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Turn HU_queueChatChar into HU_sendChatMessage
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parent
b8975b6a71
commit
2bbbd57c6e
1 changed files with 84 additions and 95 deletions
179
src/hu_stuff.c
179
src/hu_stuff.c
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@ -895,103 +895,99 @@ static boolean HU_chatboxContainsOnlySpaces(void)
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return true;
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}
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static void HU_queueChatChar(char c)
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static void HU_sendChatMessage(void)
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{
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if (c == KEY_ENTER)
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char buf[2+256];
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char *msg = &buf[2];
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size_t ci;
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INT32 target = 0;
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// if our message was nothing but spaces, don't send it.
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if (HU_chatboxContainsOnlySpaces())
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return;
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// copy printable characters and terminating '\0' only.
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for (ci = 2; w_chat[ci-2]; ci++)
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{
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char buf[2+256];
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char *msg = &buf[2];
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size_t ci;
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INT32 target = 0;
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char c = w_chat[ci-2];
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if (c >= ' ' && !(c & 0x80))
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buf[ci] = c;
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};
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buf[ci] = '\0';
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// if our message was nothing but spaces, don't send it.
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if (HU_chatboxContainsOnlySpaces())
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return;
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memset(w_chat, '\0', HU_MAXMSGLEN);
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c_input = 0;
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// copy printable characters and terminating '\0' only.
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for (ci = 2; w_chat[ci-2]; ci++)
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// last minute mute check
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if (CHAT_MUTE)
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{
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
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return;
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}
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if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
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{
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INT32 spc = 1; // used if playernum[1] is a space.
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char playernum[3];
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const char *newmsg;
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// what we're gonna do now is check if the player exists
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// with that logic, characters 4 and 5 are our numbers:
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// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
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if (teamtalk)
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{
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c = w_chat[ci-2];
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if (c >= ' ' && !(c & 0x80))
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buf[ci] = c;
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};
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buf[ci] = '\0';
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memset(w_chat, '\0', HU_MAXMSGLEN);
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c_input = 0;
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// last minute mute check
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if (CHAT_MUTE)
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{
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
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HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
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return;
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}
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if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
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strncpy(playernum, msg+3, 3);
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// check for undesirable characters in our "number"
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if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
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{
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INT32 spc = 1; // used if playernum[1] is a space.
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char playernum[3];
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const char *newmsg;
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// what we're gonna do now is check if the player exists
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// with that logic, characters 4 and 5 are our numbers:
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// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
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if (teamtalk)
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{
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HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
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return;
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}
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strncpy(playernum, msg+3, 3);
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// check for undesirable characters in our "number"
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if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
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{
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// check if playernum[1] is a space
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if (playernum[1] == ' ')
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spc = 0;
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// let it slide
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
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return;
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}
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}
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// I'm very bad at C, I swear I am, additional checks eww!
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if (spc != 0 && msg[5] != ' ')
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// check if playernum[1] is a space
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if (playernum[1] == ' ')
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spc = 0;
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// let it slide
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
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return;
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}
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target = atoi(playernum); // turn that into a number
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// check for target player, if it doesn't exist then we can't send the message!
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if (target < MAXPLAYERS && playeringame[target]) // player exists
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target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
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else
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{
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HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
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return;
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}
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// we need to get rid of the /pm<player num>
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newmsg = msg+5+spc;
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strlcpy(msg, newmsg, 255);
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}
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if (ci > 3) // don't send target+flags+empty message.
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// I'm very bad at C, I swear I am, additional checks eww!
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if (spc != 0 && msg[5] != ' ')
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{
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buf[0] = teamtalk ? -1 : target; // target
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buf[1] = 0; // flags
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SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
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return;
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}
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return;
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target = atoi(playernum); // turn that into a number
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// check for target player, if it doesn't exist then we can't send the message!
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if (target < MAXPLAYERS && playeringame[target]) // player exists
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target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
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else
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{
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HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
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return;
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}
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// we need to get rid of the /pm<player num>
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newmsg = msg+5+spc;
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strlcpy(msg, newmsg, 255);
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}
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if (ci > 3) // don't send target+flags+empty message.
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{
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buf[0] = teamtalk ? -1 : target; // target
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buf[1] = 0; // flags
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SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
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}
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}
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// Handles key input and string input
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//
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static inline boolean HU_keyInChatString(char *s, char ch)
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static inline void HU_keyInChatString(char *s, char ch)
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{
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size_t l;
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@ -1022,25 +1018,25 @@ static inline boolean HU_keyInChatString(char *s, char ch)
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s[c_input] = ch; // and replace this.
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}
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c_input++;
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return true;
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return;
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}
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return false;
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return;
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}
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else if (ch == KEY_BACKSPACE)
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{
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size_t i = c_input;
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if (c_input <= 0)
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return false;
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return;
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if (!s[i-1])
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return false;
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return;
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if (i >= strlen(s)-1)
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{
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s[strlen(s)-1] = 0;
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c_input--;
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return false;
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return;
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}
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for (; (i < HU_MAXMSGLEN); i++)
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@ -1049,10 +1045,6 @@ static inline boolean HU_keyInChatString(char *s, char ch)
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}
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c_input--;
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}
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else if (ch != KEY_ENTER)
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return false; // did not eat key
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return true; // ate the key
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}
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#endif
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@ -1174,14 +1166,9 @@ boolean HU_Responder(event_t *ev)
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{
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memcpy(&w_chat[chatlen], paste, pastelen); // copy all of that.
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c_input += pastelen;
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/*size_t i = 0;
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for (;i<pastelen;i++)
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{
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HU_queueChatChar(paste[i]); // queue it so that it's actually sent. (this chat write thing is REALLY messy.)
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}*/
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return true;
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}
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else // otherwise, we need to shift everything and make space, etc etc
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else // otherwise, we need to shift everything and make space, etc etc
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{
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size_t i = HU_MAXMSGLEN-1;
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while (i >= c_input)
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@ -1198,12 +1185,11 @@ boolean HU_Responder(event_t *ev)
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}
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}
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if (!CHAT_MUTE && HU_keyInChatString(w_chat,c))
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{
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HU_queueChatChar(c);
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}
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if (c == KEY_ENTER)
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{
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if (!CHAT_MUTE)
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HU_sendChatMessage();
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chat_on = false;
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c_input = 0; // reset input cursor
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chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
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@ -1244,6 +1230,9 @@ boolean HU_Responder(event_t *ev)
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else
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c_input++;
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}
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else if (!CHAT_MUTE)
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HU_keyInChatString(w_chat, c);
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return true;
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}
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#endif
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