Commit graph

10301 commits

Author SHA1 Message Date
Louis-Antoine
f943f247af Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables 2020-10-30 14:46:04 +01:00
Zippy_Zolton
6c00a96755 thunder shield :D 2020-10-29 12:32:42 -05:00
Hannu Hanhi
c44120eb87 Fix some copyright statements in new files 2020-10-29 16:04:25 +02:00
Monster Iestyn
5241b83f97 Fix seg->length and flength not being set at all for UDMF maps 2020-10-28 19:36:03 +00:00
Zippy_Zolton
4e56caa196 Flame Shield Changes 2020-10-28 01:23:05 -05:00
Jaime Passos
0f9d85694d Implement an "ignore colormaps" sprite rendering flag 2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6 Bug fixes 2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
e178966367 Remove useless condition 2020-10-27 20:28:54 +01:00
Louis-Antoine
395d1f1b8f Do not pause the client while redownloading the gamestate 2020-10-27 20:23:32 +01:00
Louis-Antoine
804ad44e89 Fix music resetting after reloading the gamestate 2020-10-27 20:22:15 +01:00
Louis-Antoine
5c48b92b2c Fix camera going wild after reloading the gamestate 2020-10-27 20:21:56 +01:00
Jaime Passos
b872222b50 Implement blend modes 2020-10-27 00:03:41 -03:00
Louis-Antoine
499bb56436 Only resend the gamestate to one client at a time 2020-10-27 01:22:31 +01:00
Louis-Antoine
7ae53364f2 Add a 15 seconds cooldown between successive gamestate resends 2020-10-27 01:20:05 +01:00
Louis-Antoine
9f5686ef48 Fix underflow in consistancy checking code 2020-10-26 23:15:22 +01:00
James R
18a2e87093 Check maxstep is not disabled before stepping up
Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
afb8e6e181 Whoops 2020-10-24 20:44:42 -07:00
James R
713b965a85 Merge branch 'playah' into 'next'
Credits Changes

See merge request STJr/SRB2!1200
2020-10-24 21:54:40 -04:00
Zolton Auburn
9a0d65a0f1 Update f_finale.c 2020-10-24 20:17:20 -04:00
Zolton Auburn
24596bd8d5 Update f_finale.c 2020-10-24 20:16:21 -04:00
James R
9278f04fbf Delete ban.txt if no bans to save 2020-10-24 15:59:11 -07:00
James R
288ffebea7 Do not save cleared ban list when reloading bans 2020-10-24 15:52:02 -07:00
James R
305f58077d Fix objectplace -silent 2020-10-24 15:29:31 -07:00
Hannu Hanhi
244c76250f Use SSE3 in 32-bit x86 binaries 2020-10-25 00:08:24 +03:00
Zippy_Zolton
5d4032fd00 Ghost mobj matches rollangle 2020-10-24 12:38:30 -05:00
Louis-Antoine
50d2c95470 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate 2020-10-24 16:21:44 +02:00
James R
e9fce20071 Merge remote-tracking branch 'origin/master' into next 2020-10-23 14:57:13 -07:00
James R
86c38e6d9a Merge branch 'reverse-offsetof-macro' into 'next'
Turn the lua sector lines hack into a macro

See merge request STJr/SRB2!1187
2020-10-23 16:44:29 -04:00
James R
687e2d89cc Merge branch 'set-cvars' into 'next'
Set cvars directly from Lua

See merge request STJr/SRB2!1205
2020-10-23 16:42:42 -04:00
James R
503e83653e Merge branch 'skip-unused-mobj-hooks' into 'next'
Only invoke the Lua API for mobj hooks that need it

See merge request STJr/SRB2!1209
2020-10-23 16:40:07 -04:00
James R
fd63b50f44 Merge branch 'insert-wait' into 'next'
Do not let previous wait commands affect COM_BufInsertText

See merge request STJr/SRB2!1207
2020-10-23 16:38:46 -04:00
James R
5f772c1850 Merge branch 'fix-ghost-netvar-crash' into 'next'
Fix G_GhostTicker crashing trying to read netvars as ghost data

See merge request STJr/SRB2!1203
2020-10-23 16:37:49 -04:00
James R
135d0f91b0 Merge branch 'sw-npo2-span-opt' into 'next'
NPO2 span function optimization

See merge request STJr/SRB2!1201
2020-10-23 16:36:18 -04:00
Zolton Auburn
85692ac409 Update info.c 2020-10-23 14:04:02 -04:00
Zippy_Zolton
c0571b5fbf g 2020-10-23 01:09:12 -05:00
Zippy_Zolton
a4459b6693 Dash state for Tails overlay 2020-10-23 00:47:47 -05:00
Louis-Antoine
37c11e0f2e Fix unfortunate typos 2020-10-22 00:08:06 +02:00
Louis-Antoine
d349e9bf83 Only invoke the Lua API for mobj hooks that need it 2020-10-21 22:48:00 +02:00
James R
ba4b6ec400 Reset wait period for COM_BufInsertText 2020-10-21 12:34:26 -07:00
Louis-Antoine
5091c19abf Kick clients that fail to catch up with server gamelogic 2020-10-21 20:25:29 +02:00
James R
39ccd12f04 Add CV_Set, CV_SetValue, CV_StealthSet, CV_StealthSetValue and CV_AddValue to Lua
CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
2020-10-20 16:08:34 -07:00
GoldenTails
1e0beab254 Add i_threads.h too 2020-10-20 15:58:34 -05:00
GoldenTails
31c410656c Add multithreading option for CMake 2020-10-20 15:44:01 -05:00
Zolton Auburn
d1f16e0f77 Continue 2020-10-20 15:56:41 -04:00
Steel Titanium
d6c0e0cf30 Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
Jaime Passos
dfc85ec21a Include p_local.h 2020-10-19 17:38:02 -03:00
Jaime Passos
a21685812f Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c 2020-10-19 17:36:29 -03:00
Jaime Passos
dbc149f85a Remove FLOORSPLATS define 2020-10-19 17:33:16 -03:00
James R
1cd73315f1 Merge branch 'model-fallback' into 'next'
Model fallback

See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
James R
7f65023891 Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Hannu Hanhi
382ed1c31e Remove leftover commented code from previous commit 2020-10-18 23:04:01 +03:00
James R
d279489753 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
Hannu Hanhi
23e02d17c0 NPO2 span function optimization 2020-10-18 21:27:22 +03:00
Jaime Passos
3ac175660c Don't render sprites with negative xscale or yscale in OpenGL 2020-10-17 22:40:49 -03:00
Zippy_Zolton
e8419ea876 Credits Changes 2020-10-17 20:13:29 -05:00
Hannu Hanhi
7941a5fb63 R_FindPlane optimization 2020-10-18 01:27:01 +03:00
Zippy_Zolton
f602944efd titlecard 2020-10-17 15:51:22 -05:00
GoldenTails
00f38d41e5 Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank 2020-10-17 07:10:24 -05:00
James R
4b0725f36f Use FIELDFROM in lua polyobject code 2020-10-15 16:17:51 -07:00
James R
374c19f915 Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro 2020-10-15 16:15:20 -07:00
James R
d6b314951e Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too

See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
bd9fda8ceb Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects

Closes #19

See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
31977878e1 Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.

Closes #80

See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
Jaime Passos
70ada935ec Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
060c25c14d [Software floor sprites] Set the colormap and translation outside of the loop 2020-10-15 14:12:19 -03:00
Jaime Passos
bf9ed39ec3 Change vis->transmap statement 2020-10-15 14:05:18 -03:00
Jaime Passos
bc3ac7615f Remove unnecessarily duplicated code in R_GetSpriteTranslation 2020-10-15 11:32:21 -03:00
Jaime Passos
8294479a5f Merge branch 'next' into allowshaders 2020-10-15 01:25:11 -03:00
Jaime Passos
4c59f8c615 Fix OpenGL GIF recording crashing with gif_localcolortable disabled 2020-10-15 01:14:16 -03:00
Jaime Passos
50bd8abc78 Fix precipitation 2020-10-15 00:03:32 -03:00
Jaime Passos
3bace37a25 Don't project if rot_y is less than a single fracunit 2020-10-14 21:26:23 -03:00
Jaime Passos
bf8bb383ab Simplify the floor splat clipping code a bit 2020-10-14 21:20:37 -03:00
Steel Titanium
b19764dc8e Merge branch 'master' into next 2020-10-14 14:58:07 -04:00
Jaime Passos
b4294220e5 Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat 2020-10-14 14:08:25 -03:00
Jaime Passos
e63efdac13 Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
sphere
a2ff89f007 Make record attack's quick retry more consistent. 2020-10-14 17:39:23 +02:00
James R
b35633bb61 brug 2020-10-14 01:19:43 -07:00
James R
cce55ccf90 Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt)

See merge request STJr/SRB2!1184
2020-10-14 03:10:44 -04:00
James R
f7e9772e10 Merge branch 'i-pity-you' into 'next'
Allow JumpSpin abilities to be used with non-ability shields

Closes #277

See merge request STJr/SRB2!1146
2020-10-14 03:08:20 -04:00
Jaime Passos
ab526e47cc Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
a8a66f698a [Software] Use the light at the bottom of the object for splats 2020-10-13 23:14:05 -03:00
James R
bc23f582fe Don't need to set this actually 2020-10-13 19:11:18 -07:00
James R
5fca04c3dd Apply step up/down to opposite plane too 2020-10-13 19:04:52 -07:00
Jaime Passos
4b7bfce95e Implement sloped floor sprites 2020-10-13 22:42:07 -03:00
Jaime Passos
fccbc00cac Fix the wrong freeing function call being used in Patch_FreeData 2020-10-13 19:18:01 -03:00
Jaime Passos
63e471d902 Correctly return the output patch's size in Picture_PatchConvert 2020-10-13 19:16:25 -03:00
Zippy_Zolton
6fd226eb29 Crosshair fix, no GAMEQUIT 2020-10-13 16:41:39 -05:00
Jaime Passos
0e62cb2ada Fix infinitely long splat spans 2020-10-13 17:03:50 -03:00
Zippy_Zolton
5d699591c7 more!!!!! :3 2020-10-13 14:23:56 -05:00
Jaime Passos
4273896311 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Zippy_Zolton
45b52e3729 good night 2020-10-13 02:19:20 -05:00
Zippy_Zolton
2ba1017dab More whitelists :D 2020-10-13 02:13:35 -05:00
Jaime Passos
87e5d63723 Improve sorting between sprites and floor sprites 2020-10-13 02:24:18 -03:00
Jaime Passos
95d0097df6 Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
2020-10-13 01:45:18 -03:00
Jaime Passos
7dbd34345c Fix splat sorting 2020-10-13 01:09:17 -03:00
Jaime Passos
f2aca01e2b Fix other uninitialized variable warnings 2020-10-13 00:14:27 -03:00
Jaime Passos
1ea3bd8fff Fix uninitialized variable warning 2020-10-12 22:08:45 -03:00
Jaime Passos
453f49cb77 Fix floorsprites not being rendered when viewed from the bottom 2020-10-12 22:07:11 -03:00
James R
cb8f6097cf Merge branch 'save-netvars' into 'next'
Save netvars

See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
Jaime Passos
831ccccdd6 OpenGL support for splats, fix some shadow draw bugs in Software 2020-10-12 19:53:21 -03:00
James R
58464771a8 Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.

See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
lachwright
6a73e81227 Merge remote-tracking branch 'origin/next' into i-pity-you 2020-10-13 09:24:09 +11:00
James R
d73fbd8616 Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup

See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
GoldenTails
87a5e1d30c Futureproof against strict buildbots. 2020-10-12 17:14:32 -05:00
James R
d7b8d5d0f3 Merge branch 'penalty-of-death' into 'next'
I am going to die :D (closes #337)

Closes #337

See merge request STJr/SRB2!1183
2020-10-12 18:11:09 -04:00
James R
5a5024faf4 Merge branch 'skip-credits-gone-wrong' into 'next'
Fix clients being able to skip credits AGAIN (closes #339)

Closes #339

See merge request STJr/SRB2!1182
2020-10-12 18:09:48 -04:00
James R
d4bef36c19 Merge branch 'specialstagecheck' into 'next'
A special stage is a special stage, even outside of coop.

Closes #211

See merge request STJr/SRB2!1180
2020-10-12 18:08:02 -04:00
James R
d1c8d41f94 Merge branch 'no-demo-visit' into 'next'
Don't count demo playback as visiting a level.

Closes #327 and #340

See merge request STJr/SRB2!1177
2020-10-12 18:05:43 -04:00
GoldenTails
94f6d0b002 Fix gzip failing to compress SRB2's objdump on non-Windows. 2020-10-12 16:59:47 -05:00
James R
35c666514b Merge branch 'splitscreen-parameter' into 'next'
Add `-splitscreen` commandline parameter

See merge request STJr/SRB2!1175
2020-10-12 17:46:55 -04:00
James R
9538ca696a Merge branch 'ceilingz' into 'next'
Add P_CeilingzAtPos function

See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Jaime Passos
b620f4835a Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Zippy_Zolton
da27f720da Whitelist the "X" shown in the HUD 2020-10-11 23:22:16 -05:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b808b3ef41 Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
2020-10-11 03:39:31 -03:00
James R
7f8ec74c27 Use the macro in sectorlines_num too 2020-10-10 17:40:01 -07:00
James R
8bc8946be8 Turn the lua sector lines hack into a macro 2020-10-10 16:43:09 -07:00
Jaime Passos
6145442a34 Fix rotated flipped patches 2020-10-10 19:06:29 -03:00
Jaime Passos
b2f45986ad Add r_patchrotation.h 2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Hannu Hanhi
465693b242 Put newline to end of m_perfstats.h 2020-10-10 22:23:33 +03:00
Hannu Hanhi
4f20a20165 Performance stats 2020-10-10 22:12:34 +03:00
Jaime Passos
06c0932ab4 Only check the tRNS (trans) chunk if the image is still palettized 2020-10-10 14:17:53 -03:00
Jaime Passos
4d847f4223 Compare the PNG's palette with the game's palette instead of assuming they are the same 2020-10-10 14:17:42 -03:00
Jaime Passos
0021a9aeaf Fix bug 2020-10-10 13:37:23 -03:00
Jaime Passos
c5a3a61b28 Make 3D floors cull areas below or above them to reduce overdraw (2) 2020-10-10 01:00:39 -03:00
James R
4b5cb8025b Show revert value of cvar with help command 2020-10-09 16:28:03 -07:00
James R
b67807dd04 When save/loading config use revert value for netvars if you are not the server 2020-10-09 16:22:17 -07:00
James R
f5e4d076b9 Add CV_NETVAR to server affecting cvars
showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
2020-10-09 15:23:16 -07:00
James R
aa102dcea0 Add CV_SAVE to netvars
dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime

tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
Zippy_Zolton
1c751fdf0f I am going to die :D 2020-10-09 15:42:55 -05:00
James R
a17446f905 Oops, go straight to evaluation if not in a netgame
serverrunning means that you are actually the server.
2020-10-09 13:16:56 -07:00
sphere
76d16473b9 how did this even happen 2020-10-09 05:55:10 -04:00
Jaime Passos
0811f60b2a Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
James R
15008f31a7 Merge branch 'sanity-meter-empty' into 'next'
Replace cvar initializers with a macro

See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
7c72eab58b Merge branch 'manifest-stuff' into 'next'
Provide a default exe manifest

See merge request STJr/SRB2!1174
2020-10-08 22:01:17 -04:00
James R
ddb6823fe5 Merge branch 'fix-theoretical-lua-exposure-crashes' into 'next'
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions in Lua.

See merge request STJr/SRB2!1173
2020-10-08 22:01:02 -04:00
James R
45b9e23895 Merge branch 'ogl-driver-error' into 'next'
Add error message when the GDI Generic OpenGL renderer is encountered in Windows

See merge request STJr/SRB2!1172
2020-10-08 22:00:43 -04:00
James R
933381fb8f Merge branch 'expose-modversion-to-lua' into 'next'
Expose MODVERSION to Lua (because for some reason it wasn't).

See merge request STJr/SRB2!1158
2020-10-08 21:57:38 -04:00
James R
d83a112fc5 Merge branch 'next' into 'next'
Updated 16 bit momentum values to 32 bit in demos, changed demo version

See merge request STJr/SRB2!1157
2020-10-08 21:56:30 -04:00
Jaime Passos
63d4c1dffc Merge remote-tracking branch 'origin' into slight-shader-cleanup 2020-10-08 22:45:39 -03:00
James R
c3c34c489b Merge branch 'lua-sectorsounds' into 'next'
Support sectors as sound origins in Lua

See merge request STJr/SRB2!1144
2020-10-08 21:05:01 -04:00
James R
355cc1a697 Merge branch 'autocomplete-aliases' into 'next'
Autocomplete aliases in console

See merge request STJr/SRB2!1113
2020-10-08 20:30:07 -04:00
James R
88b3a3cd2e Merge branch 'v-string-colormap-lua-exposure' into 'next'
Expose V_GetStringColormap to Lua via v.getStringColormap().

See merge request STJr/SRB2!1111
2020-10-08 20:28:25 -04:00
James R
95a5bb888a Merge branch 'chain-attraction-homing' into 'next'
Chain Homing with Attraction Shield

See merge request STJr/SRB2!1109
2020-10-08 20:19:21 -04:00
sphere
b71c75d2ec A special stage is a special stage, even outside of coop. 2020-10-08 18:45:20 +02:00
James R
b3d8ed7d43 Revert netvars after leaving a netgame 2020-10-06 23:32:11 -07:00
James R
dbd79a29a4 Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
Zachary McAlpin
0f3c87a705 Made states unmodifable in CMD building code 2020-10-06 16:54:23 -05:00
Zachary McAlpin
e393093e73 Update comment 2020-10-06 16:43:14 -05:00
sphere
f210316d8a Only set MV_MP in multiplayer or a netgame. 2020-10-06 19:06:06 +02:00
sphere
48ca58f580 Don't count demo playback as visiting a level. 2020-10-06 16:49:53 +02:00
GoldenTails
d5848e78fc Update help message to mention supported file extensions, and change the description to "Load add-ons" 2020-10-06 03:37:23 -05:00
Zachary McAlpin
1681371fbd Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into playercmd-kart-port 2020-10-06 02:07:05 -05:00
GoldenTails
2d3a589167 Add warning when files are skipped due to being previously processed. 2020-10-04 21:03:29 -05:00
GoldenTails
0b74818771 Give the addfile command variable argument support. 2020-10-04 21:02:20 -05:00
gm3k4g
2cc8de2bdd Added splitscreen command line parameter 2020-10-05 00:12:13 +03:00
Steel Titanium
0aa1b16fd1 Provide a default exe manifest 2020-10-03 19:53:59 -04:00
GoldenTails
2ae5c02050 Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions. 2020-10-03 13:24:47 -05:00
Louis-Antoine
e49032eaf7 Let Lua scripts access userdata metatables 2020-10-03 18:40:37 +02:00
Hannu Hanhi
684b868524 Add error message when the GDI Generic OpenGL renderer is encountered in Windows 2020-10-03 18:45:56 +03:00
Louis-Antoine
121c7da809 Let Lua scripts relink tables to their metatables when unarchiving
This is done through the new "registermetatable" function,
in a somewhat similar fashion to "freeslot" but for metatables:
it must be called at script load to tell SRB2 your metatable
can be automatically relinked during the unarchiving process.
2020-10-03 16:31:04 +02:00
James R
17ce7d57c3 Merge branch 'update-228' into 'next'
2.2.8 prep

See merge request STJr/SRB2!1170
2020-10-03 01:45:06 -04:00
James R
b1d59c6641 Merge branch 'picfmt-pngfix' into 'next'
Fix uninitialized variable issue in patches with missing grAb chunks

See merge request STJr/SRB2!1171
2020-10-02 20:24:10 -04:00
James R
27d96bb21c Merge branch 'fartification' into 'next'
Prevent Canarivore gas from teleporting up walls

See merge request STJr/SRB2!1154
2020-10-02 20:23:36 -04:00
James R
8beee3761e Merge branch 'windows-console-go-brrr' into 'next'
Fix #178

Closes #178

See merge request STJr/SRB2!1112
2020-10-02 20:23:20 -04:00
James R
c35c5ad568 Merge branch 'remove-renderer-notice' into 'next'
Remove "The OpenGL renderer is incomplete" notice (closes #281)

Closes #281

See merge request STJr/SRB2!1169
2020-10-02 20:22:38 -04:00
Jaime Passos
ebf50aad44 Use leftoffset and topoffset, not loffs and toffs 2020-10-02 20:40:42 -03:00
James R
401508e9d4 Update Srb2win.rc 2020-10-02 16:11:39 -07:00
James R
c51a4c8fb1 Update version to 2.2.8 2020-10-02 16:10:21 -07:00
James R
1c6c51744c Update patch.pk3 2020-10-02 16:07:15 -07:00
Jaime Passos
aaa9cff6ac Fix PNG issue in OpenGL + optimize PNG sprite loading 2020-10-02 19:48:13 -03:00
James R
be4c5751f8 Revert "Warn when going to OpenGL from the menu"
This reverts commit 569453ee93.

And one line from b6089ccdaf.
2020-10-02 15:37:23 -07:00
Steel Titanium
386db4b7a1 Model fallback 2020-10-02 15:45:43 -04:00
James R
8a8e0ceda2 Move HU_LoadGraphics after startuppwads are loaded
This is needed for graphics replacements to take effect.
2020-10-02 11:54:58 -07:00
James R
61cae79bd4 Fix off by one 2020-10-01 16:55:17 -07:00
James R
1cfb1f673b Add wads from the -file parameter after netvars are registered
This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
sphere
a9a0137d22 Remove "RC3" 2020-09-30 20:25:55 +02:00
sphere
d45d5b4e20 Merge branch 'credits-changes' into 'next'
Credits changes

See merge request STJr/SRB2!1161
2020-09-30 13:25:39 -04:00
lachwright
e715b2f01a Update ICNS icon for macOS
Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
2020-10-01 02:47:24 +10:00
Snu
bfd8bd7564 comment typo 2020-09-30 08:44:43 +01:00
Snu
8a00b47b38 Make the function ACTUALLY work 2020-09-30 08:40:21 +01:00
Snu
82ceddb2be god damnit 2020-09-30 08:10:28 +01:00
Snu
feb011ee52 Expose function to Lua 2020-09-30 07:58:41 +01:00
Snu
ca88db00cd Create P_CeilingzAtPos function 2020-09-30 07:56:57 +01:00
Snu
afcadb3232 Remove all instances of PF_CANBUSTFLOORS 2020-09-29 20:16:06 +01:00
sphere
2642df4c98 Fix Arrietty's name being misspelled. 2020-09-29 18:06:50 +02:00
sphere
2ebe731bd4 Game design is a team effort. 2020-09-29 17:23:44 +02:00
Snu
cd4f755e53 Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively. 2020-09-29 13:52:35 +01:00
Snu
75042d781f Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls. 2020-09-29 13:47:48 +01:00
Snu
90fbb752fa Add functionality to PF_CANBREAKFLOORS 2020-09-29 12:58:36 +01:00
Snu
04b749f1f9 Remove SF_BUSTABLEBUSTER, change SF_CANBREAKFLOORS to a pflags; PF_CANBREAKFLOORS 2020-09-29 11:05:04 +01:00
Snu
d07422bda1 Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS. 2020-09-29 10:32:45 +01:00
Snu
07a57d0419 Add SF_CANBREAKWALLS, SF_CANBREAKFLOORS and SF_BUSTABLEBUSTER 2020-09-29 09:45:34 +01:00
sphere
2e172de6eb Merge Programming and Programming Assistance, and some other tweaks. 2020-09-28 15:54:10 +02:00
sphere
a3d09ca625 These people deserve to be in the credits proper, also formatting fixes. 2020-09-28 14:48:55 +02:00
Lachlan
becc42920b Bump RC version 2020-09-28 11:39:57 +08:00
Lachlan
5946b54a92 Fix compiler warning 2020-09-28 11:38:56 +08:00
Lachlan
7697553498 Update patch.pk3 checksum 2020-09-28 11:12:15 +08:00
Lachlan Wright
09c83b43b1 Merge branch 'fix-shoop-da-koop' into 'next'
Fix Eggmobile spawning Bowsers after hitting Fang with pinch phase laser

Closes #288

See merge request STJr/SRB2!1160
2020-09-27 22:42:28 -04:00
Lachlan Wright
ca2eb78055 Merge branch 'special-stage-respects-nextmapoverride' into 'next'
Make Special Stage map transitions respect nextmapoverride.

See merge request STJr/SRB2!1129
2020-09-27 22:42:07 -04:00
Lachlan Wright
27b7b5efce Merge branch 'fix-noscalepatch-with-string-drawers' into 'next'
Fix string drawing functions so they account for V_NOSCALEPATCH effectively…

See merge request STJr/SRB2!1107
2020-09-27 22:41:39 -04:00
Monster Iestyn
ddd59a6e9d A_Boss1Laser (pinch phase): Reset var1 to locvar1 each time so we don't accidentally spawn koopas (or something else) as a result of hitting enemies with the laser 2020-09-26 17:31:49 +01:00
SteelT
060f46653d Merge branch 'ogl-model-uv-adjust' into 'next'
Re-adjust model UVs when sprite texture dimensions change

See merge request STJr/SRB2!1068
2020-09-25 21:19:59 -04:00
Steel Titanium
9e036e6291 Fix quotes appearing in product version string 2020-09-25 18:55:37 -04:00
Steel Titanium
375d09c734 Update patch.pk3 hash 2020-09-25 18:15:52 -04:00
Steel Titanium
5d54c70bfa Change prerelease version suffix to RC2 2020-09-25 17:58:02 -04:00
James R
057d765821 Add Jeck to the credits 2020-09-25 11:47:24 -07:00
Lachlan Wright
b4f9767b7b Merge branch 'sound-origin' into 'next'
Apply volume to sounds with origin too

See merge request STJr/SRB2!1156
2020-09-25 10:04:46 -04:00
Lachlan Wright
92b61aacd8 Merge branch 'name-change-spam' into 'next'
Don't let players change their name more than five times per minute

See merge request STJr/SRB2!1155
2020-09-25 09:36:39 -04:00
Lachlan Wright
86b7957b61 Merge branch 'clarity' into 'next'
Add-on clarity from Kart

See merge request STJr/SRB2!1153
2020-09-25 09:33:04 -04:00
Lachlan Wright
1caf92f0ae Merge branch 'fix-236' into 'next'
Only allow explicitly living players to trigger sector specials

Closes #236

See merge request STJr/SRB2!1152
2020-09-25 09:31:06 -04:00
Lachlan Wright
8f5f248c87 Merge branch 'turret-seeing-ghosts' into 'next'
Fix P_SupermanLook4Players assigning spectators as targets

Closes #209

See merge request STJr/SRB2!1151
2020-09-25 09:30:38 -04:00
Lachlan Wright
9208f0bc33 Merge branch 'no-skincolor-space-warning' into 'next'
Remove "skincolor name contains spaces" console warning

Closes #280

See merge request STJr/SRB2!1148
2020-09-25 09:30:24 -04:00
Lachlan Wright
3117dfaf2b Merge branch 'botsavestuff' into 'next'
Save changes made to the bot's skin, and display it properly in save select

See merge request STJr/SRB2!1147
2020-09-25 09:30:03 -04:00
Lachlan Wright
256fa9fa10 Merge branch 'more-helpful-lua-error' into 'next'
Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened

See merge request STJr/SRB2!1145
2020-09-25 09:28:49 -04:00
Lachlan Wright
c42f247ce5 Merge branch 'snake-fixes' into 'next'
Fix bonus items sometimes overriding apples in Snake minigame

See merge request STJr/SRB2!1134
2020-09-25 09:23:33 -04:00
Lachlan Wright
f1d2992f51 Merge branch 'dye-fix' into 'next'
Fix players not properly decolorizing via linedef action

See merge request STJr/SRB2!1127
2020-09-25 08:54:16 -04:00
Lachlan Wright
982435cf86 Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats

See merge request STJr/SRB2!1125
2020-09-25 08:54:01 -04:00
Lachlan Wright
650635e780 Merge branch 'w-initfile-bruh' into 'next'
Fix a bug where adding the same mod multiple times counted towards the mod limit

See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
Lachlan Wright
7fee293034 Merge branch 'gl-shearing-fix-2' into 'next'
Fix cv_glshearing 2 in first person

See merge request STJr/SRB2!1114
2020-09-25 08:51:57 -04:00
Lachlan Wright
dbc32ea9ea Merge branch 'console-silly-characters' into 'next'
Get rid of some silly behavior with certain characters in console

See merge request STJr/SRB2!1110
2020-09-25 08:31:08 -04:00
Lachlan Wright
86252cbea7 Merge branch 'more-nodes' into 'next'
Increase MAXNETNODES, show more servers in the server browser

See merge request STJr/SRB2!1106
2020-09-25 08:24:16 -04:00
GoldenTails
021061d80b Expose MODVERSION to Lua (because for some reason it wasn't).
The wiki even states its existence!
2020-09-23 22:28:29 -05:00
James R
30056157c2 Merge branch 'listserv' into 'next'
Percent decode listserv (closes #244)

Closes #244

See merge request STJr/SRB2!1150
2020-09-23 18:43:41 -04:00
James R
aa4c1eeea8 Merge branch 'bird-pain' into 'next'
Fix playing back demos never working (closes #203)

Closes #203

See merge request STJr/SRB2!1149
2020-09-23 18:37:56 -04:00
Riku Salminen
e947007920 Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested 2020-09-23 22:37:06 +03:00
Riku Salminen
b261e17fdd Update g_demo.c, Remove old comments of fractional loss of one byte 2020-09-23 15:29:03 -04:00
Riku Salminen
1447aba964 Updated 16 bit momentum values to 32 bit in demos, changed demo version 2020-09-23 21:26:51 +03:00
James R
de9d1d2b35 Forgot to commit s_sound.h 2020-09-22 20:51:01 -07:00
James R
b18d60c1d3 Apply volume to sounds with origin too
Previously sounds with an origin would always start at max volume. This is
because the distance calculation adjusts the volume, and that volume needs to
be updated every tic as distance changes. Storing the original volume works.

(cherry picked from commit 22177753d2f00d58d19d930f51dcd086097dfd0d)
2020-09-22 20:47:31 -07:00
James R
b655fa496e Don't let players change their name more than five times per minute
(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
2020-09-22 12:04:28 -07:00
lachwright
9ae2010880 Allow Canarivore gas to interact with players again (oops) 2020-09-22 13:11:56 +09:30
lachwright
5d1a95b9c6 Prevent Canarivore gas from teleporting up walls 2020-09-21 17:23:53 +09:30
Zippy_Zolton
62f379ec41 Add-on clarity from Kart 2020-09-20 13:07:28 -05:00
lachwright
7eb760afca Only allow explicitly living players to trigger sector specials 2020-09-20 11:49:53 +09:30
Tatsuru
a52afc2baf Ignore spectators 2020-09-19 23:10:03 -03:00
James R
5edcc72839 Shitty decode listserv 2020-09-19 18:54:04 -07:00
James R
9e31adf22c Merge branch 'objectplace' into 'next'
Fix & improve objectplace

Closes #232

See merge request STJr/SRB2!1139
2020-09-19 21:40:55 -04:00
James R
9684149ba6 Merge branch 'start-netid-at-1' into 'next'
Avoid CV_FindNetVar returning a normal cvar (closes #251)

Closes #251

See merge request STJr/SRB2!1137
2020-09-19 21:40:45 -04:00
James R
bdb44e6ce1 Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined 2020-09-19 18:34:52 -07:00
kaysrishaq
c3430951be Update lua_infolib.c 2020-09-18 17:47:38 -04:00
lachwright
a78a0071f2 Save changes made to the bot's skin, and display it properly in save select 2020-09-17 19:00:49 +09:30
lachwright
2bb5b42960 Allow JumpSpin abilities to be used with non-ability shields 2020-09-16 16:50:10 +09:30
Steel Titanium
16569b4e9a Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
Shouldn't break scripts as it stops execution as soon it happens, like it already does.
2020-09-14 22:54:07 -04:00
Tatsuru
013714a26f Encapsulate userdata checks 2020-09-14 17:33:26 -03:00
Monster Iestyn
0f2e063de0 Added the ability to modify parent, flags, translucency in polyobj_t
(attempting to edit polyobj.angle just gives you an error message saying to use polyobj:rotate() instead)
2020-09-13 21:38:16 +01:00
Tatsuru
8d65ce81c7 Legacy moment 2020-09-13 14:30:02 -03:00
Tatsuru
454682df70 Use the sector's actual soundorg (how did it even work) 2020-09-13 13:54:43 -03:00
Tatsuru
782e559adf Check for sector_t userdata as well 2020-09-13 12:33:18 -03:00
SteelT
90302330ed Merge branch 'make-float-strings-great-again' into 'next'
Can we just do this please? Thanks.

See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
SteelT
9f09e32520 Merge branch 'remove-bt_use-deprecation' into 'next'
Remove BT_USE and PF_USEDOWN warning

See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
0750d273a6 Attempt to use the PNG image's palette, if it is present 2020-09-10 03:16:21 -03:00
Jaime Passos
4e437076c1 Use color look-up table for PNG conversion 2020-09-10 02:10:31 -03:00
Jaime Passos
f24647dc4d Change method of color look-up table generation 2020-09-10 01:43:46 -03:00
GoldenTails
c61eeb9238 Can we just do this please? Thanks. 2020-09-09 22:19:14 -05:00
Monster Iestyn
097986b1d9 added polyobj_t to userdataType list
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Monster Iestyn
78f7998618 Added polyobj.vertices and polyobj.lines to Lua 2020-09-09 21:15:02 +01:00
Monster Iestyn
4ce161f9c3 Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate 2020-09-09 19:38:56 +01:00
Monster Iestyn
f86dad2979 Added new functions as variables of polyobj_t:
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj

I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
5f91833701 lua_maplib.c changes now that polyobj_t is supported:
* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
89e989d6b1 added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t 2020-09-09 17:06:36 +01:00
Monster Iestyn
e6136eb113 lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
625aeb1560 lua_script.c fixes:
* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
5fc58de94f * added access to translucency and triggertag in polyobj_t
* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
33c96ab1aa * added access to id, parent, angle, damage, thrust, flags in polyobj_t
* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
60b49b5ecd Fix STJr copyright years, this file was obviously only created today, not 4 years ago! 2020-09-08 18:56:00 +01:00
Monster Iestyn
0bc7eb32e9 make sure to include fastcmp.h, whoops 2020-09-08 18:55:16 +01:00
Monster Iestyn
05fe86ffdc * started functions for accessing/editing META_POLYOBJ (bare minimum atm)
* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5beae9738 Begin work on adding access to polyobjects in Lua:
* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu Ä°nce
7e9bc0d103 no message 2020-09-08 03:03:48 +03:00
Jaime Passos
dcaad758f4 Improved memory management for patches 2020-09-07 02:23:07 -03:00
lachwright
efc82ffa74 Set additional UDMF parameters on objectplaced mapthings to defaults 2020-09-07 13:08:22 +09:30
lachwright
b805e10058 Let analog control schemes control objectplace like standard control schemes 2020-09-06 19:03:17 +09:30
lachwright
d7ab41a90b Objectplace improvements:
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R
ca9cf25423 Fix netid overflow check 2020-09-05 23:23:54 -07:00
GoldenTails
8ae5f3030f Remove BT_USE and PF_USEDOWN warning
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R
30057e9268 Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0 2020-09-05 22:03:14 -07:00
James R
9a1099ec17 Update SuperPhanto's name with real name per request 2020-09-02 17:59:53 -07:00
James R
7bec06856f Add SuperPhanto to the art credits 2020-09-01 18:51:47 -07:00
James R
c7c9ae3847 Disable update alert if this is a prerelease 2020-09-01 16:22:29 -07:00
James R
4b7d16283d Update version to 2.2.7 RC1 2020-09-01 15:38:51 -07:00
James R
72437ae357 Define BETAVERSION as a suffix to the version string 2020-09-01 15:38:27 -07:00
James R
045a5d3dd1 Update patch.pk3 asset hash 2020-09-01 15:26:13 -07:00
Steel Titanium
db6bd42eb1 Allow the game to continue even if the STARTUP lump is somehow missing 2020-09-01 14:46:03 -04:00
Steel Titanium
4509cd3798 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat 2020-09-01 13:54:27 -04:00
GoldenTails
4173b15c8e Expose V_GetStringColormap to Lua via v.getStringColormap(). 2020-09-01 10:47:02 -05:00
James R
b2226e95d6 Merge branch 'master' into next 2020-08-31 16:10:05 -07:00
James R
e593610862 Fix NOHW compiling 2020-08-31 16:09:41 -07:00
James R
6c2370f894 Kill NOHS
(cherry picked from commit 3437b0690a3f4278e3ecc657102a126a3e2f3d13)
2020-08-31 16:06:40 -07:00
James R
2aab765b36 Fix NOGME compiling
(cherry picked from commit 0d57ba1d02c5bde2ab22a71d21a95849b21e9539)
2020-08-31 16:04:09 -07:00
James R
679bfa21ed Fix stupid NONET 2020-08-29 17:51:59 -07:00
James R
a6e59cbb24 Do not do master server things when NOCURL
(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
James R
1f38db4629 C90? 2020-08-29 17:21:54 -07:00
Steel Titanium
b20352141e Fix compile error 2020-08-29 20:04:11 -04:00
Steel Titanium
0bd71d9980 Attempts to make the intro a bit more shorter
Make the scene time be 5 seconds long max

Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
James R
37c647c00e Merge remote-tracking branch 'origin/master' into next 2020-08-28 19:52:25 -07:00