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Flame Shield Changes
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@ -5107,6 +5107,8 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
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player->drawangle = player->mo->angle;
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player->pflags &= ~PF_NOJUMPDAMAGE;
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P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
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S_StartSound(player->mo, sfx_s3k43);
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default:
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break;
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