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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 20:41:25 +00:00
Clean up some chat-related stuff
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parent
df9065d159
commit
e894cd55de
1 changed files with 23 additions and 92 deletions
115
src/hu_stuff.c
115
src/hu_stuff.c
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@ -1210,7 +1210,6 @@ static void HU_drawMiniChat(void)
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INT32 boxw = cv_chatwidth.value;
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INT32 dx = 0, dy = 0;
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size_t i = chat_nummsg_min;
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boolean prev_linereturn = false; // a hack to prevent double \n while I have no idea why they happen in the first place.
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INT32 msglines = 0;
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// process all messages once without rendering anything or doing anything fancy so that we know how many lines each message has...
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@ -1219,14 +1218,10 @@ static void HU_drawMiniChat(void)
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if (!chat_nummsg_min)
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return; // needless to say it's useless to do anything if we don't have anything to draw.
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/*if (splitscreen > 1)
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boxw = max(64, boxw/2);*/
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for (; i>0; i--)
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{
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char *msg = V_ChatWordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
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size_t j = 0;
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INT32 linescount = 0;
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while(msg[j]) // iterate through msg
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{
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@ -1235,12 +1230,8 @@ static void HU_drawMiniChat(void)
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if (msg[j] == '\n') // get back down.
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{
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++j;
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if (!prev_linereturn)
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{
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linescount += 1;
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dx = 0;
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}
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prev_linereturn = true;
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msglines++;
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dx = 0;
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continue;
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}
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else if (msg[j] & 0x80) // stolen from video.c, nice.
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@ -1248,42 +1239,25 @@ static void HU_drawMiniChat(void)
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++j;
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continue;
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}
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}
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j++;
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++j;
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}
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else
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{
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j++;
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}
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prev_linereturn = false;
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dx += charwidth;
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if (dx >= boxw)
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{
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dx = 0;
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linescount += 1;
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msglines++;
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}
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}
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dy = 0;
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dx = 0;
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msglines += linescount+1;
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dx = dy = 0;
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msglines++;
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if (msg)
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Z_Free(msg);
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}
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y = chaty - charheight*(msglines+1);
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/*if (splitscreen)
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{
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y -= BASEVIDHEIGHT/2;
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if (splitscreen > 1)
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y += 16;
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}*/
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dx = 0;
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dy = 0;
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i = 0;
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prev_linereturn = false;
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dx = dy = i = 0;
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for (; i<=(chat_nummsg_min-1); i++) // iterate through our hot messages
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{
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@ -1301,12 +1275,8 @@ static void HU_drawMiniChat(void)
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if (msg[j] == '\n') // get back down.
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{
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++j;
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if (!prev_linereturn)
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{
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dy += charheight;
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dx = 0;
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}
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prev_linereturn = true;
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dy += charheight;
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dx = 0;
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continue;
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}
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else if (msg[j] & 0x80) // stolen from video.c, nice.
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@ -1328,7 +1298,6 @@ static void HU_drawMiniChat(void)
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}
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dx += charwidth;
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prev_linereturn = false;
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if (dx >= boxw)
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{
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dx = 0;
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@ -1344,7 +1313,6 @@ static void HU_drawMiniChat(void)
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// decrement addy and make that shit smooth:
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addy /= 2;
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}
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// HU_DrawChatLog
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@ -1411,17 +1379,11 @@ static void HU_drawChatLog(INT32 offset)
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++j;
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continue;
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}
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++j;
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}
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else
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{
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if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
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V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap);
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else
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j++; // don't forget to increment this or we'll get stuck in the limbo.
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}
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else if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
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V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap);
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j++;
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dx += charwidth;
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if (dx >= boxw-charwidth-2 && i<chat_nummsg_log && msg[j] >= FONTSTART) // end of message shouldn't count, nor should invisible characters!!!!
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{
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@ -1443,23 +1405,20 @@ static void HU_drawChatLog(INT32 offset)
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}
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chat_scrollmedown = false;
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// getmaxscroll through a lazy hack. We do all these loops,
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// so let's not do more loops that are gonna lag the game more. :P
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// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
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chat_maxscroll = max(dy / charheight - cv_chatheight.value, 0);
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// if we're not bound by the time, autoscroll for next frame:
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if (atbottom)
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chat_scroll = chat_maxscroll;
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// draw arrows to indicate that we can (or not) scroll.
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// account for Y = -1 offset in tinyfont
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// draw arrows to indicate that we can (or not) scroll, accounting for Y = -1 offset in tinyfont
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if (chat_scroll > 0)
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V_DrawThinString(chatx-8, ((justscrolledup) ? (chat_topy-1) : (chat_topy)) - 1, V_SNAPTOBOTTOM | V_SNAPTOLEFT | V_YELLOWMAP, "\x1A"); // up arrow
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if (chat_scroll < chat_maxscroll)
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V_DrawThinString(chatx-8, chat_bottomy-((justscrolleddown) ? 5 : 6) - 1, V_SNAPTOBOTTOM | V_SNAPTOLEFT | V_YELLOWMAP, "\x1B"); // down arrow
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justscrolleddown = false;
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justscrolledup = false;
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justscrolleddown = justscrolledup = false;
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}
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//
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@ -1492,15 +1451,7 @@ static void HU_DrawChat(void)
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#endif
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if (teamtalk)
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{
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talk = ttalk;
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#if 0
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if (players[consoleplayer].ctfteam == 1)
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t = 0x500; // Red
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else if (players[consoleplayer].ctfteam == 2)
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t = 0x400; // Blue
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#endif
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}
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if (CHAT_MUTE)
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{
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@ -1513,14 +1464,9 @@ static void HU_DrawChat(void)
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while (talk[i])
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{
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if (talk[i] < FONTSTART)
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++i;
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else
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{
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if (talk[i] >= FONTSTART)
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V_DrawChatCharacter(chatx + c + 2, y, talk[i] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|cflag, true, V_GetStringColormap(talk[i]|cflag));
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i++;
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}
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i++;
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c += charwidth;
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}
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@ -1600,30 +1546,15 @@ static void HU_DrawChat(void)
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// special cases:
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if ((n == 0) && !(w_chat[4] == '0'))
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{
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if (!(i<10))
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continue;
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}
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if (!(i<10)) continue;
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else if ((n == 1) && !(w_chat[3] == '0'))
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{
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if (!((i == 1) || ((i >= 10) && (i <= 19))))
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continue;
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}
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if (!((i == 1) || ((i >= 10) && (i <= 19)))) continue;
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else if ((n == 2) && !(w_chat[3] == '0'))
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{
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if (!((i == 2) || ((i >= 20) && (i <= 29))))
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continue;
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}
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if (!((i == 2) || ((i >= 20) && (i <= 29)))) continue;
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else if ((n == 3) && !(w_chat[3] == '0'))
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{
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if (!((i == 3) || ((i >= 30) && (i <= 31))))
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continue;
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}
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if (!((i == 3) || ((i >= 30) && (i <= 31)))) continue;
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else // general case.
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{
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if (i != n)
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continue;
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}
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if (i != n) continue;
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}
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if (playeringame[i])
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