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Make record attack's quick retry more consistent.
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parent
cce55ccf90
commit
a2ff89f007
1 changed files with 10 additions and 10 deletions
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@ -4011,23 +4011,23 @@ boolean P_LoadLevel(boolean fromnetsave)
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wipegamestate = FORCEWIPEOFF;
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wipestyleflags = 0;
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// Special stage fade to white
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// Special stage & record attack retry fade to white
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// This is handled BEFORE sounds are stopped.
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if (modeattacking && !demoplayback && (pausedelay == INT32_MIN))
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ranspecialwipe = 2;
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if (G_GetModeAttackRetryFlag())
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{
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if (modeattacking && !demoplayback)
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{
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ranspecialwipe = 2;
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wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
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}
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G_ClearModeAttackRetryFlag();
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}
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else if (rendermode != render_none && G_IsSpecialStage(gamemap))
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{
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P_RunSpecialStageWipe();
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ranspecialwipe = 1;
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}
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if (G_GetModeAttackRetryFlag())
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{
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if (modeattacking)
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wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
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G_ClearModeAttackRetryFlag();
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}
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// Make sure all sounds are stopped before Z_FreeTags.
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S_StopSounds();
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S_ClearSfx();
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