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Fix precipitation
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@ -415,6 +415,7 @@ typedef struct precipmobj_s
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UINT32 renderflags; // render flags
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fixed_t spritexscale, spriteyscale;
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fixed_t spritexoffset, spriteyoffset;
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struct pslope_s *floorspriteslope; // The slope that the floorsprite is rotated by
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struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
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