@
#region ================== Copyright (c) 2009 Pascal vd Heiden
/*
* Copyright (c) 2009 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.MassUndoRedo
{
public partial class UndoRedoForm : DelayedForm
{
#region ================== Variables
private bool ignoreevents;
private int currentselection;
private bool ignorefirstevent;
#endregion
#region ================== Constructor
// Constructor
public UndoRedoForm()
{
InitializeComponent();
ignorefirstevent = true;
}
#endregion
#region ================== Methods
// This sets up the form for display
public void Setup(Form owner)
{
List<UndoSnapshot> levels;
ignoreevents = true;
// Position window on the left side of the main window
SizeF scalefactor = new SizeF(owner.CurrentAutoScaleDimensions.Width / owner.AutoScaleDimensions.Width,
owner.CurrentAutoScaleDimensions.Height / owner.AutoScaleDimensions.Height);
int topoffset = SystemInformation.CaptionHeight + (int)(80 * scalefactor.Height);
this.Location = new Point(owner.Location.X + (int)(20 * scalefactor.Width), owner.Location.Y + topoffset);
this.Height = owner.Height - (topoffset + (int)(50 * scalefactor.Height));
// Reset the list
list.Items.Clear();
list.Items.Add("Begin");
// Add undo levels
levels = General.Map.UndoRedo.GetUndoList();
levels.Reverse();
foreach(UndoSnapshot u in levels)
{
ListViewItem item = list.Items.Add(u.Description);
}
// Select the last undo level: that's where we currently are at.
list.Items[list.Items.Count - 1].Selected = true;
currentselection = list.Items.Count - 1;
// Add redo levels
levels = General.Map.UndoRedo.GetRedoList();
foreach(UndoSnapshot r in levels)
{
ListViewItem item = list.Items.Add(r.Description);
item.ForeColor = SystemColors.GrayText;
item.BackColor = SystemColors.Control;
}
ignoreevents = false;
}
#endregion
#region ================== Events
// Item selected
private void list_SelectedIndexChanged(object sender, EventArgs e)
{
if(ignoreevents) return;
if(ignorefirstevent)
{
ignorefirstevent = false;
return;
}
ignoreevents = true;
// We must have something selected
if(list.SelectedIndices.Count > 0)
{
// Not the same as last selected?
int selectedindex = list.SelectedIndices[0];
if(selectedindex != currentselection)
{
// Perform the undo/redos
int delta = currentselection - selectedindex;
if(delta < 0)
General.Map.UndoRedo.PerformRedo(-delta);
else
General.Map.UndoRedo.PerformUndo(delta);
// Update list
list.BeginUpdate();
foreach(ListViewItem item in list.Items)
{
if(item.Index <= selectedindex)
{
item.ForeColor = SystemColors.WindowText;
item.BackColor = SystemColors.Window;
}
else
{
item.ForeColor = SystemColors.GrayText;
item.BackColor = SystemColors.Control;
}
}
list.EndUpdate();
currentselection = selectedindex;
}
}
ignoreevents = false;
}
// Mouse released
private void list_MouseUp(object sender, MouseEventArgs e)
{
ignoreevents = true;
// If selection was removed, then keep the last selected
if(list.SelectedIndices.Count == 0)
list.Items[currentselection].Selected = true;
ignoreevents = false;
}
// Key released
private void list_KeyUp(object sender, KeyEventArgs e)
{
ignoreevents = true;
// If selection was removed, then keep the last selected
if(list.SelectedIndices.Count == 0)
list.Items[currentselection].Selected = true;
ignoreevents = false;
}
#endregion
}
}

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@ -1,129 +0,0 @@
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="list.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="pinned.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<metadata name="$this.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
</root>