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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 20:41:25 +00:00
Some more chat-related cleanup
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parent
daa5dc8690
commit
759ac6cf35
1 changed files with 40 additions and 90 deletions
130
src/hu_stuff.c
130
src/hu_stuff.c
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@ -1205,73 +1205,61 @@ INT16 chatx = 13, chaty = 169; // let's use this as our coordinates
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static void HU_drawMiniChat(void)
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{
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INT32 x = chatx+2;
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INT32 x = chatx+2, y;
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INT32 chatheight = 0;
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INT32 charwidth = 4, charheight = 6;
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INT32 boxw = cv_chatwidth.value;
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INT32 dx = 0, dy = 0;
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size_t i = chat_nummsg_min;
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INT32 msglines = 0;
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// process all messages once without rendering anything or doing anything fancy so that we know how many lines each message has...
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INT32 y;
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if (!chat_nummsg_min)
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return; // needless to say it's useless to do anything if we don't have anything to draw.
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for (; i>0; i--)
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for (size_t i = chat_nummsg_min; i > 0; i--)
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{
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char *msg = V_ChatWordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
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char *msg = V_ChatWordWrap(x+2, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
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for(size_t j = 0; msg[j]; j++) // iterate through msg
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{
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if (msg[j] < FONTSTART) // don't draw
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if (msg[j] == '\n') // get back down.
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{
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if (msg[j] == '\n') // get back down.
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{
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msglines++;
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dx = 0;
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}
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chatheight += charheight;
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dx = 0;
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}
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else
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else if (msg[j] >= FONTSTART)
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{
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dx += charwidth;
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if (dx >= boxw)
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{
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dx = 0;
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msglines++;
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chatheight += charheight;
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}
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}
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}
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dx = dy = 0;
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msglines++;
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dx = 0;
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chatheight += charheight;
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if (msg)
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Z_Free(msg);
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}
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y = chaty - charheight*(msglines+1);
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dx = dy = i = 0;
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y = chaty - (chatheight + charheight);
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for (; i < chat_nummsg_min; i++) // iterate through our hot messages
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for (size_t i = 0; i < chat_nummsg_min; i++) // iterate through our hot messages
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{
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INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
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INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
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char *msg = V_ChatWordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
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char *msg = V_ChatWordWrap(x+2, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
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UINT8 *colormap = NULL;
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for(size_t j = 0; msg[j]; j++) // iterate through msg
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{
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if (msg[j] < FONTSTART) // don't draw
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if (msg[j] == '\n') // get back down.
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{
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if (msg[j] == '\n') // get back down.
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{
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dy += charheight;
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dx = 0;
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}
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else if (msg[j] & 0x80) // get colormap
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colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
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dy += charheight;
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dx = 0;
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}
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else
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else if (msg[j] & 0x80) // get colormap
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colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
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else if (msg[j] >= FONTSTART)
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{
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if (cv_chatbacktint.value) // on request of wolfy
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V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
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@ -1339,21 +1327,18 @@ static void HU_drawChatLog(INT32 offset)
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for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
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{
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char *msg = V_ChatWordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
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char *msg = V_ChatWordWrap(x+2, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
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UINT8 *colormap = NULL;
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for(size_t j = 0; msg[j]; j++) // iterate through msg
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{
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if (msg[j] < FONTSTART) // don't draw
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if (msg[j] == '\n') // get back down.
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{
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if (msg[j] == '\n') // get back down.
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{
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dy += charheight;
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dx = 0;
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}
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else if (msg[j] & 0x80) // get colormap
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colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
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dy += charheight;
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dx = 0;
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}
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else
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else if (msg[j] & 0x80) // get colormap
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colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
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else if (msg[j] >= FONTSTART)
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{
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if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
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V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap);
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@ -1373,11 +1358,9 @@ static void HU_drawChatLog(INT32 offset)
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Z_Free(msg);
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}
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if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
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{
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atbottom = true; // we should scroll
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}
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chat_scrollmedown = false;
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// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
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@ -1437,11 +1420,10 @@ static void HU_DrawChat(void)
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V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
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while (talk[i])
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for (i = 0; talk[i]; i++)
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{
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if (talk[i] >= FONTSTART)
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V_DrawChatCharacter(chatx + c + 2, y, talk[i] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|cflag, true, V_GetStringColormap(talk[i]|cflag));
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i++;
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c += charwidth;
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}
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@ -1452,13 +1434,12 @@ static void HU_DrawChat(void)
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return;
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}
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i = 0;
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typelines = 1;
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if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
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V_DrawChatCharacter(chatx + 2 + c, y+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, true, NULL);
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while (w_chat[i])
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for (i = 0; w_chat[i]; i++)
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{
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boolean skippedline = false;
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if (c_input == (i+1))
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@ -1475,14 +1456,11 @@ static void HU_DrawChat(void)
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}
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}
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//Hurdler: isn't it better like that?
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if (w_chat[i] < FONTSTART)
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++i;
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else
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V_DrawChatCharacter(chatx + c + 2, y, w_chat[i++] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, true, NULL);
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if (w_chat[i] >= FONTSTART)
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V_DrawChatCharacter(chatx + c + 2, y, w_chat[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, true, NULL);
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c += charwidth;
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if (c > boxw-(charwidth*2) && !skippedline)
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if (c > boxw-charwidth && !skippedline)
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{
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c = 0;
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y += charheight;
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@ -1558,41 +1536,22 @@ static void HU_DrawChat_Old(void)
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size_t i = 0;
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const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
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const char *talk = ntalk;
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INT32 charwidth = 8 * con_scalefactor; //(hu_font.chars['A'-FONTSTART]->width) * con_scalefactor;
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INT32 charheight = 8 * con_scalefactor; //(hu_font.chars['A'-FONTSTART]->height) * con_scalefactor;
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INT32 charwidth = 8 * con_scalefactor, charheight = 8 * con_scalefactor;
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if (teamtalk)
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{
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talk = ttalk;
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#if 0
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if (players[consoleplayer].ctfteam == 1)
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t = 0x500; // Red
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else if (players[consoleplayer].ctfteam == 2)
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t = 0x400; // Blue
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#endif
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}
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while (talk[i])
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for (i = 0; talk[i]; i++)
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{
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if (talk[i] < FONTSTART)
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{
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++i;
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//charwidth = 4 * con_scalefactor;
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}
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else
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{
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//charwidth = (hu_font.chars[talk[i]-FONTSTART]->width) * con_scalefactor;
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V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, true);
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}
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if (talk[i] >= FONTSTART)
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V_DrawCharacter(HU_INPUTX + c, y, talk[i] | cv_constextsize.value | V_NOSCALESTART, true);
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c += charwidth;
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}
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if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
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V_DrawCharacter(HU_INPUTX+c, y+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
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i = 0;
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while (w_chat[i])
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for (i = 0; w_chat[i]; i++)
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{
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if (c_input == (i+1) && hu_tick < 4)
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{
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INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
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@ -1600,17 +1559,8 @@ static void HU_DrawChat_Old(void)
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V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
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}
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//Hurdler: isn't it better like that?
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if (w_chat[i] < FONTSTART)
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{
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++i;
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//charwidth = 4 * con_scalefactor;
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}
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else
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{
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//charwidth = (hu_font.chars[w_chat[i]-FONTSTART]->width) * con_scalefactor;
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V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, true);
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}
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if (w_chat[i] >= FONTSTART)
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V_DrawCharacter(HU_INPUTX + c, y, w_chat[i] | cv_constextsize.value | V_NOSCALESTART | t, true);
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c += charwidth;
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if (c >= vid.width)
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