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blentran part 1: Flag changes & semibright support.
This commit is contained in:
parent
e8c83f48be
commit
f9d2fd9ce5
12 changed files with 151 additions and 118 deletions
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@ -4843,9 +4843,18 @@ struct int_const_s const INT_CONST[] = {
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{"FF_RANDOMANIM",FF_RANDOMANIM},
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{"FF_GLOBALANIM",FF_GLOBALANIM},
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{"FF_FULLBRIGHT",FF_FULLBRIGHT},
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{"FF_SEMIBRIGHT",FF_SEMIBRIGHT},
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{"FF_FULLDARK",FF_FULLDARK},
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{"FF_VERTICALFLIP",FF_VERTICALFLIP},
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{"FF_HORIZONTALFLIP",FF_HORIZONTALFLIP},
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{"FF_PAPERSPRITE",FF_PAPERSPRITE},
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{"FF_FLOORSPRITE",FF_FLOORSPRITE},
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{"FF_BLENDMASK",FF_BLENDMASK},
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{"FF_BLENDSHIFT",FF_BLENDSHIFT},
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{"FF_ADD",FF_ADD},
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{"FF_SUBTRACT",FF_SUBTRACT},
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{"FF_REVERSESUBTRACT",FF_REVERSESUBTRACT},
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{"FF_MODULATE",FF_MODULATE},
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{"FF_TRANSMASK",FF_TRANSMASK},
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{"FF_TRANSSHIFT",FF_TRANSSHIFT},
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// new preshifted translucency (used in source)
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@ -4900,9 +4909,10 @@ struct int_const_s const INT_CONST[] = {
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{"RF_OBJECTSLOPESPLAT",RF_OBJECTSLOPESPLAT},
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{"RF_NOSPLATBILLBOARD",RF_NOSPLATBILLBOARD},
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{"RF_NOSPLATROLLANGLE",RF_NOSPLATROLLANGLE},
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{"RF_BLENDMASK",RF_BLENDMASK},
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{"RF_BRIGHTMASK",RF_BRIGHTMASK},
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{"RF_FULLBRIGHT",RF_FULLBRIGHT},
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{"RF_FULLDARK",RF_FULLDARK},
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{"RF_SEMIBRIGHT",RF_SEMIBRIGHT},
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{"RF_NOCOLORMAPS",RF_NOCOLORMAPS},
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{"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK},
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{"RF_PAPERSPRITE",RF_PAPERSPRITE},
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@ -5392,9 +5402,12 @@ struct int_const_s const INT_CONST[] = {
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{"V_HUDTRANSHALF",V_HUDTRANSHALF},
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{"V_HUDTRANS",V_HUDTRANS},
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{"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE},
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{"V_AUTOFADEOUT",V_AUTOFADEOUT},
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{"V_RETURN8",V_RETURN8},
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{"V_OFFSET",V_OFFSET},
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{"V_BLENDSHIFT",V_BLENDSHIFT},
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{"V_BLENDMASK",V_BLENDMASK},
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{"V_ADD",V_ADD},
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{"V_SUBTRACT",V_SUBTRACT},
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{"V_REVERSESUBTRACT",V_REVERSESUBTRACT},
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{"V_MODULATE",V_MODULATE},
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{"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE},
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{"V_FLIP",V_FLIP},
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{"V_CENTERNAMETAG",V_CENTERNAMETAG},
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@ -5402,8 +5415,8 @@ struct int_const_s const INT_CONST[] = {
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{"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM},
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{"V_SNAPTOLEFT",V_SNAPTOLEFT},
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{"V_SNAPTORIGHT",V_SNAPTORIGHT},
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{"V_WRAPX",V_WRAPX},
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{"V_WRAPY",V_WRAPY},
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{"V_AUTOFADEOUT",V_AUTOFADEOUT},
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{"V_RETURN8",V_RETURN8},
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{"V_NOSCALESTART",V_NOSCALESTART},
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{"V_PERPLAYER",V_PERPLAYER},
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@ -119,11 +119,6 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
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flags = PF_Translucent|PF_NoDepthTest;
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if (option & V_WRAPX)
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flags |= PF_ForceWrapX;
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if (option & V_WRAPY)
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flags |= PF_ForceWrapY;
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// clip it since it is used for bunny scroll in doom I
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HWD.pfnDrawPolygon(NULL, v, 4, flags);
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}
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@ -145,9 +140,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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UINT8 perplayershuffle = 0;
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if (alphalevel >= 10 && alphalevel < 13)
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return;
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// make patch ready in hardware cache
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if (!colormap)
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HWR_GetPatch(gpatch);
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@ -191,15 +183,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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offsetx = (float)(gpatch->leftoffset) * fscalew;
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// top offset
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// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
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// TODO: make some kind of vertical version of V_FLIP
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offsety = (float)(gpatch->topoffset) * fscaleh;
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if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
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{
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offsetx *= dupx;
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offsety *= dupy;
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}
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cx -= offsetx;
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cy -= offsety;
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}
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@ -361,19 +347,15 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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flags = PF_Translucent|PF_NoDepthTest;
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if (option & V_WRAPX)
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flags |= PF_ForceWrapX;
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if (option & V_WRAPY)
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flags |= PF_ForceWrapY;
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// clip it since it is used for bunny scroll in doom I
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if (alphalevel)
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{
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FSurfaceInfo Surf;
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Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
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if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= PF_Modulated;
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HWD.pfnDrawPolygon(&Surf, v, 4, flags);
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@ -399,9 +381,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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UINT8 perplayershuffle = 0;
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if (alphalevel >= 10 && alphalevel < 13)
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return;
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// make patch ready in hardware cache
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if (!colormap)
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HWR_GetPatch(gpatch);
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@ -591,11 +570,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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flags = PF_Translucent|PF_NoDepthTest;
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if (option & V_WRAPX)
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flags |= PF_ForceWrapX;
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if (option & V_WRAPY)
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flags |= PF_ForceWrapY;
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// Auto-crop at splitscreen borders!
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if (splitscreen && (option & V_PERPLAYER))
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{
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@ -671,10 +645,12 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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{
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FSurfaceInfo Surf;
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Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
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if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
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else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
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else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
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else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
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flags |= PF_Modulated;
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HWD.pfnDrawPolygon(&Surf, v, 4, flags);
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}
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@ -3916,6 +3916,9 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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}
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}
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if (R_ThingIsSemiBright(spr->mobj))
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lightlevel = 128 + (lightlevel>>1);
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for (i = 0; i < sector->numlights; i++)
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{
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if (endtop < endrealbot && top < realbot)
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@ -4269,6 +4272,9 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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else if (!lightset)
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lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
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if (R_ThingIsSemiBright(spr->mobj))
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lightlevel = 128 + (lightlevel>>1);
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HWR_Lighting(&Surf, lightlevel, colormap);
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}
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@ -1869,7 +1869,7 @@ static void HU_DrawChat_Old(void)
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static inline void HU_DrawCrosshair(void)
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{
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INT32 i, y;
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INT32 i, y, dupz;
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i = cv_crosshair.value & 3;
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if (!i)
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@ -1885,12 +1885,14 @@ static inline void HU_DrawCrosshair(void)
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#endif
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y = viewwindowy + (viewheight>>1);
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V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
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dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
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V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
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}
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static inline void HU_DrawCrosshair2(void)
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{
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INT32 i, y;
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INT32 i, y, dupz;
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i = cv_crosshair2.value & 3;
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if (!i)
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@ -1906,17 +1908,19 @@ static inline void HU_DrawCrosshair2(void)
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#endif
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y = viewwindowy + (viewheight>>1);
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if (splitscreen)
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{
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#ifdef HWRENDER
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if (!splitscreen)
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return;
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#ifdef HWRENDER
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if (rendermode != render_soft)
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y += (INT32)gl_viewheight;
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else
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#endif
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#endif
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y += viewheight;
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V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
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}
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dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
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V_DrawFixedPatch(vid.width<<(FRACBITS-1), y<<FRACBITS, FRACUNIT/dupz, V_TRANSLUCENT, crosshair[i - 1], NULL);
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}
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static void HU_DrawCEcho(void)
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10
src/m_menu.c
10
src/m_menu.c
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@ -4036,7 +4036,7 @@ static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv)
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xx += p->width - p->leftoffset;
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for (i = 0; i < 16; i++)
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{
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V_DrawScaledPatch(xx, y, V_WRAPX, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
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V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
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xx += 8;
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}
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V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(rightlump, PU_PATCH));
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@ -4134,7 +4134,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
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p = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
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for (n = 0; n < boxlines; n++)
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{
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V_DrawScaledPatch(cx, cy, V_WRAPY, p);
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V_DrawScaledPatch(cx, cy, 0, p);
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cy += step;
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}
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V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BL], PU_PATCH));
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@ -4146,8 +4146,8 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
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cy = y;
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while (width > 0)
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{
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V_DrawScaledPatch(cx, cy, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH));
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V_DrawScaledPatch(cx, y + boff + boxlines*step, V_WRAPX, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH));
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V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH));
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V_DrawScaledPatch(cx, y + boff + boxlines*step, 0, W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH));
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width--;
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cx += step;
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}
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@ -4159,7 +4159,7 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
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p = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
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for (n = 0; n < boxlines; n++)
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{
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V_DrawScaledPatch(cx, cy, V_WRAPY, p);
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V_DrawScaledPatch(cx, cy, 0, p);
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cy += step;
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}
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V_DrawScaledPatch(cx, cy, 0, W_CachePatchNum(viewborderlump[BRDR_BR], PU_PATCH));
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47
src/p_pspr.h
47
src/p_pspr.h
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@ -41,9 +41,20 @@
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/// \brief Frame flags - SPR2: Super sprite2
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#define FF_SPR2SUPER 0x80
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/// \brief Frame flags - SPR2: A change of state at the end of Sprite2 animation
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#define FF_SPR2ENDSTATE 0x1000
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#define FF_SPR2ENDSTATE 0x100
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/// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation
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#define FF_SPR2MIDSTART 0x2000
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#define FF_SPR2MIDSTART 0x200
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/// \brief Frame flags: blend types
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#define FF_BLENDMASK 0x7000
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/// \brief shift for FF_BLENDMASK
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#define FF_BLENDSHIFT 12
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/// \brief preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
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#define FF_ADD ((AST_ADD-1)<<FF_BLENDSHIFT)
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#define FF_SUBTRACT ((AST_SUBTRACT-1)<<FF_BLENDSHIFT)
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#define FF_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<FF_BLENDSHIFT)
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#define FF_MODULATE ((AST_MODULATE-1)<<FF_BLENDSHIFT)
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#define FF_OVERLAY ((AST_OVERLAY-1)<<FF_BLENDSHIFT)
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/// \brief Frame flags: 0 = no trans(opaque), 1-15 = transl. table
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#define FF_TRANSMASK 0xf0000
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@ -60,21 +71,31 @@
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#define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT)
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#define FF_TRANS90 (tr_trans90<<FF_TRANSSHIFT)
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/// \brief Frame flags: brightness mask
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#define FF_BRIGHTMASK 0x00300000
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/// \brief Frame flags: frame always appears full bright
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#define FF_FULLBRIGHT 0x00100000
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/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
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#define FF_VERTICALFLIP 0x00200000
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/// \brief Frame flags: Flip sprite horizontally
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#define FF_HORIZONTALFLIP 0x00400000
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#define FF_FULLBRIGHT 0x00100000
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/// \brief Frame flags: frame always appears full darkness
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#define FF_FULLDARK 0x00200000
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/// \brief Frame flags: frame appears between sector bright and full bright
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#define FF_SEMIBRIGHT (FF_FULLBRIGHT|FF_FULLDARK)
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/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
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#define FF_PAPERSPRITE 0x00800000
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#define FF_PAPERSPRITE 0x00400000
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/// \brief Frame flags: Splat!
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#define FF_FLOORSPRITE 0x00800000
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/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
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#define FF_VERTICALFLIP 0x01000000
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/// \brief Frame flags: Flip sprite horizontally
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#define FF_HORIZONTALFLIP 0x02000000
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/// \brief Frame flags - Animate: Simple stateless animation
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#define FF_ANIMATE 0x01000000
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/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with below)
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#define FF_RANDOMANIM 0x02000000
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/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with above)
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#define FF_GLOBALANIM 0x04000000
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#define FF_ANIMATE 0x10000000
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/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with below, currently takes priority)
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#define FF_GLOBALANIM 0x20000000
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/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
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#define FF_RANDOMANIM 0x40000000
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/** \brief translucency tables
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@ -30,9 +30,6 @@ typedef struct
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size_t numlumps;
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} lumplist_t;
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// Possible alpha types for a patch.
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enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
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UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
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UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha);
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UINT8 ASTBlendPaletteIndexes(UINT8 background, UINT8 foreground, int style, UINT8 alpha);
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23
src/r_defs.h
23
src/r_defs.h
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@ -713,6 +713,9 @@ typedef struct
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#pragma pack()
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#endif
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// Possible alpha types for a patch.
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enum patchalphastyle {AST_COPY, AST_TRANSLUCENT, AST_ADD, AST_SUBTRACT, AST_REVERSESUBTRACT, AST_MODULATE, AST_OVERLAY};
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typedef enum
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{
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RF_HORIZONTALFLIP = 0x0001, // Flip sprite horizontally
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@ -726,17 +729,19 @@ typedef enum
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RF_NOSPLATBILLBOARD = 0x0040, // Don't billboard floor sprites (faces forward from the view angle)
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RF_NOSPLATROLLANGLE = 0x0080, // Don't rotate floor sprites by the object's rollangle (uses rotated patches instead)
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RF_BLENDMASK = 0x0F00, // --Blending modes
|
||||
RF_FULLBRIGHT = 0x0100, // Sprite is drawn at full brightness
|
||||
RF_FULLDARK = 0x0200, // Sprite is drawn completely dark
|
||||
RF_NOCOLORMAPS = 0x0400, // Sprite is not drawn with colormaps
|
||||
RF_BRIGHTMASK = 0x00000300, // --Bright modes
|
||||
RF_FULLBRIGHT = 0x00000100, // Sprite is drawn at full brightness
|
||||
RF_FULLDARK = 0x00000200, // Sprite is drawn completely dark
|
||||
RF_SEMIBRIGHT = (RF_FULLBRIGHT | RF_FULLDARK), // between sector bright and full bright
|
||||
|
||||
RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types
|
||||
RF_PAPERSPRITE = 0x1000, // Paper sprite
|
||||
RF_FLOORSPRITE = 0x2000, // Floor sprite
|
||||
RF_NOCOLORMAPS = 0x00000400, // Sprite is not drawn with colormaps
|
||||
|
||||
RF_SHADOWDRAW = 0x10000, // Stretches and skews the sprite like a shadow.
|
||||
RF_SHADOWEFFECTS = 0x20000, // Scales and becomes transparent like a shadow.
|
||||
RF_SPRITETYPEMASK = 0x00003000, // --Different sprite types
|
||||
RF_PAPERSPRITE = 0x00001000, // Paper sprite
|
||||
RF_FLOORSPRITE = 0x00002000, // Floor sprite
|
||||
|
||||
RF_SHADOWDRAW = 0x00004000, // Stretches and skews the sprite like a shadow.
|
||||
RF_SHADOWEFFECTS = 0x00008000, // Scales and becomes transparent like a shadow.
|
||||
RF_DROPSHADOW = (RF_SHADOWDRAW | RF_SHADOWEFFECTS | RF_FULLDARK),
|
||||
} renderflags_t;
|
||||
|
||||
|
|
|
@ -1110,6 +1110,10 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (newsprite->cut & SC_SEMIBRIGHT)
|
||||
lindex = (MAXLIGHTSCALE/2) + (lindex >>1);
|
||||
|
||||
newsprite->colormap = spritelights[lindex];
|
||||
}
|
||||
}
|
||||
|
@ -2023,6 +2027,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
if (R_ThingIsFullBright(oldthing) || oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW)
|
||||
vis->cut |= SC_FULLBRIGHT;
|
||||
else if (R_ThingIsSemiBright(oldthing))
|
||||
vis->cut |= SC_SEMIBRIGHT;
|
||||
else if (R_ThingIsFullDark(oldthing))
|
||||
vis->cut |= SC_FULLDARK;
|
||||
|
||||
|
@ -2045,6 +2051,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (vis->cut & SC_SEMIBRIGHT)
|
||||
lindex = (MAXLIGHTSCALE/2) + (lindex >> 1);
|
||||
|
||||
vis->colormap = spritelights[lindex];
|
||||
}
|
||||
|
||||
|
@ -3012,7 +3021,7 @@ boolean R_ThingVisible (mobj_t *thing)
|
|||
{
|
||||
return (!(
|
||||
thing->sprite == SPR_NULL ||
|
||||
( thing->flags2 & (MF2_DONTDRAW) ) ||
|
||||
( thing->flags2 & (MF2_DONTDRAW) ) || ( thing->renderflags & (RF_DONTDRAW) ) ||
|
||||
(r_viewmobj && (thing == r_viewmobj || (r_viewmobj->player && r_viewmobj->player->followmobj == thing)))
|
||||
));
|
||||
}
|
||||
|
@ -3073,17 +3082,22 @@ boolean R_ThingIsPaperSprite(mobj_t *thing)
|
|||
|
||||
boolean R_ThingIsFloorSprite(mobj_t *thing)
|
||||
{
|
||||
return (thing->flags2 & MF2_SPLAT || thing->renderflags & RF_FLOORSPRITE);
|
||||
return (thing->flags2 & MF2_SPLAT || thing->frame & FF_FLOORSPRITE || thing->renderflags & RF_FLOORSPRITE);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullBright(mobj_t *thing)
|
||||
{
|
||||
return (thing->frame & FF_FULLBRIGHT || thing->renderflags & RF_FULLBRIGHT);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_ThingIsSemiBright(mobj_t *thing)
|
||||
{
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_SEMIBRIGHT || (thing->renderflags & RF_BRIGHTMASK) == RF_SEMIBRIGHT);
|
||||
}
|
||||
|
||||
boolean R_ThingIsFullDark(mobj_t *thing)
|
||||
{
|
||||
return (thing->renderflags & RF_FULLDARK);
|
||||
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLDARK || (thing->renderflags & RF_BRIGHTMASK) == RF_FULLDARK);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -82,6 +82,7 @@ boolean R_ThingIsPaperSprite (mobj_t *thing);
|
|||
boolean R_ThingIsFloorSprite (mobj_t *thing);
|
||||
|
||||
boolean R_ThingIsFullBright (mobj_t *thing);
|
||||
boolean R_ThingIsSemiBright (mobj_t *thing);
|
||||
boolean R_ThingIsFullDark (mobj_t *thing);
|
||||
|
||||
// --------------
|
||||
|
@ -123,13 +124,14 @@ typedef enum
|
|||
SC_PRECIP = 1<<2,
|
||||
SC_LINKDRAW = 1<<3,
|
||||
SC_FULLBRIGHT = 1<<4,
|
||||
SC_FULLDARK = 1<<5,
|
||||
SC_VFLIP = 1<<6,
|
||||
SC_ISSCALED = 1<<7,
|
||||
SC_ISROTATED = 1<<8,
|
||||
SC_SHADOW = 1<<9,
|
||||
SC_SHEAR = 1<<10,
|
||||
SC_SPLAT = 1<<11,
|
||||
SC_SEMIBRIGHT = 1<<5,
|
||||
SC_FULLDARK = 1<<6,
|
||||
SC_VFLIP = 1<<7,
|
||||
SC_ISSCALED = 1<<8,
|
||||
SC_ISROTATED = 1<<9,
|
||||
SC_SHADOW = 1<<10,
|
||||
SC_SHEAR = 1<<11,
|
||||
SC_SPLAT = 1<<12,
|
||||
// masks
|
||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||
SC_FLAGMASK = ~SC_CUTMASK
|
||||
|
|
|
@ -540,11 +540,11 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
v_translevel = NULL;
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10)
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11)
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12)
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
|
@ -591,10 +591,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
colfrac = FixedDiv(FRACUNIT, fdup);
|
||||
rowfrac = FixedDiv(FRACUNIT, vdup);
|
||||
|
||||
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
|
||||
// For now let's just at least give V_OFFSET the ability to support V_FLIP
|
||||
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
|
||||
// -- Monster Iestyn 29/10/18
|
||||
{
|
||||
fixed_t offsetx = 0, offsety = 0;
|
||||
|
||||
|
@ -605,15 +601,8 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
|
||||
|
||||
// top offset
|
||||
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
|
||||
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
|
||||
|
||||
if ((scrn & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
|
||||
{
|
||||
offsetx = FixedMul(offsetx, dupx<<FRACBITS);
|
||||
offsety = FixedMul(offsety, dupy<<FRACBITS);
|
||||
}
|
||||
|
||||
// Subtract the offsets from x/y positions
|
||||
x -= offsetx;
|
||||
y -= offsety;
|
||||
|
@ -840,11 +829,11 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
v_translevel = NULL;
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10)
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11)
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12)
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
|
@ -1411,11 +1400,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
|
||||
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
if (alphalevel == 10)
|
||||
alphalevel = hudminusalpha[st_translucency];
|
||||
else if (alphalevel == 14)
|
||||
else if (alphalevel == 11)
|
||||
alphalevel = 10 - st_translucency;
|
||||
else if (alphalevel == 15)
|
||||
else if (alphalevel == 12)
|
||||
alphalevel = hudplusalpha[st_translucency];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
|
|
|
@ -122,17 +122,23 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_70TRANS 0x00070000
|
||||
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
|
||||
#define V_90TRANS 0x00090000
|
||||
#define V_HUDTRANSHALF 0x000D0000
|
||||
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000F0000
|
||||
#define V_HUDTRANSHALF 0x000A0000
|
||||
#define V_HUDTRANS 0x000B0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000C0000
|
||||
// Macros follow
|
||||
#define V_USERHUDTRANSHALF ((10-(cv_translucenthud.value/2))<<V_ALPHASHIFT)
|
||||
#define V_USERHUDTRANS ((10-cv_translucenthud.value)<<V_ALPHASHIFT)
|
||||
#define V_USERHUDTRANSDOUBLE ((10-min(cv_translucenthud.value*2, 10))<<V_ALPHASHIFT)
|
||||
|
||||
#define V_AUTOFADEOUT 0x00100000 // used by CECHOs, automatic fade out when almost over
|
||||
#define V_RETURN8 0x00200000 // 8 pixel return instead of 12
|
||||
#define V_OFFSET 0x00400000 // account for offsets in patches
|
||||
// use bits 21-23 for blendmodes
|
||||
#define V_BLENDSHIFT 20
|
||||
#define V_BLENDMASK 0x00700000
|
||||
// preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
|
||||
#define V_ADD ((AST_ADD-1)<<V_BLENDSHIFT) // Additive
|
||||
#define V_SUBTRACT ((AST_SUBTRACT-1)<<V_BLENDSHIFT) // Subtractive
|
||||
#define V_REVERSESUBTRACT ((AST_REVERSESUBTRACT-1)<<V_BLENDSHIFT) // Reverse subtractive
|
||||
#define V_MODULATE ((AST_MODULATE-1)<<V_BLENDSHIFT) // Modulate
|
||||
|
||||
#define V_ALLOWLOWERCASE 0x00800000 // (strings only) allow fonts that have lowercase letters to use them
|
||||
#define V_FLIP 0x00800000 // (patches only) Horizontal flip
|
||||
#define V_CENTERNAMETAG 0x00800000 // (nametag only) center nametag lines
|
||||
|
@ -142,8 +148,8 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
#define V_SNAPTOLEFT 0x04000000 // for centering
|
||||
#define V_SNAPTORIGHT 0x08000000 // for centering
|
||||
|
||||
#define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode)
|
||||
#define V_AUTOFADEOUT 0x10000000 // used by CECHOs, automatic fade out when almost over
|
||||
#define V_RETURN8 0x20000000 // 8 pixel return instead of 12
|
||||
|
||||
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
|
||||
#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode
|
||||
|
|
Loading…
Reference in a new issue