GoldenTails
da3ab1a14c
Ok fiiineee, I'll support 2.2
2020-07-11 21:59:54 -05:00
GoldenTails
1f1589384a
Replace PF_USEDOWN with PF_SPINDOWN
2020-07-11 21:59:54 -05:00
GoldenTails
8616823d7d
Remove another unneeded comment
2020-07-11 21:59:54 -05:00
GoldenTails
465ad1a7bc
Replace all occurances of BT_USE with BT_SPIN (2.3?)
...
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
James R
99e0c48f7b
Fix a lot of stuff related to the version automation
2020-07-10 22:39:46 -07:00
Nev3r
710097a0ca
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
lachwright
706b3c509d
Make A_FlickyCenter usable in SOC/Lua
2020-07-07 20:42:00 +08:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
LJ Sonic
9c1bee694b
Merge branch 'knuxtweaks' into 'next'
...
Knuckles tweaks
See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
6c61baa818
Merge branch 'fix-oldbrak-missiles2' into 'next'
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Take 2: Fix Old Brak missiles + add pw_ignorelatch
See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
LJ Sonic
cf4087a014
Merge branch 'jetjawsound' into 'next'
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Jet Jaw Sounds
See merge request STJr/SRB2!1018
2020-07-04 07:09:43 -04:00
LJ Sonic
8d511ed565
Merge branch 'cez3debris' into 'next'
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New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
lachwright
f03addc5a7
Merge remote-tracking branch 'origin/next' into knuxtweaks
2020-07-04 18:53:26 +08:00
LJ Sonic
98c657e703
Merge branch 'sf_nosupersprites' into 'next'
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Add SF_NOSUPERSPRITES
See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
LJ Sonic
6e7446dea3
Merge branch 'ff_horizontalflip' into 'next'
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
lachwright
8652bbc1a5
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Zippy_Zolton
dc2f689957
Jet Jaw Sounds
2020-06-25 00:38:07 -05:00
sphere
e9e9cd6133
Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
2020-06-21 16:01:24 +02:00
Zippy_Zolton
fc68134938
Thanks for the feedback, I have fixed your issues.
2020-06-20 02:04:18 -05:00
Zippy_Zolton
bfa1382736
New Debris for CEZ3
2020-06-20 02:02:13 -05:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
kaysrishaq
682791a024
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
3946309ece
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
lachwright
edfd64877c
Add SF_NOSUPERSPRITES
2020-06-17 04:53:42 +08:00
SteelT
c810ea3945
Merge branch 'next-lc-uint16' into 'next'
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Custom skincolor bugfixes
See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
Monster Iestyn
7e562a3ca5
Merge branch 'master' into next
2020-06-06 20:35:48 +01:00
Monster Iestyn
adb11eec1b
dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
2020-06-03 20:47:49 +01:00
SwitchKaze
5a18bdf20b
Fix SOC color name reading
2020-05-30 16:52:44 -05:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
MascaraSnake
969c48fac8
Merge branch 'udmf-next' into udmf-polyobjects
...
# Conflicts:
# src/p_polyobj.c
2020-05-16 11:18:47 +02:00
Steel Titanium
69c86c63b3
Fix A_SpinSpin not being usable in Lua or SOC due to an error
2020-05-15 23:05:29 -04:00
toaster
9686ad2d70
* In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
...
* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
toaster
4348ebdfa8
Make live event backup files savedata specific (new format: live%s.bkp
, where %s is the time attack folder name/savegame name - so vanilla's is livesrb2sav.bkp
).
2020-05-15 13:37:06 +01:00
toaster
2aa542d2bf
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
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# Conflicts:
# src/doomdef.h
2020-05-15 13:23:37 +01:00
MascaraSnake
9cd9d2e0d7
Merge branch 'carry-dust-devil' into 'next'
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Add carry types to Dust devils
See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
Jaime Passos
1a79f6246d
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
...
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
sphere
69c11a8220
Support act numbers up to 99 and draw both digits individually.
2020-05-12 17:17:24 +02:00
toaster
e5bc0583e5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into fickleheart/SRB2-menu-soc-bullshit
...
# Conflicts:
# src/m_menu.c
2020-05-11 15:00:31 +01:00
Lachlan
05ea95d0eb
Merge branch 'next' into gfz3laser-mkii
2020-05-06 09:10:27 +08:00
lachwright
63cb58a10a
Update new GFZ3 laser
2020-05-06 09:03:03 +08:00
lachwright
92c900f284
New GFZ3 laser
2020-05-06 09:01:02 +08:00
MascaraSnake
df3ca712d8
Move polyobject crush option to the first line args
2020-05-04 23:27:26 +02:00
MascaraSnake
700b340827
Allow map-wide gravity to be set via level header
2020-05-03 18:33:18 +02:00
MascaraSnake
4b87bee759
Add level header options for setting special stage time and spheres requirements
2020-05-03 17:56:49 +02:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
ZipperQR
64edd91dbd
Dust devil support
2020-04-22 00:59:12 +03:00
James R
536fb1ef2a
Merge remote-tracking branch 'origin/master' into next
2020-04-18 17:20:33 -07:00
James R
abb338d650
Merge branch 'continue_tweaks' into 'next'
...
A tangible mechanism to disable Continues
See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
James R
e457b71e7e
Merge branch 'execcfg-fixes' into 'master'
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ExecCfg fixes
See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
James R
b8d40a5783
Merge branch 'dye' into 'next'
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Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
673a842043
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-04-09 16:47:52 -07:00
toaster
da86c17ee1
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
...
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
MascaraSnake
92c74814cf
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
2020-03-25 08:34:52 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Monster Iestyn
31b1188a3e
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Jaime Passos
26e367eb9b
Merge remote-tracking branch 'origin/next' into pictureformats
2020-03-07 20:43:16 -03:00
SwitchKaze
3106a92e8b
Prohibit modification of built-in colors
...
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Jaime Passos
25cf369f22
Fix (technically functional) string comparison counting an extra character in the comparison length
2020-02-25 22:34:19 -03:00
Jaime Passos
3d7cd29eda
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags
2020-02-25 22:30:34 -03:00
fickleheart
da122ca2fd
Fix missing menuname entries
2020-02-24 17:56:00 -06:00
fickleheart
1f8dbd1b8c
Allow using lump names in ExecCfg
2020-02-24 11:44:27 -06:00
Jaime Passos
952bce362e
Remove unused SOC menu types
2020-02-23 22:31:17 -03:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Tatsuru
3022e38d15
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
...
# Conflicts:
# src/d_player.h
# src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
Jaime Passos
2893803c68
Merge remote-tracking branch 'origin/next' into pictureformats
2020-02-19 02:25:36 -03:00
James R
d3d8f85602
Merge branch 'the-colors-feel-so-right' into 'next'
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New skin colors, add support for preferred opposite color to save cards, new lua features.
See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
26825a2b4c
Merge branch 'pw-justlaunched' into 'next'
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Add pw_justlaunched to tell modders when a player launches from a slope
See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R
2d8522b9ec
Merge branch 'titlecard-options' into 'next'
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Allow more options for when the titlecard shows up
See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R
3fc9c7d298
Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER
2020-02-18 18:23:20 -08:00
Steel Titanium
f0e2ba9e6a
Merge branch 'next' into the-colors-feel-so-right
2020-02-18 14:29:50 -05:00
Steel Titanium
0299f21dc7
Merge branch 'next' into the-colors-feel-so-right
2020-02-16 22:56:27 -05:00
fickleheart
0fbff66e25
Let scripters see if player just launched from slope
2020-02-16 21:34:07 -06:00
fickleheart
ae53c146e6
Allow SHOWTITLECARDFOR = NONE
2020-02-16 21:32:40 -06:00
fickleheart
187bd9ab23
Merge remote-tracking branch 'upstream/master' into titlecard-options
2020-02-16 21:32:27 -06:00
Steel Titanium
d9e2256a3c
Add six new skin colors
2020-02-14 22:30:37 -05:00
James R
64b7a5e4d6
SF_NONIGHTSSUPER for disabling super colors in NiGHTS
2020-02-12 18:03:39 -08:00
Jaime Passos
2fc7e56951
Cast Moment
2020-02-12 13:59:08 -03:00
Jaime Passos
7bc58c4c0e
Add MAXTOL
2020-02-12 13:41:30 -03:00
Jaime Passos
c827a72aab
Merge remote-tracking branch 'origin/next' into tolfix
2020-02-12 13:03:16 -03:00
Jaime Passos
d8793ce579
Merge branch 'gtr-shift' into 'next'
...
1 left shifted by zero is still 1
See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
Monster Iestyn
e5a325994e
Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
d0d7fd1589
Don't add a TOL_ twice.
2020-02-09 16:11:52 -03:00
Jaime Passos
5e516eb98d
1 left shifted by zero is still 1
2020-02-08 18:50:05 -03:00
fickleheart
fed8167a81
Allow more options for when the titlecard shows up
2020-02-08 11:13:40 -06:00
Zwip-Zwap Zapony
ea28304d8c
Fix missing "RINGSNUMTICS" in dehacked.c
...
This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00