biwa
6f0330d650
Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
2021-11-28 15:52:09 +01:00
biwa
86cc9ca909
UDBScript: expanded/collapsed status of the directory structure is now saved correctly
2021-11-28 15:01:09 +01:00
biwa
843058c76c
UDBScript: directories are now expanded by default
2021-11-28 14:50:49 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
...
Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
7448e0fb05
Fixed a crash when undoing/redoing while in Things Mode
2021-10-24 20:28:36 +02:00
biwa
a0971e0ef2
Added option to reselect changed map elements after undo/redo
2021-10-24 19:22:00 +02:00
biwa
ca264c71b1
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
2021-10-21 20:25:56 +02:00
biwa
cbe231c853
Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
2021-10-14 21:43:41 +02:00
biwa
c2a6e577c7
Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
2021-10-14 21:09:49 +02:00
biwa
dee9a2a183
Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
2021-10-13 22:51:28 +02:00
biwa
d8bd7165a7
Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624
2021-10-01 23:38:59 +02:00
biwa
a53198f44e
Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
2021-09-19 22:45:55 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
biwa
0b70b08bd8
Fixed some compiler warnings
2021-09-06 23:43:30 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
5a19e70c05
Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
2021-09-05 11:06:50 +02:00
biwa
fa36bf48aa
3D Floor Mode: improved usability in Window's high contrast mode
2021-09-04 12:37:27 +02:00
biwa
dd7d109e2b
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
biwa
e281cfc93e
3D Floor Mode: fixed some problems when relocating control sectors that contain things
2021-09-03 20:00:14 +02:00
biwa
d05ab0bb8b
3D Floor Mode: relocating control sectors now also moves the things inside the control sectors
2021-09-03 19:11:12 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
biwa
0fb187fcbe
Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
2021-08-24 22:21:14 +02:00
biwa
b77bb9fe6f
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
2021-08-24 20:25:36 +02:00
biwa
19f1cf64cd
3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
2021-08-23 22:32:13 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
biwa
82a4182242
The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
2021-08-01 17:42:25 +02:00
biwa
9944748cbf
Fixed a bug that could cause a crash when going over the maximum linedef limit
2021-07-16 17:56:55 +02:00
biwa
e0515c3209
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
2021-07-04 10:51:05 +02:00
biwa
98321b6f40
Image exporter: sector colors are now taken into account
2021-06-24 19:58:26 +02:00
biwa
a0dfd1fccb
Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
2021-05-30 19:01:42 +02:00
biwa
e0f620827d
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
2021-05-30 18:27:56 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
898fe21f75
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
2021-05-13 21:36:29 +02:00
biwa
926fcd486d
Visplane Explorer: added some additional error reporting when loading a map fails
2021-05-08 09:44:19 +02:00
biwa
f8e836a5cf
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
2021-04-22 21:10:10 +02:00
biwa
d0f45982c1
3D Floor Mode: fixed a typo in an error message
...
3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps
2021-04-22 18:45:28 +02:00
biwa
547aec7541
Sectors Mode: potentially fixed some crashes related to determining thing sectors
2021-04-22 16:12:14 +02:00
biwa
7d67ec2be9
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
2021-04-18 21:16:28 +02:00
biwa
83adef923d
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
2021-04-17 20:06:58 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
...
https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
biwa
c748209eba
Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
2021-04-01 21:44:49 +02:00
biwa
7dd0a0a4af
OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
2021-04-01 21:12:34 +02:00
biwa
0bd049b29b
Sectors Mode: fixed a crash when joining sectors. Fixes #539
2021-03-22 22:01:55 +01:00
biwa
ccfafec7d8
OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
2021-03-22 18:14:05 +01:00
biwa
a771de1848
OBJ Exporter: once again trying to fix normals
2021-03-22 17:54:20 +01:00
biwa
72ff5ecf24
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
2021-03-22 16:16:34 +01:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
...
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
58c476f4e5
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
2021-03-21 21:19:14 +01:00
biwa
72085284fe
3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443
2021-03-21 19:42:43 +01:00
biwa
8e95b074ec
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
2021-03-17 20:04:10 +01:00
biwa
a99d5c239b
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
2021-03-16 21:44:12 +01:00
biwa
5addd6508c
Started to add support for arbitrary UDMF field associations ( #401 )
2021-03-14 15:58:40 +01:00
biwa
608d1e6ca2
Fixed some visual issues with the OBJ export dialog
2021-03-11 21:56:12 +01:00
biwa
a2b007b9ae
OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
2021-03-11 21:54:48 +01:00
biwa
250b89dc4e
Find And Replace Mode: added options to search for UDMF fields
2021-03-07 14:27:23 +01:00
biwa
5534a93051
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
2021-02-28 01:44:38 +01:00
biwa
d3a578c6cc
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
2021-02-23 16:26:31 +01:00
biwa
1e3cf5ccec
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
2021-02-20 16:26:35 +01:00
biwa
93cc15640f
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
2021-02-20 15:04:47 +01:00
biwa
467f791bd3
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
2021-02-20 12:29:35 +01:00
biwa
3fbad3c8ac
More fixes for erroneously being able to select object multiple times when paint selecting
2021-02-13 22:59:06 +01:00
biwa
3c7811de5e
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
2021-02-13 12:03:37 +01:00
biwa
b70970ebcf
Some refactoring related to visual sloping
2021-02-13 09:57:09 +01:00
biwa
41e1652bfc
Successfully exporting as OBJ doesn't show up as a warning anymore
2021-02-07 16:50:42 +01:00
biwa
f80159d528
Toggling visual sloping is now only possible in UDMF
2021-02-07 16:48:45 +01:00
biwa
0911a3a9a4
Some more performance improvements related to visual sloping
2021-02-07 16:44:12 +01:00
biwa
5ed77c5d05
Improved performance in visual mode related to visual slopes
2021-02-06 14:51:00 +01:00
biwa
90e7dd1149
Fixed a problem with visual vertex slope indicator angles
2021-01-31 18:29:58 +01:00
biwa
d65fb7bbab
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519 . Fixes #520
2021-01-31 00:12:07 +01:00
biwa
5bcb27e51f
Added some missing files
...
Some refactoring regarding visual sloping
2021-01-30 22:45:08 +01:00
biwa
5d1492c5c2
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
2021-01-30 22:01:55 +01:00
biwa
478690e08f
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
2021-01-06 19:37:58 +01:00
biwa
46962aac89
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
...
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
4f5a4eba24
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
2020-12-31 11:43:56 +01:00
biwa
23dacae944
OBJ exporter: changed tab order to make sense
2020-12-30 22:13:34 +01:00
ZZYZX
2945ca24cd
Fixed: flat slope != no slope
2020-12-28 00:47:55 +02:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
biwa
a3aba9b371
OBJ Exporter: textures to skip are now saved between sessions
2020-12-24 21:28:55 +01:00
biwa
4087506446
OBJ Exporter: fixed a problem where textures were flipped horizontally
2020-12-24 20:59:51 +01:00
biwa
7f1442ce86
Export selection to image: added progress bar and button to cancel export
2020-12-24 15:00:16 +01:00
biwa
676a8c0a26
OBJ Exporter: added sanity checks to the actor name
2020-12-23 22:08:56 +01:00
biwa
1a68194869
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
2020-12-23 20:58:24 +01:00
biwa
2c5a433d57
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
2020-12-23 11:10:47 +01:00
biwa
a17ecae740
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
2020-12-16 18:06:02 +01:00
biwa
cd7a156cd7
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508 .
2020-12-06 12:10:21 +01:00
biwa
bb7cf59a65
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
2020-11-22 18:19:47 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
f2f0e1bae1
Export selection to image: added option to scale the output image to a higher resolution
2020-11-21 17:44:10 +01:00
biwa
cf61c74e35
Export selection to image: decreased memory footprint
2020-11-21 15:14:48 +01:00
biwa
3ee12f4ca7
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
2020-11-16 00:45:57 +01:00
biwa
8b643aef65
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
2020-11-06 20:59:13 +01:00
biwa
f040306c55
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
...
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2020-11-01 23:08:41 +01:00
biwa
41e6632b18
Sectors Mode: fixed an potential crash when joining/merging sectors
2020-11-01 21:29:57 +01:00
biwa
f4510aba3e
Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
2020-11-01 18:49:15 +01:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
...
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
5820665e70
Some project file fixes
2020-11-01 11:37:44 +01:00
biwa
2dda3d228d
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
2020-11-01 11:31:57 +01:00
biwa
00d9be5266
Things Mode: increased rendering speed
2020-10-31 21:13:37 +01:00
biwa
7a5c7e5090
Linedefs Mode: increased rendering speed
2020-10-31 21:06:24 +01:00
biwa
4a0e1d7c62
Sectors Mode: significantly increased rendering speed
2020-10-31 20:45:05 +01:00
biwa
4991c323c3
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2020-10-31 16:09:22 +01:00
biwa
d92ab46838
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
2020-10-23 20:56:50 +02:00
biwa
f91bf312fb
3D Floor Mode: fixed typo in the 3D floor editing window
2020-10-23 20:31:08 +02:00
biwa
eec2c40dcc
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491 .
2020-10-22 21:11:12 +02:00
biwa
9c10069d58
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
2020-10-19 21:42:34 +02:00
biwa
2217e6f633
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
2020-10-19 17:32:34 +02:00
biwa
0a1e40f11d
Export selection as image: potentially decreased memory usage when also exporting brightmaps
2020-10-17 12:42:23 +02:00
biwa
14e4162d35
Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
2020-10-17 11:09:53 +02:00
biwa
a7791754c1
Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
2020-10-16 14:45:59 +02:00
biwa
160db8da8c
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
2020-10-09 18:53:10 +02:00
biwa
63b3766ae2
Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift
2020-10-02 19:46:01 +02:00
biwa
e79a15807b
Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
2020-09-28 16:18:36 +02:00
biwa
e6a7751c2d
Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
2020-09-27 14:46:16 +02:00
biwa
63eb538b7f
Color Picker: buttons with some sensible default values are now used instead of sliders where appropriate. Some miscellaneous fixes. Fixes #436 .
2020-09-26 17:52:23 +02:00
biwa
d1455df383
3D Floor Mode: duplicating geometry now copies all properties of the source control sector to the new control sector
2020-09-26 14:02:33 +02:00
biwa
077aa065cb
3D Floor Mode: duplicating geometry now copies all properties of the source control sector's linedef to the new control sector's linedef
2020-09-26 13:47:57 +02:00
Kevin Caccamo
9659ab1d19
Add MouseWheel event handler
...
I assume this is the advantage/feature NumericUpDownEx has over NumericUpDown
2020-09-22 18:18:07 -04:00
Kevin Caccamo
f90f9e36df
Use NumericUpDown instead of NumericUpDownEx on Mono WinForms
2020-09-22 17:46:04 -04:00
biwa
92c651bede
3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors
2020-09-12 17:12:14 +02:00
Magnus Norddahl
eb6d564d22
Fix MinimumRecommendedRules warning
2020-09-12 16:09:55 +02:00
Magnus Norddahl
efec88994b
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
biwa
0b646875b7
3D Floor Mode: added "check all" and "uncheck all" buttons to the 3D floor editing dialog
2020-09-05 22:53:22 +02:00
biwa
385338ec42
OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name
2020-08-22 22:00:17 +02:00
biwa
7e5c407722
Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore
2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b
Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly
2020-08-04 16:25:49 +02:00
biwa
d0a0479579
Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences
2020-08-01 12:28:23 +02:00
biwa
41b2322ae7
3D Floor Mode: increased performance when switching to 3D Floor Mode (mostly noticeable on complex maps)
2020-07-28 23:33:37 +02:00
biwa
c047b98ba4
Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors
2020-07-27 20:18:33 +02:00
biwa
263c555bb4
Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded
2020-07-18 15:49:26 +02:00
biwa
11b586e091
Fixed a crash when highlighting undefined things
2020-07-17 20:35:59 +02:00
biwa
b505fb04d7
Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404 .
2020-07-16 23:25:07 +02:00
biwa
f204a17298
Improved associations ( #440 )
...
Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01
Image Exporter: fixed a bug where the texture scale was not applied
...
Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
biwa
69e5ba79b7
Color Picker: fixed a bug that prevented all intensity and interval sliders to show up for flicker lights
2020-07-09 22:05:30 +02:00
biwa
9abce031d7
OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program)
2020-07-07 22:27:13 +02:00
biwa
f53c892d3a
OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom
2020-07-07 22:06:27 +02:00
biwa
5b8dc53e99
OBJ Exporter: fixed a crash when trying to export from an unsaved map
2020-07-07 21:52:07 +02:00
biwa
b290af191f
OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST
2020-07-05 23:04:47 +02:00
biwa
6705f261a6
OBJ Exporter: fixed a crash when trying to export geometry with missing textures
2020-07-05 22:52:10 +02:00
biwa
4b467eeeff
OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code
2020-07-04 21:26:06 +02:00
biwa
cb0cbe827c
Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise
2020-06-25 21:02:56 +02:00
biwa
cc3b6dcd7d
Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles
2020-06-24 22:10:17 +02:00
biwa
5ddbd73916
Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
2020-06-21 12:52:36 +02:00
biwa
0017caa419
3D Floor Mode: fixed a crash when duplicating 3D floor geometry and there was not enough space in the control sector area
2020-06-21 01:22:17 +02:00
biwa
dbe0a7b414
3D Floor Mode: increased performance when creating new 3D floors
2020-06-20 14:39:23 +02:00
biwa
08636d1b18
Enabled PDB generation for all plugins in x64 release mode
2020-06-17 22:57:49 +02:00
biwa
b5b2979c8d
Added feature to export the selected sectors as an image
2020-06-17 22:22:00 +02:00
biwa
1d9759aedf
Improved interaction of auto-alignment with 3D floors
2020-06-16 19:11:03 +02:00
biwa
f432281ec0
Draw Ellipse Mode: fixed a rounding error that could result in wrong shapes under certain conditions
2020-06-16 10:42:28 +02:00
biwa
5618c2d665
Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed
2020-06-16 09:59:30 +02:00
biwa
4d28727b6d
Draw Rectangle Mode, Draw Grid Mode: fixed a bug where the guidelines were show slightly off
2020-06-15 22:13:54 +02:00
biwa
93bba0ca71
Draw Grid Mode: guidelines are now shown correctly if the grid is transformed
2020-06-15 22:03:28 +02:00
biwa
e4a689fe8a
Draw Geometry Mode: guidelines are now rotated if the grid is transformed
2020-06-15 21:57:59 +02:00
biwa
572864ba17
Draw Rectangle Mode: fixed a problem where the guidelines were not displayed correctly under certain conditions
2020-06-15 21:37:47 +02:00
biwa
72169060f9
Things Mode: performing the smart grid transform action will now set the grid origin to the selected or highlighted thing
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Sectors Mode: performing the smart grid transform action will now reset the grid transform
2020-06-15 21:25:31 +02:00
biwa
4a693a5a5d
Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid
2020-06-15 00:41:22 +02:00
biwa
d43c4e658c
Draw Grid Mode: now works correctly with grid transformation
2020-06-15 00:05:04 +02:00
biwa
323a990144
Draw Rectangle Mode: now works correctly with grid transformation
2020-06-14 22:37:37 +02:00
biwa
57b184a9e6
Merged master into duplicate-3d-floors branch
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Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2020-06-13 15:56:16 +02:00
biwa
14c65dae5b
- Only allow Edit Selection Mode to be cancelled once
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- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
c43c000109
Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled
2020-06-13 00:30:58 +02:00
biwa
4fbcc11418
Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned
2020-06-13 00:24:24 +02:00
biwa
a6dbd2c258
3D Floor Mode: fixed a bug with the "Detach all" and "Split all" that would create (and immediately delete) redundant control sectors
2020-06-11 00:04:20 +02:00
biwa
b5d8985e70
3D Floor Mode: added "Split all" and "Detach all" buttons to 3D floor editing window
2020-06-10 22:54:02 +02:00
biwa
cce50e9376
Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else)
2020-06-09 22:10:15 +02:00
biwa
0590216c73
Slope Arch Form: added option to invert the arch
2020-06-08 23:45:08 +02:00
biwa
95dd6e284e
Draw Grid Mode: number of slices less than 3 will now be remembered correctly
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Draw Grid Mode: added option to to draw the slices relative to the origin of the drawing (so that you don't have to change the slice interpolation all the time)
2020-06-08 23:00:14 +02:00
biwa
cb6f6e1d93
Added missing images for arch slope dialog
2020-06-08 21:10:51 +02:00
biwa
5b89a9d4cb
Added missing files to the Mono project file
2020-06-08 21:06:39 +02:00
biwa
6e4bb04516
Merge remote-tracking branch 'origin/master' into arching
2020-06-08 20:58:45 +02:00
biwa
d01cbb2c37
Some code cleanup
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Added comments to code
2020-06-08 20:58:00 +02:00
biwa
f5d12e06df
Improved slope arching form
2020-06-07 18:01:19 +02:00
biwa
d6d579ab76
Some refactoring
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Made sloping work more reliably with irregularly shaped sectors
2020-06-06 11:51:09 +02:00
biwa
9855436fa6
3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floor
2020-06-05 19:49:38 +02:00
biwa
f93a13c1f2
Fixed base heights for 3D floors
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Improved handling of changing input boxes in slope arching form
2020-06-05 18:37:48 +02:00
biwa
b04cafd016
Added missing file
2020-06-04 17:12:56 +02:00
biwa
2fe9345e76
Updated project file
2020-06-04 15:48:23 +02:00
biwa
aaa252bd35
Moved slope arching code into its own class
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Improved functionality
2020-06-03 23:34:22 +02:00
biwa
b4e89974bd
Added dialog to modify the slope arch
2020-06-01 21:57:17 +02:00
biwa
4e36099b22
Arching works... kind of
2020-06-01 17:16:13 +02:00
biwa
0a6ee07ba1
3D Floor Mode: fixed a bug that would not increment the sector tags correctly if a tag range is used
2020-06-01 11:54:25 +02:00
biwa
aecb1e67b7
Preliminary code for arching
2020-06-01 09:50:35 +02:00
biwa
e3e76c2b40
Edit Selection Mode: fixed a bug where the control sectors of sloped 3D floors were not updated correctly when one 3D floor was applied to multiple sectors
2020-05-30 17:32:17 +02:00
biwa
82f019b8bd
Fixed a potential crash when undoing while having slope handle picking enabled
2020-05-30 16:41:05 +02:00
biwa
c164139d5e
Fixed some more places where values given to new UniValue were cast to float instead of double
2020-05-26 18:49:42 +02:00
biwa
342ea4f518
Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
2020-05-23 10:37:42 +02:00
biwa
bdc6a23934
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
2020-05-23 10:01:52 +02:00
biwa
9338d1221f
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
biwa
ab81b17554
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
66be0af555
Edit Selection Mode: flipping now works on plane equation slopes
2020-05-17 22:45:33 +02:00
biwa
a5a658cc57
Edit Selection Mode: rotating sectors with plane equation slopes now works correctly if the sectors are not rectangular
2020-05-17 15:01:21 +02:00
biwa
bccb1ace56
Some refactoring to remove convoluted code
2020-05-17 12:18:58 +02:00
biwa
caf7477d75
Edit Selection Mode: slopes of 3D floor control sectors are now properly updated when moving/rotating sectors (only when not pasting)
2020-05-17 11:48:58 +02:00
biwa
fd41361f6d
Fixed an issue in Edit Selection Mode that could cause Out Of Memory exceptions with vertices that are slightly off grid in the 32 bit version
2020-05-16 13:22:33 +02:00
biwa
4fd976feb9
Using Edit Selection Mode on sectors with plane equation slopes works correctly now (flipping still doesn't work)
2020-05-16 12:26:16 +02:00
biwa
f0bfc74702
Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)
2020-05-16 10:40:24 +02:00
biwa
47cec444b5
Slopes of 3D floor are now preserved when dragging the tagged sectors
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Added option to lock texture offsets of 3D floors when dragging the tagged sectors
2020-05-03 17:25:07 +02:00
biwa
c0bdae79b8
Fixed a crash that happened when entering Edit Selection Mode while performing the Edit action
2020-04-30 20:22:26 +02:00
biwa
594fe0403d
Removed DebugConsole functionality in non-debug builds
2020-04-26 00:58:42 +02:00
biwa
684e366248
3D Floor Mode: allow pasting for texture names with more than 8 characters in the 3D floor editing window
2020-04-21 22:56:19 +02:00
Magnus Norddahl
8eb522c873
Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway.
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Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available
Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
2020-04-19 15:56:24 +02:00
Magnus Norddahl
db44d411c7
Fix black output from visplane explorer
2020-04-19 14:19:18 +02:00
biwa
f4e9556262
Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400 .
2020-04-19 11:58:55 +02:00
biwa
29e96f965f
Removed default hotkeys from visual sloping actions
2020-04-11 21:19:08 +02:00
biwa
a5a78aa248
Added paint select to 3D Floor Mode
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Fixed multi select in 3D Floor Mode to work when starting to drag inside a sector
2020-04-11 11:52:31 +02:00
biwa
b83467148b
Fixed a crash in Edit Selection Mode when visual sloping was previously used to make the slope of a sector perfectly planar
2020-04-11 10:51:25 +02:00
biwa
138c96bb13
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
2020-04-11 10:42:41 +02:00
biwa
65eec24af4
3D Floor Mode: using tab in the 3D floor editor window now cycles through the input fields in a sane order
2020-04-10 12:20:01 +02:00
biwa
ac73ca7422
Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398 .
2020-04-10 12:11:42 +02:00
biwa
a09b9b93e4
BuilderModesMono.csproj needs the fix too, of course.
2020-04-10 11:04:00 +02:00
biwa
ff5cea7ba3
Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor
2020-04-07 21:18:07 +02:00
biwa
a373421abd
Copy'n'paste should now work correctly with plane equation slopes
2020-04-04 22:02:13 +02:00
biwa
560d4a5828
When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
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Added option to select behavior (Tools -> Preferences -> Editing) of scaling when auto-aligning textures on floors/ceilings (use base scale of 1 (default), use current scale as base, never scale)
2020-04-04 18:03:40 +02:00
biwa
a3ce81dc2b
Merge branch 'master' into visual-slope2
2020-04-04 13:12:20 +02:00
biwa
ef4c763879
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
biwa
3f4a0a0e23
Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
2020-03-29 12:49:05 +02:00
biwa
91e0f8d56c
Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
2020-03-21 01:19:04 +01:00
biwa
f5baa09684
The raisesectortonearest and lowersectortonearest now work with visual slope handles
2020-03-19 16:16:08 +01:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
alexey.lysiuk
127aff5cc4
Fixes for non-Windows platforms ( #371 by alexey-lysiuk)
2020-03-17 21:37:58 +02:00
biwa
0282f34324
3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped
2020-03-15 10:39:26 +01:00
biwa
4ae5f32004
3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes
2020-03-14 21:31:24 +01:00
biwa
c34b6e310a
Rotating sectors with plane equation slopes in Edit Selection Mode works properly now
2020-03-14 20:06:30 +01:00
biwa
e798450abd
The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected.
2020-02-24 13:57:26 +01:00
biwa
afef349220
- Slope handles are not shown anymore when showing selection is disabled
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- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556
- Some refactoring
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- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
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- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
631ccc12af
Slope handles can now be set as pivot while other surfaces are selected
2020-02-23 00:48:47 +01:00
biwa
9c3d8d46ba
It's not possible to have a slope handle be selected and set as pivot at the same time
2020-02-23 00:09:57 +01:00
biwa
1b79d9f6c4
Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)
2020-02-19 23:03:32 +01:00
biwa
50a73b6af2
Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
2020-02-19 22:43:41 +01:00
biwa
e4644b7cab
The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)
2020-02-19 22:14:29 +01:00
biwa
21c8379904
Added action to toggle between picking slope handles or other map elements
2020-02-19 21:59:42 +01:00
biwa
7154dec8c7
Code cleanup, added some comments
2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
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Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
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Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
biwa
247d3e7a97
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-09 20:05:34 +01:00
biwa
2c9235e4ea
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00