Commit graph

285 commits

Author SHA1 Message Date
James R
8a6f2e568b Add a flags parameter to COM_AddCommand 2023-03-15 16:40:21 -07:00
spherallic
759ac6cf35 Some more chat-related cleanup 2023-03-07 22:18:17 +01:00
spherallic
daa5dc8690 Fix oversight with inverted gametype check 2023-03-06 22:30:54 +01:00
spherallic
0ce82b0859 A bit more chat-related cleanup 2023-03-06 22:09:43 +01:00
spherallic
443794e1e5 Remove overly specific HU_drawGametype function 2023-03-06 15:55:16 +01:00
spherallic
e894cd55de Clean up some chat-related stuff 2023-03-06 15:53:34 +01:00
spherallic
df9065d159 Clean up character drawing & word wrapping 2023-03-06 15:05:46 +01:00
spherallic
8228275cf8 Merge branch 'next' into font_drawer 2023-03-05 22:27:22 +01:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
spherallic
77f7374b98 Merge branch 'next' into font_drawer 2023-01-11 22:59:06 +01:00
LJ Sonic
d1c5f7adcc Move gamestate handling to a new file 2023-01-07 13:01:48 +01:00
LJ Sonic
7c2fe20cd5 Move tic and net command handling to new files 2023-01-05 22:51:17 +01:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
LJ Sonic
05d232c029 Delete netcode
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
Sally Coolatta
1b43cdddd5 Allow saving in modified games. 2022-11-16 11:14:29 -05:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Alam Arias
1b5dd687d2 Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
Alam Arias
ae112a3728 Update hu_stuff.c
Fix NONET build
2022-11-11 20:21:30 -05:00
James R
dc1beb8e5b Fix buffer overflow when pasting into chat 2022-11-07 22:35:18 -06:00
spherallic
7536d2504e Add HU_LoadFontCharacters 2022-11-07 23:09:25 +01:00
spherallic
f95b6df128 Use V_FontStringWidth for name tag width, add kerning value to name tag 2022-11-02 01:26:28 +01:00
spherallic
c74cbb6868 Remove HU_ prefix from font start/end/size defines 2022-09-05 17:18:26 +02:00
spherallic
53896603b7 Rename LoadFontProperties to SetFontProperties 2022-09-05 17:13:37 +02:00
Eidolon
82310e0ae2 Add Lua HUD drawlists
Buffers draw calls between tics to ensure hooks
run at the originally intended rate.
2022-04-30 01:55:10 -05:00
Eidolon
aec527cb4c Clamp cechotimer to 0
Fixes issues with cechos staying on-screen and glitching out
(NiGHTS items for example).
2022-04-26 20:56:35 -05:00
Sally Coolatta
fa12c51fcf Fix a bunch of ticking in hu_ drawing functions 2022-04-26 20:56:35 -05:00
spherallic
4f6f0284d9 Add function to set a fontdef's properties. 2022-03-11 21:14:43 +01:00
spherallic
79fb15f00e Merge branch 'next' into font_drawer 2022-03-07 21:09:50 +01:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
spherallic
a6153b62f2 Make name tag font(s) into fontdefs, and some more general cleanup. 2022-02-14 21:35:11 +01:00
sphere
be729c334f Merge branch 'next' into 'font_drawer'
# Conflicts:
#   src/hu_stuff.c
2022-02-07 10:03:08 +00:00
LJ Sonic
81b0eb1c7c Merge branch 'crosshairs' into 'next'
Fix crosshairs not displaying

See merge request STJr/SRB2!1716
2022-02-06 17:30:15 +00:00
LJ Sonic
b396683429 Merge branch 'fix-chat' into 'next'
Fix issues with chat messages

Closes #583

See merge request STJr/SRB2!1698
2022-02-06 17:15:04 +00:00
spherallic
7929a89394 Make level title font use generalized functions, plus:
- Fixed V_FontStringWidth not accounting for lowercase characters.
- Added V_FontStringHeight.
- Combine name tag base & outline loading.
2022-02-05 15:45:27 +01:00
spherallic
412381da4c Make credits font functions use the generalized functions. 2022-02-05 14:40:05 +01:00
spherallic
b8cae8e735 Add kerning option to fontdefs, rename width and height. 2022-02-04 13:36:27 +01:00
spherallic
908fb8b026 Add fontdef_t struct, move the width and height variables there. 2022-02-03 13:41:24 +01:00
spherallic
bf2809b213 Fix crosshairs not displaying and refactor their code. 2022-01-15 17:12:33 +01:00
LJ Sonic
a6808de96c Fix message sending code using hardcoded buffer size 2022-01-10 20:12:27 +01:00
LJ Sonic
de9d6ecbe6 Fix long chat messages causing net command failures 2022-01-10 20:05:58 +01:00
LJ Sonic
05f1a9edc1 Revert "Fix long chat messages causing net command failures"
This reverts commit 1377824799.
2022-01-10 19:57:15 +01:00
LJ Sonic
7ea81eacc5 Fix say command and its variants using hardcoded buffer size 2022-01-10 19:31:41 +01:00
sphere
f9d2fd9ce5 blentran part 1: Flag changes & semibright support. 2022-01-04 14:26:03 +01:00
LJ Sonic
1377824799 Fix long chat messages causing net command failures 2022-01-03 22:37:19 +01:00
LJ Sonic
159be00109 Support delete key in chatbox 2022-01-03 00:37:11 +01:00
LJ Sonic
af629fefe9 Fix long chat messages crashing the game 2022-01-03 00:08:23 +01:00
LJ Sonic
055d57c56c Fix single-letter messages not being sent 2022-01-03 00:06:20 +01:00
LJ Sonic
b933316f23 Cleanup chat event handling 2022-01-02 23:19:34 +01:00
LJ Sonic
e761e36c55 Cleanup and fix chat deleting and pasting 2022-01-02 23:06:34 +01:00
LJ Sonic
2bbbd57c6e Turn HU_queueChatChar into HU_sendChatMessage 2022-01-02 18:35:11 +01:00
LJ Sonic
b8975b6a71 Group related chat stuff together 2022-01-02 17:50:01 +01:00
LJ Sonic
3638d5d556 Cleanup chat code a little 2022-01-02 17:08:10 +01:00
LJ Sonic
f8afdeb35f Cleanup chatbox sanitizing code 2022-01-02 15:48:31 +01:00
LJ Sonic
34ad64ba59 Cleanup chatbox reset code 2022-01-02 15:41:54 +01:00
LJ Sonic
d9bc478822 Cleanup blank chatbox checking code 2022-01-02 15:39:16 +01:00
spherallic
fdc825721f some hud fixes, by Confusion 2021-12-05 12:47:20 +01:00
James R
c33d8b3b5d Merge remote-tracking branch 'origin/next' into hudlib-hook-refactor 2021-09-12 18:37:47 -07:00
LJ Sonic
5340db5f67 Make gc_ constants uppercase 2021-08-15 16:15:28 +02:00
LJ Sonic
5bc0ce7a62 Give fields in event_t better names 2021-08-14 23:42:39 +02:00
Jaime Ita Passos
2aa9bb59ef Memory management fixes
Date:      Mon Aug 9 15:57:07 2021 -0300
2021-08-09 15:57:35 -03:00
James R
b4fa98d2fb Refactor hudlib hooks to hooklib
HUD hooks now meet the standard of hooklib. HUD registry
magic numbers are gone.

HUD hooks may also be added using addHook.

    addHook('HUD', fn[, type])

hud.add still exists, but the intention is to remove it
eventually.
2021-07-07 00:23:51 -07:00
James R
4d22b9f17f Merge remote-tracking branch 'origin/next' into hooklib-refactor 2021-06-07 18:12:52 -07:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
LJ Sonic
7133c703b4 Show an alternate ping icon when the player is disconnected 2021-02-15 22:19:48 +01:00
LJ Sonic
0b012d5db0 Make the names of disconnected players flicker in tab HUD 2021-02-15 16:21:26 +01:00
LJ Sonic
0de3a64b59 Let Lua toggle the crosshair 2020-12-29 21:36:15 +01:00
James R
8d382e49fb Big Large Lua Hooklib Refactor
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
  to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
  hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
  and name array.
2020-12-10 00:36:41 -08:00
Jaime Ita Passos
5293c52bca Remove SHORT macros for referencing patch width/height/offsets 2020-11-22 20:02:47 -03:00
Louis-Antoine
50d2c95470 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate 2020-10-24 16:21:44 +02:00
James R
8a8e0ceda2 Move HU_LoadGraphics after startuppwads are loaded
This is needed for graphics replacements to take effect.
2020-10-02 11:54:58 -07:00
SteelT
a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
James R
5ccafe0314 REMOVE THE LAST OF CV_ALLCAPS 2020-08-14 21:01:41 -07:00
Louis-Antoine
9dd5c11322 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
# Conflicts:
#	src/d_clisrv.c
#	src/d_clisrv.h
#	src/d_net.c
#	src/p_saveg.c
#	src/p_saveg.h
2020-08-13 13:53:10 +02:00
Jaime Passos
ca060a4372 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-21 22:25:00 -03:00
Jaime Passos
7911deebf8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
Jaime Passos
5c5d907251 gr_ -> gl_ 2020-07-06 01:15:08 -03:00
LJ Sonic
98c657e703 Merge branch 'sf_nosupersprites' into 'next'
Add SF_NOSUPERSPRITES

See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
James R
067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
lachwright
7d92631d97 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
SwitchKaze
46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Jaime Passos
1a79f6246d Merge remote-tracking branch 'origin/next' into pictureformats 2020-05-15 01:34:54 -03:00
sphere
69c11a8220 Support act numbers up to 99 and draw both digits individually. 2020-05-12 17:17:24 +02:00
Jaime Passos
39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Jaime Passos
26e367eb9b Merge remote-tracking branch 'origin/next' into pictureformats 2020-03-07 20:43:16 -03:00
SwitchKaze
fd4666b481 Bruh. 2020-02-29 23:44:56 -05:00
SwitchKaze
21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
Louis-Antoine
846560910d Obliterate resynch
Okay, more precisely this substitutes the old resynch with
the newly added gamestate resend code.
2020-03-01 03:22:47 +01:00
Jaime Passos
4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Steel Titanium
ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
2893803c68 Merge remote-tracking branch 'origin/next' into pictureformats 2020-02-19 02:25:36 -03:00
James R
4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
Steel Titanium
f4de193809 Fix memory leak while chat is on screen 2020-01-30 22:11:50 -05:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Jaime Passos
720695a6c4 Remove W_FlushCachedPatches 2020-01-20 17:03:38 -03:00