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Ghost mobj matches rollangle
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@ -2029,6 +2029,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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ghost->colorized = mobj->colorized; // alternatively, "true" for sonic advance style colourisation
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ghost->angle = (mobj->player ? mobj->player->drawangle : mobj->angle);
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ghost->rollangle = mobj->rollangle;
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ghost->sprite = mobj->sprite;
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ghost->sprite2 = mobj->sprite2;
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ghost->frame = mobj->frame;
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