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Fix a bunch of ticking in hu_ drawing functions
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parent
48b3ea31c4
commit
fa12c51fcf
1 changed files with 45 additions and 38 deletions
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@ -170,6 +170,8 @@ static INT32 cechoflags = 0;
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// HEADS UP INIT
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//======================================================================
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static tic_t resynch_ticker = 0;
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#ifndef NONET
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// just after
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static void Command_Say_f(void);
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@ -382,12 +384,12 @@ static INT16 addy = 0; // use this to make the messages scroll smoothly when one
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static void HU_removeChatText_Mini(void)
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{
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// MPC: Don't create new arrays, just iterate through an existing one
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// MPC: Don't create new arrays, just iterate through an existing one
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size_t i;
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for(i=0;i<chat_nummsg_min-1;i++) {
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strcpy(chat_mini[i], chat_mini[i+1]);
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chat_timers[i] = chat_timers[i+1];
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}
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for(i=0;i<chat_nummsg_min-1;i++) {
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strcpy(chat_mini[i], chat_mini[i+1]);
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chat_timers[i] = chat_timers[i+1];
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}
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chat_nummsg_min--; // lost 1 msg.
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// use addy and make shit slide smoothly af.
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@ -400,10 +402,10 @@ static void HU_removeChatText_Log(void)
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{
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// MPC: Don't create new arrays, just iterate through an existing one
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size_t i;
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for(i=0;i<chat_nummsg_log-1;i++) {
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strcpy(chat_log[i], chat_log[i+1]);
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}
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chat_nummsg_log--; // lost 1 msg.
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for(i=0;i<chat_nummsg_log-1;i++) {
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strcpy(chat_log[i], chat_log[i+1]);
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}
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chat_nummsg_log--; // lost 1 msg.
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}
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#endif
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@ -874,6 +876,39 @@ void HU_Ticker(void)
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hu_showscores = !chat_on;
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else
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hu_showscores = false;
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if (chat_on)
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{
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// count down the scroll timer.
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if (chat_scrolltime > 0)
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chat_scrolltime--;
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}
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if (netgame)
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{
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size_t i = 0;
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// handle spam while we're at it:
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for(; (i<MAXPLAYERS); i++)
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{
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if (stop_spamming[i] > 0)
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stop_spamming[i]--;
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}
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// handle chat timers
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for (i=0; (i<chat_nummsg_min); i++)
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{
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if (chat_timers[i] > 0)
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chat_timers[i]--;
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else
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HU_removeChatText_Mini();
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}
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}
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--cechotimer;
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if (hu_redownloadinggamestate)
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resynch_ticker++;
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}
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#ifndef NONET
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@ -1854,8 +1889,6 @@ static void HU_DrawCEcho(void)
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echoptr = line;
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echoptr++;
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}
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--cechotimer;
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}
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static void HU_drawGametype(void)
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@ -1917,9 +1950,6 @@ void HU_Drawer(void)
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// draw chat string plus cursor
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if (chat_on)
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{
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// count down the scroll timer.
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if (chat_scrolltime > 0)
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chat_scrolltime--;
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if (!OLDCHAT)
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HU_DrawChat();
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else
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@ -1929,30 +1959,10 @@ void HU_Drawer(void)
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{
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typelines = 1;
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chat_scrolltime = 0;
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if (!OLDCHAT && cv_consolechat.value < 2 && netgame) // Don't display minimized chat if you set the mode to Window (Hidden)
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HU_drawMiniChat(); // draw messages in a cool fashion.
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}
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if (netgame) // would handle that in hu_drawminichat, but it's actually kinda awkward when you're typing a lot of messages. (only handle that in netgames duh)
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{
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size_t i = 0;
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// handle spam while we're at it:
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for(; (i<MAXPLAYERS); i++)
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{
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if (stop_spamming[i] > 0)
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stop_spamming[i]--;
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}
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// handle chat timers
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for (i=0; (i<chat_nummsg_min); i++)
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{
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if (chat_timers[i] > 0)
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chat_timers[i]--;
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else
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HU_removeChatText_Mini();
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}
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}
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#endif
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if (cechotimer)
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@ -1992,12 +2002,9 @@ void HU_Drawer(void)
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// draw desynch text
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if (hu_redownloadinggamestate)
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{
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static UINT32 resynch_ticker = 0;
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char resynch_text[14];
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UINT32 i;
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// Animate the dots
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resynch_ticker++;
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strcpy(resynch_text, "Resynching");
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for (i = 0; i < (resynch_ticker / 16) % 4; i++)
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strcat(resynch_text, ".");
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