Louis-Antoine
f943f247af
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables
2020-10-30 14:46:04 +01:00
Zippy_Zolton
6c00a96755
thunder shield :D
2020-10-29 12:32:42 -05:00
Hannu Hanhi
c44120eb87
Fix some copyright statements in new files
2020-10-29 16:04:25 +02:00
Monster Iestyn
5241b83f97
Fix seg->length and flength not being set at all for UDMF maps
2020-10-28 19:36:03 +00:00
Zippy_Zolton
4e56caa196
Flame Shield Changes
2020-10-28 01:23:05 -05:00
Jaime Passos
0f9d85694d
Implement an "ignore colormaps" sprite rendering flag
2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6
Bug fixes
2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
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# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
e178966367
Remove useless condition
2020-10-27 20:28:54 +01:00
Louis-Antoine
395d1f1b8f
Do not pause the client while redownloading the gamestate
2020-10-27 20:23:32 +01:00
Louis-Antoine
804ad44e89
Fix music resetting after reloading the gamestate
2020-10-27 20:22:15 +01:00
Louis-Antoine
5c48b92b2c
Fix camera going wild after reloading the gamestate
2020-10-27 20:21:56 +01:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
Louis-Antoine
499bb56436
Only resend the gamestate to one client at a time
2020-10-27 01:22:31 +01:00
Louis-Antoine
7ae53364f2
Add a 15 seconds cooldown between successive gamestate resends
2020-10-27 01:20:05 +01:00
Louis-Antoine
9f5686ef48
Fix underflow in consistancy checking code
2020-10-26 23:15:22 +01:00
James R
18a2e87093
Check maxstep is not disabled before stepping up
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Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
afb8e6e181
Whoops
2020-10-24 20:44:42 -07:00
James R
713b965a85
Merge branch 'playah' into 'next'
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Credits Changes
See merge request STJr/SRB2!1200
2020-10-24 21:54:40 -04:00
Zolton Auburn
9a0d65a0f1
Update f_finale.c
2020-10-24 20:17:20 -04:00
Zolton Auburn
24596bd8d5
Update f_finale.c
2020-10-24 20:16:21 -04:00
James R
9278f04fbf
Delete ban.txt if no bans to save
2020-10-24 15:59:11 -07:00
James R
288ffebea7
Do not save cleared ban list when reloading bans
2020-10-24 15:52:02 -07:00
James R
305f58077d
Fix objectplace -silent
2020-10-24 15:29:31 -07:00
Hannu Hanhi
244c76250f
Use SSE3 in 32-bit x86 binaries
2020-10-25 00:08:24 +03:00
Zippy_Zolton
5d4032fd00
Ghost mobj matches rollangle
2020-10-24 12:38:30 -05:00
Louis-Antoine
50d2c95470
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate
2020-10-24 16:21:44 +02:00
James R
e9fce20071
Merge remote-tracking branch 'origin/master' into next
2020-10-23 14:57:13 -07:00
James R
86c38e6d9a
Merge branch 'reverse-offsetof-macro' into 'next'
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Turn the lua sector lines hack into a macro
See merge request STJr/SRB2!1187
2020-10-23 16:44:29 -04:00
James R
687e2d89cc
Merge branch 'set-cvars' into 'next'
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Set cvars directly from Lua
See merge request STJr/SRB2!1205
2020-10-23 16:42:42 -04:00
James R
503e83653e
Merge branch 'skip-unused-mobj-hooks' into 'next'
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Only invoke the Lua API for mobj hooks that need it
See merge request STJr/SRB2!1209
2020-10-23 16:40:07 -04:00
James R
fd63b50f44
Merge branch 'insert-wait' into 'next'
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Do not let previous wait commands affect COM_BufInsertText
See merge request STJr/SRB2!1207
2020-10-23 16:38:46 -04:00
James R
5f772c1850
Merge branch 'fix-ghost-netvar-crash' into 'next'
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Fix G_GhostTicker crashing trying to read netvars as ghost data
See merge request STJr/SRB2!1203
2020-10-23 16:37:49 -04:00
James R
135d0f91b0
Merge branch 'sw-npo2-span-opt' into 'next'
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NPO2 span function optimization
See merge request STJr/SRB2!1201
2020-10-23 16:36:18 -04:00
Zolton Auburn
85692ac409
Update info.c
2020-10-23 14:04:02 -04:00
Zippy_Zolton
c0571b5fbf
g
2020-10-23 01:09:12 -05:00
Zippy_Zolton
a4459b6693
Dash state for Tails overlay
2020-10-23 00:47:47 -05:00
Louis-Antoine
37c11e0f2e
Fix unfortunate typos
2020-10-22 00:08:06 +02:00
Louis-Antoine
d349e9bf83
Only invoke the Lua API for mobj hooks that need it
2020-10-21 22:48:00 +02:00
James R
ba4b6ec400
Reset wait period for COM_BufInsertText
2020-10-21 12:34:26 -07:00
Louis-Antoine
5091c19abf
Kick clients that fail to catch up with server gamelogic
2020-10-21 20:25:29 +02:00
James R
39ccd12f04
Add CV_Set, CV_SetValue, CV_StealthSet, CV_StealthSetValue and CV_AddValue to Lua
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CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
2020-10-20 16:08:34 -07:00
GoldenTails
1e0beab254
Add i_threads.h too
2020-10-20 15:58:34 -05:00
GoldenTails
31c410656c
Add multithreading option for CMake
2020-10-20 15:44:01 -05:00
Zolton Auburn
d1f16e0f77
Continue
2020-10-20 15:56:41 -04:00
Steel Titanium
d6c0e0cf30
Fix G_GhostTicker crashing trying to read netvars as ghost data
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Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
Jaime Passos
dfc85ec21a
Include p_local.h
2020-10-19 17:38:02 -03:00
Jaime Passos
a21685812f
Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c
2020-10-19 17:36:29 -03:00
Jaime Passos
dbc149f85a
Remove FLOORSPLATS define
2020-10-19 17:33:16 -03:00
James R
1cd73315f1
Merge branch 'model-fallback' into 'next'
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Model fallback
See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
James R
7f65023891
Merge branch 'bustflags' into 'next'
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Bustable Wall and Floor flags.
See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Hannu Hanhi
382ed1c31e
Remove leftover commented code from previous commit
2020-10-18 23:04:01 +03:00
James R
d279489753
Merge branch 'perfstats' into 'next'
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Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
Hannu Hanhi
23e02d17c0
NPO2 span function optimization
2020-10-18 21:27:22 +03:00
Jaime Passos
3ac175660c
Don't render sprites with negative xscale or yscale in OpenGL
2020-10-17 22:40:49 -03:00
Zippy_Zolton
e8419ea876
Credits Changes
2020-10-17 20:13:29 -05:00
Hannu Hanhi
7941a5fb63
R_FindPlane optimization
2020-10-18 01:27:01 +03:00
Zippy_Zolton
f602944efd
titlecard
2020-10-17 15:51:22 -05:00
GoldenTails
00f38d41e5
Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank
2020-10-17 07:10:24 -05:00
James R
4b0725f36f
Use FIELDFROM in lua polyobject code
2020-10-15 16:17:51 -07:00
James R
374c19f915
Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro
2020-10-15 16:15:20 -07:00
James R
d6b314951e
Merge branch 'step-down-ceiling' into 'next'
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Apply step up/down to opposite plane too
See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
bd9fda8ceb
Merge branch 'lua-polyobjects' into 'next'
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Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
31977878e1
Merge branch 'raretry-fix' into 'next'
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Make record attack's quick retry more consistent.
Closes #80
See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
Jaime Passos
70ada935ec
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
...
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
060c25c14d
[Software floor sprites] Set the colormap and translation outside of the loop
2020-10-15 14:12:19 -03:00
Jaime Passos
bf9ed39ec3
Change vis->transmap statement
2020-10-15 14:05:18 -03:00
Jaime Passos
bc3ac7615f
Remove unnecessarily duplicated code in R_GetSpriteTranslation
2020-10-15 11:32:21 -03:00
Jaime Passos
8294479a5f
Merge branch 'next' into allowshaders
2020-10-15 01:25:11 -03:00
Jaime Passos
4c59f8c615
Fix OpenGL GIF recording crashing with gif_localcolortable disabled
2020-10-15 01:14:16 -03:00
Jaime Passos
50bd8abc78
Fix precipitation
2020-10-15 00:03:32 -03:00
Jaime Passos
3bace37a25
Don't project if rot_y is less than a single fracunit
2020-10-14 21:26:23 -03:00
Jaime Passos
bf8bb383ab
Simplify the floor splat clipping code a bit
2020-10-14 21:20:37 -03:00
Steel Titanium
b19764dc8e
Merge branch 'master' into next
2020-10-14 14:58:07 -04:00
Jaime Passos
b4294220e5
Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat
2020-10-14 14:08:25 -03:00
Jaime Passos
e63efdac13
Only create floor sprite slopes when needed, instead of always allocating them.
...
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
sphere
a2ff89f007
Make record attack's quick retry more consistent.
2020-10-14 17:39:23 +02:00
James R
b35633bb61
brug
2020-10-14 01:19:43 -07:00
James R
cce55ccf90
Merge branch 'ffloorclip-2' into 'next'
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Software 3D floor rendering optimization (second attempt)
See merge request STJr/SRB2!1184
2020-10-14 03:10:44 -04:00
James R
f7e9772e10
Merge branch 'i-pity-you' into 'next'
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Allow JumpSpin abilities to be used with non-ability shields
Closes #277
See merge request STJr/SRB2!1146
2020-10-14 03:08:20 -04:00
Jaime Passos
ab526e47cc
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
a8a66f698a
[Software] Use the light at the bottom of the object for splats
2020-10-13 23:14:05 -03:00
James R
bc23f582fe
Don't need to set this actually
2020-10-13 19:11:18 -07:00
James R
5fca04c3dd
Apply step up/down to opposite plane too
2020-10-13 19:04:52 -07:00
Jaime Passos
4b7bfce95e
Implement sloped floor sprites
2020-10-13 22:42:07 -03:00
Jaime Passos
fccbc00cac
Fix the wrong freeing function call being used in Patch_FreeData
2020-10-13 19:18:01 -03:00
Jaime Passos
63e471d902
Correctly return the output patch's size in Picture_PatchConvert
2020-10-13 19:16:25 -03:00
Zippy_Zolton
6fd226eb29
Crosshair fix, no GAMEQUIT
2020-10-13 16:41:39 -05:00
Jaime Passos
0e62cb2ada
Fix infinitely long splat spans
2020-10-13 17:03:50 -03:00
Zippy_Zolton
5d699591c7
more!!!!! :3
2020-10-13 14:23:56 -05:00
Jaime Passos
4273896311
Implement relative and absolute sprite offsets for objects (mobjs)
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Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Zippy_Zolton
45b52e3729
good night
2020-10-13 02:19:20 -05:00
Zippy_Zolton
2ba1017dab
More whitelists :D
2020-10-13 02:13:35 -05:00
Jaime Passos
87e5d63723
Improve sorting between sprites and floor sprites
2020-10-13 02:24:18 -03:00
Jaime Passos
95d0097df6
Improve splat sorting:
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Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
2020-10-13 01:45:18 -03:00
Jaime Passos
7dbd34345c
Fix splat sorting
2020-10-13 01:09:17 -03:00
Jaime Passos
f2aca01e2b
Fix other uninitialized variable warnings
2020-10-13 00:14:27 -03:00
Jaime Passos
1ea3bd8fff
Fix uninitialized variable warning
2020-10-12 22:08:45 -03:00
Jaime Passos
453f49cb77
Fix floorsprites not being rendered when viewed from the bottom
2020-10-12 22:07:11 -03:00
James R
cb8f6097cf
Merge branch 'save-netvars' into 'next'
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Save netvars
See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
Jaime Passos
831ccccdd6
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
James R
58464771a8
Merge branch 'addfile-vararg' into 'next'
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Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
lachwright
6a73e81227
Merge remote-tracking branch 'origin/next' into i-pity-you
2020-10-13 09:24:09 +11:00
James R
d73fbd8616
Merge branch 'slight-shader-cleanup' into 'next'
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Shader code cleanup
See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
GoldenTails
87a5e1d30c
Futureproof against strict buildbots.
2020-10-12 17:14:32 -05:00
James R
d7b8d5d0f3
Merge branch 'penalty-of-death' into 'next'
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I am going to die :D (closes #337 )
Closes #337
See merge request STJr/SRB2!1183
2020-10-12 18:11:09 -04:00
James R
5a5024faf4
Merge branch 'skip-credits-gone-wrong' into 'next'
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Fix clients being able to skip credits AGAIN (closes #339 )
Closes #339
See merge request STJr/SRB2!1182
2020-10-12 18:09:48 -04:00
James R
d4bef36c19
Merge branch 'specialstagecheck' into 'next'
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A special stage is a special stage, even outside of coop.
Closes #211
See merge request STJr/SRB2!1180
2020-10-12 18:08:02 -04:00
James R
d1c8d41f94
Merge branch 'no-demo-visit' into 'next'
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Don't count demo playback as visiting a level.
Closes #327 and #340
See merge request STJr/SRB2!1177
2020-10-12 18:05:43 -04:00
GoldenTails
94f6d0b002
Fix gzip failing to compress SRB2's objdump on non-Windows.
2020-10-12 16:59:47 -05:00
James R
35c666514b
Merge branch 'splitscreen-parameter' into 'next'
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Add `-splitscreen` commandline parameter
See merge request STJr/SRB2!1175
2020-10-12 17:46:55 -04:00
James R
9538ca696a
Merge branch 'ceilingz' into 'next'
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Add P_CeilingzAtPos function
See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Jaime Passos
b620f4835a
Support spritexscale and spriteyscale in OpenGL
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Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Zippy_Zolton
da27f720da
Whitelist the "X" shown in the HUD
2020-10-11 23:22:16 -05:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b808b3ef41
Move calculation of rotated patch dimensions into its own function
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Simplify rotation code when the pivot isn't in the center
2020-10-11 03:39:31 -03:00
James R
7f8ec74c27
Use the macro in sectorlines_num too
2020-10-10 17:40:01 -07:00
James R
8bc8946be8
Turn the lua sector lines hack into a macro
2020-10-10 16:43:09 -07:00
Jaime Passos
6145442a34
Fix rotated flipped patches
2020-10-10 19:06:29 -03:00
Jaime Passos
b2f45986ad
Add r_patchrotation.h
2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
465693b242
Put newline to end of m_perfstats.h
2020-10-10 22:23:33 +03:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
Jaime Passos
06c0932ab4
Only check the tRNS (trans) chunk if the image is still palettized
2020-10-10 14:17:53 -03:00
Jaime Passos
4d847f4223
Compare the PNG's palette with the game's palette instead of assuming they are the same
2020-10-10 14:17:42 -03:00
Jaime Passos
0021a9aeaf
Fix bug
2020-10-10 13:37:23 -03:00
Jaime Passos
c5a3a61b28
Make 3D floors cull areas below or above them to reduce overdraw (2)
2020-10-10 01:00:39 -03:00
James R
4b5cb8025b
Show revert value of cvar with help command
2020-10-09 16:28:03 -07:00
James R
b67807dd04
When save/loading config use revert value for netvars if you are not the server
2020-10-09 16:22:17 -07:00
James R
f5e4d076b9
Add CV_NETVAR to server affecting cvars
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showjoinaddress
maxplayers
joindelay
rejointimeout
resynchattempts
blamecfail
maxsend
noticedownload
downloadspeed
jointimeout
maxping
pingtimeout
servername
2020-10-09 15:23:16 -07:00
James R
aa102dcea0
Add CV_SAVE to netvars
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dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime
tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
2020-10-09 15:06:09 -07:00
Zippy_Zolton
1c751fdf0f
I am going to die :D
2020-10-09 15:42:55 -05:00
James R
a17446f905
Oops, go straight to evaluation if not in a netgame
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serverrunning means that you are actually the server.
2020-10-09 13:16:56 -07:00
sphere
76d16473b9
how did this even happen
2020-10-09 05:55:10 -04:00
Jaime Passos
0811f60b2a
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
James R
15008f31a7
Merge branch 'sanity-meter-empty' into 'next'
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Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
7c72eab58b
Merge branch 'manifest-stuff' into 'next'
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Provide a default exe manifest
See merge request STJr/SRB2!1174
2020-10-08 22:01:17 -04:00
James R
ddb6823fe5
Merge branch 'fix-theoretical-lua-exposure-crashes' into 'next'
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Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions in Lua.
See merge request STJr/SRB2!1173
2020-10-08 22:01:02 -04:00
James R
45b9e23895
Merge branch 'ogl-driver-error' into 'next'
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Add error message when the GDI Generic OpenGL renderer is encountered in Windows
See merge request STJr/SRB2!1172
2020-10-08 22:00:43 -04:00
James R
933381fb8f
Merge branch 'expose-modversion-to-lua' into 'next'
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Expose MODVERSION to Lua (because for some reason it wasn't).
See merge request STJr/SRB2!1158
2020-10-08 21:57:38 -04:00
James R
d83a112fc5
Merge branch 'next' into 'next'
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Updated 16 bit momentum values to 32 bit in demos, changed demo version
See merge request STJr/SRB2!1157
2020-10-08 21:56:30 -04:00
Jaime Passos
63d4c1dffc
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
James R
c3c34c489b
Merge branch 'lua-sectorsounds' into 'next'
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Support sectors as sound origins in Lua
See merge request STJr/SRB2!1144
2020-10-08 21:05:01 -04:00
James R
355cc1a697
Merge branch 'autocomplete-aliases' into 'next'
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Autocomplete aliases in console
See merge request STJr/SRB2!1113
2020-10-08 20:30:07 -04:00
James R
88b3a3cd2e
Merge branch 'v-string-colormap-lua-exposure' into 'next'
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Expose V_GetStringColormap to Lua via v.getStringColormap().
See merge request STJr/SRB2!1111
2020-10-08 20:28:25 -04:00
James R
95a5bb888a
Merge branch 'chain-attraction-homing' into 'next'
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Chain Homing with Attraction Shield
See merge request STJr/SRB2!1109
2020-10-08 20:19:21 -04:00
sphere
b71c75d2ec
A special stage is a special stage, even outside of coop.
2020-10-08 18:45:20 +02:00
James R
b3d8ed7d43
Revert netvars after leaving a netgame
2020-10-06 23:32:11 -07:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
Zachary McAlpin
0f3c87a705
Made states unmodifable in CMD building code
2020-10-06 16:54:23 -05:00
Zachary McAlpin
e393093e73
Update comment
2020-10-06 16:43:14 -05:00
sphere
f210316d8a
Only set MV_MP in multiplayer or a netgame.
2020-10-06 19:06:06 +02:00
sphere
48ca58f580
Don't count demo playback as visiting a level.
2020-10-06 16:49:53 +02:00
GoldenTails
d5848e78fc
Update help message to mention supported file extensions, and change the description to "Load add-ons"
2020-10-06 03:37:23 -05:00
Zachary McAlpin
1681371fbd
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into playercmd-kart-port
2020-10-06 02:07:05 -05:00
GoldenTails
2d3a589167
Add warning when files are skipped due to being previously processed.
2020-10-04 21:03:29 -05:00
GoldenTails
0b74818771
Give the addfile command variable argument support.
2020-10-04 21:02:20 -05:00
gm3k4g
2cc8de2bdd
Added splitscreen command line parameter
2020-10-05 00:12:13 +03:00
Steel Titanium
0aa1b16fd1
Provide a default exe manifest
2020-10-03 19:53:59 -04:00
GoldenTails
2ae5c02050
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions.
2020-10-03 13:24:47 -05:00
Louis-Antoine
e49032eaf7
Let Lua scripts access userdata metatables
2020-10-03 18:40:37 +02:00
Hannu Hanhi
684b868524
Add error message when the GDI Generic OpenGL renderer is encountered in Windows
2020-10-03 18:45:56 +03:00
Louis-Antoine
121c7da809
Let Lua scripts relink tables to their metatables when unarchiving
...
This is done through the new "registermetatable" function,
in a somewhat similar fashion to "freeslot" but for metatables:
it must be called at script load to tell SRB2 your metatable
can be automatically relinked during the unarchiving process.
2020-10-03 16:31:04 +02:00
James R
17ce7d57c3
Merge branch 'update-228' into 'next'
...
2.2.8 prep
See merge request STJr/SRB2!1170
2020-10-03 01:45:06 -04:00
James R
b1d59c6641
Merge branch 'picfmt-pngfix' into 'next'
...
Fix uninitialized variable issue in patches with missing grAb chunks
See merge request STJr/SRB2!1171
2020-10-02 20:24:10 -04:00
James R
27d96bb21c
Merge branch 'fartification' into 'next'
...
Prevent Canarivore gas from teleporting up walls
See merge request STJr/SRB2!1154
2020-10-02 20:23:36 -04:00
James R
8beee3761e
Merge branch 'windows-console-go-brrr' into 'next'
...
Fix #178
Closes #178
See merge request STJr/SRB2!1112
2020-10-02 20:23:20 -04:00
James R
c35c5ad568
Merge branch 'remove-renderer-notice' into 'next'
...
Remove "The OpenGL renderer is incomplete" notice (closes #281 )
Closes #281
See merge request STJr/SRB2!1169
2020-10-02 20:22:38 -04:00
Jaime Passos
ebf50aad44
Use leftoffset and topoffset, not loffs and toffs
2020-10-02 20:40:42 -03:00
James R
401508e9d4
Update Srb2win.rc
2020-10-02 16:11:39 -07:00
James R
c51a4c8fb1
Update version to 2.2.8
2020-10-02 16:10:21 -07:00
James R
1c6c51744c
Update patch.pk3
2020-10-02 16:07:15 -07:00
Jaime Passos
aaa9cff6ac
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
James R
be4c5751f8
Revert "Warn when going to OpenGL from the menu"
...
This reverts commit 569453ee93
.
And one line from b6089ccdaf
.
2020-10-02 15:37:23 -07:00
Steel Titanium
386db4b7a1
Model fallback
2020-10-02 15:45:43 -04:00
James R
8a8e0ceda2
Move HU_LoadGraphics after startuppwads are loaded
...
This is needed for graphics replacements to take effect.
2020-10-02 11:54:58 -07:00
James R
61cae79bd4
Fix off by one
2020-10-01 16:55:17 -07:00
James R
1cfb1f673b
Add wads from the -file parameter after netvars are registered
...
This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
sphere
a9a0137d22
Remove "RC3"
2020-09-30 20:25:55 +02:00
sphere
d45d5b4e20
Merge branch 'credits-changes' into 'next'
...
Credits changes
See merge request STJr/SRB2!1161
2020-09-30 13:25:39 -04:00
lachwright
e715b2f01a
Update ICNS icon for macOS
...
Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
2020-10-01 02:47:24 +10:00
Snu
bfd8bd7564
comment typo
2020-09-30 08:44:43 +01:00
Snu
8a00b47b38
Make the function ACTUALLY work
2020-09-30 08:40:21 +01:00
Snu
82ceddb2be
god damnit
2020-09-30 08:10:28 +01:00
Snu
feb011ee52
Expose function to Lua
2020-09-30 07:58:41 +01:00
Snu
ca88db00cd
Create P_CeilingzAtPos function
2020-09-30 07:56:57 +01:00
Snu
afcadb3232
Remove all instances of PF_CANBUSTFLOORS
2020-09-29 20:16:06 +01:00
sphere
2642df4c98
Fix Arrietty's name being misspelled.
2020-09-29 18:06:50 +02:00
sphere
2ebe731bd4
Game design is a team effort.
2020-09-29 17:23:44 +02:00
Snu
cd4f755e53
Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively.
2020-09-29 13:52:35 +01:00
Snu
75042d781f
Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls.
2020-09-29 13:47:48 +01:00
Snu
90fbb752fa
Add functionality to PF_CANBREAKFLOORS
2020-09-29 12:58:36 +01:00
Snu
04b749f1f9
Remove SF_BUSTABLEBUSTER, change SF_CANBREAKFLOORS to a pflags; PF_CANBREAKFLOORS
2020-09-29 11:05:04 +01:00
Snu
d07422bda1
Change breaking walls requirement from CA_GLIDEANDCLIMB to SF_CANBREAKWALLS.
2020-09-29 10:32:45 +01:00
Snu
07a57d0419
Add SF_CANBREAKWALLS, SF_CANBREAKFLOORS and SF_BUSTABLEBUSTER
2020-09-29 09:45:34 +01:00
sphere
2e172de6eb
Merge Programming and Programming Assistance, and some other tweaks.
2020-09-28 15:54:10 +02:00
sphere
a3d09ca625
These people deserve to be in the credits proper, also formatting fixes.
2020-09-28 14:48:55 +02:00
Lachlan
becc42920b
Bump RC version
2020-09-28 11:39:57 +08:00
Lachlan
5946b54a92
Fix compiler warning
2020-09-28 11:38:56 +08:00
Lachlan
7697553498
Update patch.pk3 checksum
2020-09-28 11:12:15 +08:00
Lachlan Wright
09c83b43b1
Merge branch 'fix-shoop-da-koop' into 'next'
...
Fix Eggmobile spawning Bowsers after hitting Fang with pinch phase laser
Closes #288
See merge request STJr/SRB2!1160
2020-09-27 22:42:28 -04:00
Lachlan Wright
ca2eb78055
Merge branch 'special-stage-respects-nextmapoverride' into 'next'
...
Make Special Stage map transitions respect nextmapoverride.
See merge request STJr/SRB2!1129
2020-09-27 22:42:07 -04:00
Lachlan Wright
27b7b5efce
Merge branch 'fix-noscalepatch-with-string-drawers' into 'next'
...
Fix string drawing functions so they account for V_NOSCALEPATCH effectively…
See merge request STJr/SRB2!1107
2020-09-27 22:41:39 -04:00
Monster Iestyn
ddd59a6e9d
A_Boss1Laser (pinch phase): Reset var1 to locvar1 each time so we don't accidentally spawn koopas (or something else) as a result of hitting enemies with the laser
2020-09-26 17:31:49 +01:00
SteelT
060f46653d
Merge branch 'ogl-model-uv-adjust' into 'next'
...
Re-adjust model UVs when sprite texture dimensions change
See merge request STJr/SRB2!1068
2020-09-25 21:19:59 -04:00
Steel Titanium
9e036e6291
Fix quotes appearing in product version string
2020-09-25 18:55:37 -04:00
Steel Titanium
375d09c734
Update patch.pk3 hash
2020-09-25 18:15:52 -04:00
Steel Titanium
5d54c70bfa
Change prerelease version suffix to RC2
2020-09-25 17:58:02 -04:00
James R
057d765821
Add Jeck to the credits
2020-09-25 11:47:24 -07:00
Lachlan Wright
b4f9767b7b
Merge branch 'sound-origin' into 'next'
...
Apply volume to sounds with origin too
See merge request STJr/SRB2!1156
2020-09-25 10:04:46 -04:00
Lachlan Wright
92b61aacd8
Merge branch 'name-change-spam' into 'next'
...
Don't let players change their name more than five times per minute
See merge request STJr/SRB2!1155
2020-09-25 09:36:39 -04:00
Lachlan Wright
86b7957b61
Merge branch 'clarity' into 'next'
...
Add-on clarity from Kart
See merge request STJr/SRB2!1153
2020-09-25 09:33:04 -04:00
Lachlan Wright
1caf92f0ae
Merge branch 'fix-236' into 'next'
...
Only allow explicitly living players to trigger sector specials
Closes #236
See merge request STJr/SRB2!1152
2020-09-25 09:31:06 -04:00
Lachlan Wright
8f5f248c87
Merge branch 'turret-seeing-ghosts' into 'next'
...
Fix P_SupermanLook4Players assigning spectators as targets
Closes #209
See merge request STJr/SRB2!1151
2020-09-25 09:30:38 -04:00
Lachlan Wright
9208f0bc33
Merge branch 'no-skincolor-space-warning' into 'next'
...
Remove "skincolor name contains spaces" console warning
Closes #280
See merge request STJr/SRB2!1148
2020-09-25 09:30:24 -04:00
Lachlan Wright
3117dfaf2b
Merge branch 'botsavestuff' into 'next'
...
Save changes made to the bot's skin, and display it properly in save select
See merge request STJr/SRB2!1147
2020-09-25 09:30:03 -04:00
Lachlan Wright
256fa9fa10
Merge branch 'more-helpful-lua-error' into 'next'
...
Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
See merge request STJr/SRB2!1145
2020-09-25 09:28:49 -04:00
Lachlan Wright
c42f247ce5
Merge branch 'snake-fixes' into 'next'
...
Fix bonus items sometimes overriding apples in Snake minigame
See merge request STJr/SRB2!1134
2020-09-25 09:23:33 -04:00
Lachlan Wright
f1d2992f51
Merge branch 'dye-fix' into 'next'
...
Fix players not properly decolorizing via linedef action
See merge request STJr/SRB2!1127
2020-09-25 08:54:16 -04:00
Lachlan Wright
982435cf86
Merge branch 'more-stats' into 'next'
...
Add tic and UI times to render stats
See merge request STJr/SRB2!1125
2020-09-25 08:54:01 -04:00
Lachlan Wright
650635e780
Merge branch 'w-initfile-bruh' into 'next'
...
Fix a bug where adding the same mod multiple times counted towards the mod limit
See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
Lachlan Wright
7fee293034
Merge branch 'gl-shearing-fix-2' into 'next'
...
Fix cv_glshearing 2 in first person
See merge request STJr/SRB2!1114
2020-09-25 08:51:57 -04:00
Lachlan Wright
dbc32ea9ea
Merge branch 'console-silly-characters' into 'next'
...
Get rid of some silly behavior with certain characters in console
See merge request STJr/SRB2!1110
2020-09-25 08:31:08 -04:00
Lachlan Wright
86252cbea7
Merge branch 'more-nodes' into 'next'
...
Increase MAXNETNODES, show more servers in the server browser
See merge request STJr/SRB2!1106
2020-09-25 08:24:16 -04:00
GoldenTails
021061d80b
Expose MODVERSION to Lua (because for some reason it wasn't).
...
The wiki even states its existence!
2020-09-23 22:28:29 -05:00
James R
30056157c2
Merge branch 'listserv' into 'next'
...
Percent decode listserv (closes #244 )
Closes #244
See merge request STJr/SRB2!1150
2020-09-23 18:43:41 -04:00
James R
aa4c1eeea8
Merge branch 'bird-pain' into 'next'
...
Fix playing back demos never working (closes #203 )
Closes #203
See merge request STJr/SRB2!1149
2020-09-23 18:37:56 -04:00
Riku Salminen
e947007920
Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested
2020-09-23 22:37:06 +03:00
Riku Salminen
b261e17fdd
Update g_demo.c, Remove old comments of fractional loss of one byte
2020-09-23 15:29:03 -04:00
Riku Salminen
1447aba964
Updated 16 bit momentum values to 32 bit in demos, changed demo version
2020-09-23 21:26:51 +03:00
James R
de9d1d2b35
Forgot to commit s_sound.h
2020-09-22 20:51:01 -07:00
James R
b18d60c1d3
Apply volume to sounds with origin too
...
Previously sounds with an origin would always start at max volume. This is
because the distance calculation adjusts the volume, and that volume needs to
be updated every tic as distance changes. Storing the original volume works.
(cherry picked from commit 22177753d2f00d58d19d930f51dcd086097dfd0d)
2020-09-22 20:47:31 -07:00
James R
b655fa496e
Don't let players change their name more than five times per minute
...
(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
2020-09-22 12:04:28 -07:00
lachwright
9ae2010880
Allow Canarivore gas to interact with players again (oops)
2020-09-22 13:11:56 +09:30
lachwright
5d1a95b9c6
Prevent Canarivore gas from teleporting up walls
2020-09-21 17:23:53 +09:30
Zippy_Zolton
62f379ec41
Add-on clarity from Kart
2020-09-20 13:07:28 -05:00
lachwright
7eb760afca
Only allow explicitly living players to trigger sector specials
2020-09-20 11:49:53 +09:30
Tatsuru
a52afc2baf
Ignore spectators
2020-09-19 23:10:03 -03:00
James R
5edcc72839
Shitty decode listserv
2020-09-19 18:54:04 -07:00
James R
9e31adf22c
Merge branch 'objectplace' into 'next'
...
Fix & improve objectplace
Closes #232
See merge request STJr/SRB2!1139
2020-09-19 21:40:55 -04:00
James R
9684149ba6
Merge branch 'start-netid-at-1' into 'next'
...
Avoid CV_FindNetVar returning a normal cvar (closes #251 )
Closes #251
See merge request STJr/SRB2!1137
2020-09-19 21:40:45 -04:00
James R
bdb44e6ce1
Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined
2020-09-19 18:34:52 -07:00
kaysrishaq
c3430951be
Update lua_infolib.c
2020-09-18 17:47:38 -04:00
lachwright
a78a0071f2
Save changes made to the bot's skin, and display it properly in save select
2020-09-17 19:00:49 +09:30
lachwright
2bb5b42960
Allow JumpSpin abilities to be used with non-ability shields
2020-09-16 16:50:10 +09:30
Steel Titanium
16569b4e9a
Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
...
Shouldn't break scripts as it stops execution as soon it happens, like it already does.
2020-09-14 22:54:07 -04:00
Tatsuru
013714a26f
Encapsulate userdata checks
2020-09-14 17:33:26 -03:00
Monster Iestyn
0f2e063de0
Added the ability to modify parent, flags, translucency in polyobj_t
...
(attempting to edit polyobj.angle just gives you an error message saying to use polyobj:rotate() instead)
2020-09-13 21:38:16 +01:00
Tatsuru
8d65ce81c7
Legacy moment
2020-09-13 14:30:02 -03:00
Tatsuru
454682df70
Use the sector's actual soundorg (how did it even work)
2020-09-13 13:54:43 -03:00
Tatsuru
782e559adf
Check for sector_t userdata as well
2020-09-13 12:33:18 -03:00
SteelT
90302330ed
Merge branch 'make-float-strings-great-again' into 'next'
...
Can we just do this please? Thanks.
See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
SteelT
9f09e32520
Merge branch 'remove-bt_use-deprecation' into 'next'
...
Remove BT_USE and PF_USEDOWN warning
See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
a033f482be
Merge branch 'pictureformats' into 'next'
...
PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
0750d273a6
Attempt to use the PNG image's palette, if it is present
2020-09-10 03:16:21 -03:00
Jaime Passos
4e437076c1
Use color look-up table for PNG conversion
2020-09-10 02:10:31 -03:00
Jaime Passos
f24647dc4d
Change method of color look-up table generation
2020-09-10 01:43:46 -03:00
GoldenTails
c61eeb9238
Can we just do this please? Thanks.
2020-09-09 22:19:14 -05:00
Monster Iestyn
097986b1d9
added polyobj_t to userdataType list
...
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Monster Iestyn
78f7998618
Added polyobj.vertices and polyobj.lines to Lua
2020-09-09 21:15:02 +01:00
Monster Iestyn
4ce161f9c3
Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate
2020-09-09 19:38:56 +01:00
Monster Iestyn
f86dad2979
Added new functions as variables of polyobj_t:
...
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj
I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
5f91833701
lua_maplib.c changes now that polyobj_t is supported:
...
* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
89e989d6b1
added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t
2020-09-09 17:06:36 +01:00
Monster Iestyn
e6136eb113
lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
...
also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
625aeb1560
lua_script.c fixes:
...
* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
5fc58de94f
* added access to translucency and triggertag in polyobj_t
...
* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
33c96ab1aa
* added access to id, parent, angle, damage, thrust, flags in polyobj_t
...
* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
60b49b5ecd
Fix STJr copyright years, this file was obviously only created today, not 4 years ago!
2020-09-08 18:56:00 +01:00
Monster Iestyn
0bc7eb32e9
make sure to include fastcmp.h, whoops
2020-09-08 18:55:16 +01:00
Monster Iestyn
05fe86ffdc
* started functions for accessing/editing META_POLYOBJ (bare minimum atm)
...
* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5beae9738
Begin work on adding access to polyobjects in Lua:
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* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu Ä°nce
7e9bc0d103
no message
2020-09-08 03:03:48 +03:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
lachwright
efc82ffa74
Set additional UDMF parameters on objectplaced mapthings to defaults
2020-09-07 13:08:22 +09:30
lachwright
b805e10058
Let analog control schemes control objectplace like standard control schemes
2020-09-06 19:03:17 +09:30
lachwright
d7ab41a90b
Objectplace improvements:
...
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R
ca9cf25423
Fix netid overflow check
2020-09-05 23:23:54 -07:00
GoldenTails
8ae5f3030f
Remove BT_USE and PF_USEDOWN warning
...
someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R
30057e9268
Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0
2020-09-05 22:03:14 -07:00
James R
9a1099ec17
Update SuperPhanto's name with real name per request
2020-09-02 17:59:53 -07:00
James R
7bec06856f
Add SuperPhanto to the art credits
2020-09-01 18:51:47 -07:00
James R
c7c9ae3847
Disable update alert if this is a prerelease
2020-09-01 16:22:29 -07:00
James R
4b7d16283d
Update version to 2.2.7 RC1
2020-09-01 15:38:51 -07:00
James R
72437ae357
Define BETAVERSION as a suffix to the version string
2020-09-01 15:38:27 -07:00
James R
045a5d3dd1
Update patch.pk3 asset hash
2020-09-01 15:26:13 -07:00
Steel Titanium
db6bd42eb1
Allow the game to continue even if the STARTUP
lump is somehow missing
2020-09-01 14:46:03 -04:00
Steel Titanium
4509cd3798
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat
2020-09-01 13:54:27 -04:00
GoldenTails
4173b15c8e
Expose V_GetStringColormap to Lua via v.getStringColormap().
2020-09-01 10:47:02 -05:00
James R
b2226e95d6
Merge branch 'master' into next
2020-08-31 16:10:05 -07:00
James R
e593610862
Fix NOHW compiling
2020-08-31 16:09:41 -07:00
James R
6c2370f894
Kill NOHS
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(cherry picked from commit 3437b0690a3f4278e3ecc657102a126a3e2f3d13)
2020-08-31 16:06:40 -07:00
James R
2aab765b36
Fix NOGME compiling
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(cherry picked from commit 0d57ba1d02c5bde2ab22a71d21a95849b21e9539)
2020-08-31 16:04:09 -07:00
James R
679bfa21ed
Fix stupid NONET
2020-08-29 17:51:59 -07:00
James R
a6e59cbb24
Do not do master server things when NOCURL
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(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
James R
1f38db4629
C90?
2020-08-29 17:21:54 -07:00
Steel Titanium
b20352141e
Fix compile error
2020-08-29 20:04:11 -04:00
Steel Titanium
0bd71d9980
Attempts to make the intro a bit more shorter
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Make the scene time be 5 seconds long max
Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
James R
37c647c00e
Merge remote-tracking branch 'origin/master' into next
2020-08-28 19:52:25 -07:00