mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 20:50:58 +00:00
Merge remote-tracking branch 'origin/next' into i-pity-you
This commit is contained in:
commit
6a73e81227
77 changed files with 1363 additions and 917 deletions
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.6.{branch}-{build}
|
||||
version: 2.2.8.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
|
||||
UINT8 cdaudio_started = 0;
|
||||
|
||||
consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cd_volume = CVAR_INIT ("cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL);
|
||||
consvar_t cdUpdate = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL);
|
||||
|
||||
|
||||
void I_InitCD(void){}
|
||||
|
|
|
@ -16,7 +16,7 @@ boolean allow_fullscreen = false;
|
|||
|
||||
|
||||
|
||||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
void I_StartupGraphics(void){}
|
||||
void I_ShutdownGraphics(void){}
|
||||
|
|
|
@ -322,8 +322,8 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
|||
case TM_ADD: setnvalue(ra, luai_numadd(nb, nc)); break;
|
||||
case TM_SUB: setnvalue(ra, luai_numsub(nb, nc)); break;
|
||||
case TM_MUL: setnvalue(ra, luai_nummul(nb, nc)); break;
|
||||
case TM_DIV: if (nc == 0) { lua_pushliteral(L, "divide by zero error"); lua_error(L); } else setnvalue(ra, luai_numdiv(nb, nc)); break;
|
||||
case TM_MOD: if (nc == 0) { lua_pushliteral(L, "modulo by zero error"); lua_error(L); } else setnvalue(ra, luai_nummod(nb, nc)); break;
|
||||
case TM_DIV: if (nc == 0) { luaG_runerror(L, "divide by zero error"); } else setnvalue(ra, luai_numdiv(nb, nc)); break;
|
||||
case TM_MOD: if (nc == 0) { luaG_runerror(L, "modulo by zero error"); } else setnvalue(ra, luai_nummod(nb, nc)); break;
|
||||
case TM_POW: setnvalue(ra, luai_numpow(nb, nc)); break;
|
||||
case TM_UNM: setnvalue(ra, luai_numunm(nb)); break;
|
||||
case TM_AND: setnvalue(ra, luai_numand(nb, nc)); break;
|
||||
|
@ -492,8 +492,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
|||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
lua_Number nb = nvalue(rb), nc = nvalue(rc);
|
||||
if (nc == 0) {
|
||||
lua_pushliteral(L, "divide by zero error");
|
||||
lua_error(L);
|
||||
luaG_runerror(L, "divide by zero error");
|
||||
}
|
||||
else
|
||||
setnvalue(ra, luai_numdiv(nb, nc));
|
||||
|
@ -508,8 +507,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
|||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
lua_Number nb = nvalue(rb), nc = nvalue(rc);
|
||||
if (nc == 0) {
|
||||
lua_pushliteral(L, "modulo by zero error");
|
||||
lua_error(L);
|
||||
luaG_runerror(L, "modulo by zero error");
|
||||
}
|
||||
else
|
||||
setnvalue(ra, luai_nummod(nb, nc));
|
||||
|
|
|
@ -79,7 +79,7 @@ CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
|
|||
// First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20)
|
||||
// Also set CV_HIDEN during runtime, after config is loaded
|
||||
static boolean execversion_enabled = false;
|
||||
consvar_t cv_execversion = {"execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_execversion = CVAR_INIT ("execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion);
|
||||
|
||||
// for default joyaxis detection
|
||||
static boolean joyaxis_default = false;
|
||||
|
@ -560,7 +560,7 @@ static boolean COM_Exists(const char *com_name)
|
|||
* \param partial The partial name of the command (potentially).
|
||||
* \param skips Number of commands to skip.
|
||||
* \return The complete command name, or NULL.
|
||||
* \sa CV_CompleteVar
|
||||
* \sa CV_CompleteAlias, CV_CompleteVar
|
||||
*/
|
||||
const char *COM_CompleteCommand(const char *partial, INT32 skips)
|
||||
{
|
||||
|
@ -581,6 +581,32 @@ const char *COM_CompleteCommand(const char *partial, INT32 skips)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
/** Completes the name of an alias.
|
||||
*
|
||||
* \param partial The partial name of the alias (potentially).
|
||||
* \param skips Number of aliases to skip.
|
||||
* \return The complete alias name, or NULL.
|
||||
* \sa CV_CompleteCommand, CV_CompleteVar
|
||||
*/
|
||||
const char *COM_CompleteAlias(const char *partial, INT32 skips)
|
||||
{
|
||||
cmdalias_t *a;
|
||||
size_t len;
|
||||
|
||||
len = strlen(partial);
|
||||
|
||||
if (!len)
|
||||
return NULL;
|
||||
|
||||
// check functions
|
||||
for (a = com_alias; a; a = a->next)
|
||||
if (!strncmp(partial, a->name, len))
|
||||
if (!skips--)
|
||||
return a->name;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/** Parses a single line of text into arguments and tries to execute it.
|
||||
* The text can come from the command buffer, a remote client, or stdin.
|
||||
*
|
||||
|
@ -1201,7 +1227,7 @@ static consvar_t *CV_FindNetVar(UINT16 netid)
|
|||
{
|
||||
consvar_t *cvar;
|
||||
|
||||
if (netid >= consvar_number_of_netids)
|
||||
if (netid > consvar_number_of_netids)
|
||||
return NULL;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
|
@ -1262,12 +1288,12 @@ void CV_RegisterVar(consvar_t *variable)
|
|||
// check net variables
|
||||
if (variable->flags & CV_NETVAR)
|
||||
{
|
||||
variable->netid = consvar_number_of_netids++;
|
||||
|
||||
/* in case of overflow... */
|
||||
if (variable->netid > consvar_number_of_netids)
|
||||
if (consvar_number_of_netids == UINT16_MAX)
|
||||
I_Error("Way too many netvars");
|
||||
|
||||
variable->netid = ++consvar_number_of_netids;
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
CV_RegisterOldDemoVar(variable);
|
||||
#endif
|
||||
|
@ -1321,7 +1347,7 @@ static const char *CV_StringValue(const char *var_name)
|
|||
* \param partial The partial name of the variable (potentially).
|
||||
* \param skips Number of variables to skip.
|
||||
* \return The complete variable name, or NULL.
|
||||
* \sa COM_CompleteCommand
|
||||
* \sa COM_CompleteCommand, CV_CompleteAlias
|
||||
*/
|
||||
const char *CV_CompleteVar(char *partial, INT32 skips)
|
||||
{
|
||||
|
@ -2370,15 +2396,6 @@ skipwhite:
|
|||
}
|
||||
}
|
||||
|
||||
// parse single characters
|
||||
if (c == '{' || c == '}' || c == ')' || c == '(' || c == '\'')
|
||||
{
|
||||
com_token[len] = c;
|
||||
len++;
|
||||
com_token[len] = 0;
|
||||
return data + 1;
|
||||
}
|
||||
|
||||
// parse a regular word
|
||||
do
|
||||
{
|
||||
|
@ -2398,8 +2415,6 @@ skipwhite:
|
|||
len++;
|
||||
c = *data;
|
||||
}
|
||||
if (c == '{' || c == '}' || c == ')'|| c == '(' || c == '\'')
|
||||
break;
|
||||
} while (c > 32);
|
||||
|
||||
com_token[len] = 0;
|
||||
|
|
|
@ -49,6 +49,8 @@ size_t COM_FirstOption(void);
|
|||
// match existing command or NULL
|
||||
const char *COM_CompleteCommand(const char *partial, INT32 skips);
|
||||
|
||||
const char *COM_CompleteAlias(const char *partial, INT32 skips);
|
||||
|
||||
// insert at queu (at end of other command)
|
||||
#define COM_BufAddText(s) COM_BufAddTextEx(s, 0)
|
||||
void COM_BufAddTextEx(const char *btext, int flags);
|
||||
|
@ -144,6 +146,10 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
|
|||
struct consvar_s *next;
|
||||
} consvar_t;
|
||||
|
||||
/* name, defaultvalue, flags, PossibleValue, func */
|
||||
#define CVAR_INIT( ... ) \
|
||||
{ __VA_ARGS__, 0, NULL, NULL, 0U, (char)0, NULL }
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
typedef struct old_demo_var old_demo_var_t;
|
||||
|
||||
|
|
|
@ -32,13 +32,14 @@
|
|||
* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
|
||||
* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
|
||||
* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
|
||||
* Last updated 2020 / 09 / 01 - v2.2.7 - patch.pk3
|
||||
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
|
||||
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
|
||||
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
|
||||
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "97b440b48139c53fa666b585a4e208f2"
|
||||
#define ASSET_HASH_PATCH_PK3 "466cdf60075262b3f5baa5e07f0999e8"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -124,22 +124,22 @@ static void CONS_backcolor_Change(void);
|
|||
static char con_buffer[CON_BUFFERSIZE];
|
||||
|
||||
// how many seconds the hud messages lasts on the screen
|
||||
static consvar_t cons_msgtimeout = {"con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cons_msgtimeout = CVAR_INIT ("con_hudtime", "5", CV_SAVE, CV_Unsigned, NULL);
|
||||
|
||||
// number of lines displayed on the HUD
|
||||
static consvar_t cons_hudlines = {"con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cons_hudlines = CVAR_INIT ("con_hudlines", "5", CV_CALL|CV_SAVE, CV_Unsigned, CONS_hudlines_Change);
|
||||
|
||||
// number of lines console move per frame
|
||||
// (con_speed needs a limit, apparently)
|
||||
static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
|
||||
static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cons_speed = CVAR_INIT ("con_speed", "8", CV_SAVE, speed_cons_t, NULL);
|
||||
|
||||
// percentage of screen height to use for console
|
||||
static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cons_height = CVAR_INIT ("con_height", "50", CV_SAVE, CV_Unsigned, NULL);
|
||||
|
||||
static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
|
||||
// whether to use console background picture, or translucent mode
|
||||
static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cons_backpic = CVAR_INIT ("con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"},
|
||||
{3, "Brown"}, {4, "Pink"}, {5, "Raspberry"},
|
||||
|
@ -151,7 +151,7 @@ static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {
|
|||
{0, NULL}};
|
||||
|
||||
|
||||
consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cons_backcolor = CVAR_INIT ("con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change);
|
||||
|
||||
static void CON_Print(char *msg);
|
||||
|
||||
|
@ -870,9 +870,14 @@ boolean CON_Responder(event_t *ev)
|
|||
|
||||
// sequential completions a la 4dos
|
||||
static char completion[80];
|
||||
static INT32 comskips, varskips;
|
||||
|
||||
const char *cmd = "";
|
||||
static INT32 skips;
|
||||
|
||||
static INT32 com_skips;
|
||||
static INT32 var_skips;
|
||||
static INT32 alias_skips;
|
||||
|
||||
const char *cmd = NULL;
|
||||
INT32 key;
|
||||
|
||||
if (chat_on)
|
||||
|
@ -1007,7 +1012,6 @@ boolean CON_Responder(event_t *ev)
|
|||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
len = strlen(completion);
|
||||
|
||||
|
@ -1023,6 +1027,14 @@ boolean CON_Responder(event_t *ev)
|
|||
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
|
||||
if (i == 0) CONS_Printf(" (none)\n");
|
||||
|
||||
//and finally aliases
|
||||
CONS_Printf("Aliases:\n");
|
||||
for (i = 0, cmd = COM_CompleteAlias(completion, i); cmd; cmd = COM_CompleteAlias(completion, ++i))
|
||||
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
|
||||
if (i == 0) CONS_Printf(" (none)\n");
|
||||
|
||||
completion[0] = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
// ---
|
||||
|
@ -1091,43 +1103,64 @@ boolean CON_Responder(event_t *ev)
|
|||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
comskips = varskips = 0;
|
||||
skips = 0;
|
||||
com_skips = 0;
|
||||
var_skips = 0;
|
||||
alias_skips = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown)
|
||||
{
|
||||
if (comskips < 0)
|
||||
{
|
||||
if (--varskips < 0)
|
||||
comskips = -comskips - 2;
|
||||
}
|
||||
else if (comskips > 0) comskips--;
|
||||
if (skips > 0)
|
||||
skips--;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (comskips < 0) varskips++;
|
||||
else comskips++;
|
||||
skips++;
|
||||
}
|
||||
}
|
||||
|
||||
if (comskips >= 0)
|
||||
if (skips <= com_skips)
|
||||
{
|
||||
cmd = COM_CompleteCommand(completion, comskips);
|
||||
if (!cmd) // dirty: make sure if comskips is zero, to have a neg value
|
||||
comskips = -comskips - 1;
|
||||
cmd = COM_CompleteCommand(completion, skips);
|
||||
|
||||
if (cmd && skips == com_skips)
|
||||
{
|
||||
com_skips ++;
|
||||
var_skips ++;
|
||||
alias_skips++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!cmd && skips <= var_skips)
|
||||
{
|
||||
cmd = CV_CompleteVar(completion, skips - com_skips);
|
||||
|
||||
if (cmd && skips == var_skips)
|
||||
{
|
||||
var_skips ++;
|
||||
alias_skips++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!cmd && skips <= alias_skips)
|
||||
{
|
||||
cmd = COM_CompleteAlias(completion, skips - var_skips);
|
||||
|
||||
if (cmd && skips == alias_skips)
|
||||
{
|
||||
alias_skips++;
|
||||
}
|
||||
}
|
||||
if (comskips < 0)
|
||||
cmd = CV_CompleteVar(completion, varskips);
|
||||
|
||||
if (cmd)
|
||||
{
|
||||
CON_InputSetString(va("%s ", cmd));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (comskips > 0)
|
||||
comskips--;
|
||||
else if (varskips > 0)
|
||||
varskips--;
|
||||
skips--;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -157,10 +157,10 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
|||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showjoinaddress = CVAR_INIT ("showjoinaddress", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL);
|
||||
|
||||
static inline void *G_DcpyTiccmd(void* dest, const ticcmd_t* src, const size_t n)
|
||||
{
|
||||
|
@ -1269,19 +1269,25 @@ static UINT8 Snake_GetOppositeDir(UINT8 dir)
|
|||
return 12 + 5 - dir;
|
||||
}
|
||||
|
||||
static void Snake_FindFreeSlot(UINT8 *x, UINT8 *y, UINT8 headx, UINT8 heady)
|
||||
static void Snake_FindFreeSlot(UINT8 *freex, UINT8 *freey, UINT8 headx, UINT8 heady)
|
||||
{
|
||||
UINT8 x, y;
|
||||
UINT16 i;
|
||||
|
||||
do
|
||||
{
|
||||
*x = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
*y = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
x = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
y = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
|
||||
for (i = 0; i < snake->snakelength; i++)
|
||||
if (*x == snake->snakex[i] && *y == snake->snakey[i])
|
||||
if (x == snake->snakex[i] && y == snake->snakey[i])
|
||||
break;
|
||||
} while (i < snake->snakelength || (*x == headx && *y == heady));
|
||||
} while (i < snake->snakelength || (x == headx && y == heady)
|
||||
|| (x == snake->applex && y == snake->appley)
|
||||
|| (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy));
|
||||
|
||||
*freex = x;
|
||||
*freey = y;
|
||||
}
|
||||
|
||||
static void Snake_Handle(void)
|
||||
|
@ -1412,7 +1418,7 @@ static void Snake_Handle(void)
|
|||
// Check collision with apple
|
||||
if (x == snake->applex && y == snake->appley)
|
||||
{
|
||||
if (snake->snakelength + 1 < SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y)
|
||||
if (snake->snakelength + 3 < SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y)
|
||||
{
|
||||
snake->snakelength++;
|
||||
snake->snakex [snake->snakelength - 1] = snake->snakex [snake->snakelength - 2];
|
||||
|
@ -2113,7 +2119,7 @@ static void SV_SendSaveGame(INT32 node)
|
|||
|
||||
#ifdef DUMPCONSISTENCY
|
||||
#define TMPSAVENAME "badmath.sav"
|
||||
static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dumpconsistency = CVAR_INIT ("dumpconsistency", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
static void SV_SavedGame(void)
|
||||
{
|
||||
|
@ -2513,11 +2519,11 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
|||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You have WAD files loaded or have\n"
|
||||
"modified the game in some way, and\n"
|
||||
"your file list does not match\n"
|
||||
"the server's file list.\n"
|
||||
"Please restart SRB2 before connecting.\n\n"
|
||||
"You have the wrong addons loaded.\n\n"
|
||||
"To play on this server, restart\n"
|
||||
"the game and don't load any addons.\n"
|
||||
"SRB2 will automatically add\n"
|
||||
"everything you need when you join.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
|
@ -3161,6 +3167,8 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
|
|||
// Reset the name
|
||||
sprintf(player_names[playernum], "Player %d", playernum+1);
|
||||
|
||||
player_name_changes[playernum] = 0;
|
||||
|
||||
if (IsPlayerAdmin(playernum))
|
||||
{
|
||||
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
|
||||
|
@ -3667,29 +3675,29 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
}
|
||||
|
||||
static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_netticbuffer = CVAR_INIT ("netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL);
|
||||
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
consvar_t cv_allownewplayer = CVAR_INIT ("allowjoin", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_joinnextround = CVAR_INIT ("joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL); /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL);
|
||||
static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_joindelay = {"joindelay", "10", CV_SAVE, joindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE, joindelay_cons_t, NULL);
|
||||
static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL);
|
||||
consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// max file size to send to a player (in kilobytes)
|
||||
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxsend = {"maxsend", "4096", CV_SAVE, maxsend_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_noticedownload = {"noticedownload", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE, maxsend_cons_t, NULL);
|
||||
consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// Speed of file downloading (in packets per tic)
|
||||
static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL);
|
||||
|
||||
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
|
||||
|
||||
|
@ -3777,6 +3785,8 @@ void SV_ResetServer(void)
|
|||
adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
|
||||
}
|
||||
|
||||
memset(player_name_changes, 0, sizeof player_name_changes);
|
||||
|
||||
mynode = 0;
|
||||
cl_packetmissed = false;
|
||||
|
||||
|
@ -5433,11 +5443,15 @@ void TryRunTics(tic_t realtics)
|
|||
{
|
||||
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
|
||||
|
||||
rs_tictime = I_GetTimeMicros();
|
||||
|
||||
G_Ticker((gametic % NEWTICRATERATIO) == 0);
|
||||
ExtraDataTicker();
|
||||
gametic++;
|
||||
consistancy[gametic%BACKUPTICS] = Consistancy();
|
||||
|
||||
rs_tictime = I_GetTimeMicros() - rs_tictime;
|
||||
|
||||
// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
|
||||
if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
|
||||
break;
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#define __D_CLISRV__
|
||||
|
||||
#include "d_ticcmd.h"
|
||||
#include "d_net.h"
|
||||
#include "d_netcmd.h"
|
||||
#include "d_net.h"
|
||||
#include "tables.h"
|
||||
|
@ -484,7 +485,7 @@ typedef struct
|
|||
#pragma pack()
|
||||
#endif
|
||||
|
||||
#define MAXSERVERLIST 64 // Depends only on the display
|
||||
#define MAXSERVERLIST (MAXNETNODES-1)
|
||||
typedef struct
|
||||
{
|
||||
SINT8 node;
|
||||
|
@ -526,6 +527,10 @@ typedef enum
|
|||
|
||||
} kickreason_t;
|
||||
|
||||
/* the max number of name changes in some time period */
|
||||
#define MAXNAMECHANGES (5)
|
||||
#define NAMECHANGERATE (60*TICRATE)
|
||||
|
||||
extern boolean server;
|
||||
extern boolean serverrunning;
|
||||
#define client (!server)
|
||||
|
|
66
src/d_main.c
66
src/d_main.c
|
@ -99,6 +99,7 @@ UINT8 window_notinfocus = false;
|
|||
// DEMO LOOP
|
||||
//
|
||||
static char *startupwadfiles[MAX_WADFILES];
|
||||
static char *startuppwads[MAX_WADFILES];
|
||||
|
||||
boolean devparm = false; // started game with -devparm
|
||||
|
||||
|
@ -495,6 +496,8 @@ static void D_Display(void)
|
|||
lastdraw = false;
|
||||
}
|
||||
|
||||
rs_uitime = I_GetTimeMicros();
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
ST_Drawer();
|
||||
|
@ -504,6 +507,10 @@ static void D_Display(void)
|
|||
else
|
||||
F_TitleScreenDrawer();
|
||||
}
|
||||
else
|
||||
{
|
||||
rs_uitime = I_GetTimeMicros();
|
||||
}
|
||||
}
|
||||
|
||||
// change gamma if needed
|
||||
|
@ -544,6 +551,8 @@ static void D_Display(void)
|
|||
|
||||
CON_Drawer();
|
||||
|
||||
rs_uitime = I_GetTimeMicros() - rs_uitime;
|
||||
|
||||
//
|
||||
// wipe update
|
||||
//
|
||||
|
@ -657,8 +666,12 @@ static void D_Display(void)
|
|||
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "sdrw %d", rs_hw_spritedrawtime / divisor);
|
||||
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
|
||||
snprintf(s, sizeof s - 1, "ui %d", rs_uitime / divisor);
|
||||
V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
|
||||
V_DrawThinString(30, 90, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "tic %d", rs_tictime / divisor);
|
||||
V_DrawThinString(30, 105, V_MONOSPACE | V_GRAYMAP, s);
|
||||
if (cv_glbatching.value)
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "bsrt %d", rs_hw_batchsorttime / divisor);
|
||||
|
@ -691,8 +704,12 @@ static void D_Display(void)
|
|||
V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "mskd %d", rs_sw_maskedtime / divisor);
|
||||
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
|
||||
snprintf(s, sizeof s - 1, "ui %d", rs_uitime / divisor);
|
||||
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
|
||||
V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "tic %d", rs_tictime / divisor);
|
||||
V_DrawThinString(30, 95, V_MONOSPACE | V_GRAYMAP, s);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -961,12 +978,12 @@ void D_StartTitle(void)
|
|||
//
|
||||
// D_AddFile
|
||||
//
|
||||
static void D_AddFile(const char *file)
|
||||
static void D_AddFile(char **list, const char *file)
|
||||
{
|
||||
size_t pnumwadfiles;
|
||||
char *newfile;
|
||||
|
||||
for (pnumwadfiles = 0; startupwadfiles[pnumwadfiles]; pnumwadfiles++)
|
||||
for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++)
|
||||
;
|
||||
|
||||
newfile = malloc(strlen(file) + 1);
|
||||
|
@ -976,16 +993,16 @@ static void D_AddFile(const char *file)
|
|||
}
|
||||
strcpy(newfile, file);
|
||||
|
||||
startupwadfiles[pnumwadfiles] = newfile;
|
||||
list[pnumwadfiles] = newfile;
|
||||
}
|
||||
|
||||
static inline void D_CleanFile(void)
|
||||
static inline void D_CleanFile(char **list)
|
||||
{
|
||||
size_t pnumwadfiles;
|
||||
for (pnumwadfiles = 0; startupwadfiles[pnumwadfiles]; pnumwadfiles++)
|
||||
for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++)
|
||||
{
|
||||
free(startupwadfiles[pnumwadfiles]);
|
||||
startupwadfiles[pnumwadfiles] = NULL;
|
||||
free(list[pnumwadfiles]);
|
||||
list[pnumwadfiles] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1070,7 +1087,7 @@ static void IdentifyVersion(void)
|
|||
|
||||
// Load the IWAD
|
||||
if (srb2wad != NULL && FIL_ReadFileOK(srb2wad))
|
||||
D_AddFile(srb2wad);
|
||||
D_AddFile(startupwadfiles, srb2wad);
|
||||
else
|
||||
I_Error("srb2.pk3 not found! Expected in %s, ss file: %s\n", srb2waddir, srb2wad);
|
||||
|
||||
|
@ -1081,14 +1098,14 @@ static void IdentifyVersion(void)
|
|||
// checking in D_SRB2Main
|
||||
|
||||
// Add the maps
|
||||
D_AddFile(va(pandf,srb2waddir,"zones.pk3"));
|
||||
D_AddFile(startupwadfiles, va(pandf,srb2waddir,"zones.pk3"));
|
||||
|
||||
// Add the players
|
||||
D_AddFile(va(pandf,srb2waddir, "player.dta"));
|
||||
D_AddFile(startupwadfiles, va(pandf,srb2waddir, "player.dta"));
|
||||
|
||||
#ifdef USE_PATCH_DTA
|
||||
// Add our crappy patches to fix our bugs
|
||||
D_AddFile(va(pandf,srb2waddir,"patch.pk3"));
|
||||
D_AddFile(startupwadfiles, va(pandf,srb2waddir,"patch.pk3"));
|
||||
#endif
|
||||
|
||||
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
|
||||
|
@ -1098,7 +1115,7 @@ static void IdentifyVersion(void)
|
|||
const char *musicpath = va(pandf,srb2waddir,str);\
|
||||
int ms = W_VerifyNMUSlumps(musicpath); \
|
||||
if (ms == 1) \
|
||||
D_AddFile(musicpath); \
|
||||
D_AddFile(startupwadfiles, musicpath); \
|
||||
else if (ms == 0) \
|
||||
I_Error("File "str" has been modified with non-music/sound lumps"); \
|
||||
}
|
||||
|
@ -1288,7 +1305,7 @@ void D_SRB2Main(void)
|
|||
{
|
||||
if (!W_VerifyNMUSlumps(s))
|
||||
G_SetGameModified(true);
|
||||
D_AddFile(s);
|
||||
D_AddFile(startuppwads, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1329,8 +1346,8 @@ void D_SRB2Main(void)
|
|||
|
||||
// load wad, including the main wad file
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
|
||||
W_InitMultipleFiles(startupwadfiles, mainwads);
|
||||
D_CleanFile();
|
||||
W_InitMultipleFiles(startupwadfiles);
|
||||
D_CleanFile(startupwadfiles);
|
||||
|
||||
#ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy)
|
||||
|
||||
|
@ -1366,8 +1383,6 @@ void D_SRB2Main(void)
|
|||
// setup loading screen
|
||||
SCR_Startup();
|
||||
|
||||
// we need the font of the console
|
||||
CONS_Printf("HU_Init(): Setting up heads up display.\n");
|
||||
HU_Init();
|
||||
|
||||
CON_Init();
|
||||
|
@ -1379,6 +1394,13 @@ void D_SRB2Main(void)
|
|||
|
||||
I_RegisterSysCommands();
|
||||
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding extra PWADs.\n");
|
||||
W_InitMultipleFiles(startuppwads);
|
||||
D_CleanFile(startuppwads);
|
||||
|
||||
CONS_Printf("HU_LoadGraphics()...\n");
|
||||
HU_LoadGraphics();
|
||||
|
||||
//--------------------------------------------------------- CONFIG.CFG
|
||||
M_FirstLoadConfig(); // WARNING : this do a "COM_BufExecute()"
|
||||
|
||||
|
@ -1567,6 +1589,12 @@ void D_SRB2Main(void)
|
|||
ultimatemode = true;
|
||||
}
|
||||
|
||||
if (M_CheckParm("-splitscreen"))
|
||||
{
|
||||
autostart = true;
|
||||
splitscreen = true;
|
||||
}
|
||||
|
||||
// rei/miru: bootmap (Idea: starts the game on a predefined map)
|
||||
if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm()))
|
||||
{
|
||||
|
|
|
@ -19,7 +19,9 @@
|
|||
#define __D_NET__
|
||||
|
||||
// Max computers in a game
|
||||
#define MAXNETNODES (MAXPLAYERS+4)
|
||||
// 127 is probably as high as this can go, because
|
||||
// SINT8 is used for nodes sometimes >:(
|
||||
#define MAXNETNODES 127
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define MAXSPLITSCREENPLAYERS 2 // Max number of players on a single computer
|
||||
//#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
||||
|
|
204
src/d_netcmd.c
204
src/d_netcmd.c
|
@ -197,186 +197,179 @@ static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"},
|
|||
static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_showinputjoy = {"showinputjoy", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showinputjoy = CVAR_INIT ("showinputjoy", "Off", 0, CV_OnOff, NULL);
|
||||
|
||||
#ifdef NETGAME_DEVMODE
|
||||
static consvar_t cv_fishcake = {"fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_fishcake = CVAR_INIT ("fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange);
|
||||
#endif
|
||||
static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff,
|
||||
DummyConsvar_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange);
|
||||
|
||||
consvar_t cv_restrictskinchange = {"restrictskinchange", "Yes", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "Yes", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
|
||||
consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_respawntime = {"respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL);
|
||||
|
||||
consvar_t cv_competitionboxes = {"competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL);
|
||||
|
||||
#ifdef SEENAMES
|
||||
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
|
||||
consvar_t cv_seenames = {"seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0);
|
||||
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
#endif
|
||||
|
||||
// names
|
||||
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange);
|
||||
consvar_t cv_playername2 = CVAR_INIT ("name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange);
|
||||
// player colors
|
||||
UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE;
|
||||
consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playercolor = CVAR_INIT ("color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange);
|
||||
consvar_t cv_playercolor2 = CVAR_INIT ("color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange);
|
||||
// player's skin, saved for commodity, when using a favorite skins wad..
|
||||
consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skin = CVAR_INIT ("skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange);
|
||||
consvar_t cv_skin2 = CVAR_INIT ("skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange);
|
||||
|
||||
// saved versions of the above six
|
||||
consvar_t cv_defaultplayercolor = {"defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_defaultplayercolor2 = {"defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_defaultskin = {"defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_defaultskin2 = {"defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_defaultplayercolor = CVAR_INIT ("defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL);
|
||||
consvar_t cv_defaultplayercolor2 = CVAR_INIT ("defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL);
|
||||
consvar_t cv_defaultskin = CVAR_INIT ("defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL);
|
||||
consvar_t cv_defaultskin2 = CVAR_INIT ("defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL);
|
||||
|
||||
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skipmapcheck = CVAR_INIT ("skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
INT32 cv_debug;
|
||||
|
||||
consvar_t cv_usemouse = {"use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_usemouse = CVAR_INIT ("use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse);
|
||||
consvar_t cv_usemouse2 = CVAR_INIT ("use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2);
|
||||
|
||||
consvar_t cv_usejoystick = {"use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
|
||||
I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_usejoystick2 = {"use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t,
|
||||
I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_usejoystick = CVAR_INIT ("use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick);
|
||||
consvar_t cv_usejoystick2 = CVAR_INIT ("use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2);
|
||||
#if (defined (LJOYSTICK) || defined (HAVE_SDL))
|
||||
#ifdef LJOYSTICK
|
||||
consvar_t cv_joyport = {"padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_joyport2 = {"padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: for later
|
||||
consvar_t cv_joyport = CVAR_INIT ("padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL);
|
||||
consvar_t cv_joyport2 = CVAR_INIT ("padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL); //Alam: for later
|
||||
#endif
|
||||
consvar_t cv_joyscale = {"padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_joyscale2 = {"padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale);
|
||||
consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2);
|
||||
#else
|
||||
consvar_t cv_joyscale = {"padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save
|
||||
consvar_t cv_joyscale2 = {"padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: Dummy for save
|
||||
consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
|
||||
consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
|
||||
#endif
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
consvar_t cv_mouse2port = {"mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouse2opt = {"mouse2opt", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL);
|
||||
consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL);
|
||||
#else
|
||||
consvar_t cv_mouse2port = {"mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL);
|
||||
#endif
|
||||
|
||||
consvar_t cv_matchboxes = {"matchboxes", "Normal", CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_specialrings = {"specialrings", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_powerstones = {"powerstones", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_matchboxes = CVAR_INIT ("matchboxes", "Normal", CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL);
|
||||
consvar_t cv_specialrings = CVAR_INIT ("specialrings", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_powerstones = CVAR_INIT ("powerstones", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_recycler = {"tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_teleporters = {"tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_superring = {"tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_supersneakers = {"tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_invincibility = {"tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_jumpshield = {"tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_watershield = {"tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ringshield = {"tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_forceshield = {"tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_bombshield = {"tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_1up = {"tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_eggmanbox = {"tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_recycler = CVAR_INIT ("tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_teleporters = CVAR_INIT ("tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_superring = CVAR_INIT ("tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_supersneakers = CVAR_INIT ("tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_invincibility = CVAR_INIT ("tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_jumpshield = CVAR_INIT ("tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_watershield = CVAR_INIT ("tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_ringshield = CVAR_INIT ("tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_forceshield = CVAR_INIT ("tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_bombshield = CVAR_INIT ("tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_1up = CVAR_INIT ("tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_eggmanbox = CVAR_INIT ("tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
|
||||
consvar_t cv_ringslinger = {"ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo,
|
||||
Ringslinger_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gravity = {"gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ringslinger = CVAR_INIT ("ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo, Ringslinger_OnChange);
|
||||
consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange);
|
||||
|
||||
consvar_t cv_soundtest = {"soundtest", "0", CV_CALL, NULL, SoundTest_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange);
|
||||
|
||||
static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_countdowntime = {"countdowntime", "60", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL);
|
||||
|
||||
consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_hidetime = CVAR_INIT ("hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange);
|
||||
|
||||
consvar_t cv_autobalance = {"autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_teamscramble = {"teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_scrambleonchange = {"scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange);
|
||||
consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange);
|
||||
consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL);
|
||||
|
||||
consvar_t cv_friendlyfire = {"friendlyfire", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_itemfinder = {"itemfinder", "Off", CV_CALL, CV_OnOff, ItemFinder_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_friendlyfire = CVAR_INIT ("friendlyfire", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_itemfinder = CVAR_INIT ("itemfinder", "Off", CV_CALL, CV_OnOff, ItemFinder_OnChange);
|
||||
|
||||
// Scoring type options
|
||||
consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_overtime = CVAR_INIT ("overtime", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rollingdemos = CVAR_INIT ("rollingdemos", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
static CV_PossibleValue_t timetic_cons_t[] = {{0, "Classic"}, {1, "Centiseconds"}, {2, "Mania"}, {3, "Tics"}, {0, NULL}};
|
||||
consvar_t cv_timetic = {"timerres", "Classic", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_timetic = CVAR_INIT ("timerres", "Classic", CV_SAVE, timetic_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t powerupdisplay_cons_t[] = {{0, "Never"}, {1, "First-person only"}, {2, "Always"}, {0, NULL}};
|
||||
consvar_t cv_powerupdisplay = {"powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_powerupdisplay = CVAR_INIT ("powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t pointlimit_cons_t[] = {{1, "MIN"}, {MAXSCORE, "MAX"}, {0, "None"}, {0, NULL}};
|
||||
consvar_t cv_pointlimit = {"pointlimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
|
||||
PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange);
|
||||
static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "None"}, {0, NULL}};
|
||||
consvar_t cv_timelimit = {"timelimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t,
|
||||
TimeLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, TimeLimit_OnChange);
|
||||
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_numlaps = {"numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t,
|
||||
NumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_numlaps = CVAR_INIT ("numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t, NumLaps_OnChange);
|
||||
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
|
||||
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_basenumlaps = CVAR_INIT ("basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange);
|
||||
|
||||
// Point and time limits for every gametype
|
||||
INT32 pointlimits[NUMGAMETYPES];
|
||||
INT32 timelimits[NUMGAMETYPES];
|
||||
|
||||
// log elemental hazards -- not a netvar, is local to current player
|
||||
consvar_t cv_hazardlog = {"hazardlog", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_hazardlog = CVAR_INIT ("hazardlog", "Yes", 0, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_forceskin = {"forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_downloading = {"downloading", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowexitlevel = {"allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange);
|
||||
consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_killingdead = CVAR_INIT ("killingdead", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
|
||||
consvar_t cv_netstat = CVAR_INIT ("netstat", "Off", 0, CV_OnOff, NULL); // show bandwidth statistics
|
||||
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_nettimeout = {"nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange);
|
||||
static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_jointimeout = {"jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange);
|
||||
consvar_t cv_maxping = CVAR_INIT ("maxping", "0", CV_SAVE, CV_Unsigned, NULL);
|
||||
|
||||
static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_pingtimeout = {"pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_pingtimeout = CVAR_INIT ("pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL);
|
||||
|
||||
// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
|
||||
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
|
||||
consvar_t cv_showping = {"showping", "Warning", CV_SAVE, showping_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showping = CVAR_INIT ("showping", "Warning", CV_SAVE, showping_cons_t, NULL);
|
||||
|
||||
// Intermission time Tails 04-19-2002
|
||||
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_NETVAR, inttime_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}};
|
||||
consvar_t cv_coopstarposts = {"coopstarposts", "Per-player", CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_coopstarposts = CVAR_INIT ("coopstarposts", "Per-player", CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange);
|
||||
|
||||
static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}};
|
||||
consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cooplives = CVAR_INIT ("cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange);
|
||||
|
||||
static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
|
||||
consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
|
||||
consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playersforexit = CVAR_INIT ("playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL);
|
||||
|
||||
consvar_t cv_exitmove = {"exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_exitmove = CVAR_INIT ("exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange);
|
||||
|
||||
consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_runscripts = CVAR_INIT ("runscripts", "Yes", 0, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mute = {"mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL);
|
||||
consvar_t cv_mute = CVAR_INIT ("mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange);
|
||||
|
||||
consvar_t cv_sleep = {"cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sleep = CVAR_INIT ("cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL);
|
||||
|
||||
char timedemo_name[256];
|
||||
boolean timedemo_csv;
|
||||
|
@ -865,9 +858,6 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_fullscreen);
|
||||
CV_RegisterVar(&cv_renderview);
|
||||
CV_RegisterVar(&cv_renderer);
|
||||
#ifdef HWRENDER
|
||||
CV_RegisterVar(&cv_newrenderer);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_scr_depth);
|
||||
CV_RegisterVar(&cv_scr_width);
|
||||
CV_RegisterVar(&cv_scr_height);
|
||||
|
@ -1126,6 +1116,8 @@ static void SetPlayerName(INT32 playernum, char *newname)
|
|||
if (netgame)
|
||||
HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
|
||||
|
||||
player_name_changes[playernum]++;
|
||||
|
||||
strcpy(player_names[playernum], newname);
|
||||
}
|
||||
}
|
||||
|
@ -1302,7 +1294,12 @@ static void SendNameAndColor(void)
|
|||
snacpending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
|
@ -1463,8 +1460,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
skin = READUINT8(*cp);
|
||||
|
||||
// set name
|
||||
if (strcasecmp(player_names[playernum], name) != 0)
|
||||
SetPlayerName(playernum, name);
|
||||
if (player_name_changes[playernum] < MAXNAMECHANGES)
|
||||
{
|
||||
if (strcasecmp(player_names[playernum], name) != 0)
|
||||
SetPlayerName(playernum, name);
|
||||
}
|
||||
|
||||
// set color
|
||||
p->skincolor = color % numskincolors;
|
||||
|
|
|
@ -9517,6 +9517,7 @@ struct {
|
|||
{"RING_DIST",RING_DIST},
|
||||
{"PUSHACCEL",PUSHACCEL},
|
||||
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
||||
{"MODVERSION",MODVERSION}, // or what version of the mod this is.
|
||||
{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
|
||||
{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
|
||||
{"NEWTICRATERATIO",NEWTICRATERATIO},
|
||||
|
|
|
@ -129,11 +129,14 @@ extern char logfilename[1024];
|
|||
#define VERSIONSTRING "Development EXE"
|
||||
// most interface strings are ignored in development mode.
|
||||
// we use comprevision and compbranch instead.
|
||||
// VERSIONSTRING_RC is for the resource-definition script used by windows builds
|
||||
#else
|
||||
#ifdef BETAVERSION
|
||||
#define VERSIONSTRING "v"SRB2VERSION" "BETAVERSION
|
||||
#define VERSIONSTRING_RC SRB2VERSION " " BETAVERSION "\0"
|
||||
#else
|
||||
#define VERSIONSTRING "v"SRB2VERSION
|
||||
#define VERSIONSTRING_RC SRB2VERSION "\0"
|
||||
#endif
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
|
||||
UINT8 cdaudio_started = 0;
|
||||
|
||||
consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cd_volume = CVAR_INIT ("cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL);
|
||||
consvar_t cdUpdate = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL);
|
||||
|
||||
|
||||
void I_InitCD(void){}
|
||||
|
|
|
@ -8,7 +8,7 @@ boolean highcolor = false;
|
|||
|
||||
boolean allow_fullscreen = false;
|
||||
|
||||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
void I_StartupGraphics(void){}
|
||||
void I_ShutdownGraphics(void){}
|
||||
|
|
|
@ -531,7 +531,7 @@ static void F_IntroDrawScene(void)
|
|||
{
|
||||
case 0:
|
||||
bgxoffs = 28;
|
||||
break;
|
||||
break;
|
||||
case 1:
|
||||
background = W_CachePatchName("INTRO1", PU_PATCH);
|
||||
break;
|
||||
|
@ -620,7 +620,7 @@ static void F_IntroDrawScene(void)
|
|||
V_DrawScaledPatch(bgxoffs, 0, 0, background);
|
||||
}
|
||||
else if (intro_scenenum == 0) // STJr presents
|
||||
{
|
||||
{
|
||||
if (intro_curtime > 1 && intro_curtime < (INT32)introscenetime[intro_scenenum])
|
||||
{
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
@ -628,13 +628,13 @@ static void F_IntroDrawScene(void)
|
|||
sprintf(stjrintro, "STJRI%03u", intro_curtime-1);
|
||||
else if (intro_curtime >= TICRATE-6 && intro_curtime < 2*TICRATE-20) // Pause on black screen for just a second
|
||||
return;
|
||||
else if (intro_curtime == 2*TICRATE-19)
|
||||
else if (intro_curtime == 2*TICRATE-19)
|
||||
{
|
||||
// Fade in the text
|
||||
// The text fade out is automatically handled when switching to a new intro scene
|
||||
strncpy(stjrintro, "STJRI029", 9);
|
||||
S_ChangeMusicInternal("_stjr", false);
|
||||
|
||||
|
||||
background = W_CachePatchName(stjrintro, PU_PATCH);
|
||||
wipestyleflags = WSF_FADEIN;
|
||||
F_WipeStartScreen();
|
||||
|
@ -643,7 +643,7 @@ static void F_IntroDrawScene(void)
|
|||
F_WipeEndScreen();
|
||||
F_RunWipe(0,true);
|
||||
}
|
||||
|
||||
|
||||
if (!WipeInAction) // Draw the patch if not in a wipe
|
||||
{
|
||||
background = W_CachePatchName(stjrintro, PU_PATCH);
|
||||
|
@ -863,7 +863,7 @@ void F_IntroDrawer(void)
|
|||
F_WipeEndScreen();
|
||||
F_RunWipe(99,true);
|
||||
}
|
||||
|
||||
|
||||
S_ChangeMusicInternal("_intro", false);
|
||||
}
|
||||
else if (intro_scenenum == 10)
|
||||
|
@ -1067,60 +1067,56 @@ static const char *credits[] = {
|
|||
"\1Credits",
|
||||
"",
|
||||
"\1Game Design",
|
||||
"Ben \"Mystic\" Geyer",
|
||||
"Sonic Team Junior",
|
||||
"\"SSNTails\"",
|
||||
"Johnny \"Sonikku\" Wallbank",
|
||||
"",
|
||||
"\1Programming",
|
||||
"Alam \"GBC\" Arias",
|
||||
"Logan \"GBA\" Arias",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"Andrew \"orospakr\" Clunis",
|
||||
"Sally \"TehRealSalt\" Cochenour",
|
||||
"Gregor \"Oogaland\" Dick",
|
||||
"Callum Dickinson",
|
||||
"Scott \"Graue\" Feeney",
|
||||
"Victor \"SteelT\" Fuentes",
|
||||
"Nathan \"Jazz\" Giroux",
|
||||
"\"Golden\"",
|
||||
"Vivian \"toaster\" Grannell",
|
||||
"Julio \"Chaos Zero 64\" Guir",
|
||||
"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
|
||||
"Kepa \"Nev3r\" Iceta",
|
||||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"\"james\"",
|
||||
"Iestyn \"Monster Iestyn\" Jealous",
|
||||
"\"Jimita\"",
|
||||
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
|
||||
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
|
||||
"John \"JTE\" Muniz",
|
||||
"Ehab \"Wolfy\" Saeed",
|
||||
"Jonas \"MascaraSnake\" Sauer",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"\"SSNTails\"",
|
||||
"Lachlan \"Lach\" Wright",
|
||||
"Marco \"mazmazz\" Zafra",
|
||||
"",
|
||||
"\1Programming",
|
||||
"\1Assistance",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"\"chi.miru\"", // helped port slope drawing code from ZDoom
|
||||
"Andrew \"orospakr\" Clunis",
|
||||
"Sally \"TehRealSalt\" Cochenour",
|
||||
"Gregor \"Oogaland\" Dick",
|
||||
"Julio \"Chaos Zero 64\" Guir",
|
||||
"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
|
||||
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
|
||||
"Ronald \"Furyhunter\" Kinard", // The SDL2 port
|
||||
"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
|
||||
"Matthew \"Shuffle\" Marsalko",
|
||||
"Steven \"StroggOnMeth\" McGranahan",
|
||||
"\"Morph\"", // For SRB2Morphed stuff
|
||||
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
|
||||
"John \"JTE\" Muniz",
|
||||
"Colin \"Sonict\" Pfaff",
|
||||
"Sean \"Sryder13\" Ryder",
|
||||
"Ehab \"Wolfy\" Saeed",
|
||||
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
|
||||
"Jonas \"MascaraSnake\" Sauer",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"Ben \"Cue\" Woodford",
|
||||
"\"SSNTails\"",
|
||||
"\"Varren\"",
|
||||
"\"VelocitOni\"", // Wrote the original dashmode script
|
||||
"Ikaro \"Tatsuru\" Vinhas",
|
||||
// Git contributors with 5+ approved merges of substantive quality,
|
||||
// or contributors with at least one groundbreaking merge, may be named.
|
||||
// Everyone else is acknowledged under "Special Thanks > SRB2 Community Contributors".
|
||||
"Ben \"Cue\" Woodford",
|
||||
"Lachlan \"Lach\" Wright",
|
||||
"Marco \"mazmazz\" Zafra",
|
||||
"",
|
||||
"\1Art",
|
||||
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
|
||||
"\"Arrietty\"",
|
||||
"Ryan \"Blaze Hedgehog\" Bloom",
|
||||
"Graeme P. \"SuperPhanto\" Caldwell", // for the new brak render
|
||||
"\"ChrispyPixels\"",
|
||||
|
@ -1130,6 +1126,7 @@ static const char *credits[] = {
|
|||
"Desmond \"Blade\" DesJardins",
|
||||
"Sherman \"CoatRack\" DesJardins",
|
||||
"\"DirkTheHusky\"",
|
||||
"Jesse \"Jeck Jims\" Emerick",
|
||||
"Buddy \"KinkaJoy\" Fischer",
|
||||
"Vivian \"toaster\" Grannell",
|
||||
"James \"SwitchKaze\" Hale",
|
||||
|
@ -1142,6 +1139,7 @@ static const char *credits[] = {
|
|||
"Andrew \"Senku Niola\" Moran",
|
||||
"\"MotorRoach\"",
|
||||
"Phillip \"TelosTurntable\" Robinson",
|
||||
"\"Scizor300\"",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"David \"Instant Sonic\" Spencer Jr.",
|
||||
"\"SSNTails\"",
|
||||
|
@ -1155,9 +1153,9 @@ static const char *credits[] = {
|
|||
"Malcolm \"RedXVI\" Brown",
|
||||
"Dave \"DemonTomatoDave\" Bulmer",
|
||||
"Paul \"Boinciel\" Clempson",
|
||||
"\"Cyan Helkaraxe\"",
|
||||
"Shane \"CobaltBW\" Ellis",
|
||||
"James \"SeventhSentinel\" Hall",
|
||||
"Cyan Helkaraxe",
|
||||
"Kepa \"Nev3r\" Iceta",
|
||||
"Iestyn \"Monster Iestyn\" Jealous",
|
||||
"Jarel \"Arrow\" Jones",
|
||||
|
@ -1184,8 +1182,9 @@ static const char *credits[] = {
|
|||
"James \"SeventhSentinel\" Hall",
|
||||
"Kepa \"Nev3r\" Iceta",
|
||||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"Alexander \"DrTapeworm\" Moench-Ford",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"Alexander \"DrTapeworm\" Moench-Ford",
|
||||
"\"Revan\"",
|
||||
"Anna \"QueenDelta\" Sandlin",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"Spazzo\"",
|
||||
|
@ -1225,13 +1224,6 @@ static const char *credits[] = {
|
|||
"Pascal \"CodeImp\" vd Heiden", // Doom Builder developer
|
||||
"Randi Heit (<!>)", // For their MSPaint <!> sprite that we nicked
|
||||
"Simon \"sirjuddington\" Judd", // SLADE developer
|
||||
// Acknowledged here are the following:
|
||||
// Minor merge request authors, see guideline above
|
||||
// - Golden - Expanded thin font
|
||||
// Creators of small quantities of sprite/texture assets
|
||||
// - Arietty - New Green Hill-styled textures
|
||||
// - Scizor300 - the only other contributor to the 2.0 SRB2 Asset Pack
|
||||
// - Revan/Icefox - the new Nimbus Ruins skybox
|
||||
"SRB2 Community Contributors",
|
||||
"",
|
||||
"\1Produced By",
|
||||
|
|
|
@ -312,18 +312,18 @@ static CV_PossibleValue_t addons_cons_t[] = {{0, "Default"},
|
|||
#endif
|
||||
{3, "CUSTOM"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_addons_option = {"addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_addons_folder = {"addons_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_addons_option = CVAR_INIT ("addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange);
|
||||
consvar_t cv_addons_folder = CVAR_INIT ("addons_folder", "", CV_SAVE, NULL, NULL);
|
||||
|
||||
static CV_PossibleValue_t addons_md5_cons_t[] = {{0, "Name"}, {1, "Contents"}, {0, NULL}};
|
||||
consvar_t cv_addons_md5 = {"addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_addons_md5 = CVAR_INIT ("addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL);
|
||||
|
||||
consvar_t cv_addons_showall = {"addons_showall", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_addons_showall = CVAR_INIT ("addons_showall", "No", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_addons_search_case = CVAR_INIT ("addons_search_case", "No", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_addons_search_type = CVAR_INIT ("addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL);
|
||||
|
||||
char menupath[1024];
|
||||
size_t menupathindex[menudepth];
|
||||
|
|
114
src/g_demo.c
114
src/g_demo.c
|
@ -94,7 +94,7 @@ demoghost *ghosts = NULL;
|
|||
// DEMO RECORDING
|
||||
//
|
||||
|
||||
#define DEMOVERSION 0x000d
|
||||
#define DEMOVERSION 0x000e
|
||||
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
|
||||
|
||||
#define DF_GHOST 0x01 // This demo contains ghost data too!
|
||||
|
@ -345,32 +345,29 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
else
|
||||
{
|
||||
// For moving normally:
|
||||
// Store one full byte of movement, plus one byte of fractional movement.
|
||||
INT16 momx = (INT16)((ghost->x-oldghost.x)>>8);
|
||||
INT16 momy = (INT16)((ghost->y-oldghost.y)>>8);
|
||||
fixed_t momx = ghost->x-oldghost.x;
|
||||
fixed_t momy = ghost->y-oldghost.y;
|
||||
if (momx != oldghost.momx
|
||||
|| momy != oldghost.momy)
|
||||
{
|
||||
oldghost.momx = momx;
|
||||
oldghost.momy = momy;
|
||||
ziptic |= GZT_MOMXY;
|
||||
WRITEINT16(demo_p,momx);
|
||||
WRITEINT16(demo_p,momy);
|
||||
WRITEFIXED(demo_p,momx);
|
||||
WRITEFIXED(demo_p,momy);
|
||||
}
|
||||
momx = (INT16)((ghost->z-oldghost.z)>>8);
|
||||
momx = ghost->z-oldghost.z;
|
||||
if (momx != oldghost.momz)
|
||||
{
|
||||
oldghost.momz = momx;
|
||||
ziptic |= GZT_MOMZ;
|
||||
WRITEINT16(demo_p,momx);
|
||||
WRITEFIXED(demo_p,momx);
|
||||
}
|
||||
|
||||
// This SHOULD set oldghost.x/y/z to match ghost->x/y/z
|
||||
// but it keeps the fractional loss of one byte,
|
||||
// so it will hopefully be made up for in future tics.
|
||||
oldghost.x += oldghost.momx<<8;
|
||||
oldghost.y += oldghost.momy<<8;
|
||||
oldghost.z += oldghost.momz<<8;
|
||||
oldghost.x += oldghost.momx;
|
||||
oldghost.y += oldghost.momy;
|
||||
oldghost.z += oldghost.momz;
|
||||
}
|
||||
|
||||
#undef MAXMOM
|
||||
|
@ -464,7 +461,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
|
||||
if (ghost->player && ghost->player->followmobj && !(ghost->player->followmobj->sprite == SPR_NULL || (ghost->player->followmobj->flags2 & MF2_DONTDRAW))) // bloats tails runs but what can ya do
|
||||
{
|
||||
INT16 temp;
|
||||
fixed_t temp;
|
||||
UINT8 *followtic_p = demo_p++;
|
||||
UINT8 followtic = 0;
|
||||
|
||||
|
@ -492,12 +489,12 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
WRITEFIXED(demo_p,ghost->player->followmobj->scale);
|
||||
}
|
||||
|
||||
temp = (INT16)((ghost->player->followmobj->x-ghost->x)>>8);
|
||||
WRITEINT16(demo_p,temp);
|
||||
temp = (INT16)((ghost->player->followmobj->y-ghost->y)>>8);
|
||||
WRITEINT16(demo_p,temp);
|
||||
temp = (INT16)((ghost->player->followmobj->z-ghost->z)>>8);
|
||||
WRITEINT16(demo_p,temp);
|
||||
temp = ghost->player->followmobj->x-ghost->x;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
temp = ghost->player->followmobj->y-ghost->y;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
temp = ghost->player->followmobj->z-ghost->z;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
if (followtic & FZT_SKIN)
|
||||
WRITEUINT8(demo_p,ghost->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->sprite);
|
||||
|
@ -547,11 +544,11 @@ void G_ConsGhostTic(void)
|
|||
{
|
||||
if (ziptic & GZT_MOMXY)
|
||||
{
|
||||
oldghost.momx = READINT16(demo_p)<<8;
|
||||
oldghost.momy = READINT16(demo_p)<<8;
|
||||
oldghost.momx = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p);
|
||||
oldghost.momy = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p);
|
||||
}
|
||||
if (ziptic & GZT_MOMZ)
|
||||
oldghost.momz = READINT16(demo_p)<<8;
|
||||
oldghost.momz = (demoversion < 0x000e) ? READINT16(demo_p)<<8 : READFIXED(demo_p);
|
||||
oldghost.x += oldghost.momx;
|
||||
oldghost.y += oldghost.momy;
|
||||
oldghost.z += oldghost.momz;
|
||||
|
@ -627,9 +624,8 @@ void G_ConsGhostTic(void)
|
|||
}
|
||||
if (followtic & FZT_SCALE)
|
||||
demo_p += sizeof(fixed_t);
|
||||
demo_p += sizeof(INT16);
|
||||
demo_p += sizeof(INT16);
|
||||
demo_p += sizeof(INT16);
|
||||
// momx, momy and momz
|
||||
demo_p += (demoversion < 0x000e) ? sizeof(UINT16) * 3 : sizeof(fixed_t) * 3;
|
||||
if (followtic & FZT_SKIN)
|
||||
demo_p++;
|
||||
demo_p += sizeof(UINT16);
|
||||
|
@ -697,11 +693,11 @@ void G_GhostTicker(void)
|
|||
{
|
||||
if (ziptic & GZT_MOMXY)
|
||||
{
|
||||
g->oldmo.momx = READINT16(g->p)<<8;
|
||||
g->oldmo.momy = READINT16(g->p)<<8;
|
||||
g->oldmo.momx = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
g->oldmo.momy = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
}
|
||||
if (ziptic & GZT_MOMZ)
|
||||
g->oldmo.momz = READINT16(g->p)<<8;
|
||||
g->oldmo.momz = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
g->oldmo.x += g->oldmo.momx;
|
||||
g->oldmo.y += g->oldmo.momy;
|
||||
g->oldmo.z += g->oldmo.momz;
|
||||
|
@ -905,11 +901,11 @@ void G_GhostTicker(void)
|
|||
P_SetScale(follow, follow->destscale);
|
||||
|
||||
P_UnsetThingPosition(follow);
|
||||
temp = READINT16(g->p)<<8;
|
||||
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
follow->x = g->mo->x + temp;
|
||||
temp = READINT16(g->p)<<8;
|
||||
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
follow->y = g->mo->y + temp;
|
||||
temp = READINT16(g->p)<<8;
|
||||
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
follow->z = g->mo->z + temp;
|
||||
P_SetThingPosition(follow);
|
||||
if (followtic & FZT_SKIN)
|
||||
|
@ -1010,11 +1006,11 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
{
|
||||
if (ziptic & GZT_MOMXY)
|
||||
{
|
||||
oldmetal.momx = READINT16(metal_p)<<8;
|
||||
oldmetal.momy = READINT16(metal_p)<<8;
|
||||
oldmetal.momx = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
oldmetal.momy = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
}
|
||||
if (ziptic & GZT_MOMZ)
|
||||
oldmetal.momz = READINT16(metal_p)<<8;
|
||||
oldmetal.momz = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
oldmetal.x += oldmetal.momx;
|
||||
oldmetal.y += oldmetal.momy;
|
||||
oldmetal.z += oldmetal.momz;
|
||||
|
@ -1149,11 +1145,11 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
P_SetScale(follow, follow->destscale);
|
||||
|
||||
P_UnsetThingPosition(follow);
|
||||
temp = READINT16(metal_p)<<8;
|
||||
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
follow->x = metal->x + temp;
|
||||
temp = READINT16(metal_p)<<8;
|
||||
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
follow->y = metal->y + temp;
|
||||
temp = READINT16(metal_p)<<8;
|
||||
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
follow->z = metal->z + temp;
|
||||
P_SetThingPosition(follow);
|
||||
if (followtic & FZT_SKIN)
|
||||
|
@ -1213,32 +1209,30 @@ void G_WriteMetalTic(mobj_t *metal)
|
|||
else
|
||||
{
|
||||
// For moving normally:
|
||||
// Store one full byte of movement, plus one byte of fractional movement.
|
||||
INT16 momx = (INT16)((metal->x-oldmetal.x)>>8);
|
||||
INT16 momy = (INT16)((metal->y-oldmetal.y)>>8);
|
||||
// Store movement as a fixed value
|
||||
fixed_t momx = metal->x-oldmetal.x;
|
||||
fixed_t momy = metal->y-oldmetal.y;
|
||||
if (momx != oldmetal.momx
|
||||
|| momy != oldmetal.momy)
|
||||
{
|
||||
oldmetal.momx = momx;
|
||||
oldmetal.momy = momy;
|
||||
ziptic |= GZT_MOMXY;
|
||||
WRITEINT16(demo_p,momx);
|
||||
WRITEINT16(demo_p,momy);
|
||||
WRITEFIXED(demo_p,momx);
|
||||
WRITEFIXED(demo_p,momy);
|
||||
}
|
||||
momx = (INT16)((metal->z-oldmetal.z)>>8);
|
||||
momx = metal->z-oldmetal.z;
|
||||
if (momx != oldmetal.momz)
|
||||
{
|
||||
oldmetal.momz = momx;
|
||||
ziptic |= GZT_MOMZ;
|
||||
WRITEINT16(demo_p,momx);
|
||||
WRITEFIXED(demo_p,momx);
|
||||
}
|
||||
|
||||
// This SHOULD set oldmetal.x/y/z to match metal->x/y/z
|
||||
// but it keeps the fractional loss of one byte,
|
||||
// so it will hopefully be made up for in future tics.
|
||||
oldmetal.x += oldmetal.momx<<8;
|
||||
oldmetal.y += oldmetal.momy<<8;
|
||||
oldmetal.z += oldmetal.momz<<8;
|
||||
oldmetal.x += oldmetal.momx;
|
||||
oldmetal.y += oldmetal.momy;
|
||||
oldmetal.z += oldmetal.momz;
|
||||
}
|
||||
|
||||
#undef MAXMOM
|
||||
|
@ -1307,7 +1301,7 @@ void G_WriteMetalTic(mobj_t *metal)
|
|||
|
||||
if (metal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (metal->player->followmobj->flags2 & MF2_DONTDRAW)))
|
||||
{
|
||||
INT16 temp;
|
||||
fixed_t temp;
|
||||
UINT8 *followtic_p = demo_p++;
|
||||
UINT8 followtic = 0;
|
||||
|
||||
|
@ -1335,12 +1329,12 @@ void G_WriteMetalTic(mobj_t *metal)
|
|||
WRITEFIXED(demo_p,metal->player->followmobj->scale);
|
||||
}
|
||||
|
||||
temp = (INT16)((metal->player->followmobj->x-metal->x)>>8);
|
||||
WRITEINT16(demo_p,temp);
|
||||
temp = (INT16)((metal->player->followmobj->y-metal->y)>>8);
|
||||
WRITEINT16(demo_p,temp);
|
||||
temp = (INT16)((metal->player->followmobj->z-metal->z)>>8);
|
||||
WRITEINT16(demo_p,temp);
|
||||
temp = metal->player->followmobj->x-metal->x;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
temp = metal->player->followmobj->y-metal->y;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
temp = metal->player->followmobj->z-metal->z;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
if (followtic & FZT_SKIN)
|
||||
WRITEUINT8(demo_p,metal->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->sprite);
|
||||
|
@ -1818,6 +1812,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
demoversion = READUINT16(demo_p);
|
||||
switch(demoversion)
|
||||
{
|
||||
case 0x000d:
|
||||
case DEMOVERSION: // latest always supported
|
||||
cnamelen = MAXCOLORNAME;
|
||||
break;
|
||||
|
@ -1933,9 +1928,8 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
if (use_old_demo_vars)
|
||||
CV_LoadOldDemoVars(&demo_p);
|
||||
else
|
||||
#else
|
||||
CV_LoadDemoVars(&demo_p);
|
||||
#endif
|
||||
CV_LoadDemoVars(&demo_p);
|
||||
|
||||
// Sigh ... it's an empty demo.
|
||||
if (*demo_p == DEMOMARKER)
|
||||
|
@ -2073,6 +2067,7 @@ void G_AddGhost(char *defdemoname)
|
|||
ghostversion = READUINT16(p);
|
||||
switch(ghostversion)
|
||||
{
|
||||
case 0x000d:
|
||||
case DEMOVERSION: // latest always supported
|
||||
cnamelen = MAXCOLORNAME;
|
||||
break;
|
||||
|
@ -2324,6 +2319,7 @@ void G_DoPlayMetal(void)
|
|||
switch(metalversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
case 0x000d: // There are checks wheter the momentum is from older demo versions or not
|
||||
case 0x000c: // all that changed between then and now was longer color name
|
||||
break;
|
||||
// too old, cannot support.
|
||||
|
|
148
src/g_game.c
148
src/g_game.c
|
@ -297,100 +297,100 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
|
|||
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
|
||||
|
||||
// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on!
|
||||
consvar_t cv_compactscoreboard= {"compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_compactscoreboard= CVAR_INIT ("compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// chat timer thingy
|
||||
static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chattime = CVAR_INIT ("chattime", "8", CV_SAVE, chattime_cons_t, NULL);
|
||||
|
||||
// chatwidth
|
||||
static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {300, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_chatwidth = {"chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chatwidth = CVAR_INIT ("chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL);
|
||||
|
||||
// chatheight
|
||||
static CV_PossibleValue_t chatheight_cons_t[] = {{6, "MIN"}, {22, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_chatheight= {"chatheight", "8", CV_SAVE, chatheight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chatheight= CVAR_INIT ("chatheight", "8", CV_SAVE, chatheight_cons_t, NULL);
|
||||
|
||||
// chat notifications (do you want to hear beeps? I'd understand if you didn't.)
|
||||
consvar_t cv_chatnotifications= {"chatnotifications", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chatnotifications= CVAR_INIT ("chatnotifications", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// chat spam protection (why would you want to disable that???)
|
||||
consvar_t cv_chatspamprotection= {"chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chatspamprotection= CVAR_INIT ("chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// minichat text background
|
||||
consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chatbacktint = CVAR_INIT ("chatbacktint", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// old shit console chat. (mostly exists for stuff like terminal, not because I cared if anyone liked the old chat.)
|
||||
static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
|
||||
consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_consolechat = CVAR_INIT ("chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL);
|
||||
|
||||
// Pause game upon window losing focus
|
||||
consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_pauseifunfocused = CVAR_INIT ("pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_crosshair = {"crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_crosshair = CVAR_INIT ("crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL);
|
||||
consvar_t cv_crosshair2 = CVAR_INIT ("crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL);
|
||||
consvar_t cv_invertmouse = CVAR_INIT ("invertmouse", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_alwaysfreelook = CVAR_INIT ("alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_invertmouse2 = CVAR_INIT ("invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_alwaysfreelook2 = CVAR_INIT ("alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_chasefreelook = CVAR_INIT ("chasemlook", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_chasefreelook2 = CVAR_INIT ("chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_mousemove = CVAR_INIT ("mousemove", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_mousemove2 = CVAR_INIT ("mousemove2", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// previously "analog", "analog2", "useranalog", and "useranalog2", invalidating 2.1-era copies of config.cfg
|
||||
// changed because it'd be nice to see people try out our actually good controls with gamepads now autobrake exists
|
||||
consvar_t cv_analog[2] = {
|
||||
{"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL}
|
||||
CVAR_INIT ("sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange),
|
||||
CVAR_INIT ("sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange),
|
||||
};
|
||||
consvar_t cv_useranalog[2] = {
|
||||
{"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL}
|
||||
CVAR_INIT ("configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange),
|
||||
CVAR_INIT ("configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange),
|
||||
};
|
||||
|
||||
// deez New User eXperiences
|
||||
static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {2, "Simple Locked"}, {0, NULL}};
|
||||
consvar_t cv_directionchar[2] = {
|
||||
{"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL}
|
||||
CVAR_INIT ("directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange),
|
||||
CVAR_INIT ("directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange),
|
||||
};
|
||||
consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_autobrake2 = {"autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_autobrake = CVAR_INIT ("autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange);
|
||||
consvar_t cv_autobrake2 = CVAR_INIT ("autobrake2", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake2_OnChange);
|
||||
|
||||
// hi here's some new controls
|
||||
static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_cam_shiftfacing[2] = {
|
||||
{"cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacing[2] = {
|
||||
{"cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacingchar", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacingability[2] = {
|
||||
{"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacingspindash[2] = {
|
||||
{"cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacingspindash", "0.5", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
consvar_t cv_cam_turnfacinginput[2] = {
|
||||
{"cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_turnfacinginput", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t centertoggle_cons_t[] = {{0, "Hold"}, {1, "Toggle"}, {2, "Sticky Hold"}, {0, NULL}};
|
||||
consvar_t cv_cam_centertoggle[2] = {
|
||||
{"cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_centertoggle", "Hold", CV_SAVE, centertoggle_cons_t, NULL),
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t lockedinput_cons_t[] = {{0, "Strafe"}, {1, "Turn"}, {0, NULL}};
|
||||
consvar_t cv_cam_lockedinput[2] = {
|
||||
{"cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_lockedinput", "Strafe", CV_SAVE, lockedinput_cons_t, NULL),
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t lockedassist_cons_t[] = {
|
||||
|
@ -402,8 +402,8 @@ static CV_PossibleValue_t lockedassist_cons_t[] = {
|
|||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_cam_lockonboss[2] = {
|
||||
{"cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
CVAR_INIT ("cam_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
|
||||
};
|
||||
|
||||
typedef enum
|
||||
|
@ -422,27 +422,27 @@ typedef enum
|
|||
AXISFIRENORMAL,
|
||||
} axis_input_e;
|
||||
|
||||
consvar_t cv_turnaxis = {"joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moveaxis = {"joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sideaxis = {"joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone = {"joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_digitaldeadzone = {"joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_deadzone2 = {"joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_digitaldeadzone2 = {"joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
#ifdef SEENAMES
|
||||
player_t *seenplayer; // player we're aiming at right now
|
||||
|
@ -452,6 +452,8 @@ player_t *seenplayer; // player we're aiming at right now
|
|||
// so that it doesn't have to be updated depending on the value of MAXPLAYERS
|
||||
char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
|
||||
|
||||
INT32 player_name_changes[MAXPLAYERS];
|
||||
|
||||
INT16 rw_maximums[NUM_WEAPONS] =
|
||||
{
|
||||
800, // MAX_INFINITY
|
||||
|
@ -1675,6 +1677,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
}
|
||||
}
|
||||
|
||||
// Note: Lat originally made the PlayerCmd hook for SRB2 Kart so credit goes to him.
|
||||
if (gamestate == GS_LEVEL)
|
||||
LUAh_PlayerCmd(player, cmd);
|
||||
|
||||
//Reset away view if a command is given.
|
||||
if (ssplayer == 1 && (cmd->forwardmove || cmd->sidemove || cmd->buttons)
|
||||
&& displayplayer != consoleplayer)
|
||||
|
@ -2013,7 +2019,7 @@ boolean G_Responder(event_t *ev)
|
|||
if (F_CreditResponder(ev))
|
||||
{
|
||||
// Skip credits for everyone
|
||||
if (! serverrunning)/* hahahahahaha */
|
||||
if (! netgame)
|
||||
F_StartGameEvaluation();
|
||||
else if (server || IsPlayerAdmin(consoleplayer))
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
|
@ -2345,6 +2351,11 @@ void G_Ticker(boolean run)
|
|||
|
||||
if (camtoggledelay2)
|
||||
camtoggledelay2--;
|
||||
|
||||
if (gametic % NAMECHANGERATE == 0)
|
||||
{
|
||||
memset(player_name_changes, 0, sizeof player_name_changes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3507,7 +3518,7 @@ INT32 G_GetGametypeByName(const char *gametypestr)
|
|||
//
|
||||
boolean G_IsSpecialStage(INT32 mapnum)
|
||||
{
|
||||
if (gametype != GT_COOP || modeattacking == ATTACKING_RECORD)
|
||||
if (modeattacking == ATTACKING_RECORD)
|
||||
return false;
|
||||
if (mapnum >= sstage_start && mapnum <= sstage_end)
|
||||
return true;
|
||||
|
@ -3808,7 +3819,7 @@ static void G_DoCompleted(void)
|
|||
// a map of the proper gametype -- skip levels that don't support
|
||||
// the current gametype. (Helps avoid playing boss levels in Race,
|
||||
// for instance).
|
||||
if (!spec)
|
||||
if (!spec || nextmapoverride)
|
||||
{
|
||||
if (nextmap >= 0 && nextmap < NUMMAPS)
|
||||
{
|
||||
|
@ -3860,7 +3871,8 @@ static void G_DoCompleted(void)
|
|||
if (nextmap < 0 || (nextmap >= NUMMAPS && nextmap < 1100-1) || nextmap > 1103-1)
|
||||
I_Error("Followed map %d to invalid map %d\n", prevmap + 1, nextmap + 1);
|
||||
|
||||
lastmap = nextmap; // Remember last map for when you come out of the special stage.
|
||||
if (!spec)
|
||||
lastmap = nextmap; // Remember last map for when you come out of the special stage.
|
||||
}
|
||||
|
||||
if ((gottoken = ((gametyperules & GTR_SPECIALSTAGES) && token)))
|
||||
|
@ -3881,7 +3893,7 @@ static void G_DoCompleted(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (spec && !gottoken)
|
||||
if (spec && !gottoken && !nextmapoverride)
|
||||
nextmap = lastmap; // Exiting from a special stage? Go back to the game. Tails 08-11-2001
|
||||
|
||||
automapactive = false;
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "doomstat.h"
|
||||
#include "d_event.h"
|
||||
#include "g_demo.h"
|
||||
#include "m_cheat.h" // objectplacing
|
||||
|
||||
extern char gamedatafilename[64];
|
||||
extern char timeattackfolder[64];
|
||||
|
@ -27,7 +28,8 @@ extern char customversionstring[32];
|
|||
#ifdef SEENAMES
|
||||
extern player_t *seenplayer;
|
||||
#endif
|
||||
extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
|
||||
extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
|
||||
extern INT32 player_name_changes[MAXPLAYERS];
|
||||
|
||||
extern player_t players[MAXPLAYERS];
|
||||
extern boolean playeringame[MAXPLAYERS];
|
||||
|
@ -64,7 +66,7 @@ typedef enum {
|
|||
CS_STANDARD,
|
||||
CS_SIMPLE = CS_LMAOGALOG|CS_STANDARD,
|
||||
} controlstyle_e;
|
||||
#define G_ControlStyle(ssplayer) (cv_directionchar[(ssplayer)-1].value == 3 ? CS_LMAOGALOG : ((cv_analog[(ssplayer)-1].value ? CS_LMAOGALOG : 0) | (cv_directionchar[(ssplayer)-1].value ? CS_STANDARD : 0)))
|
||||
#define G_ControlStyle(ssplayer) (cv_directionchar[(ssplayer)-1].value == 3 ? CS_LMAOGALOG : ((!objectplacing && cv_analog[(ssplayer)-1].value ? CS_LMAOGALOG : 0) | (cv_directionchar[(ssplayer)-1].value ? CS_STANDARD : 0)))
|
||||
#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
|
||||
|
||||
extern consvar_t cv_autobrake, cv_autobrake2;
|
||||
|
|
|
@ -25,11 +25,11 @@ static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY
|
|||
static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}};
|
||||
|
||||
// mouse values are used once
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousesens2 = {"mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousesens = CVAR_INIT ("mousesens", "20", CV_SAVE, mousesens_cons_t, NULL);
|
||||
consvar_t cv_mousesens2 = CVAR_INIT ("mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL);
|
||||
consvar_t cv_mouseysens = CVAR_INIT ("mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL);
|
||||
consvar_t cv_mouseysens2 = CVAR_INIT ("mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL);
|
||||
consvar_t cv_controlperkey = CVAR_INIT ("controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL);
|
||||
|
||||
INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
|
|
|
@ -109,12 +109,6 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
if (mipmap->colormap)
|
||||
texel = mipmap->colormap[texel];
|
||||
|
||||
// If the mipmap is chromakeyed, check if the texel's color
|
||||
// is equivalent to the chroma key's color index.
|
||||
alpha = 0xff;
|
||||
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
alpha = 0x00;
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
|
||||
// Alam: SRB2 uses Mingw, HUGS
|
||||
|
@ -512,11 +506,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
|||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
||||
{
|
||||
// Dummy variables.
|
||||
INT32 pngwidth, pngheight;
|
||||
realpatch = (patch_t *)Picture_PNGConvert(pdata, PICFMT_PATCH, &pngwidth, &pngheight, NULL, NULL, lumplength, NULL, 0);
|
||||
}
|
||||
realpatch = (patch_t *)Picture_PNGConvert(pdata, PICFMT_PATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
|
||||
else
|
||||
#endif
|
||||
#ifdef WALLFLATS
|
||||
|
@ -558,12 +548,7 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
// lump is a png so convert it
|
||||
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
|
||||
if ((patch != NULL) && Picture_IsLumpPNG((const UINT8 *)patch, len))
|
||||
{
|
||||
// Dummy variables.
|
||||
INT32 pngwidth, pngheight;
|
||||
INT16 topoffset, leftoffset;
|
||||
patch = (patch_t *)Picture_PNGConvert((const UINT8 *)patch, PICFMT_PATCH, &pngwidth, &pngheight, &topoffset, &leftoffset, len, NULL, 0);
|
||||
}
|
||||
patch = (patch_t *)Picture_PNGConvert((const UINT8 *)patch, PICFMT_PATCH, NULL, NULL, NULL, NULL, len, NULL, 0);
|
||||
#endif
|
||||
|
||||
// don't do it twice (like a cache)
|
||||
|
@ -885,7 +870,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
#ifndef NO_PNG_LUMPS
|
||||
else if (levelflat->type == LEVELFLAT_PNG)
|
||||
{
|
||||
INT32 pngwidth, pngheight;
|
||||
INT32 pngwidth = 0, pngheight = 0;
|
||||
GLMipmap_t *mipmap = levelflat->mipmap;
|
||||
UINT8 *flat;
|
||||
size_t size;
|
||||
|
|
|
@ -1958,7 +1958,7 @@ static cliprange_t * hw_newend;
|
|||
static cliprange_t gl_solidsegs[MAXSEGS];
|
||||
|
||||
// needs fix: walls are incorrectly clipped one column less
|
||||
static consvar_t cv_glclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_glclipwalls = CVAR_INIT ("gr_clipwalls", "Off", 0, CV_OnOff, NULL);
|
||||
|
||||
static void printsolidsegs(void)
|
||||
{
|
||||
|
@ -5997,34 +5997,32 @@ static CV_PossibleValue_t glfiltermode_cons_t[]= {{HWD_SET_TEXTUREFILTER_POINTSA
|
|||
{0, NULL}};
|
||||
CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_glshaders = {"gr_shaders", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fovchange = {"gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glshaders = CVAR_INIT ("gr_shaders", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_fovchange = CVAR_INIT ("gr_fovchange", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
consvar_t cv_gldynamiclighting = {"gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glstaticlighting = {"gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glcoronas = {"gr_coronas", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glcoronasize = {"gr_coronasize", "1", CV_SAVE|CV_FLOAT, 0, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gldynamiclighting = CVAR_INIT ("gr_dynamiclighting", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_glstaticlighting = CVAR_INIT ("gr_staticlighting", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_glcoronas = CVAR_INIT ("gr_coronas", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_glcoronasize = CVAR_INIT ("gr_coronasize", "1", CV_SAVE|CV_FLOAT, 0, NULL);
|
||||
#endif
|
||||
|
||||
consvar_t cv_glmodels = {"gr_models", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glmodelinterpolation = {"gr_modelinterpolation", "Sometimes", CV_SAVE, grmodelinterpolation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glmodellighting = {"gr_modellighting", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glmodels = CVAR_INIT ("gr_models", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_glmodelinterpolation = CVAR_INIT ("gr_modelinterpolation", "Sometimes", CV_SAVE, grmodelinterpolation_cons_t, NULL);
|
||||
consvar_t cv_glmodellighting = CVAR_INIT ("gr_modellighting", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_glshearing = {"gr_shearing", "Off", CV_SAVE, grshearing_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glskydome = {"gr_skydome", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glfakecontrast = {"gr_fakecontrast", "Smooth", CV_SAVE, grfakecontrast_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glslopecontrast = {"gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glshearing = CVAR_INIT ("gr_shearing", "Off", CV_SAVE, grshearing_cons_t, NULL);
|
||||
consvar_t cv_glspritebillboarding = CVAR_INIT ("gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_glskydome = CVAR_INIT ("gr_skydome", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_glfakecontrast = CVAR_INIT ("gr_fakecontrast", "Smooth", CV_SAVE, grfakecontrast_cons_t, NULL);
|
||||
consvar_t cv_glslopecontrast = CVAR_INIT ("gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_glfiltermode = {"gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t,
|
||||
CV_glfiltermode_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, granisotropicmode_cons_t,
|
||||
CV_glanisotropic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glfiltermode = CVAR_INIT ("gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t, CV_glfiltermode_OnChange);
|
||||
consvar_t cv_glanisotropicmode = CVAR_INIT ("gr_anisotropicmode", "1", CV_CALL, granisotropicmode_cons_t, CV_glanisotropic_OnChange);
|
||||
|
||||
consvar_t cv_glsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glsolvetjoin = CVAR_INIT ("gr_solvetjoin", "On", 0, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_glbatching = {"gr_batching", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
|
||||
|
||||
static void CV_glfiltermode_OnChange(void)
|
||||
{
|
||||
|
|
|
@ -1177,6 +1177,7 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
|
|||
return spr2;
|
||||
}
|
||||
|
||||
// Adjust texture coords of model to fit into a patch's max_s and max_t
|
||||
static void adjustTextureCoords(model_t *model, GLPatch_t *gpatch)
|
||||
{
|
||||
int i;
|
||||
|
@ -1185,24 +1186,35 @@ static void adjustTextureCoords(model_t *model, GLPatch_t *gpatch)
|
|||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
int numVertices;
|
||||
float *uvPtr = mesh->uvs;
|
||||
float *uvReadPtr = mesh->originaluvs;
|
||||
float *uvWritePtr;
|
||||
|
||||
// i dont know if this is actually possible, just logical conclusion of structure in CreateModelVBOs
|
||||
if (!mesh->frames && !mesh->tinyframes) return;
|
||||
if (!mesh->frames && !mesh->tinyframes) continue;
|
||||
|
||||
if (mesh->frames) // again CreateModelVBO and CreateModelVBOTiny iterate like this so I'm gonna do that too
|
||||
numVertices = mesh->numTriangles * 3;
|
||||
else
|
||||
numVertices = mesh->numVertices;
|
||||
|
||||
// if originaluvs points to uvs, we need to allocate new memory for adjusted uvs
|
||||
// the old uvs are kept around for use in possible readjustments
|
||||
if (mesh->uvs == mesh->originaluvs)
|
||||
mesh->uvs = Z_Malloc(numVertices * 2 * sizeof(float), PU_STATIC, NULL);
|
||||
|
||||
uvWritePtr = mesh->uvs;
|
||||
|
||||
// fix uvs (texture coordinates) to take into account that the actual texture
|
||||
// has empty space added until the next power of two
|
||||
for (j = 0; j < numVertices; j++)
|
||||
{
|
||||
*uvPtr++ *= gpatch->max_s;
|
||||
*uvPtr++ *= gpatch->max_t;
|
||||
*uvWritePtr++ = *uvReadPtr++ * gpatch->max_s;
|
||||
*uvWritePtr++ = *uvReadPtr++ * gpatch->max_t;
|
||||
}
|
||||
}
|
||||
// Save the values we adjusted the uvs for
|
||||
model->max_s = gpatch->max_s;
|
||||
model->max_t = gpatch->max_t;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1226,6 +1238,10 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
if (spr->precip)
|
||||
return false;
|
||||
|
||||
// Lactozilla: Disallow certain models from rendering
|
||||
if (!HWR_AllowModel(spr->mobj))
|
||||
return false;
|
||||
|
||||
memset(&p, 0x00, sizeof(FTransform));
|
||||
|
||||
// MD2 colormap fix
|
||||
|
@ -1330,10 +1346,13 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
if (md2->model)
|
||||
{
|
||||
md2_printModelInfo(md2->model);
|
||||
// if model uses sprite patch as texture, then
|
||||
// If model uses sprite patch as texture, then
|
||||
// adjust texture coordinates to take power of two textures into account
|
||||
if (!gpatch || !gpatch->mipmap->format)
|
||||
adjustTextureCoords(md2->model, spr->gpatch);
|
||||
// note down the max_s and max_t that end up in the VBO
|
||||
md2->model->vbo_max_s = md2->model->max_s;
|
||||
md2->model->vbo_max_t = md2->model->max_t;
|
||||
HWD.pfnCreateModelVBOs(md2->model);
|
||||
}
|
||||
else
|
||||
|
@ -1344,10 +1363,6 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
}
|
||||
}
|
||||
|
||||
// Lactozilla: Disallow certain models from rendering
|
||||
if (!HWR_AllowModel(spr->mobj))
|
||||
return false;
|
||||
|
||||
//HWD.pfnSetBlend(blend); // This seems to actually break translucency?
|
||||
finalscale = md2->scale;
|
||||
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
||||
|
@ -1391,6 +1406,14 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
{
|
||||
// Sprite
|
||||
gpatch = spr->gpatch; //W_CachePatchNum(spr->patchlumpnum, PU_CACHE);
|
||||
// Check if sprite dimensions are different from previously used sprite.
|
||||
// If so, uvs need to be readjusted.
|
||||
// Comparing floats with the != operator here should be okay because they
|
||||
// are just copies of glpatches' max_s and max_t values.
|
||||
// Instead of the != operator, memcmp is used to avoid a compiler warning.
|
||||
if (memcmp(&(gpatch->max_s), &(md2->model->max_s), sizeof(md2->model->max_s)) != 0 ||
|
||||
memcmp(&(gpatch->max_t), &(md2->model->max_t), sizeof(md2->model->max_t)) != 0)
|
||||
adjustTextureCoords(md2->model, gpatch);
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
}
|
||||
|
||||
|
|
|
@ -221,6 +221,15 @@ model_t *LoadModel(const char *filename, int ztag)
|
|||
material->shininess = 25.0f;
|
||||
}
|
||||
|
||||
// Set originaluvs to point to uvs
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
model->meshes[i].originaluvs = model->meshes[i].uvs;
|
||||
|
||||
model->max_s = 1.0;
|
||||
model->max_t = 1.0;
|
||||
model->vbo_max_s = 1.0;
|
||||
model->vbo_max_t = 1.0;
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
|
|
|
@ -59,6 +59,11 @@ typedef struct mesh_s
|
|||
int numTriangles;
|
||||
|
||||
float *uvs;
|
||||
// if uv adjustment is needed, uvs is changed to point to adjusted ones and
|
||||
// this one retains the originals
|
||||
// note: this member has been added with the assumption that models are never freed.
|
||||
// (UnloadModel is called by nobody at the time of writing.)
|
||||
float *originaluvs;
|
||||
float *lightuvs;
|
||||
|
||||
int numFrames;
|
||||
|
@ -99,6 +104,15 @@ typedef struct model_s
|
|||
char *framenames;
|
||||
boolean interpolate[256];
|
||||
modelspr2frames_t *spr2frames;
|
||||
|
||||
// the max_s and max_t values that the uvs are currently adjusted to
|
||||
// (if a sprite is used as a texture)
|
||||
float max_s;
|
||||
float max_t;
|
||||
// These are the values that the uvs in the VBO have been adjusted to.
|
||||
// If they are not same as max_s and max_t, then the VBO won't be used.
|
||||
float vbo_max_s;
|
||||
float vbo_max_t;
|
||||
} model_t;
|
||||
|
||||
extern int numModels;
|
||||
|
|
|
@ -2535,6 +2535,8 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
|||
|
||||
boolean useTinyFrames;
|
||||
|
||||
boolean useVBO = true;
|
||||
|
||||
int i;
|
||||
|
||||
// Because otherwise, scaling the screen negatively vertically breaks the lighting
|
||||
|
@ -2678,6 +2680,15 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
|||
if (useTinyFrames)
|
||||
pglScalef(1 / 64.0f, 1 / 64.0f, 1 / 64.0f);
|
||||
|
||||
// Don't use the VBO if it does not have the correct texture coordinates.
|
||||
// (Can happen when model uses a sprite as a texture and the sprite changes)
|
||||
// Comparing floats with the != operator here should be okay because they
|
||||
// are just copies of glpatches' max_s and max_t values.
|
||||
// Instead of the != operator, memcmp is used to avoid a compiler warning.
|
||||
if (memcmp(&(model->vbo_max_s), &(model->max_s), sizeof(model->max_s)) != 0 ||
|
||||
memcmp(&(model->vbo_max_t), &(model->max_t), sizeof(model->max_t)) != 0)
|
||||
useVBO = false;
|
||||
|
||||
pglEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
|
@ -2694,13 +2705,23 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
|||
|
||||
if (!nextframe || fpclassify(pol) == FP_ZERO)
|
||||
{
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, frame->vboID);
|
||||
pglVertexPointer(3, GL_SHORT, sizeof(vbotiny_t), BUFFER_OFFSET(0));
|
||||
pglNormalPointer(GL_BYTE, sizeof(vbotiny_t), BUFFER_OFFSET(sizeof(short)*3));
|
||||
pglTexCoordPointer(2, GL_FLOAT, sizeof(vbotiny_t), BUFFER_OFFSET(sizeof(short) * 3 + sizeof(char) * 6));
|
||||
if (useVBO)
|
||||
{
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, frame->vboID);
|
||||
pglVertexPointer(3, GL_SHORT, sizeof(vbotiny_t), BUFFER_OFFSET(0));
|
||||
pglNormalPointer(GL_BYTE, sizeof(vbotiny_t), BUFFER_OFFSET(sizeof(short)*3));
|
||||
pglTexCoordPointer(2, GL_FLOAT, sizeof(vbotiny_t), BUFFER_OFFSET(sizeof(short) * 3 + sizeof(char) * 6));
|
||||
|
||||
pglDrawElements(GL_TRIANGLES, mesh->numTriangles * 3, GL_UNSIGNED_SHORT, mesh->indices);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
pglDrawElements(GL_TRIANGLES, mesh->numTriangles * 3, GL_UNSIGNED_SHORT, mesh->indices);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
pglVertexPointer(3, GL_SHORT, 0, frame->vertices);
|
||||
pglNormalPointer(GL_BYTE, 0, frame->normals);
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, mesh->uvs);
|
||||
pglDrawElements(GL_TRIANGLES, mesh->numTriangles * 3, GL_UNSIGNED_SHORT, mesh->indices);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2736,21 +2757,25 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
|||
|
||||
if (!nextframe || fpclassify(pol) == FP_ZERO)
|
||||
{
|
||||
// Zoom! Take advantage of just shoving the entire arrays to the GPU.
|
||||
/* pglVertexPointer(3, GL_FLOAT, 0, frame->vertices);
|
||||
pglNormalPointer(GL_FLOAT, 0, frame->normals);
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, mesh->uvs);
|
||||
pglDrawArrays(GL_TRIANGLES, 0, mesh->numTriangles * 3);*/
|
||||
if (useVBO)
|
||||
{
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, frame->vboID);
|
||||
pglVertexPointer(3, GL_FLOAT, sizeof(vbo64_t), BUFFER_OFFSET(0));
|
||||
pglNormalPointer(GL_FLOAT, sizeof(vbo64_t), BUFFER_OFFSET(sizeof(float) * 3));
|
||||
pglTexCoordPointer(2, GL_FLOAT, sizeof(vbo64_t), BUFFER_OFFSET(sizeof(float) * 6));
|
||||
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, frame->vboID);
|
||||
pglVertexPointer(3, GL_FLOAT, sizeof(vbo64_t), BUFFER_OFFSET(0));
|
||||
pglNormalPointer(GL_FLOAT, sizeof(vbo64_t), BUFFER_OFFSET(sizeof(float) * 3));
|
||||
pglTexCoordPointer(2, GL_FLOAT, sizeof(vbo64_t), BUFFER_OFFSET(sizeof(float) * 6));
|
||||
|
||||
pglDrawArrays(GL_TRIANGLES, 0, mesh->numTriangles * 3);
|
||||
// No tinyframes, no mesh indices
|
||||
//pglDrawElements(GL_TRIANGLES, mesh->numTriangles * 3, GL_UNSIGNED_SHORT, mesh->indices);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
pglDrawArrays(GL_TRIANGLES, 0, mesh->numTriangles * 3);
|
||||
// No tinyframes, no mesh indices
|
||||
//pglDrawElements(GL_TRIANGLES, mesh->numTriangles * 3, GL_UNSIGNED_SHORT, mesh->indices);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
pglVertexPointer(3, GL_FLOAT, 0, frame->vertices);
|
||||
pglNormalPointer(GL_FLOAT, 0, frame->normals);
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, mesh->uvs);
|
||||
pglDrawArrays(GL_TRIANGLES, 0, mesh->numTriangles * 3);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -36,20 +36,23 @@ Documentation available here.
|
|||
|
||||
static void MasterServer_Debug_OnChange (void);
|
||||
|
||||
consvar_t cv_masterserver_timeout = {
|
||||
"masterserver_timeout", "5", CV_SAVE, CV_Unsigned,
|
||||
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
consvar_t cv_masterserver_timeout = CVAR_INIT
|
||||
(
|
||||
"masterserver_timeout", "5", CV_SAVE, CV_Unsigned,
|
||||
NULL
|
||||
);
|
||||
|
||||
consvar_t cv_masterserver_debug = {
|
||||
consvar_t cv_masterserver_debug = CVAR_INIT
|
||||
(
|
||||
"masterserver_debug", "Off", CV_SAVE|CV_CALL, CV_OnOff,
|
||||
MasterServer_Debug_OnChange, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
MasterServer_Debug_OnChange
|
||||
);
|
||||
|
||||
consvar_t cv_masterserver_token = {
|
||||
"masterserver_token", "", CV_SAVE, NULL,
|
||||
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
consvar_t cv_masterserver_token = CVAR_INIT
|
||||
(
|
||||
"masterserver_token", "", CV_SAVE, NULL,
|
||||
NULL
|
||||
);
|
||||
|
||||
#ifdef MASTERSERVER
|
||||
|
||||
|
@ -472,6 +475,7 @@ HMS_list_servers (void)
|
|||
{
|
||||
struct HMS_buffer *hms;
|
||||
|
||||
char *list;
|
||||
char *p;
|
||||
|
||||
hms = HMS_connect("servers");
|
||||
|
@ -481,11 +485,17 @@ HMS_list_servers (void)
|
|||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
p = &hms->buffer[strlen(hms->buffer)];
|
||||
while (*--p == '\n')
|
||||
;
|
||||
list = curl_easy_unescape(hms->curl, hms->buffer, 0, NULL);
|
||||
|
||||
CONS_Printf("%s\n", hms->buffer);
|
||||
p = strtok(list, "\n");
|
||||
|
||||
while (p != NULL)
|
||||
{
|
||||
CONS_Printf("\x80%s\n", p);
|
||||
p = strtok(NULL, "\n");
|
||||
}
|
||||
|
||||
curl_free(list);
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
|
|
@ -330,8 +330,6 @@ void HU_Init(void)
|
|||
|
||||
// set shift translation table
|
||||
shiftxform = english_shiftxform;
|
||||
|
||||
HU_LoadGraphics();
|
||||
}
|
||||
|
||||
static inline void HU_Stop(void)
|
||||
|
|
|
@ -5139,7 +5139,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOCLIP|MF_SPECIAL, // flags
|
||||
MF_SPECIAL, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
|
|
@ -32,9 +32,12 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_hook.h" // hook_cmd_running errors
|
||||
|
||||
#define NOHUD if (hud_running)\
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");\
|
||||
else if (hook_cmd_running)\
|
||||
return luaL_error(L, "CMD building code should not call this function!");
|
||||
|
||||
boolean luaL_checkboolean(lua_State *L, int narg) {
|
||||
luaL_checktype(L, narg, LUA_TBOOLEAN);
|
||||
|
@ -910,44 +913,52 @@ static int lib_pMaceRotate(lua_State *L)
|
|||
static int lib_pRailThinker(lua_State *L)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *ptmthing = tmthing;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_RailThinker(mobj));
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pXYMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *ptmthing = tmthing;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_XYMovement(actor);
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pRingXYMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *ptmthing = tmthing;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_RingXYMovement(actor);
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pSceneryXYMovement(lua_State *L)
|
||||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *ptmthing = tmthing;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_SceneryXYMovement(actor);
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -959,6 +970,7 @@ static int lib_pZMovement(lua_State *L)
|
|||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_ZMovement(actor));
|
||||
P_CheckPosition(actor, actor->x, actor->y);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -970,6 +982,7 @@ static int lib_pRingZMovement(lua_State *L)
|
|||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_RingZMovement(actor);
|
||||
P_CheckPosition(actor, actor->x, actor->y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -981,6 +994,7 @@ static int lib_pSceneryZMovement(lua_State *L)
|
|||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_SceneryZMovement(actor));
|
||||
P_CheckPosition(actor, actor->x, actor->y);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -992,6 +1006,7 @@ static int lib_pPlayerZMovement(lua_State *L)
|
|||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_PlayerZMovement(actor);
|
||||
P_CheckPosition(actor, actor->x, actor->y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1715,6 +1730,18 @@ static int lib_pFloorzAtPos(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pCeilingzAtPos(lua_State *L)
|
||||
{
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
fixed_t z = luaL_checkfixed(L, 3);
|
||||
fixed_t height = luaL_checkfixed(L, 4);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushfixed(L, P_CeilingzAtPos(x, y, z, height));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pDoSpring(lua_State *L)
|
||||
{
|
||||
mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -2586,30 +2613,56 @@ static int lib_rGetNameByColor(lua_State *L)
|
|||
|
||||
// S_SOUND
|
||||
////////////
|
||||
static int GetValidSoundOrigin(lua_State *L, void **origin)
|
||||
{
|
||||
const char *type;
|
||||
|
||||
lua_settop(L, 1);
|
||||
type = GetUserdataUType(L);
|
||||
|
||||
if (fasticmp(type, "mobj_t"))
|
||||
{
|
||||
*origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
if (!(*origin))
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
return 1;
|
||||
}
|
||||
else if (fasticmp(type, "sector_t"))
|
||||
{
|
||||
*origin = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
if (!(*origin))
|
||||
return LUA_ErrInvalid(L, "sector_t");
|
||||
|
||||
*origin = &((sector_t *)(*origin))->soundorg;
|
||||
return 1;
|
||||
}
|
||||
|
||||
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
||||
}
|
||||
|
||||
static int lib_sStartSound(lua_State *L)
|
||||
{
|
||||
const void *origin = NULL;
|
||||
void *origin = NULL;
|
||||
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
||||
player_t *player = NULL;
|
||||
//NOHUD
|
||||
|
||||
if (sound_id >= NUMSFX)
|
||||
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
||||
if (!lua_isnil(L, 1))
|
||||
{
|
||||
origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
}
|
||||
|
||||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!lua_isnil(L, 1))
|
||||
if (!GetValidSoundOrigin(L, &origin))
|
||||
return 0;
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
if (hud_running)
|
||||
origin = NULL; // HUD rendering startsound shouldn't have an origin, just remove it instead of having a retarded error.
|
||||
if (hud_running || hook_cmd_running)
|
||||
origin = NULL; // HUD rendering and CMD building startsound shouldn't have an origin, just remove it instead of having a retarded error.
|
||||
|
||||
S_StartSound(origin, sound_id);
|
||||
}
|
||||
|
@ -2618,18 +2671,12 @@ static int lib_sStartSound(lua_State *L)
|
|||
|
||||
static int lib_sStartSoundAtVolume(lua_State *L)
|
||||
{
|
||||
const void *origin = NULL;
|
||||
void *origin = NULL;
|
||||
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
||||
INT32 volume = (INT32)luaL_checkinteger(L, 3);
|
||||
player_t *player = NULL;
|
||||
//NOHUD
|
||||
|
||||
if (!lua_isnil(L, 1))
|
||||
{
|
||||
origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
}
|
||||
if (sound_id >= NUMSFX)
|
||||
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
||||
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
||||
|
@ -2638,30 +2685,37 @@ static int lib_sStartSoundAtVolume(lua_State *L)
|
|||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!lua_isnil(L, 1))
|
||||
if (!GetValidSoundOrigin(L, &origin))
|
||||
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
S_StartSoundAtVolume(origin, sound_id, volume);
|
||||
S_StartSoundAtVolume(origin, sound_id, volume);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sStopSound(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
void *origin = NULL;
|
||||
//NOHUD
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!GetValidSoundOrigin(L, &origin))
|
||||
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
||||
|
||||
S_StopSound(origin);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sStopSoundByID(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
void *origin = NULL;
|
||||
sfxenum_t sound_id = luaL_checkinteger(L, 2);
|
||||
//NOHUD
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
||||
if (sound_id >= NUMSFX)
|
||||
return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
|
||||
if (!lua_isnil(L, 1))
|
||||
if (!GetValidSoundOrigin(L, &origin))
|
||||
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
||||
|
||||
S_StopSoundByID(origin, sound_id);
|
||||
return 0;
|
||||
|
@ -2887,11 +2941,12 @@ static int lib_sSetMusicPosition(lua_State *L)
|
|||
|
||||
static int lib_sOriginPlaying(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
void *origin = NULL;
|
||||
//NOHUD
|
||||
INLEVEL
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!GetValidSoundOrigin(L, &origin))
|
||||
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
||||
|
||||
lua_pushboolean(L, S_OriginPlaying(origin));
|
||||
return 1;
|
||||
}
|
||||
|
@ -2908,14 +2963,15 @@ static int lib_sIdPlaying(lua_State *L)
|
|||
|
||||
static int lib_sSoundPlaying(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
void *origin = NULL;
|
||||
sfxenum_t id = luaL_checkinteger(L, 2);
|
||||
//NOHUD
|
||||
INLEVEL
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (id >= NUMSFX)
|
||||
return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
|
||||
if (!GetValidSoundOrigin(L, &origin))
|
||||
return LUA_ErrInvalid(L, "mobj_t/sector_t");
|
||||
|
||||
lua_pushboolean(L, S_SoundPlaying(origin, id));
|
||||
return 1;
|
||||
}
|
||||
|
@ -3560,6 +3616,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_CheckHoopPosition",lib_pCheckHoopPosition},
|
||||
{"P_RadiusAttack",lib_pRadiusAttack},
|
||||
{"P_FloorzAtPos",lib_pFloorzAtPos},
|
||||
{"P_CeilingzAtPos",lib_pCeilingzAtPos},
|
||||
{"P_DoSpring",lib_pDoSpring},
|
||||
|
||||
// p_inter
|
||||
|
|
|
@ -59,11 +59,14 @@ enum hook {
|
|||
hook_PlayerThink,
|
||||
hook_ShouldJingleContinue,
|
||||
hook_GameQuit,
|
||||
hook_PlayerCmd,
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
extern const char *const hookNames[];
|
||||
|
||||
extern boolean hook_cmd_running;
|
||||
|
||||
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
|
||||
void LUAh_MapLoad(void); // Hook for map load
|
||||
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
|
||||
|
@ -113,4 +116,5 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_
|
|||
#endif
|
||||
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
|
||||
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
|
||||
void LUAh_GameQuit(void); // Hook for game quitting
|
||||
void LUAh_GameQuit(void); // Hook for game quitting
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
|
||||
|
|
|
@ -71,6 +71,7 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"PlayerThink",
|
||||
"ShouldJingleContinue",
|
||||
"GameQuit",
|
||||
"PlayerCmd",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -1793,6 +1794,49 @@ void LUAh_GameQuit(void)
|
|||
hookp->error = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lua_pop(gL, 1); // Pop error handler
|
||||
}
|
||||
|
||||
// Hook for building player's ticcmd struct (Ported from SRB2Kart)
|
||||
boolean hook_cmd_running = false;
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
hook_p hookp;
|
||||
boolean hooked = false;
|
||||
if (!gL || !(hooksAvailable[hook_PlayerCmd/8] & (1<<(hook_PlayerCmd%8))))
|
||||
return false;
|
||||
|
||||
lua_settop(gL, 0);
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
hook_cmd_running = true;
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_PlayerCmd)
|
||||
continue;
|
||||
|
||||
if (lua_gettop(gL) == 1)
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
LUA_PushUserdata(gL, cmd, META_TICCMD);
|
||||
}
|
||||
PushHook(gL, hookp);
|
||||
lua_pushvalue(gL, -3);
|
||||
lua_pushvalue(gL, -3);
|
||||
if (lua_pcall(gL, 2, 1, 1)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
continue;
|
||||
}
|
||||
if (lua_toboolean(gL, -1))
|
||||
hooked = true;
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
lua_settop(gL, 0);
|
||||
hook_cmd_running = false;
|
||||
return hooked;
|
||||
}
|
||||
|
|
|
@ -992,6 +992,19 @@ static int libd_getColormap(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int libd_getStringColormap(lua_State *L)
|
||||
{
|
||||
INT32 flags = luaL_checkinteger(L, 1);
|
||||
UINT8* colormap = NULL;
|
||||
HUDONLY
|
||||
colormap = V_GetStringColormap(flags & V_CHARCOLORMASK);
|
||||
if (colormap) {
|
||||
LUA_PushUserdata(L, colormap, META_COLORMAP); // push as META_COLORMAP userdata, specifically for patches to use!
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int libd_fadeScreen(lua_State *L)
|
||||
{
|
||||
UINT16 color = luaL_checkinteger(L, 1);
|
||||
|
@ -1142,6 +1155,7 @@ static luaL_Reg lib_draw[] = {
|
|||
{"getSpritePatch", libd_getSpritePatch},
|
||||
{"getSprite2Patch", libd_getSprite2Patch},
|
||||
{"getColormap", libd_getColormap},
|
||||
{"getStringColormap", libd_getStringColormap},
|
||||
// drawing
|
||||
{"draw", libd_draw},
|
||||
{"drawScaled", libd_drawScaled},
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_hook.h" // hook_cmd_running errors
|
||||
|
||||
extern CV_PossibleValue_t Color_cons_t[];
|
||||
extern UINT8 skincolor_modified[];
|
||||
|
@ -165,6 +166,8 @@ static int lib_setSpr2default(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter spr2defaults[] in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter spr2defaults[] in CMD building code!");
|
||||
|
||||
// todo: maybe allow setting below first freeslot..? step 1 is toggling this, step 2 is testing to see whether it's net-safe
|
||||
#ifdef SETALLSPR2DEFAULTS
|
||||
|
@ -371,6 +374,8 @@ static int lib_setSpriteInfo(lua_State *L)
|
|||
return luaL_error(L, "Do not alter spriteinfo_t from within a hook or coroutine!");
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter spriteinfo_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!");
|
||||
|
||||
lua_remove(L, 1);
|
||||
{
|
||||
|
@ -455,6 +460,8 @@ static int spriteinfo_set(lua_State *L)
|
|||
return luaL_error(L, "Do not alter spriteinfo_t from within a hook or coroutine!");
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter spriteinfo_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter spriteinfo_t in CMD building code!");
|
||||
|
||||
I_Assert(sprinfo != NULL);
|
||||
|
||||
|
@ -533,6 +540,8 @@ static int pivotlist_set(lua_State *L)
|
|||
return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!");
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter spriteframepivot_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!");
|
||||
|
||||
I_Assert(pivotlist != NULL);
|
||||
|
||||
|
@ -587,6 +596,8 @@ static int framepivot_set(lua_State *L)
|
|||
return luaL_error(L, "Do not alter spriteframepivot_t from within a hook or coroutine!");
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter spriteframepivot_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter spriteframepivot_t in CMD building code!");
|
||||
|
||||
I_Assert(framepivot != NULL);
|
||||
|
||||
|
@ -686,6 +697,8 @@ static int lib_setState(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter states in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter states in CMD building code!");
|
||||
|
||||
// clear the state to start with, in case of missing table elements
|
||||
memset(state,0,sizeof(state_t));
|
||||
|
@ -906,6 +919,8 @@ static int state_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter states in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter states in CMD building code!");
|
||||
|
||||
if (fastcmp(field,"sprite")) {
|
||||
value = luaL_checknumber(L, 3);
|
||||
|
@ -1006,6 +1021,8 @@ static int lib_setMobjInfo(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter mobjinfo in CMD building code!");
|
||||
|
||||
// clear the mobjinfo to start with, in case of missing table elements
|
||||
memset(info,0,sizeof(mobjinfo_t));
|
||||
|
@ -1173,6 +1190,8 @@ static int mobjinfo_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter mobjinfo in CMD building code!");
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= mobjinfo);
|
||||
|
@ -1295,6 +1314,8 @@ static int lib_setSfxInfo(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter sfxinfo in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter sfxinfo in CMD building code!");
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 1)) {
|
||||
|
@ -1376,6 +1397,8 @@ static int sfxinfo_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter S_sfx in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter S_sfx in CMD building code!");
|
||||
|
||||
I_Assert(sfx != NULL);
|
||||
|
||||
|
@ -1443,6 +1466,8 @@ static int lib_setluabanks(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter luabanks[] in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter luabanks[] in CMD building code!");
|
||||
|
||||
lua_remove(L, 1); // don't care about luabanks[] dummy userdata.
|
||||
|
||||
|
@ -1523,6 +1548,8 @@ static int lib_setSkinColor(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter skincolors in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter skincolors in CMD building code!");
|
||||
|
||||
// clear the skincolor to start with, in case of missing table elements
|
||||
memset(info,0,sizeof(skincolor_t));
|
||||
|
@ -1542,8 +1569,10 @@ static int lib_setSkinColor(lua_State *L)
|
|||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; clipped to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
#if 0
|
||||
if (strchr(info->name, ' ') != NULL)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", info->name);
|
||||
#endif
|
||||
|
||||
if (info->name[0] != '\0') // don't check empty string for dupe
|
||||
{
|
||||
|
@ -1633,8 +1662,10 @@ static int skincolor_set(lua_State *L)
|
|||
strlcpy(info->name, n, MAXCOLORNAME+1);
|
||||
if (strlen(n) > MAXCOLORNAME)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; clipped to %s.\n", n, MAXCOLORNAME, info->name);
|
||||
#if 0
|
||||
if (strchr(info->name, ' ') != NULL)
|
||||
CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", info->name);
|
||||
#endif
|
||||
|
||||
if (info->name[0] != '\0') // don't check empty string for dupe
|
||||
{
|
||||
|
@ -1707,6 +1738,8 @@ static int colorramp_set(lua_State *L)
|
|||
return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1);
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter skincolor_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter skincolor_t in CMD building code!");
|
||||
colorramp[n] = i;
|
||||
skincolor_modified[cnum] = true;
|
||||
return 0;
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_hook.h" // hook_cmd_running errors
|
||||
|
||||
#include "dehacked.h"
|
||||
#include "fastcmp.h"
|
||||
|
@ -585,6 +586,8 @@ static int sector_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter sector_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter sector_t in CMD building code!");
|
||||
|
||||
switch(field)
|
||||
{
|
||||
|
@ -1772,6 +1775,8 @@ static int ffloor_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter ffloor_t in CMD building code!");
|
||||
|
||||
switch(field)
|
||||
{
|
||||
|
@ -1896,6 +1901,8 @@ static int slope_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter pslope_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter pslope_t in CMD building code!");
|
||||
|
||||
switch(field) // todo: reorganize this shit
|
||||
{
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_hook.h" // hook_cmd_running errors
|
||||
|
||||
static const char *const array_opt[] ={"iterate",NULL};
|
||||
|
||||
|
@ -437,6 +438,8 @@ static int mobj_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter mobj_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter mobj_t in CMD building code!");
|
||||
|
||||
switch(field)
|
||||
{
|
||||
|
@ -878,6 +881,8 @@ static int mapthing_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter mapthing_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter mapthing_t in CMD building code!");
|
||||
|
||||
if(fastcmp(field,"x"))
|
||||
mt->x = (INT16)luaL_checkinteger(L, 3);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_hook.h" // hook_cmd_running errors
|
||||
|
||||
static int lib_iteratePlayers(lua_State *L)
|
||||
{
|
||||
|
@ -400,6 +401,8 @@ static int player_set(lua_State *L)
|
|||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
||||
|
||||
if (fastcmp(field,"mo") || fastcmp(field,"realmo")) {
|
||||
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
|
@ -770,6 +773,8 @@ static int power_set(lua_State *L)
|
|||
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", (INT16)p);
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter player_t in CMD building code!");
|
||||
powers[p] = i;
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -29,10 +29,10 @@
|
|||
// GIFs are always little-endian
|
||||
#include "byteptr.h"
|
||||
|
||||
consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_dynamicdelay = {"gif_dynamicdelay", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_localcolortable = {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_optimize = CVAR_INIT ("gif_optimize", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_gif_downscale = CVAR_INIT ("gif_downscale", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_gif_dynamicdelay = CVAR_INIT ("gif_dynamicdelay", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_gif_localcolortable = CVAR_INIT ("gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
#ifdef HAVE_ANIGIF
|
||||
static boolean gif_optimize = false; // So nobody can do something dumb
|
||||
|
|
145
src/m_cheat.c
145
src/m_cheat.c
|
@ -967,10 +967,10 @@ static CV_PossibleValue_t op_speed_t[] = {{1, "MIN"}, {128, "MAX"}, {0, NULL}};
|
|||
static CV_PossibleValue_t op_flags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t op_hoopflags_t[] = {{0, "MIN"}, {15, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_mapthingnum = {"op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_speed = {"op_speed", "16", CV_NOTINNET, op_speed_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_opflags = {"op_flags", "0", CV_NOTINNET, op_flags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ophoopflags = {"op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mapthingnum = CVAR_INIT ("op_mapthingnum", "0", CV_NOTINNET, op_mapthing_t, NULL);
|
||||
consvar_t cv_speed = CVAR_INIT ("op_speed", "16", CV_NOTINNET, op_speed_t, NULL);
|
||||
consvar_t cv_opflags = CVAR_INIT ("op_flags", "0", CV_NOTINNET, op_flags_t, NULL);
|
||||
consvar_t cv_ophoopflags = CVAR_INIT ("op_hoopflags", "4", CV_NOTINNET, op_hoopflags_t, NULL);
|
||||
|
||||
boolean objectplacing = false;
|
||||
mobjtype_t op_currentthing = 0; // For the object placement mode
|
||||
|
@ -1023,8 +1023,8 @@ static void OP_CycleThings(INT32 amt)
|
|||
states[S_OBJPLACE_DUMMY].frame = states[mobjinfo[op_currentthing].spawnstate].frame;
|
||||
}
|
||||
if (players[0].mo->eflags & MFE_VERTICALFLIP) // correct z when flipped
|
||||
players[0].mo->z += players[0].mo->height - mobjinfo[op_currentthing].height;
|
||||
players[0].mo->height = mobjinfo[op_currentthing].height;
|
||||
players[0].mo->z += players[0].mo->height - FixedMul(mobjinfo[op_currentthing].height, players[0].mo->scale);
|
||||
players[0].mo->height = FixedMul(mobjinfo[op_currentthing].height, players[0].mo->scale);
|
||||
P_SetPlayerMobjState(players[0].mo, S_OBJPLACE_DUMMY);
|
||||
|
||||
op_currentdoomednum = mobjinfo[op_currentthing].doomednum;
|
||||
|
@ -1107,6 +1107,11 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
|||
mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle)));
|
||||
|
||||
mt->options = (mt->z << ZSHIFT) | (UINT16)cv_opflags.value;
|
||||
mt->scale = player->mo->scale;
|
||||
mt->tag = 0;
|
||||
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
|
||||
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
|
||||
mt->pitch = mt->roll = 0;
|
||||
return mt;
|
||||
}
|
||||
|
||||
|
@ -1297,27 +1302,26 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
{
|
||||
ticcmd_t *cmd = &player->cmd;
|
||||
|
||||
if (!player->climbing && (netgame || !cv_analog[0].value || (player->pflags & PF_SPINNING)))
|
||||
player->drawangle = player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
|
||||
player->drawangle = player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
|
||||
|
||||
ticruned++;
|
||||
if (!(cmd->angleturn & TICCMD_RECEIVED))
|
||||
ticmiss++;
|
||||
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
player->mo->z += FRACUNIT*cv_speed.value;
|
||||
player->mo->z += player->mo->scale*cv_speed.value;
|
||||
else if (cmd->buttons & BT_SPIN)
|
||||
player->mo->z -= FRACUNIT*cv_speed.value;
|
||||
player->mo->z -= player->mo->scale*cv_speed.value;
|
||||
|
||||
if (cmd->forwardmove != 0)
|
||||
{
|
||||
P_Thrust(player->mo, player->mo->angle, (cmd->forwardmove*FRACUNIT/MAXPLMOVE)*cv_speed.value);
|
||||
P_Thrust(player->mo, player->mo->angle, (cmd->forwardmove*player->mo->scale/MAXPLMOVE)*cv_speed.value);
|
||||
P_TeleportMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, player->mo->z);
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
}
|
||||
if (cmd->sidemove != 0)
|
||||
{
|
||||
P_Thrust(player->mo, player->mo->angle-ANGLE_90, (cmd->sidemove*FRACUNIT/MAXPLMOVE)*cv_speed.value);
|
||||
P_Thrust(player->mo, player->mo->angle-ANGLE_90, (cmd->sidemove*player->mo->scale/MAXPLMOVE)*cv_speed.value);
|
||||
P_TeleportMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, player->mo->z);
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
}
|
||||
|
@ -1443,62 +1447,75 @@ void Command_ObjectPlace_f(void)
|
|||
G_SetGameModified(multiplayer);
|
||||
|
||||
// Entering objectplace?
|
||||
if (!objectplacing)
|
||||
if (!objectplacing || COM_Argc() > 1)
|
||||
{
|
||||
objectplacing = true;
|
||||
|
||||
if (players[0].powers[pw_carry] == CR_NIGHTSMODE)
|
||||
return;
|
||||
|
||||
if (!COM_CheckParm("-silent"))
|
||||
if (!objectplacing)
|
||||
{
|
||||
HU_SetCEchoFlags(V_RETURN8|V_MONOSPACE|V_AUTOFADEOUT);
|
||||
HU_SetCEchoDuration(10);
|
||||
HU_DoCEcho(va(M_GetText(
|
||||
"\\\\\\\\\\\\\\\\\\\\\\\\\x82"
|
||||
" Objectplace Controls: \x80\\\\"
|
||||
"Weapon Next/Prev: Cycle mapthings\\"
|
||||
" Jump: Float up \\"
|
||||
" Spin: Float down \\"
|
||||
" Fire Ring: Place object \\")));
|
||||
objectplacing = true;
|
||||
|
||||
if (players[0].powers[pw_carry] == CR_NIGHTSMODE)
|
||||
return;
|
||||
|
||||
if (!COM_CheckParm("-silent"))
|
||||
{
|
||||
HU_SetCEchoFlags(V_RETURN8|V_MONOSPACE|V_AUTOFADEOUT);
|
||||
HU_SetCEchoDuration(10);
|
||||
HU_DoCEcho(va(M_GetText(
|
||||
"\\\\\\\\\\\\\\\\\\\\\\\\\x82"
|
||||
" Objectplace Controls: \x80\\\\"
|
||||
"Weapon Next/Prev: Cycle mapthings\\"
|
||||
" Jump: Float up \\"
|
||||
" Spin: Float down \\"
|
||||
" Fire Ring: Place object \\")));
|
||||
}
|
||||
|
||||
// Save all the player's data.
|
||||
op_oldflags1 = players[0].mo->flags;
|
||||
op_oldflags2 = players[0].mo->flags2;
|
||||
op_oldeflags = players[0].mo->eflags;
|
||||
op_oldpflags = players[0].pflags;
|
||||
op_oldmomx = players[0].mo->momx;
|
||||
op_oldmomy = players[0].mo->momy;
|
||||
op_oldmomz = players[0].mo->momz;
|
||||
op_oldheight = players[0].mo->height;
|
||||
op_oldstate = S_PLAY_STND;
|
||||
op_oldcolor = players[0].mo->color; // save color too in case of super/fireflower
|
||||
|
||||
// Remove ALL flags and motion.
|
||||
P_UnsetThingPosition(players[0].mo);
|
||||
players[0].pflags = 0;
|
||||
players[0].mo->flags2 = 0;
|
||||
players[0].mo->eflags = 0;
|
||||
players[0].mo->flags = (MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP);
|
||||
players[0].mo->momx = players[0].mo->momy = players[0].mo->momz = 0;
|
||||
P_SetThingPosition(players[0].mo);
|
||||
|
||||
// Take away color so things display properly
|
||||
players[0].mo->color = 0;
|
||||
|
||||
// Like the classics, recover from death by entering objectplace
|
||||
if (players[0].mo->health <= 0)
|
||||
{
|
||||
players[0].mo->health = 1;
|
||||
players[0].deadtimer = 0;
|
||||
op_oldflags1 = mobjinfo[MT_PLAYER].flags;
|
||||
++players[0].lives;
|
||||
players[0].playerstate = PST_LIVE;
|
||||
P_RestoreMusic(&players[0]);
|
||||
}
|
||||
else
|
||||
op_oldstate = (statenum_t)(players[0].mo->state-states);
|
||||
}
|
||||
|
||||
// Save all the player's data.
|
||||
op_oldflags1 = players[0].mo->flags;
|
||||
op_oldflags2 = players[0].mo->flags2;
|
||||
op_oldeflags = players[0].mo->eflags;
|
||||
op_oldpflags = players[0].pflags;
|
||||
op_oldmomx = players[0].mo->momx;
|
||||
op_oldmomy = players[0].mo->momy;
|
||||
op_oldmomz = players[0].mo->momz;
|
||||
op_oldheight = players[0].mo->height;
|
||||
op_oldstate = S_PLAY_STND;
|
||||
op_oldcolor = players[0].mo->color; // save color too in case of super/fireflower
|
||||
|
||||
// Remove ALL flags and motion.
|
||||
P_UnsetThingPosition(players[0].mo);
|
||||
players[0].pflags = 0;
|
||||
players[0].mo->flags2 = 0;
|
||||
players[0].mo->eflags = 0;
|
||||
players[0].mo->flags = (MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP);
|
||||
players[0].mo->momx = players[0].mo->momy = players[0].mo->momz = 0;
|
||||
P_SetThingPosition(players[0].mo);
|
||||
|
||||
// Take away color so things display properly
|
||||
players[0].mo->color = 0;
|
||||
|
||||
// Like the classics, recover from death by entering objectplace
|
||||
if (players[0].mo->health <= 0)
|
||||
if (COM_Argc() > 1)
|
||||
{
|
||||
players[0].mo->health = 1;
|
||||
players[0].deadtimer = 0;
|
||||
op_oldflags1 = mobjinfo[MT_PLAYER].flags;
|
||||
++players[0].lives;
|
||||
players[0].playerstate = PST_LIVE;
|
||||
P_RestoreMusic(&players[0]);
|
||||
UINT16 mapthingnum = atoi(COM_Argv(1));
|
||||
mobjtype_t type = P_GetMobjtype(mapthingnum);
|
||||
if (type == MT_UNKNOWN)
|
||||
CONS_Printf(M_GetText("No mobj type delegated to thing type %d.\n"), mapthingnum);
|
||||
else
|
||||
op_currentthing = type;
|
||||
}
|
||||
else
|
||||
op_oldstate = (statenum_t)(players[0].mo->state-states);
|
||||
|
||||
// If no thing set, then cycle a little
|
||||
if (!op_currentthing)
|
||||
|
@ -1506,8 +1523,8 @@ void Command_ObjectPlace_f(void)
|
|||
op_currentthing = 1;
|
||||
OP_CycleThings(1);
|
||||
}
|
||||
else // Cycle things sets this for the former.
|
||||
players[0].mo->height = mobjinfo[op_currentthing].height;
|
||||
else
|
||||
OP_CycleThings(0); // sets all necessary height values without cycling op_currentthing
|
||||
|
||||
P_SetPlayerMobjState(players[0].mo, S_OBJPLACE_DUMMY);
|
||||
}
|
||||
|
|
96
src/m_menu.c
96
src/m_menu.c
|
@ -406,37 +406,29 @@ static void M_ResetCvars(void);
|
|||
|
||||
// Consvar onchange functions
|
||||
static void Newgametype_OnChange(void);
|
||||
#ifdef HWRENDER
|
||||
static void Newrenderer_OnChange(void);
|
||||
#endif
|
||||
static void Dummymares_OnChange(void);
|
||||
|
||||
// ==========================================================================
|
||||
// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
|
||||
// ==========================================================================
|
||||
|
||||
consvar_t cv_showfocuslost = {"showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_showfocuslost = CVAR_INIT ("showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
static CV_PossibleValue_t map_cons_t[] = {
|
||||
{1,"MIN"},
|
||||
{NUMMAPS, "MAX"},
|
||||
{0,NULL}
|
||||
};
|
||||
consvar_t cv_nextmap = {"nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_nextmap = CVAR_INIT ("nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange);
|
||||
|
||||
static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
|
||||
consvar_t cv_chooseskin = {"chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange);
|
||||
|
||||
// This gametype list is integral for many different reasons.
|
||||
// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
|
||||
CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
|
||||
|
||||
consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef HWRENDER
|
||||
consvar_t cv_newrenderer = {"newrenderer", "Software", CV_HIDEN|CV_CALL, cv_renderer_t, Newrenderer_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static int newrenderer_set = 1;/* Software doesn't need confirmation! */
|
||||
#endif
|
||||
consvar_t cv_newgametype = CVAR_INIT ("newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange);
|
||||
|
||||
static CV_PossibleValue_t serversort_cons_t[] = {
|
||||
{0,"Ping"},
|
||||
|
@ -447,22 +439,22 @@ static CV_PossibleValue_t serversort_cons_t[] = {
|
|||
{5,"Gametype"},
|
||||
{0,NULL}
|
||||
};
|
||||
consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_serversort = CVAR_INIT ("serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList);
|
||||
|
||||
// first time memory
|
||||
consvar_t cv_tutorialprompt = {"tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_tutorialprompt = CVAR_INIT ("tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// autorecord demos for time attack
|
||||
static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_autorecord = CVAR_INIT ("autorecord", "Yes", 0, CV_YesNo, NULL);
|
||||
|
||||
CV_PossibleValue_t ghost_cons_t[] = {{0, "Hide"}, {1, "Show"}, {2, "Show All"}, {0, NULL}};
|
||||
CV_PossibleValue_t ghost2_cons_t[] = {{0, "Hide"}, {1, "Show"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_ghost_bestscore = {"ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_besttime = {"ghost_besttime", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_bestrings = {"ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_last = {"ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_guest = {"ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghost_bestscore = CVAR_INIT ("ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL);
|
||||
consvar_t cv_ghost_besttime = CVAR_INIT ("ghost_besttime", "Show", CV_SAVE, ghost_cons_t, NULL);
|
||||
consvar_t cv_ghost_bestrings = CVAR_INIT ("ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL);
|
||||
consvar_t cv_ghost_last = CVAR_INIT ("ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL);
|
||||
consvar_t cv_ghost_guest = CVAR_INIT ("ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL);
|
||||
|
||||
//Console variables used solely in the menu system.
|
||||
//todo: add a way to use non-console variables in the menu
|
||||
|
@ -476,19 +468,19 @@ static CV_PossibleValue_t dummymares_cons_t[] = {
|
|||
{-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL}
|
||||
};
|
||||
|
||||
static consvar_t cv_dummyteam = {"dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dummyscramble = {"dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dummyrings = {"dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dummylives = {"dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dummycontinues = {"dummycontinues", "0", CV_HIDEN, contlimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_dummyteam = CVAR_INIT ("dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL);
|
||||
static consvar_t cv_dummyscramble = CVAR_INIT ("dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL);
|
||||
static consvar_t cv_dummyrings = CVAR_INIT ("dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL);
|
||||
static consvar_t cv_dummylives = CVAR_INIT ("dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL);
|
||||
static consvar_t cv_dummycontinues = CVAR_INIT ("dummycontinues", "0", CV_HIDEN, contlimit_cons_t, NULL);
|
||||
static consvar_t cv_dummymares = CVAR_INIT ("dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange);
|
||||
|
||||
CV_PossibleValue_t marathon_cons_t[] = {{0, "Standard"}, {1, "Live Event Backup"}, {2, "Ultimate"}, {0, NULL}};
|
||||
CV_PossibleValue_t loadless_cons_t[] = {{0, "Realtime"}, {1, "In-game"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_dummymarathon = {"dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_dummycutscenes = {"dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_dummyloadless = {"dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_dummymarathon = CVAR_INIT ("dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL);
|
||||
consvar_t cv_dummycutscenes = CVAR_INIT ("dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL);
|
||||
consvar_t cv_dummyloadless = CVAR_INIT ("dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL);
|
||||
|
||||
// ==========================================================================
|
||||
// ORGANIZATION START.
|
||||
|
@ -1347,7 +1339,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
#endif
|
||||
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_newrenderer, 21},
|
||||
{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_renderer, 21},
|
||||
#else
|
||||
{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21},
|
||||
#endif
|
||||
|
@ -2458,46 +2450,6 @@ static void Newgametype_OnChange(void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
static void Newrenderer_AREYOUSURE(INT32 c)
|
||||
{
|
||||
int n;
|
||||
switch (c)
|
||||
{
|
||||
case 'y':
|
||||
case KEY_ENTER:
|
||||
n = cv_newrenderer.value;
|
||||
newrenderer_set |= n;
|
||||
CV_SetValue(&cv_renderer, n);
|
||||
break;
|
||||
default:
|
||||
CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
|
||||
}
|
||||
}
|
||||
|
||||
static void Newrenderer_OnChange(void)
|
||||
{
|
||||
/* Well this works for now because there's only two options. */
|
||||
int n;
|
||||
n = cv_newrenderer.value;
|
||||
newrenderer_set |= cv_renderer.value;
|
||||
if (( newrenderer_set & n ))
|
||||
CV_SetValue(&cv_renderer, n);
|
||||
else
|
||||
{
|
||||
M_StartMessage(
|
||||
"The OpenGL renderer is incomplete.\n"
|
||||
"Some visuals may fail to appear, or\n"
|
||||
"appear incorrectly.\n"
|
||||
"Do you still want to switch to it?\n"
|
||||
"\n"
|
||||
"(Press 'y' or 'n')",
|
||||
Newrenderer_AREYOUSURE, MM_YESNO
|
||||
);
|
||||
}
|
||||
}
|
||||
#endif/*HWRENDER*/
|
||||
|
||||
void Screenshot_option_Onchange(void)
|
||||
{
|
||||
OP_ScreenshotOptionsMenu[op_screenshot_folder].status =
|
||||
|
@ -8483,7 +8435,7 @@ static void M_DrawLoadGameData(void)
|
|||
sprdef = &charbotskin->sprites[SPR2_SIGN];
|
||||
if (!sprdef->numframes)
|
||||
goto skipbot;
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin, charbotskin->prefcolor, 0);
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, 0);
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
|
||||
|
@ -11279,7 +11231,7 @@ static void M_ConnectMenuModChecks(INT32 choice)
|
|||
|
||||
if (modifiedgame)
|
||||
{
|
||||
M_StartMessage(M_GetText("Add-ons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing add-ons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
M_StartMessage(M_GetText("You have add-ons loaded.\nYou won't be able to join netgames!\n\nTo play online, restart the game\nand don't load any addons.\nSRB2 will automatically add\neverything you need when you join.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
30
src/m_misc.c
30
src/m_misc.c
|
@ -102,16 +102,16 @@ typedef off_t off64_t;
|
|||
#endif
|
||||
|
||||
static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}};
|
||||
consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_screenshot_option = CVAR_INIT ("screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange);
|
||||
consvar_t cv_screenshot_folder = CVAR_INIT ("screenshot_folder", "", CV_SAVE, NULL, NULL);
|
||||
|
||||
consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_screenshot_colorprofile = CVAR_INIT ("screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
|
||||
consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moviemode = CVAR_INIT ("moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange);
|
||||
|
||||
consvar_t cv_movie_option = {"movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_movie_folder = {"movie_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_movie_option = CVAR_INIT ("movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange);
|
||||
consvar_t cv_movie_folder = CVAR_INIT ("movie_folder", "", CV_SAVE, NULL, NULL);
|
||||
|
||||
static CV_PossibleValue_t zlib_mem_level_t[] = {
|
||||
{1, "(Min Memory) 1"},
|
||||
|
@ -153,16 +153,16 @@ static CV_PossibleValue_t apng_delay_t[] = {
|
|||
|
||||
// zlib memory usage is as follows:
|
||||
// (1 << (zlib_window_bits+2)) + (1 << (zlib_level+9))
|
||||
consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_memory = CVAR_INIT ("png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL);
|
||||
consvar_t cv_zlib_level = CVAR_INIT ("png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL);
|
||||
consvar_t cv_zlib_strategy = CVAR_INIT ("png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL);
|
||||
consvar_t cv_zlib_window_bits = CVAR_INIT ("png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL);
|
||||
|
||||
consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_apng_delay = {"apng_speed", "1x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_zlib_memorya = CVAR_INIT ("apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL);
|
||||
consvar_t cv_zlib_levela = CVAR_INIT ("apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL);
|
||||
consvar_t cv_zlib_strategya = CVAR_INIT ("apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL);
|
||||
consvar_t cv_zlib_window_bitsa = CVAR_INIT ("apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL);
|
||||
consvar_t cv_apng_delay = CVAR_INIT ("apng_speed", "1x", CV_SAVE, apng_delay_t, NULL);
|
||||
|
||||
boolean takescreenshot = false; // Take a screenshot this tic
|
||||
|
||||
|
|
|
@ -61,10 +61,10 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
|
|||
{0,NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_masterserver = {"masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_servername = {"servername", "SRB2 server", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Update_parameters, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange);
|
||||
consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Update_parameters);
|
||||
|
||||
consvar_t cv_masterserver_update_rate = {"masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
|
||||
|
||||
INT16 ms_RoomId = -1;
|
||||
|
||||
|
|
|
@ -3040,11 +3040,11 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
z = actor->z + FixedMul(56*FRACUNIT, actor->scale);
|
||||
break;
|
||||
case 2:
|
||||
var2 = 3; // Fire middle laser
|
||||
var1 = locvar1; var2 = 3; // Fire middle laser
|
||||
A_Boss1Laser(actor);
|
||||
var2 = 0; // Fire left laser
|
||||
var1 = locvar1; var2 = 0; // Fire left laser
|
||||
A_Boss1Laser(actor);
|
||||
var2 = 1; // Fire right laser
|
||||
var1 = locvar1; var2 = 1; // Fire right laser
|
||||
A_Boss1Laser(actor);
|
||||
return;
|
||||
break;
|
||||
|
@ -8839,25 +8839,26 @@ void A_Dye(mobj_t *actor)
|
|||
INT32 locvar2 = var2;
|
||||
|
||||
mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
|
||||
UINT8 color = (UINT8)locvar2;
|
||||
UINT16 color = (UINT16)locvar2;
|
||||
if (LUA_CallAction("A_Dye", actor))
|
||||
return;
|
||||
if (color >= numskincolors)
|
||||
return;
|
||||
|
||||
if (!color)
|
||||
target->colorized = false;
|
||||
else
|
||||
target->colorized = true;
|
||||
|
||||
// What if it's a player?
|
||||
if (target->player)
|
||||
{
|
||||
target->player->powers[pw_dye] = color;
|
||||
return;
|
||||
}
|
||||
|
||||
target->color = color;
|
||||
if (!color)
|
||||
{
|
||||
target->colorized = false;
|
||||
target->color = target->player ? target->player->skincolor : SKINCOLOR_NONE;
|
||||
}
|
||||
else if (!(target->player))
|
||||
{
|
||||
target->colorized = true;
|
||||
target->color = color;
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_MoveRelative
|
||||
|
|
|
@ -274,6 +274,8 @@ extern tic_t itemrespawntime[ITEMQUESIZE];
|
|||
extern size_t iquehead, iquetail;
|
||||
extern consvar_t cv_gravity, cv_movebob;
|
||||
|
||||
mobjtype_t P_GetMobjtype(UINT16 mthingtype);
|
||||
|
||||
void P_RespawnSpecials(void);
|
||||
|
||||
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
|
||||
|
@ -426,6 +428,7 @@ void P_Initsecnode(void);
|
|||
void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype, boolean sightcheck);
|
||||
|
||||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
boolean PIT_PushableMoved(mobj_t *thing);
|
||||
|
||||
boolean P_DoSpring(mobj_t *spring, mobj_t *object);
|
||||
|
|
46
src/p_map.c
46
src/p_map.c
|
@ -4963,7 +4963,7 @@ void P_MapEnd(void)
|
|||
}
|
||||
|
||||
// P_FloorzAtPos
|
||||
// Returns the floorz of the XYZ position // TODO: Need ceilingpos function too
|
||||
// Returns the floorz of the XYZ position
|
||||
// Tails 05-26-2003
|
||||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
|
@ -5007,3 +5007,47 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
|
||||
return floorz;
|
||||
}
|
||||
|
||||
// P_CeilingZAtPos
|
||||
// Returns the ceilingz of the XYZ position
|
||||
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
sector_t *sec = R_PointInSubsector(x, y)->sector;
|
||||
fixed_t ceilingz = P_GetSectorCeilingZAt(sec, x, y);
|
||||
|
||||
if (sec->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t delta1, delta2, thingtop = z + height;
|
||||
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
topheight = P_GetFFloorTopZAt (rover, x, y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, x, y);
|
||||
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
if (thingtop > bottomheight && topheight > z)
|
||||
{
|
||||
if (ceilingz > z)
|
||||
ceilingz = z;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
delta1 = z - (bottomheight + ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
|
||||
if (bottomheight < ceilingz && abs(delta1) > abs(delta2))
|
||||
ceilingz = bottomheight;
|
||||
}
|
||||
}
|
||||
|
||||
return ceilingz;
|
||||
}
|
17
src/p_mobj.c
17
src/p_mobj.c
|
@ -36,10 +36,10 @@
|
|||
#include "m_cond.h"
|
||||
|
||||
static CV_PossibleValue_t CV_BobSpeed[] = {{0, "MIN"}, {4*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_movebob = {"movebob", "1.0", CV_FLOAT|CV_SAVE, CV_BobSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_movebob = CVAR_INIT ("movebob", "1.0", CV_FLOAT|CV_SAVE, CV_BobSpeed, NULL);
|
||||
|
||||
#ifdef WALLSPLATS
|
||||
consvar_t cv_splats = {"splats", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_splats = CVAR_INIT ("splats", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
#endif
|
||||
|
||||
actioncache_t actioncachehead;
|
||||
|
@ -4194,7 +4194,7 @@ boolean P_SupermanLook4Players(mobj_t *actor)
|
|||
|
||||
for (c = 0; c < MAXPLAYERS; c++)
|
||||
{
|
||||
if (playeringame[c])
|
||||
if (playeringame[c] && !players[c].spectator)
|
||||
{
|
||||
if (players[c].pflags & PF_INVIS)
|
||||
continue; // ignore notarget
|
||||
|
@ -11047,10 +11047,10 @@ void P_RemoveSavegameMobj(mobj_t *mobj)
|
|||
}
|
||||
|
||||
static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_itemrespawntime = {"respawnitemtime", "30", CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_itemrespawn = {"respawnitem", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_itemrespawntime = CVAR_INIT ("respawnitemtime", "30", CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL);
|
||||
consvar_t cv_itemrespawn = CVAR_INIT ("respawnitem", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
static CV_PossibleValue_t flagtime_cons_t[] = {{0, "MIN"}, {300, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_flagtime = {"flagtime", "30", CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flagtime = CVAR_INIT ("flagtime", "30", CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL);
|
||||
|
||||
void P_SpawnPrecipitation(void)
|
||||
{
|
||||
|
@ -11249,7 +11249,7 @@ void P_PrecipitationEffects(void)
|
|||
* \param mthingtype Mapthing number in question.
|
||||
* \return Mobj type; MT_UNKNOWN if nothing found.
|
||||
*/
|
||||
static mobjtype_t P_GetMobjtype(UINT16 mthingtype)
|
||||
mobjtype_t P_GetMobjtype(UINT16 mthingtype)
|
||||
{
|
||||
mobjtype_t i;
|
||||
for (i = 0; i < NUMMOBJTYPES; i++)
|
||||
|
@ -11956,9 +11956,6 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
|
|||
return MT_SCORE1K_BOX; // 1,000
|
||||
}
|
||||
|
||||
if (mariomode && i == MT_ROSY)
|
||||
return MT_TOAD; // don't remove on penalty of death
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
|
|
@ -4187,9 +4187,9 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
nextmapoverride = 0;
|
||||
skipstats = 0;
|
||||
|
||||
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
|
||||
if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata))
|
||||
mapvisited[gamemap-1] |= MV_VISITED;
|
||||
else
|
||||
else if (netgame || multiplayer)
|
||||
mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently
|
||||
|
||||
levelloading = false;
|
||||
|
|
|
@ -1934,7 +1934,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
case 336: // object dye - once
|
||||
{
|
||||
INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture;
|
||||
UINT8 color = (actor->player ? actor->player->powers[pw_dye] : actor->color);
|
||||
UINT16 color = (actor->player ? actor->player->powers[pw_dye] : actor->color);
|
||||
boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false);
|
||||
|
||||
if (invert ^ (triggercolor != color))
|
||||
|
@ -4395,7 +4395,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
// Ignore dead players.
|
||||
// If this strange phenomenon could be potentially used in levels,
|
||||
// TODO: modify this to accommodate for it.
|
||||
if (player->playerstate == PST_DEAD)
|
||||
if (player->playerstate != PST_LIVE)
|
||||
return;
|
||||
|
||||
// Conveyor stuff
|
||||
|
|
56
src/p_user.c
56
src/p_user.c
|
@ -5015,7 +5015,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
|||
mobj_t *lockonshield = NULL;
|
||||
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
|
||||
&& ((!(player->pflags & PF_THOKKED) || ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP && player->secondjump == UINT8_MAX)))) // thokked is optional if you're bubblewrapped
|
||||
&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
|
||||
{
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
|
||||
{
|
||||
|
@ -5498,6 +5498,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
if (!P_HomingAttack(player->mo, player->mo->tracer))
|
||||
{
|
||||
player->pflags &= ~PF_SHIELDABILITY;
|
||||
player->secondjump = UINT8_MAX;
|
||||
P_SetObjectMomZ(player->mo, 6*FRACUNIT, false);
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
player->mo->momz = FixedMul(player->mo->momz, FRACUNIT/3);
|
||||
|
@ -9645,45 +9647,45 @@ static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {25, "MAX"}, {0, NULL
|
|||
static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
|
||||
static CV_PossibleValue_t multiplier_cons_t[] = {{0, "MIN"}, {3*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_cam_dist = {"cam_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_height = {"cam_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_turnmultiplier = {"cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_dist = {"cam2_curdist", "160", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_height = {"cam2_curheight", "25", CV_FLOAT, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_turnmultiplier = {"cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cam_dist = CVAR_INIT ("cam_curdist", "160", CV_FLOAT, NULL, NULL);
|
||||
consvar_t cv_cam_height = CVAR_INIT ("cam_curheight", "25", CV_FLOAT, NULL, NULL);
|
||||
consvar_t cv_cam_still = CVAR_INIT ("cam_still", "Off", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_cam_speed = CVAR_INIT ("cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
|
||||
consvar_t cv_cam_rotate = CVAR_INIT ("cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange);
|
||||
consvar_t cv_cam_rotspeed = CVAR_INIT ("cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
|
||||
consvar_t cv_cam_turnmultiplier = CVAR_INIT ("cam_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam_orbit = CVAR_INIT ("cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam_adjust = CVAR_INIT ("cam_adjust", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam2_dist = CVAR_INIT ("cam2_curdist", "160", CV_FLOAT, NULL, NULL);
|
||||
consvar_t cv_cam2_height = CVAR_INIT ("cam2_curheight", "25", CV_FLOAT, NULL, NULL);
|
||||
consvar_t cv_cam2_still = CVAR_INIT ("cam2_still", "Off", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_cam2_speed = CVAR_INIT ("cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL);
|
||||
consvar_t cv_cam2_rotate = CVAR_INIT ("cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange);
|
||||
consvar_t cv_cam2_rotspeed = CVAR_INIT ("cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL);
|
||||
consvar_t cv_cam2_turnmultiplier = CVAR_INIT ("cam2_turnmultiplier", "1.0", CV_FLOAT|CV_SAVE, multiplier_cons_t, NULL);
|
||||
consvar_t cv_cam2_orbit = CVAR_INIT ("cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_cam2_adjust = CVAR_INIT ("cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// [standard vs simple][p1 or p2]
|
||||
consvar_t cv_cam_savedist[2][2] = {
|
||||
{ // standard
|
||||
{"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
|
||||
CVAR_INIT ("cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
},
|
||||
{ // simple
|
||||
{"cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
|
||||
CVAR_INIT ("cam_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpledist", "224", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
|
||||
}
|
||||
};
|
||||
consvar_t cv_cam_saveheight[2][2] = {
|
||||
{ // standard
|
||||
{"cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
|
||||
CVAR_INIT ("cam_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_height", "25", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
},
|
||||
{ // simple
|
||||
{"cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist, 0, NULL, NULL, 0, 0, NULL}
|
||||
CVAR_INIT ("cam_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCamDist),
|
||||
CVAR_INIT ("cam2_simpleheight", "48", CV_FLOAT|CV_SAVE|CV_CALL, NULL, CV_UpdateCam2Dist),
|
||||
|
||||
}
|
||||
};
|
||||
|
|
55
src/r_main.c
55
src/r_main.c
|
@ -102,7 +102,9 @@ extracolormap_t *extra_colormaps = NULL;
|
|||
// Render stats
|
||||
int rs_prevframetime = 0;
|
||||
int rs_rendercalltime = 0;
|
||||
int rs_uitime = 0;
|
||||
int rs_swaptime = 0;
|
||||
int rs_tictime = 0;
|
||||
|
||||
int rs_bsptime = 0;
|
||||
|
||||
|
@ -141,31 +143,31 @@ static void FlipCam2_OnChange(void);
|
|||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
|
||||
consvar_t cv_tailspickup = {"tailspickup", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam = {"chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_tailspickup = CVAR_INIT ("tailspickup", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_chasecam = CVAR_INIT ("chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange);
|
||||
consvar_t cv_chasecam2 = CVAR_INIT ("chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange);
|
||||
consvar_t cv_flipcam = CVAR_INIT ("flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange);
|
||||
consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange);
|
||||
|
||||
consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize);
|
||||
consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL);
|
||||
|
||||
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fov = {"fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_translucency = CVAR_INIT ("translucency", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_drawdist = CVAR_INIT ("drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL);
|
||||
consvar_t cv_drawdist_nights = CVAR_INIT ("drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL);
|
||||
consvar_t cv_drawdist_precip = CVAR_INIT ("drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL);
|
||||
//consvar_t cv_precipdensity = CVAR_INIT ("precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL);
|
||||
consvar_t cv_fov = CVAR_INIT ("fov", "90", CV_FLOAT|CV_CALL, fov_cons_t, Fov_OnChange);
|
||||
|
||||
// Okay, whoever said homremoval causes a performance hit should be shot.
|
||||
consvar_t cv_homremoval = {"homremoval", "No", CV_SAVE, homremoval_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_homremoval = CVAR_INIT ("homremoval", "No", CV_SAVE, homremoval_cons_t, NULL);
|
||||
|
||||
consvar_t cv_maxportals = {"maxportals", "2", CV_SAVE, maxportals_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_maxportals = CVAR_INIT ("maxportals", "2", CV_SAVE, maxportals_cons_t, NULL);
|
||||
|
||||
consvar_t cv_renderstats = {"renderstats", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL);
|
||||
|
||||
void SplitScreen_OnChange(void)
|
||||
{
|
||||
|
@ -1074,15 +1076,22 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
|||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
|
||||
static void R_SetupFreelook(void)
|
||||
static void R_SetupFreelook(player_t *player, boolean skybox)
|
||||
{
|
||||
INT32 dy = 0;
|
||||
|
||||
#ifndef HWRENDER
|
||||
(void)player;
|
||||
(void)skybox;
|
||||
#endif
|
||||
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
if (rendermode == render_soft
|
||||
#ifdef HWRENDER
|
||||
|| cv_glshearing.value
|
||||
|| (rendermode == render_opengl
|
||||
&& (cv_glshearing.value == 1
|
||||
|| (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox))))
|
||||
#endif
|
||||
)
|
||||
{
|
||||
|
@ -1203,7 +1212,7 @@ void R_SetupFrame(player_t *player)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
R_SetupFreelook();
|
||||
R_SetupFreelook(player, false);
|
||||
}
|
||||
|
||||
void R_SkyboxFrame(player_t *player)
|
||||
|
@ -1340,7 +1349,7 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
R_SetupFreelook();
|
||||
R_SetupFreelook(player, true);
|
||||
}
|
||||
|
||||
boolean R_ViewpointHasChasecam(player_t *player)
|
||||
|
|
|
@ -82,7 +82,9 @@ extern consvar_t cv_renderstats;
|
|||
|
||||
extern int rs_prevframetime;// time when previous frame was rendered
|
||||
extern int rs_rendercalltime;
|
||||
extern int rs_uitime;
|
||||
extern int rs_swaptime;
|
||||
extern int rs_tictime;
|
||||
|
||||
extern int rs_bsptime;
|
||||
|
||||
|
|
|
@ -798,6 +798,8 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
|
|||
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
|
||||
}
|
||||
|
||||
static png_byte grAb_chunk[5] = {'g', 'r', 'A', 'b', (png_byte)'\0'};
|
||||
|
||||
static png_bytep *PNG_Read(
|
||||
const UINT8 *png,
|
||||
INT32 *w, INT32 *h, INT16 *topoffset, INT16 *leftoffset,
|
||||
|
@ -824,8 +826,6 @@ static png_bytep *PNG_Read(
|
|||
|
||||
png_io_t png_io;
|
||||
png_bytep *row_pointers;
|
||||
|
||||
png_byte grAb_chunk[5] = {'g', 'r', 'A', 'b', (png_byte)'\0'};
|
||||
png_voidp *user_chunk_ptr;
|
||||
|
||||
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, PNG_error, PNG_warn);
|
||||
|
@ -852,7 +852,6 @@ static png_bytep *PNG_Read(
|
|||
png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
|
||||
#endif
|
||||
|
||||
// set our own read function
|
||||
png_io.buffer = png;
|
||||
png_io.size = size;
|
||||
png_io.position = 0;
|
||||
|
@ -896,7 +895,7 @@ static png_bytep *PNG_Read(
|
|||
// color is present on the image, the palette flag is disabled.
|
||||
png_get_tRNS(png_ptr, png_info_ptr, &trans, &trans_num, &trans_values);
|
||||
|
||||
if (trans_num == 256)
|
||||
if (trans && trans_num == 256)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < trans_num; i++)
|
||||
|
@ -950,7 +949,6 @@ static png_bytep *PNG_Read(
|
|||
*topoffset = (INT16)BIGENDIAN_LONG(*offsets);
|
||||
}
|
||||
|
||||
// bye
|
||||
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
||||
if (chunk.data)
|
||||
Z_Free(chunk.data);
|
||||
|
@ -987,12 +985,28 @@ void *Picture_PNGConvert(
|
|||
png_uint_32 x, y;
|
||||
png_bytep row;
|
||||
boolean palette = false;
|
||||
png_bytep *row_pointers = PNG_Read(png, w, h, topoffset, leftoffset, &palette, insize);
|
||||
png_uint_32 width = *w, height = *h;
|
||||
png_bytep *row_pointers = NULL;
|
||||
png_uint_32 width, height;
|
||||
|
||||
INT32 pngwidth, pngheight;
|
||||
INT16 loffs = 0, toffs = 0;
|
||||
|
||||
if (png == NULL)
|
||||
I_Error("Picture_PNGConvert: picture was NULL!");
|
||||
|
||||
if (w == NULL)
|
||||
w = &pngwidth;
|
||||
if (h == NULL)
|
||||
h = &pngheight;
|
||||
if (topoffset == NULL)
|
||||
topoffset = &toffs;
|
||||
if (leftoffset == NULL)
|
||||
leftoffset = &loffs;
|
||||
|
||||
row_pointers = PNG_Read(png, w, h, topoffset, leftoffset, &palette, insize);
|
||||
width = *w;
|
||||
height = *h;
|
||||
|
||||
if (row_pointers == NULL)
|
||||
I_Error("Picture_PNGConvert: row_pointers was NULL!");
|
||||
|
||||
|
@ -1158,7 +1172,6 @@ void *Picture_PNGConvert(
|
|||
{
|
||||
void *converted;
|
||||
pictureformat_t informat = PICFMT_NONE;
|
||||
INT16 patleftoffset = 0, pattopoffset = 0;
|
||||
|
||||
// Figure out the format of the flat, from the bit depth of the output format
|
||||
switch (outbpp)
|
||||
|
@ -1174,14 +1187,8 @@ void *Picture_PNGConvert(
|
|||
break;
|
||||
}
|
||||
|
||||
// Also find out if leftoffset and topoffset aren't pointing to NULL.
|
||||
if (leftoffset)
|
||||
patleftoffset = *leftoffset;
|
||||
if (topoffset)
|
||||
pattopoffset = *topoffset;
|
||||
|
||||
// Now, convert it!
|
||||
converted = Picture_PatchConvert(informat, flat, outformat, insize, outsize, (INT16)width, (INT16)height, patleftoffset, pattopoffset, flags);
|
||||
converted = Picture_PatchConvert(informat, flat, outformat, insize, outsize, (INT16)width, (INT16)height, *leftoffset, *topoffset, flags);
|
||||
Z_Free(flat);
|
||||
return converted;
|
||||
}
|
||||
|
@ -1195,10 +1202,12 @@ void *Picture_PNGConvert(
|
|||
* \param png The PNG image.
|
||||
* \param width A pointer to the input picture's width.
|
||||
* \param height A pointer to the input picture's height.
|
||||
* \param topoffset A pointer to the input picture's vertical offset.
|
||||
* \param leftoffset A pointer to the input picture's horizontal offset.
|
||||
* \param size The input picture's size.
|
||||
* \return True if reading the file succeeded, false if it failed.
|
||||
*/
|
||||
boolean Picture_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size)
|
||||
boolean Picture_PNGDimensions(UINT8 *png, INT32 *width, INT32 *height, INT16 *topoffset, INT16 *leftoffset, size_t size)
|
||||
{
|
||||
png_structp png_ptr;
|
||||
png_infop png_info_ptr;
|
||||
|
@ -1211,9 +1220,9 @@ boolean Picture_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t si
|
|||
#endif
|
||||
|
||||
png_io_t png_io;
|
||||
png_voidp *user_chunk_ptr;
|
||||
|
||||
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
|
||||
PNG_error, PNG_warn);
|
||||
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, PNG_error, PNG_warn);
|
||||
if (!png_ptr)
|
||||
I_Error("Picture_PNGDimensions: Couldn't initialize libpng!");
|
||||
|
||||
|
@ -1237,23 +1246,41 @@ boolean Picture_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t si
|
|||
png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
|
||||
#endif
|
||||
|
||||
// set our own read function
|
||||
png_io.buffer = png;
|
||||
png_io.size = size;
|
||||
png_io.position = 0;
|
||||
png_set_read_fn(png_ptr, &png_io, PNG_IOReader);
|
||||
|
||||
memset(&chunk, 0x00, sizeof(png_chunk_t));
|
||||
chunkname = grAb_chunk; // I want to read a grAb chunk
|
||||
|
||||
user_chunk_ptr = png_get_user_chunk_ptr(png_ptr);
|
||||
png_set_read_user_chunk_fn(png_ptr, user_chunk_ptr, PNG_ChunkReader);
|
||||
png_set_keep_unknown_chunks(png_ptr, 2, chunkname, 1);
|
||||
|
||||
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
|
||||
png_set_user_limits(png_ptr, 2048, 2048);
|
||||
#endif
|
||||
|
||||
png_read_info(png_ptr, png_info_ptr);
|
||||
png_get_IHDR(png_ptr, png_info_ptr, &w, &h, &bit_depth, &color_type, NULL, NULL, NULL);
|
||||
|
||||
png_get_IHDR(png_ptr, png_info_ptr, &w, &h, &bit_depth, &color_type,
|
||||
NULL, NULL, NULL);
|
||||
// Read grAB chunk
|
||||
if ((topoffset || leftoffset) && (chunk.data != NULL))
|
||||
{
|
||||
INT32 *offsets = (INT32 *)chunk.data;
|
||||
// read left offset
|
||||
if (leftoffset != NULL)
|
||||
*leftoffset = (INT16)BIGENDIAN_LONG(*offsets);
|
||||
offsets++;
|
||||
// read top offset
|
||||
if (topoffset != NULL)
|
||||
*topoffset = (INT16)BIGENDIAN_LONG(*offsets);
|
||||
}
|
||||
|
||||
// okay done. stop.
|
||||
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
||||
if (chunk.data)
|
||||
Z_Free(chunk.data);
|
||||
|
||||
*width = (INT32)w;
|
||||
*height = (INT32)h;
|
||||
|
@ -1634,11 +1661,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
|
|||
lumplength = W_LumpLength(lump);
|
||||
|
||||
if (Picture_IsLumpPNG((const UINT8 *)patch, lumplength))
|
||||
{
|
||||
INT32 pngwidth, pngheight;
|
||||
INT16 toffs, loffs;
|
||||
patch = (patch_t *)Picture_PNGConvert((const UINT8 *)patch, PICFMT_PATCH, &pngwidth, &pngheight, &toffs, &loffs, lumplength, NULL, 0);
|
||||
}
|
||||
patch = (patch_t *)Picture_PNGConvert((const UINT8 *)patch, PICFMT_PATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
|
||||
else
|
||||
#endif
|
||||
// Because there's something wrong with SPR_DFLM, I guess
|
||||
|
|
|
@ -110,7 +110,7 @@ void *Picture_PNGConvert(
|
|||
INT16 *topoffset, INT16 *leftoffset,
|
||||
size_t insize, size_t *outsize,
|
||||
pictureflags_t flags);
|
||||
boolean Picture_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size);
|
||||
boolean Picture_PNGDimensions(UINT8 *png, INT32 *width, INT32 *height, INT16 *topoffset, INT16 *leftoffset, size_t size);
|
||||
#endif
|
||||
|
||||
#define PICTURE_PNG_USELOOKUP
|
||||
|
|
|
@ -286,6 +286,11 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
else if (playernum == secondarydisplayplayer)
|
||||
CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
|
||||
player->skincolor = newcolor = skin->prefcolor;
|
||||
if (player->bot && botingame)
|
||||
{
|
||||
botskin = (UINT8)(skinnum + 1);
|
||||
botcolor = skin->prefcolor;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->followmobj)
|
||||
|
|
|
@ -397,11 +397,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
||||
{
|
||||
// Dummy variables.
|
||||
INT32 pngwidth, pngheight;
|
||||
realpatch = (patch_t *)Picture_PNGConvert((UINT8 *)realpatch, PICFMT_PATCH, &pngwidth, &pngheight, NULL, NULL, lumplength, NULL, 0);
|
||||
}
|
||||
realpatch = (patch_t *)Picture_PNGConvert((UINT8 *)realpatch, PICFMT_PATCH, NULL, NULL, NULL, NULL, lumplength, NULL, 0);
|
||||
else
|
||||
#endif
|
||||
#ifdef WALLFLATS
|
||||
|
@ -800,10 +796,10 @@ Rloadflats (INT32 i, INT32 w)
|
|||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)flatlump, lumplength))
|
||||
{
|
||||
INT16 width, height;
|
||||
Picture_PNGDimensions((UINT8 *)flatlump, &width, &height, lumplength);
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
INT32 width, height;
|
||||
Picture_PNGDimensions((UINT8 *)flatlump, &width, &height, NULL, NULL, lumplength);
|
||||
texture->width = (INT16)width;
|
||||
texture->height = (INT16)height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
@ -898,10 +894,10 @@ Rloadtextures (INT32 i, INT32 w)
|
|||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)patchlump, lumplength))
|
||||
{
|
||||
INT16 width, height;
|
||||
Picture_PNGDimensions((UINT8 *)patchlump, &width, &height, lumplength);
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
INT32 width, height;
|
||||
Picture_PNGDimensions((UINT8 *)patchlump, &width, &height, NULL, NULL, lumplength);
|
||||
texture->width = (INT16)width;
|
||||
texture->height = (INT16)height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
|
|
@ -259,6 +259,12 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
{
|
||||
if (memcmp(lumpinfo[l].name,sprname,4)==0)
|
||||
{
|
||||
INT32 width, height;
|
||||
INT16 topoffset, leftoffset;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
boolean isPNG = false;
|
||||
#endif
|
||||
|
||||
frame = R_Char2Frame(lumpinfo[l].name[4]);
|
||||
rotation = R_Char2Rotation(lumpinfo[l].name[5]);
|
||||
|
||||
|
@ -274,28 +280,35 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
|||
|
||||
// store sprite info in lookup tables
|
||||
//FIXME : numspritelumps do not duplicate sprite replacements
|
||||
W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof (patch_t), 0);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
{
|
||||
patch_t *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
|
||||
size_t len = W_LumpLengthPwad(wadnum, l);
|
||||
// lump is a png so convert it
|
||||
|
||||
if (Picture_IsLumpPNG((UINT8 *)png, len))
|
||||
{
|
||||
// Dummy variables.
|
||||
INT32 pngwidth, pngheight;
|
||||
INT16 topoffset, leftoffset;
|
||||
patch_t *converted = (patch_t *)Picture_PNGConvert((UINT8 *)png, PICFMT_PATCH, &pngwidth, &pngheight, &topoffset, &leftoffset, len, NULL, 0);
|
||||
M_Memcpy(&patch, converted, sizeof(INT16)*4); // only copy the header because that's all we need
|
||||
Z_Free(converted);
|
||||
Picture_PNGDimensions((UINT8 *)png, &width, &height, &topoffset, &leftoffset, len);
|
||||
isPNG = true;
|
||||
}
|
||||
|
||||
Z_Free(png);
|
||||
}
|
||||
|
||||
if (!isPNG)
|
||||
#endif
|
||||
spritecachedinfo[numspritelumps].width = SHORT(patch.width)<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].offset = SHORT(patch.leftoffset)<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].topoffset = SHORT(patch.topoffset)<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].height = SHORT(patch.height)<<FRACBITS;
|
||||
{
|
||||
W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof (patch_t), 0);
|
||||
width = SHORT(patch.width);
|
||||
height = SHORT(patch.height);
|
||||
topoffset = SHORT(patch.topoffset);
|
||||
leftoffset = SHORT(patch.leftoffset);
|
||||
}
|
||||
|
||||
spritecachedinfo[numspritelumps].width = width<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].offset = leftoffset<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].topoffset = topoffset<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].height = height<<FRACBITS;
|
||||
|
||||
//BP: we cannot use special tric in hardware mode because feet in ground caused by z-buffer
|
||||
if (rendermode != render_none) // not for psprite
|
||||
|
|
|
@ -65,21 +65,21 @@ static boolean S_CheckQueue(void);
|
|||
#endif
|
||||
|
||||
#ifdef _WINDOWS
|
||||
consvar_t cv_samplerate = {"samplerate", "44100", 0, CV_Unsigned, NULL, 44100, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking?
|
||||
consvar_t cv_samplerate = CVAR_INIT ("samplerate", "44100", 0, CV_Unsigned, NULL); //Alam: For easy hacking?
|
||||
#else
|
||||
consvar_t cv_samplerate = {"samplerate", "22050", 0, CV_Unsigned, NULL, 22050, NULL, NULL, 0, 0, NULL}; //Alam: For easy hacking?
|
||||
consvar_t cv_samplerate = CVAR_INIT ("samplerate", "22050", 0, CV_Unsigned, NULL); //Alam: For easy hacking?
|
||||
#endif
|
||||
|
||||
// stereo reverse
|
||||
consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// if true, all sounds are loaded at game startup
|
||||
static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t precachesound = CVAR_INIT ("precachesound", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
// actual general (maximum) sound & music volume, saved into the config
|
||||
consvar_t cv_soundvolume = {"soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_soundvolume = CVAR_INIT ("soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_digmusicvolume = CVAR_INIT ("digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
consvar_t cv_midimusicvolume = CVAR_INIT ("midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL);
|
||||
|
||||
static void Captioning_OnChange(void)
|
||||
{
|
||||
|
@ -88,27 +88,27 @@ static void Captioning_OnChange(void)
|
|||
S_StartSound(NULL, sfx_menu1);
|
||||
}
|
||||
|
||||
consvar_t cv_closedcaptioning = {"closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_OnOff, Captioning_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_closedcaptioning = CVAR_INIT ("closedcaptioning", "Off", CV_SAVE|CV_CALL, CV_OnOff, Captioning_OnChange);
|
||||
|
||||
// number of channels available
|
||||
consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_numChannels = CVAR_INIT ("snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum);
|
||||
|
||||
static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t surround = CVAR_INIT ("surround", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusic = CVAR_INIT ("resetmusic", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_resetmusicbyheader = CVAR_INIT ("resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
static CV_PossibleValue_t cons_1upsound_t[] = {
|
||||
{0, "Jingle"},
|
||||
{1, "Sound"},
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_1upsound = {"1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_1upsound = CVAR_INIT ("1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL);
|
||||
|
||||
// Sound system toggles, saved into the config
|
||||
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamedigimusic = CVAR_INIT ("digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange);
|
||||
consvar_t cv_gamemidimusic = CVAR_INIT ("midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange);
|
||||
consvar_t cv_gamesounds = CVAR_INIT ("sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange);
|
||||
|
||||
// Music preference
|
||||
static CV_PossibleValue_t cons_musicpref_t[] = {
|
||||
|
@ -116,16 +116,16 @@ static CV_PossibleValue_t cons_musicpref_t[] = {
|
|||
{1, "MIDI"},
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_musicpref = {"musicpref", "Digital", CV_SAVE|CV_CALL|CV_NOINIT, cons_musicpref_t, MusicPref_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_musicpref = CVAR_INIT ("musicpref", "Digital", CV_SAVE|CV_CALL|CV_NOINIT, cons_musicpref_t, MusicPref_OnChange);
|
||||
|
||||
// Window focus sound sytem toggles
|
||||
consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_playmusicifunfocused = CVAR_INIT ("playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL);
|
||||
consvar_t cv_playsoundsifunfocused = CVAR_INIT ("playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL);
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
openmpt_module *openmpt_mhandle = NULL;
|
||||
static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}};
|
||||
consvar_t cv_modfilter = {"modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_modfilter = CVAR_INIT ("modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange);
|
||||
#endif
|
||||
|
||||
#define S_MAX_VOLUME 127
|
||||
|
@ -521,6 +521,7 @@ void S_StartCaption(sfxenum_t sfx_id, INT32 cnum, UINT16 lifespan)
|
|||
|
||||
void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
{
|
||||
const INT32 initial_volume = volume;
|
||||
INT32 sep, pitch, priority, cnum;
|
||||
const sfxenum_t actual_id = sfx_id;
|
||||
sfxinfo_t *sfx;
|
||||
|
@ -718,6 +719,7 @@ dontplay:
|
|||
|
||||
// Assigns the handle to one of the channels in the
|
||||
// mix/output buffer.
|
||||
channels[cnum].volume = initial_volume;
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||
}
|
||||
|
||||
|
@ -929,7 +931,7 @@ void S_UpdateSounds(void)
|
|||
if (I_SoundIsPlaying(c->handle))
|
||||
{
|
||||
// initialize parameters
|
||||
volume = 255; // 8 bits internal volume precision
|
||||
volume = c->volume; // 8 bits internal volume precision
|
||||
pitch = NORM_PITCH;
|
||||
sep = NORM_SEP;
|
||||
|
||||
|
@ -1043,7 +1045,6 @@ void S_ClearSfx(void)
|
|||
|
||||
static void S_StopChannel(INT32 cnum)
|
||||
{
|
||||
INT32 i;
|
||||
channel_t *c = &channels[cnum];
|
||||
|
||||
if (c->sfxinfo)
|
||||
|
@ -1052,17 +1053,12 @@ static void S_StopChannel(INT32 cnum)
|
|||
if (I_SoundIsPlaying(c->handle))
|
||||
I_StopSound(c->handle);
|
||||
|
||||
// check to see
|
||||
// if other channels are playing the sound
|
||||
for (i = 0; i < numofchannels; i++)
|
||||
if (cnum != i && c->sfxinfo == channels[i].sfxinfo)
|
||||
break;
|
||||
|
||||
// degrade usefulness of sound data
|
||||
c->sfxinfo->usefulness--;
|
||||
|
||||
c->sfxinfo = 0;
|
||||
}
|
||||
|
||||
c->origin = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1204,15 +1200,12 @@ INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *v
|
|||
}
|
||||
|
||||
// volume calculation
|
||||
if (approx_dist < S_CLOSE_DIST)
|
||||
{
|
||||
// SfxVolume is now hardware volume
|
||||
*vol = 255; // not snd_SfxVolume
|
||||
}
|
||||
else
|
||||
/* not sure if it should be > (no =), but this matches the old behavior */
|
||||
if (approx_dist >= S_CLOSE_DIST)
|
||||
{
|
||||
// distance effect
|
||||
*vol = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS)) / S_ATTENUATOR;
|
||||
INT32 n = (15 * ((S_CLIPPING_DIST - approx_dist)>>FRACBITS));
|
||||
*vol = FixedMul(*vol * FRACUNIT / 255, n) / S_ATTENUATOR;
|
||||
}
|
||||
|
||||
return (*vol > 0);
|
||||
|
|
|
@ -87,6 +87,9 @@ typedef struct
|
|||
// origin of sound
|
||||
const void *origin;
|
||||
|
||||
// initial volume of sound, which is applied after distance and direction
|
||||
INT32 volume;
|
||||
|
||||
// handle of the sound being played
|
||||
INT32 handle;
|
||||
|
||||
|
|
17
src/screen.c
17
src/screen.c
|
@ -58,24 +58,24 @@ UINT8 setrenderneeded = 0;
|
|||
static CV_PossibleValue_t scr_depth_cons_t[] = {{8, "8 bits"}, {16, "16 bits"}, {24, "24 bits"}, {32, "32 bits"}, {0, NULL}};
|
||||
|
||||
//added : 03-02-98: default screen mode, as loaded/saved in config
|
||||
consvar_t cv_scr_width = {"scr_width", "1280", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_scr_width = CVAR_INIT ("scr_width", "1280", CV_SAVE, CV_Unsigned, NULL);
|
||||
consvar_t cv_scr_height = CVAR_INIT ("scr_height", "800", CV_SAVE, CV_Unsigned, NULL);
|
||||
consvar_t cv_scr_depth = CVAR_INIT ("scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL);
|
||||
consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL);
|
||||
|
||||
static void SCR_ActuallyChangeRenderer(void);
|
||||
CV_PossibleValue_t cv_renderer_t[] = {
|
||||
static CV_PossibleValue_t cv_renderer_t[] = {
|
||||
{1, "Software"},
|
||||
#ifdef HWRENDER
|
||||
{2, "OpenGL"},
|
||||
#endif
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer);
|
||||
|
||||
static void SCR_ChangeFullscreen(void);
|
||||
|
||||
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen);
|
||||
|
||||
// =========================================================================
|
||||
// SCREEN VARIABLES
|
||||
|
@ -499,9 +499,6 @@ void SCR_ChangeRendererCVars(INT32 mode)
|
|||
CV_StealthSetValue(&cv_renderer, 1);
|
||||
else if (mode == render_opengl)
|
||||
CV_StealthSetValue(&cv_renderer, 2);
|
||||
#ifdef HWRENDER
|
||||
CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
|
||||
|
|
|
@ -168,7 +168,6 @@ extern boolean R_SSE2;
|
|||
// ----------------
|
||||
// screen variables
|
||||
// ----------------
|
||||
|
||||
extern viddef_t vid;
|
||||
extern INT32 setmodeneeded; // mode number to set if needed, or 0
|
||||
|
||||
|
@ -179,12 +178,7 @@ extern UINT8 setrenderneeded;
|
|||
extern INT32 scr_bpp;
|
||||
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
|
||||
|
||||
extern CV_PossibleValue_t cv_renderer_t[];
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen;
|
||||
#ifdef HWRENDER
|
||||
extern consvar_t cv_newrenderer;
|
||||
#endif
|
||||
// wait for page flipping to end or not
|
||||
extern consvar_t cv_vidwait;
|
||||
|
||||
|
|
|
@ -560,14 +560,12 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
|
|||
case VK_TAB:
|
||||
event.data1 = KEY_NULL;
|
||||
break;
|
||||
case VK_SHIFT:
|
||||
event.data1 = KEY_LSHIFT;
|
||||
break;
|
||||
case VK_RETURN:
|
||||
entering_con_command = false;
|
||||
/* FALLTHRU */
|
||||
default:
|
||||
event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
|
||||
//event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
|
||||
event.data1 = evt.uChar.AsciiChar;
|
||||
}
|
||||
if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
|
||||
{
|
||||
|
@ -586,18 +584,6 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
event.type = ev_keyup;
|
||||
switch (evt.wVirtualKeyCode)
|
||||
{
|
||||
case VK_SHIFT:
|
||||
event.data1 = KEY_LSHIFT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (event.data1) D_PostEvent(&event);
|
||||
}
|
||||
|
||||
|
|
|
@ -100,9 +100,9 @@ static rendermode_t chosenrendermode = render_soft; // set by command line argum
|
|||
boolean highcolor = false;
|
||||
|
||||
// synchronize page flipping with screen refresh
|
||||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
static consvar_t cv_stretch = CVAR_INIT ("stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL);
|
||||
static consvar_t cv_alwaysgrabmouse = CVAR_INIT ("alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
UINT8 graphics_started = 0; // Is used in console.c and screen.c
|
||||
INT32 vid_opengl_state = 0;
|
||||
|
@ -1489,7 +1489,6 @@ void VID_CheckGLLoaded(rendermode_t oldrender)
|
|||
if (setrenderneeded)
|
||||
{
|
||||
CV_StealthSetValue(&cv_renderer, oldrender);
|
||||
CV_StealthSetValue(&cv_newrenderer, oldrender);
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
|
@ -196,9 +196,9 @@ static void MidiSoundfontPath_Onchange(void)
|
|||
// make sure that s_sound.c does not already verify these
|
||||
// which happens when: defined(HAVE_MIXERX) && !defined(HAVE_MIXER)
|
||||
static CV_PossibleValue_t midiplayer_cons_t[] = {{MIDI_OPNMIDI, "OPNMIDI"}, {MIDI_Fluidsynth, "Fluidsynth"}, {MIDI_Timidity, "Timidity"}, {MIDI_Native, "Native"}, {0, NULL}};
|
||||
consvar_t cv_midiplayer = {"midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_midisoundfontpath = {"midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_miditimiditypath = {"midisoundbank", "./timidity", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_midiplayer = CVAR_INIT ("midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange);
|
||||
consvar_t cv_midisoundfontpath = CVAR_INIT ("midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange);
|
||||
consvar_t cv_miditimiditypath = CVAR_INIT ("midisoundbank", "./timidity", CV_SAVE, NULL, NULL);
|
||||
#endif
|
||||
|
||||
static void var_cleanup(void)
|
||||
|
|
|
@ -167,6 +167,18 @@ boolean OglSdlSurface(INT32 w, INT32 h)
|
|||
GL_DBG_Printf("OpenGL %s\n", gl_version);
|
||||
GL_DBG_Printf("GPU: %s\n", gl_renderer);
|
||||
GL_DBG_Printf("Extensions: %s\n", gl_extensions);
|
||||
|
||||
if (strcmp((const char*)gl_renderer, "GDI Generic") == 0 &&
|
||||
strcmp((const char*)gl_version, "1.1.0") == 0)
|
||||
{
|
||||
// Oh no... Windows gave us the GDI Generic rasterizer, so something is wrong...
|
||||
// The game will crash later on when unsupported OpenGL commands are encountered.
|
||||
// Instead of a nondescript crash, show a more informative error message.
|
||||
// Also set the renderer variable back to software so the next launch won't
|
||||
// repeat this error.
|
||||
CV_StealthSet(&cv_renderer, "Software");
|
||||
I_Error("OpenGL Error: Failed to access the GPU. There may be an issue with your graphics drivers.");
|
||||
}
|
||||
}
|
||||
first_init = true;
|
||||
|
||||
|
|
|
@ -43,45 +43,45 @@ UINT8 *screens[5];
|
|||
// screens[4] = fade screen end, postimage tempoarary buffer
|
||||
|
||||
static CV_PossibleValue_t ticrate_cons_t[] = {{0, "No"}, {1, "Full"}, {2, "Compact"}, {0, NULL}};
|
||||
consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, ticrate_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ticrate = CVAR_INIT ("showfps", "No", CV_SAVE, ticrate_cons_t, NULL);
|
||||
|
||||
static void CV_palette_OnChange(void);
|
||||
|
||||
static CV_PossibleValue_t gamma_cons_t[] = {{-15, "MIN"}, {5, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_globalgamma = {"gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_globalgamma = CVAR_INIT ("gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
||||
|
||||
static CV_PossibleValue_t saturation_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_globalsaturation = {"saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_globalsaturation = CVAR_INIT ("saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
||||
|
||||
#define huecoloursteps 4
|
||||
|
||||
static CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_rhue = {"rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_yhue = {"yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghue = {"ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chue = {"chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_bhue = {"bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mhue = {"mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rhue = CVAR_INIT ("rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_yhue = CVAR_INIT ("yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_ghue = CVAR_INIT ("ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_chue = CVAR_INIT ("chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_bhue = CVAR_INIT ("bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_mhue = CVAR_INIT ("mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange);
|
||||
|
||||
consvar_t cv_rgamma = {"rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ygamma = {"ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ggamma = {"ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cgamma = {"cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_bgamma = {"bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mgamma = {"mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rgamma = CVAR_INIT ("rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_ygamma = CVAR_INIT ("ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_ggamma = CVAR_INIT ("ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_cgamma = CVAR_INIT ("cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_bgamma = CVAR_INIT ("bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_mgamma = CVAR_INIT ("mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange);
|
||||
|
||||
consvar_t cv_rsaturation = {"rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ysaturation = {"ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gsaturation = {"gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_csaturation = {"csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_bsaturation = {"bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_msaturation = {"msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rsaturation = CVAR_INIT ("rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_ysaturation = CVAR_INIT ("ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_gsaturation = CVAR_INIT ("gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_csaturation = CVAR_INIT ("csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_bsaturation = CVAR_INIT ("bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
||||
consvar_t cv_msaturation = CVAR_INIT ("msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange);
|
||||
|
||||
static CV_PossibleValue_t constextsize_cons_t[] = {
|
||||
{V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"},
|
||||
{0, NULL}};
|
||||
static void CV_constextsize_OnChange(void);
|
||||
consvar_t cv_constextsize = {"con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_constextsize = CVAR_INIT ("con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange);
|
||||
|
||||
// local copy of the palette for V_GetColor()
|
||||
RGBA_t *pLocalPalette = NULL;
|
||||
|
@ -2118,6 +2118,9 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
{
|
||||
case V_MONOSPACE:
|
||||
|
@ -2231,6 +2234,9 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -2346,6 +2352,9 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -2481,6 +2490,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -2594,6 +2606,9 @@ void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *st
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -2708,6 +2723,9 @@ void V_DrawThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *str
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -2822,6 +2840,9 @@ void V_DrawSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
charflags = (option & V_CHARCOLORMASK);
|
||||
|
||||
switch (option & V_SPACINGMASK)
|
||||
|
@ -2915,7 +2936,7 @@ void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
|||
INT32 w = SHORT(tallnum[0]->width);
|
||||
boolean neg;
|
||||
|
||||
if (flags & V_NOSCALESTART)
|
||||
if (flags & (V_NOSCALESTART|V_NOSCALEPATCH))
|
||||
w *= vid.dupx;
|
||||
|
||||
if ((neg = num < 0))
|
||||
|
@ -2940,7 +2961,7 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|||
{
|
||||
INT32 w = SHORT(tallnum[0]->width);
|
||||
|
||||
if (flags & V_NOSCALESTART)
|
||||
if (flags & (V_NOSCALESTART|V_NOSCALEPATCH))
|
||||
w *= vid.dupx;
|
||||
|
||||
if (num < 0)
|
||||
|
@ -2993,6 +3014,9 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
|
|||
else
|
||||
dupx = dupy = 1;
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
c = *ch++;
|
||||
|
@ -3050,6 +3074,9 @@ static void V_DrawNameTagLine(INT32 x, INT32 y, INT32 option, fixed_t scale, UIN
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
for (;;ch++)
|
||||
{
|
||||
if (!*ch)
|
||||
|
@ -3265,6 +3292,9 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
|||
scrwidth -= left;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALEPATCH)
|
||||
scrwidth *= vid.dupx;
|
||||
|
||||
for (;;ch++)
|
||||
{
|
||||
if (!*ch)
|
||||
|
@ -3400,8 +3430,8 @@ INT32 V_StringWidth(const char *string, INT32 option)
|
|||
w += (charwidth ? charwidth : SHORT(hu_font[c]->width));
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
w *= vid.dupx;
|
||||
if (option & (V_NOSCALESTART|V_NOSCALEPATCH))
|
||||
w *= vid.dupx;
|
||||
|
||||
return w;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#define SRB2VERSION "2.2.7"/* this must be the first line, for cmake !! */
|
||||
#define SRB2VERSION "2.2.8"/* this must be the first line, for cmake !! */
|
||||
|
||||
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
|
||||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||||
|
@ -9,7 +9,7 @@
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||
#define MODVERSION 48
|
||||
#define MODVERSION 49
|
||||
|
||||
// Define this as a prerelease version suffix
|
||||
#define BETAVERSION "RC1"
|
||||
// #define BETAVERSION "RC1"
|
||||
|
|
13
src/w_wad.c
13
src/w_wad.c
|
@ -777,6 +777,8 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
|
||||
if (important)
|
||||
packetsizetally -= nameonlylength(filename) + 22;
|
||||
if (handle)
|
||||
fclose(handle);
|
||||
return W_InitFileError(filename, false);
|
||||
|
@ -885,16 +887,13 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
*
|
||||
* \param filenames A null-terminated list of files to use.
|
||||
*/
|
||||
void W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
|
||||
void W_InitMultipleFiles(char **filenames)
|
||||
{
|
||||
// open all the files, load headers, and count lumps
|
||||
numwadfiles = 0;
|
||||
|
||||
// will be realloced as lumps are added
|
||||
for (; *filenames; filenames++)
|
||||
{
|
||||
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
|
||||
W_InitFile(*filenames, numwadfiles < mainfiles, true);
|
||||
W_InitFile(*filenames, numwadfiles < mainwads, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1686,10 +1685,8 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
// lump is a png so convert it
|
||||
if (Picture_IsLumpPNG((UINT8 *)lumpdata, len))
|
||||
{
|
||||
// Dummy variables.
|
||||
size_t newlen;
|
||||
INT32 pngwidth, pngheight;
|
||||
srcdata = Picture_PNGConvert((UINT8 *)lumpdata, PICFMT_PATCH, &pngwidth, &pngheight, NULL, NULL, len, &newlen, 0);
|
||||
srcdata = Picture_PNGConvert((UINT8 *)lumpdata, PICFMT_PATCH, NULL, NULL, NULL, NULL, len, &newlen, 0);
|
||||
ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]);
|
||||
M_Memcpy(ptr, srcdata, newlen);
|
||||
Z_Free(srcdata);
|
||||
|
|
|
@ -150,7 +150,7 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors);
|
|||
UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup);
|
||||
|
||||
// W_InitMultipleFiles exits if a file was not found, but not if all is okay.
|
||||
void W_InitMultipleFiles(char **filenames, UINT16 mainfiles);
|
||||
void W_InitMultipleFiles(char **filenames);
|
||||
|
||||
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
|
||||
const char *W_CheckNameForNum(lumpnum_t lumpnum);
|
||||
|
|
|
@ -22,6 +22,16 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
|||
#pragma code_page(1252)
|
||||
#endif //_WIN32*/
|
||||
|
||||
#ifndef RT_MANIFEST
|
||||
#define RT_MANIFEST 24
|
||||
#endif
|
||||
|
||||
#ifndef CREATEPROCESS_MANIFEST_RESOURCE_ID
|
||||
#define CREATEPROCESS_MANIFEST_RESOURCE_ID 1
|
||||
#endif
|
||||
|
||||
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST srb2win.exe.manifest
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
|
@ -66,8 +76,8 @@ END
|
|||
#include "../doomdef.h" // Needed for version string
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 2,2,7,0
|
||||
PRODUCTVERSION 2,2,7,0
|
||||
FILEVERSION 2,2,8,0
|
||||
PRODUCTVERSION 2,2,8,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -85,14 +95,14 @@ BEGIN
|
|||
VALUE "Comments", "Visit our web site at www.srb2.org for news and updates!\0"
|
||||
VALUE "CompanyName", "Sonic Team Junior\0"
|
||||
VALUE "FileDescription", "Sonic Robo Blast 2\0"
|
||||
VALUE "FileVersion", VERSIONSTRING
|
||||
VALUE "FileVersion", VERSIONSTRING_RC
|
||||
VALUE "InternalName", "srb2\0"
|
||||
VALUE "LegalCopyright", "Copyright 1998-2020 by Sonic Team Junior\0"
|
||||
VALUE "LegalTrademarks", "Sonic the Hedgehog and related characters are trademarks of Sega.\0"
|
||||
VALUE "OriginalFilename", "srb2win.exe\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Sonic Robo Blast 2\0"
|
||||
VALUE "ProductVersion", VERSIONSTRING
|
||||
VALUE "ProductVersion", VERSIONSTRING_RC
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
|
|
22
src/win32/srb2win.exe.manifest
Normal file
22
src/win32/srb2win.exe.manifest
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<security>
|
||||
<requestedPrivileges>
|
||||
<requestedExecutionLevel level="asInvoker"/>
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!--The ID below indicates application support for Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
|
||||
<!--The ID below indicates application support for Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
|
||||
<!--The ID below indicates application support for Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
|
||||
<!--The ID below indicates application support for Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
|
||||
</application>
|
||||
</compatibility>
|
||||
</assembly>
|
|
@ -161,13 +161,13 @@ static BOOL wasPlaying;
|
|||
//static INT cdVolume = 0; // current cd volume (0-31)
|
||||
|
||||
// 0-31 like Music & Sfx, though CD hardware volume is 0-255.
|
||||
consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cd_volume = CVAR_INIT ("cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL);
|
||||
|
||||
// allow Update for next/loop track
|
||||
// some crap cd drivers take up to
|
||||
// a second for a simple 'busy' check..
|
||||
// (on those Update can be disabled)
|
||||
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cdUpdate = CVAR_INIT ("cd_update","1",CV_SAVE, NULL, NULL);
|
||||
|
||||
#if (__GNUC__ > 6)
|
||||
#pragma GCC diagnostic push
|
||||
|
|
|
@ -3658,7 +3658,7 @@ const CPUInfoFlags *I_CPUInfo(void)
|
|||
}
|
||||
|
||||
static void CPUAffinity_OnChange(void);
|
||||
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_cpuaffinity = CVAR_INIT ("cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange);
|
||||
|
||||
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
|
||||
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
|
||||
|
|
|
@ -51,9 +51,9 @@ rendermode_t rendermode = render_soft;
|
|||
static void OnTop_OnChange(void);
|
||||
// synchronize page flipping with screen refresh
|
||||
static CV_PossibleValue_t CV_NeverOnOff[] = {{-1, "Never"}, {0, "Off"}, {1, "On"}, {0, NULL}};
|
||||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, OnTop_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_ontop = {"ontop", "Never", 0, CV_NeverOnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, OnTop_OnChange);
|
||||
static consvar_t cv_stretch = CVAR_INIT ("stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL);
|
||||
static consvar_t cv_ontop = CVAR_INIT ("ontop", "Never", 0, CV_NeverOnOff, NULL);
|
||||
|
||||
boolean highcolor;
|
||||
int vid_opengl_state = 0;
|
||||
|
|
Loading…
Reference in a new issue