mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-20 18:01:16 +00:00
Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro
This commit is contained in:
commit
374c19f915
39 changed files with 1560 additions and 534 deletions
|
@ -263,6 +263,7 @@ set(SRB2_LUA_SOURCES
|
|||
lua_mathlib.c
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||||
lua_mobjlib.c
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||||
lua_playerlib.c
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||||
lua_polyobjlib.c
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||||
lua_script.c
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||||
lua_skinlib.c
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||||
lua_thinkerlib.c
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||||
|
|
|
@ -606,8 +606,9 @@ ifndef VALGRIND
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|||
ifndef NOOBJDUMP
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||||
@echo Dumping debugging info
|
||||
$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(EXENAME) > $(BIN)/$(DBGNAME).txt
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ifdef WINDOWSHELL
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||||
-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
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||||
ifndef WINDOWSHELL
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||||
else
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||||
-$(GZIP) $(GZIP_OPT2) $(BIN)/$(DBGNAME).txt
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||||
endif
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||||
endif
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||||
|
@ -627,8 +628,9 @@ endif
|
|||
reobjdump:
|
||||
@echo Redumping debugging info
|
||||
$(OBJDUMP) $(OBJDUMP_OPTS) $(BIN)/$(DBGNAME) > $(BIN)/$(DBGNAME).txt
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ifdef WINDOWSHELL
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||||
-$(GZIP) $(GZIP_OPTS) $(BIN)/$(DBGNAME).txt
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||||
ifndef WINDOWSHELL
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||||
else
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-$(GZIP) $(GZIP_OPT2) $(BIN)/$(DBGNAME).txt
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endif
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||||
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||||
|
|
|
@ -47,5 +47,6 @@ OBJS:=$(OBJS) \
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|||
$(OBJDIR)/lua_skinlib.o \
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$(OBJDIR)/lua_thinkerlib.o \
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$(OBJDIR)/lua_maplib.o \
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||||
$(OBJDIR)/lua_polyobjlib.o \
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$(OBJDIR)/lua_blockmaplib.o \
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||||
$(OBJDIR)/lua_hudlib.o
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||||
|
|
120
src/command.c
120
src/command.c
|
@ -901,6 +901,9 @@ static void COM_Help_f(void)
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|||
CONS_Printf(" Current value: %s\n", cvar->string);
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else
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CONS_Printf(" Current value: %d\n", cvar->value);
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|
||||
if (cvar->revert.v.string != NULL && strcmp(cvar->revert.v.string, cvar->string) != 0)
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CONS_Printf(" Value before netgame: %s\n", cvar->revert.v.string);
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}
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else
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{
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|
@ -1306,6 +1309,7 @@ void CV_RegisterVar(consvar_t *variable)
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consvar_vars = variable;
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}
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variable->string = variable->zstring = NULL;
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memset(&variable->revert, 0, sizeof variable->revert);
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variable->changed = 0; // new variable has not been modified by the user
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#ifdef PARANOIA
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||||
|
@ -1418,6 +1422,18 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
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if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
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||||
{
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||||
if (client && execversion_enabled)
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||||
{
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||||
if (var->revert.allocated)
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||||
{
|
||||
Z_Free(var->revert.v.string);
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||||
}
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||||
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var->revert.v.const_munge = var->PossibleValue[i].strvalue;
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|
||||
return;
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}
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var->value = var->PossibleValue[i].value;
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var->string = var->PossibleValue[i].strvalue;
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goto finish;
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|
@ -1478,12 +1494,36 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
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// ...or not.
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goto badinput;
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found:
|
||||
if (client && execversion_enabled)
|
||||
{
|
||||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
}
|
||||
|
||||
var->revert.v.const_munge = var->PossibleValue[i].strvalue;
|
||||
|
||||
return;
|
||||
}
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||||
|
||||
var->value = var->PossibleValue[i].value;
|
||||
var->string = var->PossibleValue[i].strvalue;
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||||
goto finish;
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||||
}
|
||||
}
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||||
|
||||
if (client && execversion_enabled)
|
||||
{
|
||||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
}
|
||||
|
||||
var->revert.v.string = Z_StrDup(valstr);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// free the old value string
|
||||
Z_Free(var->zstring);
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||||
|
||||
|
@ -1702,8 +1742,19 @@ static void CV_LoadVars(UINT8 **p,
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serverloading = true;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
{
|
||||
if (cvar->flags & CV_NETVAR)
|
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{
|
||||
if (client && cvar->revert.v.string == NULL)
|
||||
{
|
||||
cvar->revert.v.const_munge = cvar->string;
|
||||
cvar->revert.allocated = ( cvar->zstring != NULL );
|
||||
cvar->zstring = NULL;/* don't free this */
|
||||
}
|
||||
|
||||
Setvalue(cvar, cvar->defaultvalue, true);
|
||||
}
|
||||
}
|
||||
|
||||
count = READUINT16(*p);
|
||||
while (count--)
|
||||
|
@ -1717,6 +1768,26 @@ static void CV_LoadVars(UINT8 **p,
|
|||
serverloading = false;
|
||||
}
|
||||
|
||||
void CV_RevertNetVars(void)
|
||||
{
|
||||
consvar_t * cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
{
|
||||
if (cvar->revert.v.string != NULL)
|
||||
{
|
||||
Setvalue(cvar, cvar->revert.v.string, false);
|
||||
|
||||
if (cvar->revert.allocated)
|
||||
{
|
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Z_Free(cvar->revert.v.string);
|
||||
}
|
||||
|
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cvar->revert.v.string = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CV_LoadNetVars(UINT8 **p)
|
||||
{
|
||||
CV_LoadVars(p, ReadNetVar);
|
||||
|
@ -1790,6 +1861,14 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
|||
// send the value of the variable
|
||||
UINT8 buf[128];
|
||||
UINT8 *p = buf;
|
||||
|
||||
// Loading from a config in a netgame? Set revert value.
|
||||
if (client && execversion_enabled)
|
||||
{
|
||||
Setvalue(var, value, true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(server || (addedtogame && IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
|
||||
|
@ -2323,18 +2402,43 @@ void CV_SaveVariables(FILE *f)
|
|||
{
|
||||
char stringtowrite[MAXTEXTCMD+1];
|
||||
|
||||
// Silly hack for Min/Max vars
|
||||
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
|
||||
const char * string;
|
||||
|
||||
if (cvar->revert.v.string != NULL)
|
||||
{
|
||||
if (cvar->flags & CV_FLOAT)
|
||||
sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(cvar->value));
|
||||
else
|
||||
sprintf(stringtowrite, "%d", cvar->value);
|
||||
string = cvar->revert.v.string;
|
||||
}
|
||||
else
|
||||
strcpy(stringtowrite, cvar->string);
|
||||
{
|
||||
string = cvar->string;
|
||||
}
|
||||
|
||||
fprintf(f, "%s \"%s\"\n", cvar->name, stringtowrite);
|
||||
// Silly hack for Min/Max vars
|
||||
#define MINVAL 0
|
||||
#define MAXVAL 1
|
||||
if (
|
||||
cvar->PossibleValue != NULL &&
|
||||
cvar->PossibleValue[0].strvalue &&
|
||||
stricmp(cvar->PossibleValue[0].strvalue, "MIN") == 0
|
||||
){ // bounded cvar
|
||||
int which = stricmp(string, "MAX") == 0;
|
||||
|
||||
if (which || stricmp(string, "MIN") == 0)
|
||||
{
|
||||
INT32 value = cvar->PossibleValue[which].value;
|
||||
|
||||
if (cvar->flags & CV_FLOAT)
|
||||
sprintf(stringtowrite, "%f", FIXED_TO_FLOAT(value));
|
||||
else
|
||||
sprintf(stringtowrite, "%d", value);
|
||||
|
||||
string = stringtowrite;
|
||||
}
|
||||
}
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#undef MINVAL
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||||
#undef MAXVAL
|
||||
|
||||
fprintf(f, "%s \"%s\"\n", cvar->name, string);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -140,6 +140,16 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
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|||
const char *string; // value in string
|
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char *zstring; // Either NULL or same as string.
|
||||
// If non-NULL, must be Z_Free'd later.
|
||||
struct
|
||||
{
|
||||
char allocated; // whether to Z_Free
|
||||
union
|
||||
{
|
||||
char * string;
|
||||
const char * const_munge;
|
||||
} v;
|
||||
} revert; // value of netvar before joining netgame
|
||||
|
||||
UINT16 netid; // used internaly : netid for send end receive
|
||||
// used only with CV_NETVAR
|
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char changed; // has variable been changed by the user? 0 = no, 1 = yes
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||||
|
@ -148,7 +158,7 @@ typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NUL
|
|||
|
||||
/* name, defaultvalue, flags, PossibleValue, func */
|
||||
#define CVAR_INIT( ... ) \
|
||||
{ __VA_ARGS__, 0, NULL, NULL, 0U, (char)0, NULL }
|
||||
{ __VA_ARGS__, 0, NULL, NULL, {0}, 0U, (char)0, NULL }
|
||||
|
||||
#ifdef OLD22DEMOCOMPAT
|
||||
typedef struct old_demo_var old_demo_var_t;
|
||||
|
@ -208,6 +218,9 @@ void CV_SaveVars(UINT8 **p, boolean in_demo);
|
|||
#define CV_SaveNetVars(p) CV_SaveVars(p, false)
|
||||
void CV_LoadNetVars(UINT8 **p);
|
||||
|
||||
// then revert after leaving a netgame
|
||||
void CV_RevertNetVars(void);
|
||||
|
||||
#define CV_SaveDemoVars(p) CV_SaveVars(p, true)
|
||||
void CV_LoadDemoVars(UINT8 **p);
|
||||
|
||||
|
|
|
@ -157,7 +157,7 @@ ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
|||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
|
||||
consvar_t cv_showjoinaddress = CVAR_INIT ("showjoinaddress", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_showjoinaddress = CVAR_INIT ("showjoinaddress", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL);
|
||||
|
@ -2119,7 +2119,7 @@ static void SV_SendSaveGame(INT32 node)
|
|||
|
||||
#ifdef DUMPCONSISTENCY
|
||||
#define TMPSAVENAME "badmath.sav"
|
||||
static consvar_t cv_dumpconsistency = CVAR_INIT ("dumpconsistency", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
static consvar_t cv_dumpconsistency = CVAR_INIT ("dumpconsistency", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
static void SV_SavedGame(void)
|
||||
{
|
||||
|
@ -3208,6 +3208,7 @@ void CL_Reset(void)
|
|||
doomcom->numslots = 1;
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
CV_RevertNetVars();
|
||||
|
||||
// make sure we don't leave any fileneeded gunk over from a failed join
|
||||
fileneedednum = 0;
|
||||
|
@ -3677,27 +3678,27 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_netticbuffer = CVAR_INIT ("netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL);
|
||||
|
||||
consvar_t cv_allownewplayer = CVAR_INIT ("allowjoin", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_joinnextround = CVAR_INIT ("joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL); /// \todo not done
|
||||
consvar_t cv_allownewplayer = CVAR_INIT ("allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_joinnextround = CVAR_INIT ("joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL); /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL);
|
||||
consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_SAVE|CV_NETVAR, maxplayers_cons_t, NULL);
|
||||
static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE, joindelay_cons_t, NULL);
|
||||
consvar_t cv_joindelay = CVAR_INIT ("joindelay", "10", CV_SAVE|CV_NETVAR, joindelay_cons_t, NULL);
|
||||
static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL);
|
||||
consvar_t cv_rejointimeout = CVAR_INIT ("rejointimeout", "Off", CV_SAVE|CV_NETVAR|CV_FLOAT, rejointimeout_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL);
|
||||
consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE|CV_NETVAR, resynchattempts_cons_t, NULL);
|
||||
consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
// max file size to send to a player (in kilobytes)
|
||||
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE, maxsend_cons_t, NULL);
|
||||
consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE|CV_NETVAR, maxsend_cons_t, NULL);
|
||||
consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
// Speed of file downloading (in packets per tic)
|
||||
static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL);
|
||||
consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "16", CV_SAVE|CV_NETVAR, downloadspeed_cons_t, NULL);
|
||||
|
||||
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
|
||||
|
||||
|
|
|
@ -1589,6 +1589,12 @@ void D_SRB2Main(void)
|
|||
ultimatemode = true;
|
||||
}
|
||||
|
||||
if (M_CheckParm("-splitscreen"))
|
||||
{
|
||||
autostart = true;
|
||||
splitscreen = true;
|
||||
}
|
||||
|
||||
// rei/miru: bootmap (Idea: starts the game on a predefined map)
|
||||
if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm()))
|
||||
{
|
||||
|
|
275
src/d_netcmd.c
275
src/d_netcmd.c
|
@ -204,20 +204,20 @@ static consvar_t cv_fishcake = CVAR_INIT ("fishcake", "Off", CV_CALL|CV_NOSHOWHE
|
|||
#endif
|
||||
static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange);
|
||||
|
||||
consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "Yes", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
|
||||
consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "Yes", CV_SAVE|CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
|
||||
consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL);
|
||||
consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_SAVE|CV_NETVAR|CV_CHEAT, startingliveslimit_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL);
|
||||
consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL);
|
||||
|
||||
consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL);
|
||||
consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL);
|
||||
|
||||
#ifdef SEENAMES
|
||||
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
|
||||
consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0);
|
||||
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
|
||||
#endif
|
||||
|
||||
// names
|
||||
|
@ -264,22 +264,22 @@ consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL);
|
|||
consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL);
|
||||
#endif
|
||||
|
||||
consvar_t cv_matchboxes = CVAR_INIT ("matchboxes", "Normal", CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL);
|
||||
consvar_t cv_specialrings = CVAR_INIT ("specialrings", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_powerstones = CVAR_INIT ("powerstones", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_matchboxes = CVAR_INIT ("matchboxes", "Normal", CV_SAVE|CV_NETVAR|CV_CHEAT, matchboxes_cons_t, NULL);
|
||||
consvar_t cv_specialrings = CVAR_INIT ("specialrings", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_powerstones = CVAR_INIT ("powerstones", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
consvar_t cv_recycler = CVAR_INIT ("tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_teleporters = CVAR_INIT ("tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_superring = CVAR_INIT ("tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_supersneakers = CVAR_INIT ("tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_invincibility = CVAR_INIT ("tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_jumpshield = CVAR_INIT ("tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_watershield = CVAR_INIT ("tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_ringshield = CVAR_INIT ("tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_forceshield = CVAR_INIT ("tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_bombshield = CVAR_INIT ("tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_1up = CVAR_INIT ("tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_eggmanbox = CVAR_INIT ("tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_recycler = CVAR_INIT ("tv_recycler", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_teleporters = CVAR_INIT ("tv_teleporter", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_superring = CVAR_INIT ("tv_superring", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_supersneakers = CVAR_INIT ("tv_supersneaker", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_invincibility = CVAR_INIT ("tv_invincibility", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_jumpshield = CVAR_INIT ("tv_jumpshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_watershield = CVAR_INIT ("tv_watershield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_ringshield = CVAR_INIT ("tv_ringshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_forceshield = CVAR_INIT ("tv_forceshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_bombshield = CVAR_INIT ("tv_bombshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_1up = CVAR_INIT ("tv_1up", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
consvar_t cv_eggmanbox = CVAR_INIT ("tv_eggman", "5", CV_SAVE|CV_NETVAR|CV_CHEAT, chances_cons_t, NULL);
|
||||
|
||||
consvar_t cv_ringslinger = CVAR_INIT ("ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT, CV_YesNo, Ringslinger_OnChange);
|
||||
consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL, NULL, Gravity_OnChange);
|
||||
|
@ -287,20 +287,20 @@ consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL
|
|||
consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange);
|
||||
|
||||
static CV_PossibleValue_t minitimelimit_cons_t[] = {{15, "MIN"}, {9999, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL);
|
||||
consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_SAVE|CV_NETVAR|CV_CHEAT, minitimelimit_cons_t, NULL);
|
||||
|
||||
consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_hidetime = CVAR_INIT ("hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange);
|
||||
consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_hidetime = CVAR_INIT ("hidetime", "30", CV_SAVE|CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange);
|
||||
|
||||
consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange);
|
||||
consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange);
|
||||
consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL);
|
||||
consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange);
|
||||
consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange);
|
||||
consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_SAVE|CV_NETVAR, teamscramble_cons_t, NULL);
|
||||
|
||||
consvar_t cv_friendlyfire = CVAR_INIT ("friendlyfire", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_friendlyfire = CVAR_INIT ("friendlyfire", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_itemfinder = CVAR_INIT ("itemfinder", "Off", CV_CALL, CV_OnOff, ItemFinder_OnChange);
|
||||
|
||||
// Scoring type options
|
||||
consvar_t cv_overtime = CVAR_INIT ("overtime", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
consvar_t cv_overtime = CVAR_INIT ("overtime", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_rollingdemos = CVAR_INIT ("rollingdemos", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
|
@ -311,13 +311,13 @@ static CV_PossibleValue_t powerupdisplay_cons_t[] = {{0, "Never"}, {1, "First-pe
|
|||
consvar_t cv_powerupdisplay = CVAR_INIT ("powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t pointlimit_cons_t[] = {{1, "MIN"}, {MAXSCORE, "MAX"}, {0, "None"}, {0, NULL}};
|
||||
consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange);
|
||||
consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange);
|
||||
static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "None"}, {0, NULL}};
|
||||
consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, TimeLimit_OnChange);
|
||||
consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t, TimeLimit_OnChange);
|
||||
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_numlaps = CVAR_INIT ("numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t, NumLaps_OnChange);
|
||||
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
|
||||
consvar_t cv_basenumlaps = CVAR_INIT ("basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange);
|
||||
consvar_t cv_basenumlaps = CVAR_INIT ("basenumlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange);
|
||||
|
||||
// Point and time limits for every gametype
|
||||
INT32 pointlimits[NUMGAMETYPES];
|
||||
|
@ -328,7 +328,7 @@ consvar_t cv_hazardlog = CVAR_INIT ("hazardlog", "Yes", 0, CV_YesNo, NULL);
|
|||
|
||||
consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange);
|
||||
consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL);
|
||||
consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL);
|
||||
consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_killingdead = CVAR_INIT ("killingdead", "Off", CV_NETVAR, CV_OnOff, NULL);
|
||||
|
||||
|
@ -336,11 +336,11 @@ consvar_t cv_netstat = CVAR_INIT ("netstat", "Off", 0, CV_OnOff, NULL); // show
|
|||
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange);
|
||||
static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "350", CV_CALL|CV_SAVE, jointimeout_cons_t, JoinTimeout_OnChange);
|
||||
consvar_t cv_maxping = CVAR_INIT ("maxping", "0", CV_SAVE, CV_Unsigned, NULL);
|
||||
consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "350", CV_CALL|CV_SAVE|CV_NETVAR, jointimeout_cons_t, JoinTimeout_OnChange);
|
||||
consvar_t cv_maxping = CVAR_INIT ("maxping", "0", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL);
|
||||
|
||||
static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_pingtimeout = CVAR_INIT ("pingtimeout", "10", CV_SAVE, pingtimeout_cons_t, NULL);
|
||||
consvar_t cv_pingtimeout = CVAR_INIT ("pingtimeout", "10", CV_SAVE|CV_NETVAR, pingtimeout_cons_t, NULL);
|
||||
|
||||
// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping)
|
||||
static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}};
|
||||
|
@ -348,25 +348,25 @@ consvar_t cv_showping = CVAR_INIT ("showping", "Warning", CV_SAVE, showping_cons
|
|||
|
||||
// Intermission time Tails 04-19-2002
|
||||
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_NETVAR, inttime_cons_t, NULL);
|
||||
consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_SAVE|CV_NETVAR, inttime_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}};
|
||||
consvar_t cv_coopstarposts = CVAR_INIT ("coopstarposts", "Per-player", CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange);
|
||||
consvar_t cv_coopstarposts = CVAR_INIT ("coopstarposts", "Per-player", CV_SAVE|CV_NETVAR|CV_CALL, coopstarposts_cons_t, CoopStarposts_OnChange);
|
||||
|
||||
static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}};
|
||||
consvar_t cv_cooplives = CVAR_INIT ("cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange);
|
||||
consvar_t cv_cooplives = CVAR_INIT ("cooplives", "Avoid Game Over", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange);
|
||||
|
||||
static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
|
||||
consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL);
|
||||
consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Next", CV_SAVE|CV_NETVAR, advancemap_cons_t, NULL);
|
||||
|
||||
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
|
||||
consvar_t cv_playersforexit = CVAR_INIT ("playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL);
|
||||
consvar_t cv_playersforexit = CVAR_INIT ("playersforexit", "All", CV_SAVE|CV_NETVAR, playersforexit_cons_t, NULL);
|
||||
|
||||
consvar_t cv_exitmove = CVAR_INIT ("exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange);
|
||||
consvar_t cv_exitmove = CVAR_INIT ("exitmove", "On", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange);
|
||||
|
||||
consvar_t cv_runscripts = CVAR_INIT ("runscripts", "Yes", 0, CV_YesNo, NULL);
|
||||
|
||||
consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL);
|
||||
consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_SAVE|CV_NETVAR, pause_cons_t, NULL);
|
||||
consvar_t cv_mute = CVAR_INIT ("mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange);
|
||||
|
||||
consvar_t cv_sleep = CVAR_INIT ("cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL);
|
||||
|
@ -3241,97 +3241,130 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|||
*/
|
||||
static void Command_Addfile(void)
|
||||
{
|
||||
const char *fn, *p;
|
||||
char buf[256];
|
||||
char *buf_p = buf;
|
||||
INT32 i;
|
||||
int musiconly; // W_VerifyNMUSlumps isn't boolean
|
||||
size_t argc = COM_Argc(); // amount of arguments total
|
||||
size_t curarg; // current argument index
|
||||
|
||||
if (COM_Argc() != 2)
|
||||
const char *addedfiles[argc]; // list of filenames already processed
|
||||
size_t numfilesadded = 0; // the amount of filenames processed
|
||||
|
||||
if (argc < 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("addfile <wadfile.wad>: load wad file\n"));
|
||||
return;
|
||||
}
|
||||
else
|
||||
fn = COM_Argv(1);
|
||||
|
||||
// Disallow non-printing characters and semicolons.
|
||||
for (i = 0; fn[i] != '\0'; i++)
|
||||
if (!isprint(fn[i]) || fn[i] == ';')
|
||||
return;
|
||||
|
||||
musiconly = W_VerifyNMUSlumps(fn);
|
||||
|
||||
if (!musiconly)
|
||||
{
|
||||
// ... But only so long as they contain nothing more then music and sprites.
|
||||
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
}
|
||||
G_SetGameModified(multiplayer);
|
||||
}
|
||||
|
||||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn);
|
||||
CONS_Printf(M_GetText("addfile <filename.pk3/wad/lua/soc> [filename2...] [...]: Load add-ons\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
p = fn+strlen(fn);
|
||||
while(--p >= fn)
|
||||
if (*p == '\\' || *p == '/' || *p == ':')
|
||||
break;
|
||||
++p;
|
||||
|
||||
// check total packet size and no of files currently loaded
|
||||
// See W_LoadWadFile in w_wad.c
|
||||
if ((numwadfiles >= MAX_WADFILES)
|
||||
|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
|
||||
// start at one to skip command name
|
||||
for (curarg = 1; curarg < argc; curarg++)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
|
||||
return;
|
||||
}
|
||||
const char *fn, *p;
|
||||
char buf[256];
|
||||
char *buf_p = buf;
|
||||
INT32 i;
|
||||
size_t ii;
|
||||
int musiconly; // W_VerifyNMUSlumps isn't boolean
|
||||
boolean fileadded = false;
|
||||
|
||||
WRITESTRINGN(buf_p,p,240);
|
||||
fn = COM_Argv(curarg);
|
||||
|
||||
// calculate and check md5
|
||||
{
|
||||
UINT8 md5sum[16];
|
||||
#ifdef NOMD5
|
||||
memset(md5sum,0,16);
|
||||
#else
|
||||
FILE *fhandle;
|
||||
|
||||
if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
|
||||
// For the amount of filenames previously processed...
|
||||
for (ii = 0; ii < numfilesadded; ii++)
|
||||
{
|
||||
tic_t t = I_GetTime();
|
||||
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
|
||||
md5_stream(fhandle, md5sum);
|
||||
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
|
||||
fclose(fhandle);
|
||||
}
|
||||
else // file not found
|
||||
return;
|
||||
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
|
||||
// If this is one of them, don't try to add it.
|
||||
if (!strcmp(fn, addedfiles[ii]))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn);
|
||||
return;
|
||||
fileadded = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
WRITEMEM(buf_p, md5sum, 16);
|
||||
}
|
||||
|
||||
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||
else
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||
// If we've added this one, skip to the next one.
|
||||
if (fileadded)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Disallow non-printing characters and semicolons.
|
||||
for (i = 0; fn[i] != '\0'; i++)
|
||||
if (!isprint(fn[i]) || fn[i] == ';')
|
||||
return;
|
||||
|
||||
musiconly = W_VerifyNMUSlumps(fn);
|
||||
|
||||
if (!musiconly)
|
||||
{
|
||||
// ... But only so long as they contain nothing more then music and sprites.
|
||||
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
continue;
|
||||
}
|
||||
G_SetGameModified(multiplayer);
|
||||
}
|
||||
|
||||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn);
|
||||
addedfiles[numfilesadded++] = fn;
|
||||
continue;
|
||||
}
|
||||
|
||||
p = fn+strlen(fn);
|
||||
while(--p >= fn)
|
||||
if (*p == '\\' || *p == '/' || *p == ':')
|
||||
break;
|
||||
++p;
|
||||
|
||||
// check total packet size and no of files currently loaded
|
||||
// See W_LoadWadFile in w_wad.c
|
||||
if ((numwadfiles >= MAX_WADFILES)
|
||||
|| ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8)))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
|
||||
return;
|
||||
}
|
||||
|
||||
WRITESTRINGN(buf_p,p,240);
|
||||
|
||||
// calculate and check md5
|
||||
{
|
||||
UINT8 md5sum[16];
|
||||
#ifdef NOMD5
|
||||
memset(md5sum,0,16);
|
||||
#else
|
||||
FILE *fhandle;
|
||||
|
||||
if ((fhandle = W_OpenWadFile(&fn, true)) != NULL)
|
||||
{
|
||||
tic_t t = I_GetTime();
|
||||
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn);
|
||||
md5_stream(fhandle, md5sum);
|
||||
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE);
|
||||
fclose(fhandle);
|
||||
}
|
||||
else // file not found
|
||||
continue;
|
||||
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
WRITEMEM(buf_p, md5sum, 16);
|
||||
}
|
||||
|
||||
addedfiles[numfilesadded++] = fn;
|
||||
|
||||
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||
else
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||
}
|
||||
}
|
||||
|
||||
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
||||
|
|
|
@ -9908,6 +9908,25 @@ struct {
|
|||
{"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
|
||||
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
|
||||
|
||||
// PolyObject flags
|
||||
{"POF_CLIPLINES",POF_CLIPLINES}, ///< Test against lines for collision
|
||||
{"POF_CLIPPLANES",POF_CLIPPLANES}, ///< Test against tops and bottoms for collision
|
||||
{"POF_SOLID",POF_SOLID}, ///< Clips things.
|
||||
{"POF_TESTHEIGHT",POF_TESTHEIGHT}, ///< Test line collision with heights
|
||||
{"POF_RENDERSIDES",POF_RENDERSIDES}, ///< Renders the sides.
|
||||
{"POF_RENDERTOP",POF_RENDERTOP}, ///< Renders the top.
|
||||
{"POF_RENDERBOTTOM",POF_RENDERBOTTOM}, ///< Renders the bottom.
|
||||
{"POF_RENDERPLANES",POF_RENDERPLANES}, ///< Renders top and bottom.
|
||||
{"POF_RENDERALL",POF_RENDERALL}, ///< Renders everything.
|
||||
{"POF_INVERT",POF_INVERT}, ///< Inverts collision (like a cage).
|
||||
{"POF_INVERTPLANES",POF_INVERTPLANES}, ///< Render inside planes.
|
||||
{"POF_INVERTPLANESONLY",POF_INVERTPLANESONLY}, ///< Only render inside planes.
|
||||
{"POF_PUSHABLESTOP",POF_PUSHABLESTOP}, ///< Pushables will stop movement.
|
||||
{"POF_LDEXEC",POF_LDEXEC}, ///< This PO triggers a linedef executor.
|
||||
{"POF_ONESIDE",POF_ONESIDE}, ///< Only use the first side of the linedef.
|
||||
{"POF_NOSPECIALS",POF_NOSPECIALS}, ///< Don't apply sector specials.
|
||||
{"POF_SPLAT",POF_SPLAT}, ///< Use splat flat renderer (treat cyan pixels as invisible).
|
||||
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
// Node flags
|
||||
{"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf.
|
||||
|
|
|
@ -2019,7 +2019,7 @@ boolean G_Responder(event_t *ev)
|
|||
if (F_CreditResponder(ev))
|
||||
{
|
||||
// Skip credits for everyone
|
||||
if (! serverrunning)/* hahahahahaha */
|
||||
if (! netgame)
|
||||
F_StartGameEvaluation();
|
||||
else if (server || IsPlayerAdmin(consoleplayer))
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
|
@ -3518,7 +3518,7 @@ INT32 G_GetGametypeByName(const char *gametypestr)
|
|||
//
|
||||
boolean G_IsSpecialStage(INT32 mapnum)
|
||||
{
|
||||
if (gametype != GT_COOP || modeattacking == ATTACKING_RECORD)
|
||||
if (modeattacking == ATTACKING_RECORD)
|
||||
return false;
|
||||
if (mapnum >= sstage_start && mapnum <= sstage_end)
|
||||
return true;
|
||||
|
|
|
@ -132,6 +132,43 @@ typedef struct
|
|||
FLOAT t; // t texture ordinate (t over w)
|
||||
} FOutVector;
|
||||
|
||||
#ifdef GL_SHADERS
|
||||
// Predefined shader types
|
||||
enum
|
||||
{
|
||||
SHADER_DEFAULT = 0,
|
||||
|
||||
SHADER_FLOOR,
|
||||
SHADER_WALL,
|
||||
SHADER_SPRITE,
|
||||
SHADER_MODEL, SHADER_MODEL_LIGHTING,
|
||||
SHADER_WATER,
|
||||
SHADER_FOG,
|
||||
SHADER_SKY,
|
||||
|
||||
NUMBASESHADERS,
|
||||
};
|
||||
|
||||
// Maximum amount of shader programs
|
||||
// Must be higher than NUMBASESHADERS
|
||||
#define HWR_MAXSHADERS 16
|
||||
|
||||
// Shader sources (vertex and fragment)
|
||||
typedef struct
|
||||
{
|
||||
char *vertex;
|
||||
char *fragment;
|
||||
} shadersource_t;
|
||||
|
||||
// Custom shader reference table
|
||||
typedef struct
|
||||
{
|
||||
const char *type;
|
||||
INT32 id;
|
||||
} customshaderxlat_t;
|
||||
|
||||
#endif
|
||||
|
||||
typedef struct vbo_vertex_s
|
||||
{
|
||||
float x, y, z;
|
||||
|
|
|
@ -68,14 +68,13 @@ EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
|
|||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(LoadShaders) (void);
|
||||
EXPORT void HWRAPI(KillShaders) (void);
|
||||
EXPORT boolean HWRAPI(CompileShaders) (void);
|
||||
EXPORT void HWRAPI(CleanShaders) (void);
|
||||
EXPORT void HWRAPI(SetShader) (int shader);
|
||||
EXPORT void HWRAPI(UnSetShader) (void);
|
||||
|
||||
EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
|
||||
EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment);
|
||||
EXPORT boolean HWRAPI(InitCustomShaders) (void);
|
||||
EXPORT void HWRAPI(LoadCustomShader) (int number, char *code, size_t size, boolean isfragment);
|
||||
|
||||
// ==========================================================================
|
||||
// HWR DRIVER OBJECT, FOR CLIENT PROGRAM
|
||||
|
@ -120,14 +119,13 @@ struct hwdriver_s
|
|||
MakeScreenFinalTexture pfnMakeScreenFinalTexture;
|
||||
DrawScreenFinalTexture pfnDrawScreenFinalTexture;
|
||||
|
||||
LoadShaders pfnLoadShaders;
|
||||
KillShaders pfnKillShaders;
|
||||
CompileShaders pfnCompileShaders;
|
||||
CleanShaders pfnCleanShaders;
|
||||
SetShader pfnSetShader;
|
||||
UnSetShader pfnUnSetShader;
|
||||
|
||||
SetShaderInfo pfnSetShaderInfo;
|
||||
LoadCustomShader pfnLoadCustomShader;
|
||||
InitCustomShaders pfnInitCustomShaders;
|
||||
};
|
||||
|
||||
extern struct hwdriver_s hwdriver;
|
||||
|
|
|
@ -565,11 +565,11 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
PolyFlags |= PF_Masked|PF_Modulated;
|
||||
|
||||
if (PolyFlags & PF_Fog)
|
||||
shader = 6; // fog shader
|
||||
shader = SHADER_FOG; // fog shader
|
||||
else if (PolyFlags & PF_Ripple)
|
||||
shader = 5; // water shader
|
||||
shader = SHADER_WATER; // water shader
|
||||
else
|
||||
shader = 1; // floor shader
|
||||
shader = SHADER_FLOOR; // floor shader
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags, shader, false);
|
||||
|
||||
|
@ -766,7 +766,7 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf)
|
|||
break;
|
||||
}
|
||||
|
||||
HWD.pfnSetShader(2); // wall shader
|
||||
HWD.pfnSetShader(SHADER_WALL); // wall shader
|
||||
HWD.pfnDrawPolygon(&pSurf, wallVerts, 4, i|PF_Modulated|PF_Decal);
|
||||
}
|
||||
}
|
||||
|
@ -803,7 +803,7 @@ static void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIEL
|
|||
{
|
||||
HWR_Lighting(pSurf, lightlevel, wallcolormap);
|
||||
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, 2, false); // wall shader
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, SHADER_WALL, false); // wall shader
|
||||
|
||||
#ifdef WALLSPLATS
|
||||
if (gl_curline->linedef->splats && cv_splats.value)
|
||||
|
@ -2843,7 +2843,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
else
|
||||
blendmode |= PF_Masked|PF_Modulated|PF_Clip;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, 1, false); // floor shader
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, SHADER_FLOOR, false); // floor shader
|
||||
}
|
||||
|
||||
static void HWR_AddPolyObjectPlanes(void)
|
||||
|
@ -3655,7 +3655,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
HWR_Lighting(&sSurf, 0, colormap);
|
||||
sSurf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, PF_Translucent|PF_Modulated|PF_Clip, 3, false); // sprite shader
|
||||
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, PF_Translucent|PF_Modulated|PF_Clip, SHADER_SPRITE, false); // sprite shader
|
||||
}
|
||||
|
||||
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
|
||||
|
@ -3929,7 +3929,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, 3, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, SHADER_SPRITE, false); // sprite shader
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -3958,7 +3958,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, 3, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, SHADER_SPRITE, false); // sprite shader
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -4118,7 +4118,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, 3, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, SHADER_SPRITE, false); // sprite shader
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -4220,7 +4220,7 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
|||
blend = PF_Translucent|PF_Occlude;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, 3, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip, SHADER_SPRITE, false); // sprite shader
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -4563,7 +4563,7 @@ static void HWR_CreateDrawNodes(void)
|
|||
|
||||
// Okay! Let's draw it all! Woo!
|
||||
HWD.pfnSetTransform(&atransform);
|
||||
HWD.pfnSetShader(0);
|
||||
HWD.pfnSetShader(SHADER_DEFAULT);
|
||||
|
||||
for (i = 0; i < p; i++)
|
||||
{
|
||||
|
@ -5383,7 +5383,7 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
HWR_BuildSkyDome();
|
||||
}
|
||||
|
||||
HWD.pfnSetShader(7); // sky shader
|
||||
HWD.pfnSetShader(SHADER_SKY); // sky shader
|
||||
HWD.pfnSetTransform(&dometransform);
|
||||
HWD.pfnRenderSkyDome(&gl_sky);
|
||||
}
|
||||
|
@ -5470,7 +5470,7 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
HWD.pfnDrawPolygon(NULL, v, 4, 0);
|
||||
}
|
||||
|
||||
HWD.pfnSetShader(0);
|
||||
HWD.pfnSetShader(SHADER_DEFAULT);
|
||||
}
|
||||
|
||||
|
||||
|
@ -5674,7 +5674,7 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
|
||||
// Reset the shader state.
|
||||
HWD.pfnSetSpecialState(HWD_SET_SHADERS, cv_glshaders.value);
|
||||
HWD.pfnSetShader(0);
|
||||
HWD.pfnSetShader(SHADER_DEFAULT);
|
||||
|
||||
validcount++;
|
||||
|
||||
|
@ -5887,7 +5887,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
|
||||
// Reset the shader state.
|
||||
HWD.pfnSetSpecialState(HWD_SET_SHADERS, cv_glshaders.value);
|
||||
HWD.pfnSetShader(0);
|
||||
HWD.pfnSetShader(SHADER_DEFAULT);
|
||||
|
||||
rs_numbspcalls = 0;
|
||||
rs_numpolyobjects = 0;
|
||||
|
@ -6090,7 +6090,6 @@ void HWR_Startup(void)
|
|||
// do this once
|
||||
if (!startupdone)
|
||||
{
|
||||
INT32 i;
|
||||
CONS_Printf("HWR_Startup()...\n");
|
||||
|
||||
HWR_InitPolyPool();
|
||||
|
@ -6101,10 +6100,8 @@ void HWR_Startup(void)
|
|||
HWR_InitLight();
|
||||
#endif
|
||||
|
||||
// read every custom shader
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
HWR_ReadShaders(i, (wadfiles[i]->type == RET_PK3));
|
||||
if (!HWR_LoadShaders())
|
||||
HWR_LoadAllCustomShaders();
|
||||
if (!HWR_CompileShaders())
|
||||
gl_shadersavailable = false;
|
||||
}
|
||||
|
||||
|
@ -6196,7 +6193,7 @@ void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend,
|
|||
|
||||
pSurf->PolyColor.s.alpha = alpha; // put the alpha back after lighting
|
||||
|
||||
shader = 2; // wall shader
|
||||
shader = SHADER_WALL; // wall shader
|
||||
|
||||
if (blend & PF_Environment)
|
||||
blendmode |= PF_Occlude; // PF_Occlude must be used for solid objects
|
||||
|
@ -6204,7 +6201,7 @@ void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend,
|
|||
if (fogwall)
|
||||
{
|
||||
blendmode |= PF_Fog;
|
||||
shader = 6; // fog shader
|
||||
shader = SHADER_FOG; // fog shader
|
||||
}
|
||||
|
||||
blendmode |= PF_Modulated; // No PF_Occlude means overlapping (incorrect) transparency
|
||||
|
@ -6389,13 +6386,7 @@ void HWR_DrawScreenFinalTexture(int width, int height)
|
|||
}
|
||||
|
||||
// jimita 18032019
|
||||
typedef struct
|
||||
{
|
||||
char type[16];
|
||||
INT32 id;
|
||||
} shaderxlat_t;
|
||||
|
||||
static inline UINT16 HWR_CheckShader(UINT16 wadnum)
|
||||
static inline UINT16 HWR_FindShaderDefs(UINT16 wadnum)
|
||||
{
|
||||
UINT16 i;
|
||||
lumpinfo_t *lump_p;
|
||||
|
@ -6408,12 +6399,34 @@ static inline UINT16 HWR_CheckShader(UINT16 wadnum)
|
|||
return INT16_MAX;
|
||||
}
|
||||
|
||||
boolean HWR_LoadShaders(void)
|
||||
boolean HWR_CompileShaders(void)
|
||||
{
|
||||
return HWD.pfnInitCustomShaders();
|
||||
return HWD.pfnCompileShaders();
|
||||
}
|
||||
|
||||
void HWR_ReadShaders(UINT16 wadnum, boolean PK3)
|
||||
customshaderxlat_t shaderxlat[] =
|
||||
{
|
||||
{"Flat", SHADER_FLOOR},
|
||||
{"WallTexture", SHADER_WALL},
|
||||
{"Sprite", SHADER_SPRITE},
|
||||
{"Model", SHADER_MODEL},
|
||||
{"ModelLighting", SHADER_MODEL_LIGHTING},
|
||||
{"WaterRipple", SHADER_WATER},
|
||||
{"Fog", SHADER_FOG},
|
||||
{"Sky", SHADER_SKY},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
void HWR_LoadAllCustomShaders(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// read every custom shader
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
HWR_LoadCustomShadersFromFile(i, (wadfiles[i]->type == RET_PK3));
|
||||
}
|
||||
|
||||
void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
{
|
||||
UINT16 lump;
|
||||
char *shaderdef, *line;
|
||||
|
@ -6424,19 +6437,7 @@ void HWR_ReadShaders(UINT16 wadnum, boolean PK3)
|
|||
int shadertype = 0;
|
||||
int i;
|
||||
|
||||
#define SHADER_TYPES 7
|
||||
shaderxlat_t shaderxlat[SHADER_TYPES] =
|
||||
{
|
||||
{"Flat", 1},
|
||||
{"WallTexture", 2},
|
||||
{"Sprite", 3},
|
||||
{"Model", 4},
|
||||
{"WaterRipple", 5},
|
||||
{"Fog", 6},
|
||||
{"Sky", 7},
|
||||
};
|
||||
|
||||
lump = HWR_CheckShader(wadnum);
|
||||
lump = HWR_FindShaderDefs(wadnum);
|
||||
if (lump == INT16_MAX)
|
||||
return;
|
||||
|
||||
|
@ -6462,7 +6463,7 @@ void HWR_ReadShaders(UINT16 wadnum, boolean PK3)
|
|||
value = strtok(NULL, "\r\n ");
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "HWR_ReadShaders: Missing shader type (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: Missing shader type (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto skip_lump;
|
||||
}
|
||||
|
@ -6481,19 +6482,19 @@ skip_lump:
|
|||
value = strtok(NULL, "\r\n= ");
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "HWR_ReadShaders: Missing shader target (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: Missing shader target (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto skip_field;
|
||||
}
|
||||
|
||||
if (!shadertype)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "HWR_ReadShaders: Missing shader type (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: Missing shader type (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
Z_Free(line);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < SHADER_TYPES; i++)
|
||||
for (i = 0; shaderxlat[i].type; i++)
|
||||
{
|
||||
if (!stricmp(shaderxlat[i].type, stoken))
|
||||
{
|
||||
|
@ -6519,7 +6520,7 @@ skip_lump:
|
|||
|
||||
if (shader_lumpnum == INT16_MAX)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "HWR_ReadShaders: Missing shader source %s (file %s, line %d)\n", shader_lumpname, wadfiles[wadnum]->filename, linenum);
|
||||
CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: Missing shader source %s (file %s, line %d)\n", shader_lumpname, wadfiles[wadnum]->filename, linenum);
|
||||
Z_Free(shader_lumpname);
|
||||
continue;
|
||||
}
|
||||
|
@ -6545,4 +6546,22 @@ skip_field:
|
|||
return;
|
||||
}
|
||||
|
||||
const char *HWR_GetShaderName(INT32 shader)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (shader)
|
||||
{
|
||||
for (i = 0; shaderxlat[i].type; i++)
|
||||
{
|
||||
if (shaderxlat[i].id == shader)
|
||||
return shaderxlat[i].type;
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
return "Default";
|
||||
}
|
||||
|
||||
#endif // HWRENDER
|
||||
|
|
|
@ -70,8 +70,13 @@ void HWR_DrawScreenFinalTexture(int width, int height);
|
|||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
|
||||
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
|
||||
|
||||
void HWR_ReadShaders(UINT16 wadnum, boolean PK3);
|
||||
boolean HWR_LoadShaders(void);
|
||||
boolean HWR_CompileShaders(void);
|
||||
|
||||
void HWR_LoadAllCustomShaders(void);
|
||||
void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3);
|
||||
const char *HWR_GetShaderName(INT32 shader);
|
||||
|
||||
extern customshaderxlat_t shaderxlat[];
|
||||
|
||||
extern CV_PossibleValue_t granisotropicmode_cons_t[];
|
||||
|
||||
|
|
|
@ -1572,7 +1572,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
p.mirror = atransform.mirror; // from Kart
|
||||
#endif
|
||||
|
||||
HWD.pfnSetShader(4); // model shader
|
||||
HWD.pfnSetShader(SHADER_MODEL); // model shader
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, hflip, &Surf);
|
||||
}
|
||||
|
||||
|
|
|
@ -91,9 +91,10 @@ static GLuint startScreenWipe = 0;
|
|||
static GLuint endScreenWipe = 0;
|
||||
static GLuint finalScreenTexture = 0;
|
||||
|
||||
// Lactozilla: Set shader programs and uniforms
|
||||
// Lactozilla: Shader functions
|
||||
static void *Shader_Load(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAFloat *tint, GLRGBAFloat *fade);
|
||||
static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAFloat *tint, GLRGBAFloat *fade);
|
||||
static void Shader_CompileError(const char *message, GLuint program, INT32 shadernum);
|
||||
|
||||
static GLRGBAFloat shader_defaultcolor = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
|
@ -578,15 +579,12 @@ static PFNglUniform2fv pglUniform2fv;
|
|||
static PFNglUniform3fv pglUniform3fv;
|
||||
static PFNglGetUniformLocation pglGetUniformLocation;
|
||||
|
||||
#define MAXSHADERS 16
|
||||
#define MAXSHADERPROGRAMS 16
|
||||
|
||||
// 18032019
|
||||
static char *gl_customvertexshaders[MAXSHADERS];
|
||||
static char *gl_customfragmentshaders[MAXSHADERS];
|
||||
static GLuint gl_currentshaderprogram = 0;
|
||||
static boolean gl_shaderprogramchanged = true;
|
||||
|
||||
static shadersource_t gl_customshaders[HWR_MAXSHADERS];
|
||||
|
||||
// 13062019
|
||||
typedef enum
|
||||
{
|
||||
|
@ -610,17 +608,59 @@ typedef struct gl_shaderprogram_s
|
|||
boolean custom;
|
||||
GLint uniforms[gluniform_max+1];
|
||||
} gl_shaderprogram_t;
|
||||
static gl_shaderprogram_t gl_shaderprograms[MAXSHADERPROGRAMS];
|
||||
static gl_shaderprogram_t gl_shaderprograms[HWR_MAXSHADERS];
|
||||
|
||||
// Shader info
|
||||
static INT32 shader_leveltime = 0;
|
||||
|
||||
// ========================
|
||||
// Fragment shader macros
|
||||
// ========================
|
||||
// ================
|
||||
// Vertex shaders
|
||||
// ================
|
||||
|
||||
//
|
||||
// GLSL Software fragment shader
|
||||
// Generic vertex shader
|
||||
//
|
||||
|
||||
#define GLSL_DEFAULT_VERTEX_SHADER \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"gl_FrontColor = gl_Color;\n" \
|
||||
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"}\0"
|
||||
|
||||
// replicates the way fixed function lighting is used by the model lighting option,
|
||||
// stores the lighting result to gl_Color
|
||||
// (ambient lighting of 0.75 and diffuse lighting from above)
|
||||
#define GLSL_MODEL_LIGHTING_VERTEX_SHADER \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
"float nDotVP = dot(gl_Normal, vec3(0, 1, 0));\n" \
|
||||
"float light = 0.75 + max(nDotVP, 0.0);\n" \
|
||||
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"gl_FrontColor = vec4(light, light, light, 1.0);\n" \
|
||||
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"}\0"
|
||||
|
||||
// ==================
|
||||
// Fragment shaders
|
||||
// ==================
|
||||
|
||||
//
|
||||
// Generic fragment shader
|
||||
//
|
||||
|
||||
#define GLSL_DEFAULT_FRAGMENT_SHADER \
|
||||
"uniform sampler2D tex;\n" \
|
||||
"uniform vec4 poly_color;\n" \
|
||||
"void main(void) {\n" \
|
||||
"gl_FragColor = texture2D(tex, gl_TexCoord[0].st) * poly_color;\n" \
|
||||
"}\0"
|
||||
|
||||
//
|
||||
// Software fragment shader
|
||||
//
|
||||
|
||||
#define GLSL_DOOM_COLORMAP \
|
||||
|
@ -761,22 +801,10 @@ static INT32 shader_leveltime = 0;
|
|||
"gl_FragColor = final_color;\n" \
|
||||
"}\0"
|
||||
|
||||
//
|
||||
// GLSL generic fragment shader
|
||||
//
|
||||
|
||||
#define GLSL_DEFAULT_FRAGMENT_SHADER \
|
||||
"uniform sampler2D tex;\n" \
|
||||
"uniform vec4 poly_color;\n" \
|
||||
"void main(void) {\n" \
|
||||
"gl_FragColor = texture2D(tex, gl_TexCoord[0].st) * poly_color;\n" \
|
||||
"}\0"
|
||||
|
||||
//
|
||||
// Sky fragment shader
|
||||
// Modulates poly_color with gl_Color
|
||||
//
|
||||
|
||||
#define GLSL_SKY_FRAGMENT_SHADER \
|
||||
"uniform sampler2D tex;\n" \
|
||||
"uniform vec4 poly_color;\n" \
|
||||
|
@ -784,97 +812,42 @@ static INT32 shader_leveltime = 0;
|
|||
"gl_FragColor = texture2D(tex, gl_TexCoord[0].st) * gl_Color * poly_color;\n" \
|
||||
"}\0"
|
||||
|
||||
static const char *fragment_shaders[] = {
|
||||
// Default fragment shader
|
||||
GLSL_DEFAULT_FRAGMENT_SHADER,
|
||||
// ================
|
||||
// Shader sources
|
||||
// ================
|
||||
|
||||
// Floor fragment shader
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER,
|
||||
static struct {
|
||||
const char *vertex;
|
||||
const char *fragment;
|
||||
} const gl_shadersources[] = {
|
||||
// Default shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_DEFAULT_FRAGMENT_SHADER},
|
||||
|
||||
// Wall fragment shader
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER,
|
||||
// Floor shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_SOFTWARE_FRAGMENT_SHADER},
|
||||
|
||||
// Sprite fragment shader
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER,
|
||||
// Wall shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_SOFTWARE_FRAGMENT_SHADER},
|
||||
|
||||
// Model fragment shader
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER,
|
||||
// Sprite shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_SOFTWARE_FRAGMENT_SHADER},
|
||||
|
||||
// Water fragment shader
|
||||
GLSL_WATER_FRAGMENT_SHADER,
|
||||
// Model shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_SOFTWARE_FRAGMENT_SHADER},
|
||||
|
||||
// Fog fragment shader
|
||||
GLSL_FOG_FRAGMENT_SHADER,
|
||||
// Model shader + diffuse lighting from above
|
||||
{GLSL_MODEL_LIGHTING_VERTEX_SHADER, GLSL_SOFTWARE_MODEL_LIGHTING_FRAGMENT_SHADER},
|
||||
|
||||
// Sky fragment shader
|
||||
GLSL_SKY_FRAGMENT_SHADER,
|
||||
// Water shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WATER_FRAGMENT_SHADER},
|
||||
|
||||
// Model fragment shader + diffuse lighting from above
|
||||
GLSL_SOFTWARE_MODEL_LIGHTING_FRAGMENT_SHADER,
|
||||
// Fog shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_FOG_FRAGMENT_SHADER},
|
||||
|
||||
NULL,
|
||||
};
|
||||
// Sky shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_SKY_FRAGMENT_SHADER},
|
||||
|
||||
// ======================
|
||||
// Vertex shader macros
|
||||
// ======================
|
||||
|
||||
//
|
||||
// GLSL generic vertex shader
|
||||
//
|
||||
|
||||
#define GLSL_DEFAULT_VERTEX_SHADER \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"gl_FrontColor = gl_Color;\n" \
|
||||
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"}\0"
|
||||
|
||||
// replicates the way fixed function lighting is used by the model lighting option,
|
||||
// stores the lighting result to gl_Color
|
||||
// (ambient lighting of 0.75 and diffuse lighting from above)
|
||||
#define GLSL_MODEL_LIGHTING_VERTEX_SHADER \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
"float nDotVP = dot(gl_Normal, vec3(0, 1, 0));\n" \
|
||||
"float light = 0.75 + max(nDotVP, 0.0);\n" \
|
||||
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"gl_FrontColor = vec4(light, light, light, 1.0);\n" \
|
||||
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"}\0"
|
||||
|
||||
static const char *vertex_shaders[] = {
|
||||
// Default vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Floor vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Wall vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Sprite vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Model vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Water vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Fog vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Sky vertex shader
|
||||
GLSL_DEFAULT_VERTEX_SHADER,
|
||||
|
||||
// Model vertex shader + diffuse lighting from above
|
||||
GLSL_MODEL_LIGHTING_VERTEX_SHADER,
|
||||
|
||||
NULL,
|
||||
{NULL, NULL},
|
||||
};
|
||||
|
||||
#endif // GL_SHADERS
|
||||
|
@ -920,7 +893,7 @@ void SetupGLFunc4(void)
|
|||
}
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(LoadShaders) (void)
|
||||
EXPORT boolean HWRAPI(CompileShaders) (void)
|
||||
{
|
||||
#ifdef GL_SHADERS
|
||||
GLuint gl_vertShader, gl_fragShader;
|
||||
|
@ -928,25 +901,23 @@ EXPORT boolean HWRAPI(LoadShaders) (void)
|
|||
|
||||
if (!pglUseProgram) return false;
|
||||
|
||||
gl_customvertexshaders[0] = NULL;
|
||||
gl_customfragmentshaders[0] = NULL;
|
||||
gl_customshaders[0].vertex = NULL;
|
||||
gl_customshaders[0].fragment = NULL;
|
||||
|
||||
for (i = 0; vertex_shaders[i] && fragment_shaders[i]; i++)
|
||||
for (i = 0; gl_shadersources[i].vertex && gl_shadersources[i].fragment; i++)
|
||||
{
|
||||
gl_shaderprogram_t *shader;
|
||||
const GLchar* vert_shader = vertex_shaders[i];
|
||||
const GLchar* frag_shader = fragment_shaders[i];
|
||||
boolean custom = ((gl_customvertexshaders[i] || gl_customfragmentshaders[i]) && (i > 0));
|
||||
const GLchar *vert_shader = gl_shadersources[i].vertex;
|
||||
const GLchar *frag_shader = gl_shadersources[i].fragment;
|
||||
boolean custom = ((gl_customshaders[i].vertex || gl_customshaders[i].fragment) && (i > 0));
|
||||
|
||||
// 18032019
|
||||
if (gl_customvertexshaders[i])
|
||||
vert_shader = gl_customvertexshaders[i];
|
||||
if (gl_customfragmentshaders[i])
|
||||
frag_shader = gl_customfragmentshaders[i];
|
||||
if (gl_customshaders[i].vertex)
|
||||
vert_shader = gl_customshaders[i].vertex;
|
||||
if (gl_customshaders[i].fragment)
|
||||
frag_shader = gl_customshaders[i].fragment;
|
||||
|
||||
if (i >= MAXSHADERS)
|
||||
break;
|
||||
if (i >= MAXSHADERPROGRAMS)
|
||||
if (i >= HWR_MAXSHADERS)
|
||||
break;
|
||||
|
||||
shader = &gl_shaderprograms[i];
|
||||
|
@ -959,7 +930,7 @@ EXPORT boolean HWRAPI(LoadShaders) (void)
|
|||
gl_vertShader = pglCreateShader(GL_VERTEX_SHADER);
|
||||
if (!gl_vertShader)
|
||||
{
|
||||
GL_MSG_Error("LoadShaders: Error creating vertex shader %d\n", i);
|
||||
GL_MSG_Error("CompileShaders: Error creating vertex shader %s\n", HWR_GetShaderName(i));
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -970,15 +941,7 @@ EXPORT boolean HWRAPI(LoadShaders) (void)
|
|||
pglGetShaderiv(gl_vertShader, GL_COMPILE_STATUS, &result);
|
||||
if (result == GL_FALSE)
|
||||
{
|
||||
GLchar* infoLog;
|
||||
GLint logLength;
|
||||
|
||||
pglGetShaderiv(gl_vertShader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
|
||||
infoLog = malloc(logLength);
|
||||
pglGetShaderInfoLog(gl_vertShader, logLength, NULL, infoLog);
|
||||
|
||||
GL_MSG_Error("LoadShaders: Error compiling vertex shader %d\n%s", i, infoLog);
|
||||
Shader_CompileError("Error compiling vertex shader", gl_vertShader, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -988,7 +951,7 @@ EXPORT boolean HWRAPI(LoadShaders) (void)
|
|||
gl_fragShader = pglCreateShader(GL_FRAGMENT_SHADER);
|
||||
if (!gl_fragShader)
|
||||
{
|
||||
GL_MSG_Error("LoadShaders: Error creating fragment shader %d\n", i);
|
||||
GL_MSG_Error("CompileShaders: Error creating fragment shader %s\n", HWR_GetShaderName(i));
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -999,15 +962,7 @@ EXPORT boolean HWRAPI(LoadShaders) (void)
|
|||
pglGetShaderiv(gl_fragShader, GL_COMPILE_STATUS, &result);
|
||||
if (result == GL_FALSE)
|
||||
{
|
||||
GLchar* infoLog;
|
||||
GLint logLength;
|
||||
|
||||
pglGetShaderiv(gl_fragShader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
|
||||
infoLog = malloc(logLength);
|
||||
pglGetShaderInfoLog(gl_fragShader, logLength, NULL, infoLog);
|
||||
|
||||
GL_MSG_Error("LoadShaders: Error compiling fragment shader %d\n%s", i, infoLog);
|
||||
Shader_CompileError("Error compiling fragment shader", gl_fragShader, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1028,7 +983,7 @@ EXPORT boolean HWRAPI(LoadShaders) (void)
|
|||
{
|
||||
shader->program = 0;
|
||||
shader->custom = false;
|
||||
GL_MSG_Error("LoadShaders: Error linking shader program %d\n", i);
|
||||
GL_MSG_Error("CompileShaders: Error linking shader program %s\n", HWR_GetShaderName(i));
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1048,8 +1003,10 @@ EXPORT boolean HWRAPI(LoadShaders) (void)
|
|||
|
||||
#undef GETUNI
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1077,25 +1034,34 @@ EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value)
|
|||
//
|
||||
// Custom shader loading
|
||||
//
|
||||
EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment)
|
||||
EXPORT void HWRAPI(LoadCustomShader) (int number, char *code, size_t size, boolean isfragment)
|
||||
{
|
||||
#ifdef GL_SHADERS
|
||||
if (!pglUseProgram) return;
|
||||
if (number < 1 || number > MAXSHADERS)
|
||||
I_Error("LoadCustomShader(): cannot load shader %d (max %d)", number, MAXSHADERS);
|
||||
shadersource_t *shader;
|
||||
|
||||
if (fragment)
|
||||
{
|
||||
gl_customfragmentshaders[number] = malloc(size+1);
|
||||
strncpy(gl_customfragmentshaders[number], shader, size);
|
||||
gl_customfragmentshaders[number][size] = 0;
|
||||
if (!pglUseProgram)
|
||||
return;
|
||||
|
||||
if (number < 1 || number > HWR_MAXSHADERS)
|
||||
I_Error("LoadCustomShader: cannot load shader %d (min 1, max %d)", number, HWR_MAXSHADERS);
|
||||
else if (code == NULL)
|
||||
I_Error("LoadCustomShader: empty shader");
|
||||
|
||||
shader = &gl_customshaders[number];
|
||||
|
||||
#define COPYSHADER(source) { \
|
||||
if (shader->source) \
|
||||
free(shader->source); \
|
||||
shader->source = malloc(size+1); \
|
||||
strncpy(shader->source, code, size); \
|
||||
shader->source[size] = 0; \
|
||||
}
|
||||
|
||||
if (isfragment)
|
||||
COPYSHADER(fragment)
|
||||
else
|
||||
{
|
||||
gl_customvertexshaders[number] = malloc(size+1);
|
||||
strncpy(gl_customvertexshaders[number], shader, size);
|
||||
gl_customvertexshaders[number][size] = 0;
|
||||
}
|
||||
COPYSHADER(vertex)
|
||||
|
||||
#else
|
||||
(void)number;
|
||||
(void)shader;
|
||||
|
@ -1104,14 +1070,6 @@ EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boo
|
|||
#endif
|
||||
}
|
||||
|
||||
EXPORT boolean HWRAPI(InitCustomShaders) (void)
|
||||
{
|
||||
#ifdef GL_SHADERS
|
||||
KillShaders();
|
||||
return LoadShaders();
|
||||
#endif
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI(SetShader) (int shader)
|
||||
{
|
||||
#ifdef GL_SHADERS
|
||||
|
@ -1119,9 +1077,9 @@ EXPORT void HWRAPI(SetShader) (int shader)
|
|||
{
|
||||
// If using model lighting, set the appropriate shader.
|
||||
// However don't override a custom shader.
|
||||
// Should use an enum or something...
|
||||
if (shader == 4 && model_lighting && !gl_shaderprograms[4].custom)
|
||||
shader = 8;
|
||||
if (shader == SHADER_MODEL && model_lighting
|
||||
&& !(gl_shaderprograms[SHADER_MODEL].custom && !gl_shaderprograms[SHADER_MODEL_LIGHTING].custom))
|
||||
shader = SHADER_MODEL_LIGHTING;
|
||||
if ((GLuint)shader != gl_currentshaderprogram)
|
||||
{
|
||||
gl_currentshaderprogram = shader;
|
||||
|
@ -1146,9 +1104,23 @@ EXPORT void HWRAPI(UnSetShader) (void)
|
|||
#endif
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI(KillShaders) (void)
|
||||
EXPORT void HWRAPI(CleanShaders) (void)
|
||||
{
|
||||
// unused.........................
|
||||
INT32 i;
|
||||
|
||||
for (i = 1; i < HWR_MAXSHADERS; i++)
|
||||
{
|
||||
shadersource_t *shader = &gl_customshaders[i];
|
||||
|
||||
if (shader->vertex)
|
||||
free(shader->vertex);
|
||||
|
||||
if (shader->fragment)
|
||||
free(shader->fragment);
|
||||
|
||||
shader->vertex = NULL;
|
||||
shader->fragment = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
|
@ -2017,6 +1989,25 @@ static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAF
|
|||
#endif
|
||||
}
|
||||
|
||||
static void Shader_CompileError(const char *message, GLuint program, INT32 shadernum)
|
||||
{
|
||||
GLchar *infoLog = NULL;
|
||||
GLint logLength;
|
||||
|
||||
pglGetShaderiv(program, GL_INFO_LOG_LENGTH, &logLength);
|
||||
|
||||
if (logLength)
|
||||
{
|
||||
infoLog = malloc(logLength);
|
||||
pglGetShaderInfoLog(program, logLength, NULL, infoLog);
|
||||
}
|
||||
|
||||
GL_MSG_Error("CompileShaders: %s (%s)\n%s", message, HWR_GetShaderName(shadernum), (infoLog ? infoLog : ""));
|
||||
|
||||
if (infoLog)
|
||||
free(infoLog);
|
||||
}
|
||||
|
||||
// code that is common between DrawPolygon and DrawIndexedTriangles
|
||||
// the corona thing is there too, i have no idea if that stuff works with DrawIndexedTriangles and batching
|
||||
static void PreparePolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FBITFIELD PolyFlags)
|
||||
|
|
|
@ -173,8 +173,13 @@ static const struct {
|
|||
{META_SEG, "seg_t"},
|
||||
{META_NODE, "node_t"},
|
||||
#endif
|
||||
{META_SLOPE, "slope_t"},
|
||||
{META_VECTOR2, "vector2_t"},
|
||||
{META_VECTOR3, "vector3_t"},
|
||||
{META_MAPHEADER, "mapheader_t"},
|
||||
|
||||
{META_POLYOBJ, "polyobj_t"},
|
||||
|
||||
{META_CVAR, "consvar_t"},
|
||||
|
||||
{META_SECTORLINES, "sector_t.lines"},
|
||||
|
@ -1730,6 +1735,18 @@ static int lib_pFloorzAtPos(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pCeilingzAtPos(lua_State *L)
|
||||
{
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
fixed_t z = luaL_checkfixed(L, 3);
|
||||
fixed_t height = luaL_checkfixed(L, 4);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushfixed(L, P_CeilingzAtPos(x, y, z, height));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pDoSpring(lua_State *L)
|
||||
{
|
||||
mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -3604,6 +3621,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_CheckHoopPosition",lib_pCheckHoopPosition},
|
||||
{"P_RadiusAttack",lib_pRadiusAttack},
|
||||
{"P_FloorzAtPos",lib_pFloorzAtPos},
|
||||
{"P_CeilingzAtPos",lib_pCeilingzAtPos},
|
||||
{"P_DoSpring",lib_pDoSpring},
|
||||
|
||||
// p_inter
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2016 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2016-2020 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2016-2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
|
@ -13,6 +13,7 @@
|
|||
#include "doomdef.h"
|
||||
#include "p_local.h"
|
||||
#include "r_main.h" // validcount
|
||||
#include "p_polyobj.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
//#include "lua_hud.h" // hud_running errors
|
||||
|
@ -20,6 +21,7 @@
|
|||
static const char *const search_opt[] = {
|
||||
"objects",
|
||||
"lines",
|
||||
"polyobjs",
|
||||
NULL};
|
||||
|
||||
// a quickly-made function pointer typedef used by lib_searchBlockmap...
|
||||
|
@ -167,6 +169,55 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
|
|||
return 0; // Everything was checked.
|
||||
}
|
||||
|
||||
// Helper function for "polyobjs" search
|
||||
static UINT8 lib_searchBlockmap_PolyObjs(lua_State *L, INT32 x, INT32 y, mobj_t *thing)
|
||||
{
|
||||
INT32 offset;
|
||||
polymaplink_t *plink; // haleyjd 02/22/06
|
||||
|
||||
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
|
||||
return 0;
|
||||
|
||||
offset = y*bmapwidth + x;
|
||||
|
||||
// haleyjd 02/22/06: consider polyobject lines
|
||||
plink = polyblocklinks[offset];
|
||||
|
||||
while (plink)
|
||||
{
|
||||
polyobj_t *po = plink->po;
|
||||
|
||||
if (po->validcount != validcount) // if polyobj hasn't been checked
|
||||
{
|
||||
po->validcount = validcount;
|
||||
|
||||
lua_pushvalue(L, 1);
|
||||
LUA_PushUserdata(L, thing, META_MOBJ);
|
||||
LUA_PushUserdata(L, po, META_POLYOBJ);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!blockfuncerror || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
blockfuncerror = true;
|
||||
return 0; // *shrugs*
|
||||
}
|
||||
if (!lua_isnil(gL, -1))
|
||||
{ // if nil, continue
|
||||
if (lua_toboolean(gL, -1))
|
||||
return 2; // stop whole search
|
||||
else
|
||||
return 1; // stop block search
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
if (P_MobjWasRemoved(thing))
|
||||
return 2;
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
}
|
||||
|
||||
return 0; // Everything was checked.
|
||||
}
|
||||
|
||||
// The searchBlockmap function
|
||||
// arguments: searchBlockmap(searchtype, function, mobj, [x1, x2, y1, y2])
|
||||
// return value:
|
||||
|
@ -195,6 +246,9 @@ static int lib_searchBlockmap(lua_State *L)
|
|||
case 1: // "lines"
|
||||
searchFunc = lib_searchBlockmap_Lines;
|
||||
break;
|
||||
case 2: // "polyobjs"
|
||||
searchFunc = lib_searchBlockmap_PolyObjs;
|
||||
break;
|
||||
}
|
||||
|
||||
// the mobj we are searching around, the "calling" mobj we could say
|
||||
|
|
|
@ -50,6 +50,8 @@ extern lua_State *gL;
|
|||
#define META_VECTOR3 "VECTOR3_T"
|
||||
#define META_MAPHEADER "MAPHEADER_T*"
|
||||
|
||||
#define META_POLYOBJ "POLYOBJ_T*"
|
||||
|
||||
#define META_CVAR "CONSVAR_T*"
|
||||
|
||||
#define META_SECTORLINES "SECTOR_T*LINES"
|
||||
|
@ -58,6 +60,8 @@ extern lua_State *gL;
|
|||
#define META_LINESTRINGARGS "LINE_T*STRINGARGS"
|
||||
#define META_THINGARGS "MAPTHING_T*ARGS"
|
||||
#define META_THINGSTRINGARGS "MAPTHING_T*STRINGARGS"
|
||||
#define META_POLYOBJVERTICES "POLYOBJ_T*VERTICES"
|
||||
#define META_POLYOBJLINES "POLYOBJ_T*LINES"
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
#define META_NODEBBOX "NODE_T*BBOX"
|
||||
#define META_NODECHILDREN "NODE_T*CHILDREN"
|
||||
|
@ -88,5 +92,6 @@ int LUA_PlayerLib(lua_State *L);
|
|||
int LUA_SkinLib(lua_State *L);
|
||||
int LUA_ThinkerLib(lua_State *L);
|
||||
int LUA_MapLib(lua_State *L);
|
||||
int LUA_PolyObjLib(lua_State *L);
|
||||
int LUA_BlockmapLib(lua_State *L);
|
||||
int LUA_HudLib(lua_State *L);
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "p_setup.h"
|
||||
#include "z_zone.h"
|
||||
#include "p_slopes.h"
|
||||
#include "p_polyobj.h"
|
||||
#include "r_main.h"
|
||||
|
||||
#include "lua_script.h"
|
||||
|
@ -68,6 +69,7 @@ enum subsector_e {
|
|||
subsector_sector,
|
||||
subsector_numlines,
|
||||
subsector_firstline,
|
||||
subsector_polyList
|
||||
};
|
||||
|
||||
static const char *const subsector_opt[] = {
|
||||
|
@ -75,6 +77,7 @@ static const char *const subsector_opt[] = {
|
|||
"sector",
|
||||
"numlines",
|
||||
"firstline",
|
||||
"polyList",
|
||||
NULL};
|
||||
|
||||
enum line_e {
|
||||
|
@ -98,6 +101,7 @@ enum line_e {
|
|||
line_backsector,
|
||||
line_firsttag,
|
||||
line_nexttag,
|
||||
line_polyobj,
|
||||
line_text,
|
||||
line_callcount
|
||||
};
|
||||
|
@ -123,6 +127,7 @@ static const char *const line_opt[] = {
|
|||
"backsector",
|
||||
"firsttag",
|
||||
"nexttag",
|
||||
"polyobj",
|
||||
"text",
|
||||
"callcount",
|
||||
NULL};
|
||||
|
@ -223,6 +228,7 @@ enum seg_e {
|
|||
seg_linedef,
|
||||
seg_frontsector,
|
||||
seg_backsector,
|
||||
seg_polyseg
|
||||
};
|
||||
|
||||
static const char *const seg_opt[] = {
|
||||
|
@ -236,6 +242,7 @@ static const char *const seg_opt[] = {
|
|||
"linedef",
|
||||
"frontsector",
|
||||
"backsector",
|
||||
"polyseg",
|
||||
NULL};
|
||||
|
||||
enum node_e {
|
||||
|
@ -325,9 +332,9 @@ static const char *const vector_opt[] = {
|
|||
static const char *const array_opt[] ={"iterate",NULL};
|
||||
static const char *const valid_opt[] ={"valid",NULL};
|
||||
|
||||
///////////////////////////////////
|
||||
// sector list iterate functions //
|
||||
///////////////////////////////////
|
||||
/////////////////////////////////////////////
|
||||
// sector/subsector list iterate functions //
|
||||
/////////////////////////////////////////////
|
||||
|
||||
// iterates through a sector's thinglist!
|
||||
static int lib_iterateSectorThinglist(lua_State *L)
|
||||
|
@ -399,6 +406,41 @@ static int lib_iterateSectorFFloors(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// iterates through a subsector's polyList! (for polyobj_t)
|
||||
static int lib_iterateSubSectorPolylist(lua_State *L)
|
||||
{
|
||||
polyobj_t *state = NULL;
|
||||
polyobj_t *po = NULL;
|
||||
|
||||
INLEVEL
|
||||
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call subsector.polyList() directly, use it as 'for polyobj in subsector.polyList do <block> end'.");
|
||||
|
||||
if (!lua_isnil(L, 1))
|
||||
state = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
else
|
||||
return 0; // no polylist to iterate through sorry!
|
||||
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // remove state now.
|
||||
|
||||
if (!lua_isnil(L, 1))
|
||||
{
|
||||
po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
}
|
||||
else
|
||||
po = state; // state is used as the "start" of the polylist
|
||||
|
||||
if (po)
|
||||
{
|
||||
LUA_PushUserdata(L, po, META_POLYOBJ);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int sector_iterate(lua_State *L)
|
||||
{
|
||||
lua_pushvalue(L, lua_upvalueindex(1)); // iterator function, or the "generator"
|
||||
|
@ -687,6 +729,11 @@ static int subsector_get(lua_State *L)
|
|||
case subsector_firstline:
|
||||
lua_pushinteger(L, subsector->firstline);
|
||||
return 1;
|
||||
case subsector_polyList: // polyList
|
||||
lua_pushcfunction(L, lib_iterateSubSectorPolylist);
|
||||
LUA_PushUserdata(L, subsector->polyList, META_POLYOBJ);
|
||||
lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateSubSectorPolylist and subsector->polyList as upvalues for the function
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -830,6 +877,9 @@ static int line_get(lua_State *L)
|
|||
case line_nexttag:
|
||||
lua_pushinteger(L, line->nexttag);
|
||||
return 1;
|
||||
case line_polyobj:
|
||||
LUA_PushUserdata(L, line->polyobj, META_POLYOBJ);
|
||||
return 1;
|
||||
case line_text:
|
||||
lua_pushstring(L, line->text);
|
||||
return 1;
|
||||
|
@ -1092,6 +1142,9 @@ static int seg_get(lua_State *L)
|
|||
case seg_backsector:
|
||||
LUA_PushUserdata(L, seg->backsector, META_SECTOR);
|
||||
return 1;
|
||||
case seg_polyseg:
|
||||
LUA_PushUserdata(L, seg->polyseg, META_POLYOBJ);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
486
src/lua_polyobjlib.c
Normal file
486
src/lua_polyobjlib.c
Normal file
|
@ -0,0 +1,486 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_polyobjlib.c
|
||||
/// \brief polyobject library for Lua scripting
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "fastcmp.h"
|
||||
#include "p_local.h"
|
||||
#include "p_polyobj.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
#define NOHUD if (hud_running)\
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
|
||||
enum polyobj_e {
|
||||
// properties
|
||||
polyobj_valid = 0,
|
||||
polyobj_id,
|
||||
polyobj_parent,
|
||||
polyobj_vertices,
|
||||
polyobj_lines,
|
||||
polyobj_sector,
|
||||
polyobj_angle,
|
||||
polyobj_damage,
|
||||
polyobj_thrust,
|
||||
polyobj_flags,
|
||||
polyobj_translucency,
|
||||
polyobj_triggertag,
|
||||
// special functions - utility
|
||||
polyobj_pointInside,
|
||||
polyobj_mobjTouching,
|
||||
polyobj_mobjInside,
|
||||
// special functions - manipulation
|
||||
polyobj_moveXY,
|
||||
polyobj_rotate
|
||||
};
|
||||
static const char *const polyobj_opt[] = {
|
||||
// properties
|
||||
"valid",
|
||||
"id",
|
||||
"parent",
|
||||
"vertices",
|
||||
"lines",
|
||||
"sector",
|
||||
"angle",
|
||||
"damage",
|
||||
"thrust",
|
||||
"flags",
|
||||
"translucency",
|
||||
"triggertag",
|
||||
// special functions - utility
|
||||
"pointInside",
|
||||
"mobjTouching",
|
||||
"mobjInside",
|
||||
// special functions - manipulation
|
||||
"moveXY",
|
||||
"rotate",
|
||||
NULL};
|
||||
|
||||
static const char *const valid_opt[] ={"valid",NULL};
|
||||
|
||||
////////////////////////
|
||||
// polyobj.vertices[] //
|
||||
////////////////////////
|
||||
|
||||
// polyobj.vertices, i -> polyobj.vertices[i]
|
||||
// polyobj.vertices.valid, for validity checking
|
||||
//
|
||||
// see sectorlines_get in lua_maplib.c
|
||||
//
|
||||
static int polyobjvertices_get(lua_State *L)
|
||||
{
|
||||
vertex_t ***polyverts = *((vertex_t ****)luaL_checkudata(L, 1, META_POLYOBJVERTICES));
|
||||
size_t i;
|
||||
size_t numofverts = 0;
|
||||
lua_settop(L, 2);
|
||||
if (!lua_isnumber(L, 2))
|
||||
{
|
||||
int field = luaL_checkoption(L, 2, NULL, valid_opt);
|
||||
if (!polyverts || !(*polyverts))
|
||||
{
|
||||
if (field == 0) {
|
||||
lua_pushboolean(L, 0);
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "accessed polyobj_t.vertices doesn't exist anymore.");
|
||||
} else if (field == 0) {
|
||||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
numofverts = (size_t)(*(size_t *)(((size_t)polyverts) - (offsetof(polyobj_t, vertices) - offsetof(polyobj_t, numVertices))));
|
||||
|
||||
if (!numofverts)
|
||||
return luaL_error(L, "no vertices found!");
|
||||
|
||||
i = (size_t)lua_tointeger(L, 2);
|
||||
if (i >= numofverts)
|
||||
return 0;
|
||||
LUA_PushUserdata(L, (*polyverts)[i], META_VERTEX);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #(polyobj.vertices) -> polyobj.numVertices
|
||||
static int polyobjvertices_num(lua_State *L)
|
||||
{
|
||||
vertex_t ***polyverts = *((vertex_t ****)luaL_checkudata(L, 1, META_POLYOBJVERTICES));
|
||||
size_t numofverts = 0;
|
||||
|
||||
if (!polyverts || !(*polyverts))
|
||||
return luaL_error(L, "accessed polyobj_t.vertices doesn't exist anymore.");
|
||||
|
||||
numofverts = (size_t)(*(size_t *)(((size_t)polyverts) - (offsetof(polyobj_t, vertices) - offsetof(polyobj_t, numVertices))));
|
||||
lua_pushinteger(L, numofverts);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// polyobj.lines[] //
|
||||
/////////////////////
|
||||
|
||||
// polyobj.lines, i -> polyobj.lines[i]
|
||||
// polyobj.lines.valid, for validity checking
|
||||
//
|
||||
// see sectorlines_get in lua_maplib.c
|
||||
//
|
||||
static int polyobjlines_get(lua_State *L)
|
||||
{
|
||||
line_t ***polylines = *((line_t ****)luaL_checkudata(L, 1, META_POLYOBJLINES));
|
||||
size_t i;
|
||||
size_t numoflines = 0;
|
||||
lua_settop(L, 2);
|
||||
if (!lua_isnumber(L, 2))
|
||||
{
|
||||
int field = luaL_checkoption(L, 2, NULL, valid_opt);
|
||||
if (!polylines || !(*polylines))
|
||||
{
|
||||
if (field == 0) {
|
||||
lua_pushboolean(L, 0);
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "accessed polyobj_t.lines doesn't exist anymore.");
|
||||
} else if (field == 0) {
|
||||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
numoflines = (size_t)(*(size_t *)(((size_t)polylines) - (offsetof(polyobj_t, lines) - offsetof(polyobj_t, numLines))));
|
||||
|
||||
if (!numoflines)
|
||||
return luaL_error(L, "no lines found!");
|
||||
|
||||
i = (size_t)lua_tointeger(L, 2);
|
||||
if (i >= numoflines)
|
||||
return 0;
|
||||
LUA_PushUserdata(L, (*polylines)[i], META_LINE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #(polyobj.lines) -> polyobj.numLines
|
||||
static int polyobjlines_num(lua_State *L)
|
||||
{
|
||||
line_t ***polylines = *((line_t ****)luaL_checkudata(L, 1, META_POLYOBJLINES));
|
||||
size_t numoflines = 0;
|
||||
|
||||
if (!polylines || !(*polylines))
|
||||
return luaL_error(L, "accessed polyobj_t.lines doesn't exist anymore.");
|
||||
|
||||
numoflines = (size_t)(*(size_t *)(((size_t)polylines) - (offsetof(polyobj_t, lines) - offsetof(polyobj_t, numLines))));
|
||||
lua_pushinteger(L, numoflines);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
// polyobj_t function wrappers //
|
||||
/////////////////////////////////
|
||||
|
||||
// special functions - utility
|
||||
static int lib_polyobj_PointInside(lua_State *L)
|
||||
{
|
||||
polyobj_t *po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
INLEVEL
|
||||
if (!po)
|
||||
return LUA_ErrInvalid(L, "polyobj_t");
|
||||
lua_pushboolean(L, P_PointInsidePolyobj(po, x, y));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_polyobj_MobjTouching(lua_State *L)
|
||||
{
|
||||
polyobj_t *po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
INLEVEL
|
||||
if (!po)
|
||||
return LUA_ErrInvalid(L, "polyobj_t");
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_MobjTouchingPolyobj(po, mo));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_polyobj_MobjInside(lua_State *L)
|
||||
{
|
||||
polyobj_t *po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
INLEVEL
|
||||
if (!po)
|
||||
return LUA_ErrInvalid(L, "polyobj_t");
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_MobjInsidePolyobj(po, mo));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// special functions - manipulation
|
||||
static int lib_polyobj_moveXY(lua_State *L)
|
||||
{
|
||||
polyobj_t *po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
boolean checkmobjs = lua_opttrueboolean(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!po)
|
||||
return LUA_ErrInvalid(L, "polyobj_t");
|
||||
lua_pushboolean(L, Polyobj_moveXY(po, x, y, checkmobjs));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_polyobj_rotate(lua_State *L)
|
||||
{
|
||||
polyobj_t *po = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
angle_t delta = luaL_checkangle(L, 2);
|
||||
UINT8 turnthings = (UINT8)luaL_optinteger(L, 3, 0); // don't turn anything by default? (could change this if not desired)
|
||||
boolean checkmobjs = lua_opttrueboolean(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!po)
|
||||
return LUA_ErrInvalid(L, "polyobj_t");
|
||||
lua_pushboolean(L, Polyobj_rotate(po, delta, turnthings, checkmobjs));
|
||||
return 1;
|
||||
}
|
||||
|
||||
///////////////
|
||||
// polyobj_t //
|
||||
///////////////
|
||||
|
||||
static int polyobj_get(lua_State *L)
|
||||
{
|
||||
polyobj_t *polyobj = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
enum polyobj_e field = luaL_checkoption(L, 2, NULL, polyobj_opt);
|
||||
|
||||
if (!polyobj) {
|
||||
if (field == polyobj_valid) {
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
return LUA_ErrInvalid(L, "polyobj_t");
|
||||
}
|
||||
|
||||
switch (field)
|
||||
{
|
||||
// properties
|
||||
case polyobj_valid:
|
||||
lua_pushboolean(L, true);
|
||||
break;
|
||||
case polyobj_id:
|
||||
lua_pushinteger(L, polyobj->id);
|
||||
break;
|
||||
case polyobj_parent:
|
||||
lua_pushinteger(L, polyobj->parent);
|
||||
break;
|
||||
case polyobj_vertices: // vertices
|
||||
LUA_PushUserdata(L, &polyobj->vertices, META_POLYOBJVERTICES); // push the address of the "vertices" member in the struct, to allow our hacks to work
|
||||
break;
|
||||
case polyobj_lines: // lines
|
||||
LUA_PushUserdata(L, &polyobj->lines, META_POLYOBJLINES); // push the address of the "lines" member in the struct, to allow our hacks to work
|
||||
break;
|
||||
case polyobj_sector: // shortcut that exists only in Lua!
|
||||
LUA_PushUserdata(L, polyobj->lines[0]->backsector, META_SECTOR);
|
||||
break;
|
||||
case polyobj_angle:
|
||||
lua_pushangle(L, polyobj->angle);
|
||||
break;
|
||||
case polyobj_damage:
|
||||
lua_pushinteger(L, polyobj->damage);
|
||||
break;
|
||||
case polyobj_thrust:
|
||||
lua_pushfixed(L, polyobj->thrust);
|
||||
break;
|
||||
case polyobj_flags:
|
||||
lua_pushinteger(L, polyobj->flags);
|
||||
break;
|
||||
case polyobj_translucency:
|
||||
lua_pushinteger(L, polyobj->translucency);
|
||||
break;
|
||||
case polyobj_triggertag:
|
||||
lua_pushinteger(L, polyobj->triggertag);
|
||||
break;
|
||||
// special functions - utility
|
||||
case polyobj_pointInside:
|
||||
lua_pushcfunction(L, lib_polyobj_PointInside);
|
||||
break;
|
||||
case polyobj_mobjTouching:
|
||||
lua_pushcfunction(L, lib_polyobj_MobjTouching);
|
||||
break;
|
||||
case polyobj_mobjInside:
|
||||
lua_pushcfunction(L, lib_polyobj_MobjInside);
|
||||
break;
|
||||
// special functions - manipulation
|
||||
case polyobj_moveXY:
|
||||
lua_pushcfunction(L, lib_polyobj_moveXY);
|
||||
break;
|
||||
case polyobj_rotate:
|
||||
lua_pushcfunction(L, lib_polyobj_rotate);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int polyobj_set(lua_State *L)
|
||||
{
|
||||
polyobj_t *polyobj = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
enum polyobj_e field = luaL_checkoption(L, 2, NULL, polyobj_opt);
|
||||
|
||||
if (!polyobj)
|
||||
return LUA_ErrInvalid(L, "polyobj_t");
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter polyobj_t in HUD rendering code!");
|
||||
|
||||
switch (field)
|
||||
{
|
||||
default:
|
||||
return luaL_error(L, LUA_QL("polyobj_t") " field " LUA_QS " cannot be modified.", polyobj_opt[field]);
|
||||
case polyobj_angle:
|
||||
return luaL_error(L, LUA_QL("polyobj_t") " field " LUA_QS " should not be set directly. Use the function " LUA_QL("polyobj:rotate(angle)") " instead.", polyobj_opt[field]);
|
||||
case polyobj_parent:
|
||||
polyobj->parent = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case polyobj_flags:
|
||||
polyobj->flags = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case polyobj_translucency:
|
||||
polyobj->translucency = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int polyobj_num(lua_State *L)
|
||||
{
|
||||
polyobj_t *polyobj = *((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ));
|
||||
if (!polyobj)
|
||||
return luaL_error(L, "accessed polyobj_t doesn't exist anymore.");
|
||||
lua_pushinteger(L, polyobj-PolyObjects);
|
||||
return 1;
|
||||
}
|
||||
|
||||
///////////////////
|
||||
// PolyObjects[] //
|
||||
///////////////////
|
||||
|
||||
static int lib_iteratePolyObjects(lua_State *L)
|
||||
{
|
||||
INT32 i = -1;
|
||||
if (lua_gettop(L) < 2)
|
||||
{
|
||||
//return luaL_error(L, "Don't call PolyObjects.iterate() directly, use it as 'for polyobj in PolyObjects.iterate do <block> end'.");
|
||||
lua_pushcfunction(L, lib_iteratePolyObjects);
|
||||
return 1;
|
||||
}
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // state is unused.
|
||||
if (!lua_isnil(L, 1))
|
||||
i = (INT32)(*((polyobj_t **)luaL_checkudata(L, 1, META_POLYOBJ)) - PolyObjects);
|
||||
for (i++; i < numPolyObjects; i++)
|
||||
{
|
||||
LUA_PushUserdata(L, &PolyObjects[i], META_POLYOBJ);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_PolyObject_getfornum(lua_State *L)
|
||||
{
|
||||
INT32 id = (INT32)luaL_checkinteger(L, 1);
|
||||
|
||||
if (!numPolyObjects)
|
||||
return 0; // if there's no PolyObjects then bail out here
|
||||
|
||||
LUA_PushUserdata(L, Polyobj_GetForNum(id), META_POLYOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_getPolyObject(lua_State *L)
|
||||
{
|
||||
const char *field;
|
||||
INT32 i;
|
||||
|
||||
// find PolyObject by number
|
||||
if (lua_type(L, 2) == LUA_TNUMBER)
|
||||
{
|
||||
i = luaL_checkinteger(L, 2);
|
||||
if (i < 0 || i >= numPolyObjects)
|
||||
return luaL_error(L, "PolyObjects[] index %d out of range (0 - %d)", i, numPolyObjects-1);
|
||||
LUA_PushUserdata(L, &PolyObjects[i], META_POLYOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
field = luaL_checkstring(L, 2);
|
||||
// special function iterate
|
||||
if (fastcmp(field,"iterate"))
|
||||
{
|
||||
lua_pushcfunction(L, lib_iteratePolyObjects);
|
||||
return 1;
|
||||
}
|
||||
// find PolyObject by ID
|
||||
else if (fastcmp(field,"GetForNum")) // name could probably be better
|
||||
{
|
||||
lua_pushcfunction(L, lib_PolyObject_getfornum);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_numPolyObjects(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, numPolyObjects);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LUA_PolyObjLib(lua_State *L)
|
||||
{
|
||||
luaL_newmetatable(L, META_POLYOBJVERTICES);
|
||||
lua_pushcfunction(L, polyobjvertices_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, polyobjvertices_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_POLYOBJLINES);
|
||||
lua_pushcfunction(L, polyobjlines_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, polyobjlines_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
luaL_newmetatable(L, META_POLYOBJ);
|
||||
lua_pushcfunction(L, polyobj_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, polyobj_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, polyobj_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getPolyObject);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_numPolyObjects);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "PolyObjects");
|
||||
return 0;
|
||||
}
|
|
@ -24,6 +24,7 @@
|
|||
#include "p_saveg.h"
|
||||
#include "p_local.h"
|
||||
#include "p_slopes.h" // for P_SlopeById
|
||||
#include "p_polyobj.h" // polyobj_t, PolyObjects
|
||||
#ifdef LUA_ALLOW_BYTECODE
|
||||
#include "d_netfil.h" // for LUA_DumpFile
|
||||
#endif
|
||||
|
@ -50,6 +51,7 @@ static lua_CFunction liblist[] = {
|
|||
LUA_SkinLib, // skin_t, skins[]
|
||||
LUA_ThinkerLib, // thinker_t
|
||||
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
|
||||
LUA_PolyObjLib, // polyobj_t
|
||||
LUA_BlockmapLib, // blockmap stuff
|
||||
LUA_HudLib, // HUD stuff
|
||||
NULL
|
||||
|
@ -774,6 +776,12 @@ void LUA_InvalidateLevel(void)
|
|||
LUA_InvalidateUserdata(&sides[i]);
|
||||
for (i = 0; i < numvertexes; i++)
|
||||
LUA_InvalidateUserdata(&vertexes[i]);
|
||||
for (i = 0; i < (size_t)numPolyObjects; i++)
|
||||
{
|
||||
LUA_InvalidateUserdata(&PolyObjects[i]);
|
||||
LUA_InvalidateUserdata(&PolyObjects[i].vertices);
|
||||
LUA_InvalidateUserdata(&PolyObjects[i].lines);
|
||||
}
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
for (i = 0; i < numsegs; i++)
|
||||
LUA_InvalidateUserdata(&segs[i]);
|
||||
|
@ -832,6 +840,7 @@ enum
|
|||
ARCH_NODE,
|
||||
#endif
|
||||
ARCH_FFLOOR,
|
||||
ARCH_POLYOBJ,
|
||||
ARCH_SLOPE,
|
||||
ARCH_MAPHEADER,
|
||||
ARCH_SKINCOLOR,
|
||||
|
@ -858,6 +867,7 @@ static const struct {
|
|||
{META_NODE, ARCH_NODE},
|
||||
#endif
|
||||
{META_FFLOOR, ARCH_FFLOOR},
|
||||
{META_POLYOBJ, ARCH_POLYOBJ},
|
||||
{META_SLOPE, ARCH_SLOPE},
|
||||
{META_MAPHEADER, ARCH_MAPHEADER},
|
||||
{META_SKINCOLOR, ARCH_SKINCOLOR},
|
||||
|
@ -1126,6 +1136,17 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
}
|
||||
break;
|
||||
}
|
||||
case ARCH_POLYOBJ:
|
||||
{
|
||||
polyobj_t *polyobj = *((polyobj_t **)lua_touserdata(gL, myindex));
|
||||
if (!polyobj)
|
||||
WRITEUINT8(save_p, ARCH_NULL);
|
||||
else {
|
||||
WRITEUINT8(save_p, ARCH_POLYOBJ);
|
||||
WRITEUINT16(save_p, polyobj-PolyObjects);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ARCH_SLOPE:
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
|
||||
|
@ -1381,6 +1402,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
|||
LUA_PushUserdata(gL, rover, META_FFLOOR);
|
||||
break;
|
||||
}
|
||||
case ARCH_POLYOBJ:
|
||||
LUA_PushUserdata(gL, &PolyObjects[READUINT16(save_p)], META_POLYOBJ);
|
||||
break;
|
||||
case ARCH_SLOPE:
|
||||
LUA_PushUserdata(gL, P_SlopeById(READUINT16(save_p)), META_SLOPE);
|
||||
break;
|
||||
|
|
|
@ -507,7 +507,7 @@ static void GIF_rgbconvert(UINT8 *linear, UINT8 *scr)
|
|||
size_t src = 0, dest = 0;
|
||||
size_t size = (vid.width * vid.height * 3);
|
||||
|
||||
InitColorLUT(&gif_colorlookup, gif_framepalette, true);
|
||||
InitColorLUT(&gif_colorlookup, (gif_localcolortable) ? gif_framepalette : gif_headerpalette, true);
|
||||
|
||||
while (src < size)
|
||||
{
|
||||
|
|
|
@ -62,7 +62,7 @@ static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
|
|||
};
|
||||
|
||||
consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://mb.srb2.org/MS/0", CV_SAVE|CV_CALL, NULL, MasterServer_OnChange);
|
||||
consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Update_parameters);
|
||||
consvar_t cv_servername = CVAR_INIT ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT, NULL, Update_parameters);
|
||||
|
||||
consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
|
||||
|
||||
|
|
|
@ -428,6 +428,7 @@ void P_Initsecnode(void);
|
|||
void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 damagetype, boolean sightcheck);
|
||||
|
||||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
boolean PIT_PushableMoved(mobj_t *thing);
|
||||
|
||||
boolean P_DoSpring(mobj_t *spring, mobj_t *object);
|
||||
|
|
46
src/p_map.c
46
src/p_map.c
|
@ -4963,7 +4963,7 @@ void P_MapEnd(void)
|
|||
}
|
||||
|
||||
// P_FloorzAtPos
|
||||
// Returns the floorz of the XYZ position // TODO: Need ceilingpos function too
|
||||
// Returns the floorz of the XYZ position
|
||||
// Tails 05-26-2003
|
||||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
|
@ -5007,3 +5007,47 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
|||
|
||||
return floorz;
|
||||
}
|
||||
|
||||
// P_CeilingZAtPos
|
||||
// Returns the ceilingz of the XYZ position
|
||||
fixed_t P_CeilingzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
{
|
||||
sector_t *sec = R_PointInSubsector(x, y)->sector;
|
||||
fixed_t ceilingz = P_GetSectorCeilingZAt(sec, x, y);
|
||||
|
||||
if (sec->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t delta1, delta2, thingtop = z + height;
|
||||
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
topheight = P_GetFFloorTopZAt (rover, x, y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, x, y);
|
||||
|
||||
if (rover->flags & FF_QUICKSAND)
|
||||
{
|
||||
if (thingtop > bottomheight && topheight > z)
|
||||
{
|
||||
if (ceilingz > z)
|
||||
ceilingz = z;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
delta1 = z - (bottomheight + ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
|
||||
if (bottomheight < ceilingz && abs(delta1) > abs(delta2))
|
||||
ceilingz = bottomheight;
|
||||
}
|
||||
}
|
||||
|
||||
return ceilingz;
|
||||
}
|
|
@ -11047,10 +11047,10 @@ void P_RemoveSavegameMobj(mobj_t *mobj)
|
|||
}
|
||||
|
||||
static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_itemrespawntime = CVAR_INIT ("respawnitemtime", "30", CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL);
|
||||
consvar_t cv_itemrespawn = CVAR_INIT ("respawnitem", "On", CV_NETVAR, CV_OnOff, NULL);
|
||||
consvar_t cv_itemrespawntime = CVAR_INIT ("respawnitemtime", "30", CV_SAVE|CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL);
|
||||
consvar_t cv_itemrespawn = CVAR_INIT ("respawnitem", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
|
||||
static CV_PossibleValue_t flagtime_cons_t[] = {{0, "MIN"}, {300, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_flagtime = CVAR_INIT ("flagtime", "30", CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL);
|
||||
consvar_t cv_flagtime = CVAR_INIT ("flagtime", "30", CV_SAVE|CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL);
|
||||
|
||||
void P_SpawnPrecipitation(void)
|
||||
{
|
||||
|
@ -11956,9 +11956,6 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
|
|||
return MT_SCORE1K_BOX; // 1,000
|
||||
}
|
||||
|
||||
if (mariomode && i == MT_ROSY)
|
||||
return MT_TOAD; // don't remove on penalty of death
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
|
|
|
@ -976,7 +976,7 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
|
|||
|
||||
|
||||
// Moves a polyobject on the x-y plane.
|
||||
static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean checkmobjs)
|
||||
boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean checkmobjs)
|
||||
{
|
||||
size_t i;
|
||||
vertex_t vec;
|
||||
|
@ -1162,7 +1162,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
|
|||
}
|
||||
|
||||
// Rotates a polyobject around its start point.
|
||||
static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs)
|
||||
boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs)
|
||||
{
|
||||
size_t i;
|
||||
angle_t angle;
|
||||
|
|
|
@ -336,6 +336,8 @@ typedef struct polyfadedata_s
|
|||
// Functions
|
||||
//
|
||||
|
||||
boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean checkmobjs);
|
||||
boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs);
|
||||
polyobj_t *Polyobj_GetForNum(INT32 id);
|
||||
void Polyobj_InitLevel(void);
|
||||
void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y);
|
||||
|
|
|
@ -4011,23 +4011,23 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
wipegamestate = FORCEWIPEOFF;
|
||||
wipestyleflags = 0;
|
||||
|
||||
// Special stage fade to white
|
||||
// Special stage & record attack retry fade to white
|
||||
// This is handled BEFORE sounds are stopped.
|
||||
if (modeattacking && !demoplayback && (pausedelay == INT32_MIN))
|
||||
ranspecialwipe = 2;
|
||||
if (G_GetModeAttackRetryFlag())
|
||||
{
|
||||
if (modeattacking && !demoplayback)
|
||||
{
|
||||
ranspecialwipe = 2;
|
||||
wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
|
||||
}
|
||||
G_ClearModeAttackRetryFlag();
|
||||
}
|
||||
else if (rendermode != render_none && G_IsSpecialStage(gamemap))
|
||||
{
|
||||
P_RunSpecialStageWipe();
|
||||
ranspecialwipe = 1;
|
||||
}
|
||||
|
||||
if (G_GetModeAttackRetryFlag())
|
||||
{
|
||||
if (modeattacking)
|
||||
wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE);
|
||||
G_ClearModeAttackRetryFlag();
|
||||
}
|
||||
|
||||
// Make sure all sounds are stopped before Z_FreeTags.
|
||||
S_StopSounds();
|
||||
S_ClearSfx();
|
||||
|
@ -4187,9 +4187,9 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
nextmapoverride = 0;
|
||||
skipstats = 0;
|
||||
|
||||
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
|
||||
if (!(netgame || multiplayer || demoplayback) && (!modifiedgame || savemoddata))
|
||||
mapvisited[gamemap-1] |= MV_VISITED;
|
||||
else
|
||||
else if (netgame || multiplayer)
|
||||
mapvisited[gamemap-1] |= MV_MP; // you want to record that you've been there this session, but not permanently
|
||||
|
||||
levelloading = false;
|
||||
|
|
217
src/p_user.c
217
src/p_user.c
|
@ -5006,6 +5006,118 @@ static void P_DoTwinSpin(player_t *player)
|
|||
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
|
||||
}
|
||||
|
||||
//
|
||||
// returns true if the player used a shield ability, false otherwise
|
||||
// passing in the mobjs from P_DoJumpStuff is a bit hackily specific, but I don't care enough to make a more elaborate solution (I think that is more appropriately approached with a more general MT_LOCKON spawning system)
|
||||
//
|
||||
static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lockonthok, mobj_t *visual)
|
||||
{
|
||||
mobj_t *lockonshield = NULL;
|
||||
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
|
||||
&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
|
||||
{
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
|
||||
{
|
||||
if ((lockonshield = P_LookForEnemies(player, false, false)))
|
||||
{
|
||||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
boolean dovis = true;
|
||||
if (lockonshield == lockonthok)
|
||||
{
|
||||
if (leveltime & 2)
|
||||
dovis = false;
|
||||
else if (visual)
|
||||
P_RemoveMobj(visual);
|
||||
}
|
||||
if (dovis)
|
||||
{
|
||||
visual = P_SpawnMobj(lockonshield->x, lockonshield->y, lockonshield->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
P_SetTarget(&visual->target, lockonshield);
|
||||
P_SetMobjStateNF(visual, visual->info->spawnstate+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects
|
||||
{
|
||||
// Force stop
|
||||
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
|
||||
{
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
S_StartSound(player->mo, sfx_ngskid);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (player->powers[pw_shield] & SH_NOSTACK)
|
||||
{
|
||||
// Whirlwind jump/Thunder jump
|
||||
case SH_WHIRLWIND:
|
||||
case SH_THUNDERCOIN:
|
||||
P_DoJumpShield(player);
|
||||
break;
|
||||
// Armageddon pow
|
||||
case SH_ARMAGEDDON:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_BlackOw(player);
|
||||
break;
|
||||
// Attraction blast
|
||||
case SH_ATTRACT:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->homing = 2;
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield));
|
||||
if (lockonshield)
|
||||
{
|
||||
player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonshield->x, lockonshield->y);
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k40);
|
||||
player->homing = 3*TICRATE;
|
||||
}
|
||||
else
|
||||
S_StartSound(player->mo, sfx_s3ka6);
|
||||
break;
|
||||
// Elemental stomp/Bubble bounce
|
||||
case SH_ELEMENTAL:
|
||||
case SH_BUBBLEWRAP:
|
||||
{
|
||||
boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
if (elem)
|
||||
{
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->mo->momx -= (player->mo->momx/3);
|
||||
player->mo->momy -= (player->mo->momy/3);
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k44);
|
||||
}
|
||||
player->secondjump = 0;
|
||||
P_SetObjectMomZ(player->mo, -24*FRACUNIT, false);
|
||||
break;
|
||||
}
|
||||
// Flame burst
|
||||
case SH_FLAMEAURA:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
|
||||
player->drawangle = player->mo->angle;
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return player->pflags & PF_SHIELDABILITY;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// P_DoJumpStuff
|
||||
//
|
||||
|
@ -5013,7 +5125,7 @@ static void P_DoTwinSpin(player_t *player)
|
|||
//
|
||||
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
mobj_t *lockonthok = NULL, *lockonshield = NULL, *visual = NULL;
|
||||
mobj_t *lockonthok = NULL, *visual = NULL;
|
||||
|
||||
if (player->pflags & PF_JUMPSTASIS)
|
||||
return;
|
||||
|
@ -5040,107 +5152,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
;
|
||||
else if (player->pflags & (PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY)) // If the player has used an ability previously
|
||||
;
|
||||
else if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
|
||||
&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
|
||||
{
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
|
||||
{
|
||||
if ((lockonshield = P_LookForEnemies(player, false, false)))
|
||||
{
|
||||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
boolean dovis = true;
|
||||
if (lockonshield == lockonthok)
|
||||
{
|
||||
if (leveltime & 2)
|
||||
dovis = false;
|
||||
else if (visual)
|
||||
P_RemoveMobj(visual);
|
||||
}
|
||||
if (dovis)
|
||||
{
|
||||
visual = P_SpawnMobj(lockonshield->x, lockonshield->y, lockonshield->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
P_SetTarget(&visual->target, lockonshield);
|
||||
P_SetMobjStateNF(visual, visual->info->spawnstate+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects
|
||||
{
|
||||
// Force stop
|
||||
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
|
||||
{
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
S_StartSound(player->mo, sfx_ngskid);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (player->powers[pw_shield] & SH_NOSTACK)
|
||||
{
|
||||
// Whirlwind jump/Thunder jump
|
||||
case SH_WHIRLWIND:
|
||||
case SH_THUNDERCOIN:
|
||||
P_DoJumpShield(player);
|
||||
break;
|
||||
// Armageddon pow
|
||||
case SH_ARMAGEDDON:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_BlackOw(player);
|
||||
break;
|
||||
// Attraction blast
|
||||
case SH_ATTRACT:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
player->homing = 2;
|
||||
player->secondjump = 0;
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield));
|
||||
if (lockonshield)
|
||||
{
|
||||
player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockonshield->x, lockonshield->y);
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k40);
|
||||
player->homing = 3*TICRATE;
|
||||
}
|
||||
else
|
||||
S_StartSound(player->mo, sfx_s3ka6);
|
||||
break;
|
||||
// Elemental stomp/Bubble bounce
|
||||
case SH_ELEMENTAL:
|
||||
case SH_BUBBLEWRAP:
|
||||
{
|
||||
boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
if (elem)
|
||||
{
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->mo->momx -= (player->mo->momx/3);
|
||||
player->mo->momy -= (player->mo->momy/3);
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_s3k44);
|
||||
}
|
||||
player->secondjump = 0;
|
||||
P_SetObjectMomZ(player->mo, -24*FRACUNIT, false);
|
||||
break;
|
||||
}
|
||||
// Flame burst
|
||||
case SH_FLAMEAURA:
|
||||
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
|
||||
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
|
||||
player->drawangle = player->mo->angle;
|
||||
S_StartSound(player->mo, sfx_s3k43);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (P_PlayerShieldThink(player, cmd, lockonthok, visual))
|
||||
;
|
||||
else if ((cmd->buttons & BT_SPIN))
|
||||
{
|
||||
if (!(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
|
||||
|
|
|
@ -151,6 +151,7 @@ consvar_t cv_flipcam2 = CVAR_INIT ("flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT,
|
|||
|
||||
consvar_t cv_shadow = CVAR_INIT ("shadow", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_skybox = CVAR_INIT ("skybox", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_ffloorclip = CVAR_INIT ("ffloorclip", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
consvar_t cv_allowmlook = CVAR_INIT ("allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL);
|
||||
consvar_t cv_showhud = CVAR_INIT ("showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize);
|
||||
consvar_t cv_translucenthud = CVAR_INIT ("translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL);
|
||||
|
@ -1615,6 +1616,7 @@ void R_RegisterEngineStuff(void)
|
|||
|
||||
CV_RegisterVar(&cv_shadow);
|
||||
CV_RegisterVar(&cv_skybox);
|
||||
CV_RegisterVar(&cv_ffloorclip);
|
||||
|
||||
CV_RegisterVar(&cv_cam_dist);
|
||||
CV_RegisterVar(&cv_cam_still);
|
||||
|
|
|
@ -107,6 +107,7 @@ extern consvar_t cv_chasecam, cv_chasecam2;
|
|||
extern consvar_t cv_flipcam, cv_flipcam2;
|
||||
|
||||
extern consvar_t cv_shadow;
|
||||
extern consvar_t cv_ffloorclip;
|
||||
extern consvar_t cv_translucency;
|
||||
extern consvar_t cv_drawdist, cv_drawdist_nights, cv_drawdist_precip;
|
||||
extern consvar_t cv_fov;
|
||||
|
|
136
src/r_segs.c
136
src/r_segs.c
|
@ -55,6 +55,15 @@ static INT32 worldtop, worldbottom, worldhigh, worldlow;
|
|||
static INT32 worldtopslope, worldbottomslope, worldhighslope, worldlowslope; // worldtop/bottom at end of slope
|
||||
static fixed_t rw_toptextureslide, rw_midtextureslide, rw_bottomtextureslide; // Defines how to adjust Y offsets along the wall for slopes
|
||||
static fixed_t rw_midtextureback, rw_midtexturebackslide; // Values for masked midtexture height calculation
|
||||
|
||||
// Lactozilla: 3D floor clipping
|
||||
static boolean rw_floormarked = false;
|
||||
static boolean rw_ceilingmarked = false;
|
||||
|
||||
static INT32 *rw_silhouette = NULL;
|
||||
static fixed_t *rw_tsilheight = NULL;
|
||||
static fixed_t *rw_bsilheight = NULL;
|
||||
|
||||
static fixed_t pixhigh, pixlow, pixhighstep, pixlowstep;
|
||||
static fixed_t topfrac, topstep;
|
||||
static fixed_t bottomfrac, bottomstep;
|
||||
|
@ -686,6 +695,19 @@ static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
|
|||
} while (sprtopscreen < sprbotscreen);
|
||||
}
|
||||
|
||||
// Returns true if a fake floor is translucent.
|
||||
static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
|
||||
{
|
||||
if (pfloor->polyobj)
|
||||
return (pfloor->polyobj->translucency > 0);
|
||||
|
||||
// Polyobjects have no ffloors, and they're handled in the conditional above.
|
||||
if (pfloor->ffloor != NULL)
|
||||
return (pfloor->ffloor->flags & FF_TRANSLUCENT);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// R_RenderThickSideRange
|
||||
// Renders all the thick sides in the given range.
|
||||
|
@ -1188,7 +1210,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
|
||||
// R_ExpandPlaneY
|
||||
//
|
||||
// A simple function to modify a vsplane's top and bottom for a particular column
|
||||
// A simple function to modify a visplane's top and bottom for a particular column
|
||||
// Sort of like R_ExpandPlane in r_plane.c, except this is vertical expansion
|
||||
static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bottom)
|
||||
{
|
||||
|
@ -1198,6 +1220,14 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott
|
|||
if (pl->bottom[x] < bottom) pl->bottom[x] = bottom;
|
||||
}
|
||||
|
||||
// R_FFloorCanClip
|
||||
//
|
||||
// Returns true if a fake floor can clip a column away.
|
||||
static boolean R_FFloorCanClip(visffloor_t *pfloor)
|
||||
{
|
||||
return (cv_ffloorclip.value && !R_IsFFloorTranslucent(pfloor) && !pfloor->polyobj);
|
||||
}
|
||||
|
||||
//
|
||||
// R_RenderSegLoop
|
||||
// Draws zero, one, or two textures (and possibly a masked
|
||||
|
@ -1279,8 +1309,13 @@ static void R_RenderSegLoop (void)
|
|||
R_ExpandPlaneY(floorplane, rw_x, top, bottom);
|
||||
}
|
||||
|
||||
rw_floormarked = false;
|
||||
rw_ceilingmarked = false;
|
||||
|
||||
if (numffloors)
|
||||
{
|
||||
INT16 fftop, ffbottom;
|
||||
|
||||
firstseg->frontscale[rw_x] = frontscale[rw_x];
|
||||
top = ceilingclip[rw_x]+1; // PRBoom
|
||||
bottom = floorclip[rw_x]-1; // PRBoom
|
||||
|
@ -1311,8 +1346,30 @@ static void R_RenderSegLoop (void)
|
|||
{
|
||||
if (top_w <= bottom_w)
|
||||
{
|
||||
ffloor[i].plane->top[rw_x] = (INT16)top_w;
|
||||
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
|
||||
fftop = (INT16)top_w;
|
||||
ffbottom = (INT16)bottom_w;
|
||||
|
||||
ffloor[i].plane->top[rw_x] = fftop;
|
||||
ffloor[i].plane->bottom[rw_x] = ffbottom;
|
||||
|
||||
// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
|
||||
// "bottom" is the top pixel of the floor column
|
||||
if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i]))
|
||||
{
|
||||
rw_floormarked = true;
|
||||
floorclip[rw_x] = fftop;
|
||||
if (yh > fftop)
|
||||
yh = fftop;
|
||||
|
||||
if (markfloor && floorplane)
|
||||
floorplane->top[rw_x] = bottom;
|
||||
|
||||
if (rw_silhouette)
|
||||
{
|
||||
(*rw_silhouette) |= SIL_BOTTOM;
|
||||
(*rw_bsilheight) = INT32_MAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1337,8 +1394,30 @@ static void R_RenderSegLoop (void)
|
|||
{
|
||||
if (top_w <= bottom_w)
|
||||
{
|
||||
ffloor[i].plane->top[rw_x] = (INT16)top_w;
|
||||
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
|
||||
fftop = (INT16)top_w;
|
||||
ffbottom = (INT16)bottom_w;
|
||||
|
||||
ffloor[i].plane->top[rw_x] = fftop;
|
||||
ffloor[i].plane->bottom[rw_x] = ffbottom;
|
||||
|
||||
// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
|
||||
// "top" is the height of the ceiling column
|
||||
if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i]))
|
||||
{
|
||||
rw_ceilingmarked = true;
|
||||
ceilingclip[rw_x] = ffbottom;
|
||||
if (yl < ffbottom)
|
||||
yl = ffbottom;
|
||||
|
||||
if (markceiling && ceilingplane)
|
||||
ceilingplane->bottom[rw_x] = top;
|
||||
|
||||
if (rw_silhouette)
|
||||
{
|
||||
(*rw_silhouette) |= SIL_TOP;
|
||||
(*rw_tsilheight) = INT32_MIN;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1444,20 +1523,25 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
// dont draw anything more for this column, since
|
||||
// a midtexture blocks the view
|
||||
ceilingclip[rw_x] = (INT16)viewheight;
|
||||
floorclip[rw_x] = -1;
|
||||
if (!rw_ceilingmarked)
|
||||
ceilingclip[rw_x] = (INT16)viewheight;
|
||||
if (!rw_floormarked)
|
||||
floorclip[rw_x] = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
|
||||
if (markceiling)
|
||||
if (markceiling && (!rw_ceilingmarked))
|
||||
ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
|
||||
if (markfloor)
|
||||
if (markfloor && (!rw_floormarked))
|
||||
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
INT16 topclip = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
|
||||
INT16 bottomclip = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
|
||||
|
||||
// two sided line
|
||||
if (toptexture)
|
||||
{
|
||||
|
@ -1471,7 +1555,10 @@ static void R_RenderSegLoop (void)
|
|||
if (mid >= yl) // back ceiling lower than front ceiling ?
|
||||
{
|
||||
if (yl >= viewheight) // entirely off bottom of screen
|
||||
ceilingclip[rw_x] = (INT16)viewheight;
|
||||
{
|
||||
if (!rw_ceilingmarked)
|
||||
ceilingclip[rw_x] = (INT16)viewheight;
|
||||
}
|
||||
else if (mid >= 0) // safe to draw top texture
|
||||
{
|
||||
dc_yl = yl;
|
||||
|
@ -1482,14 +1569,14 @@ static void R_RenderSegLoop (void)
|
|||
colfunc();
|
||||
ceilingclip[rw_x] = (INT16)mid;
|
||||
}
|
||||
else // entirely off top of screen
|
||||
else if (!rw_ceilingmarked) // entirely off top of screen
|
||||
ceilingclip[rw_x] = -1;
|
||||
}
|
||||
else
|
||||
ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
|
||||
else if (!rw_ceilingmarked)
|
||||
ceilingclip[rw_x] = topclip;
|
||||
}
|
||||
else if (markceiling) // no top wall
|
||||
ceilingclip[rw_x] = (yl >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
|
||||
else if (markceiling && (!rw_ceilingmarked)) // no top wall
|
||||
ceilingclip[rw_x] = topclip;
|
||||
|
||||
if (bottomtexture)
|
||||
{
|
||||
|
@ -1504,7 +1591,10 @@ static void R_RenderSegLoop (void)
|
|||
if (mid <= yh) // back floor higher than front floor ?
|
||||
{
|
||||
if (yh < 0) // entirely off top of screen
|
||||
floorclip[rw_x] = -1;
|
||||
{
|
||||
if (!rw_floormarked)
|
||||
floorclip[rw_x] = -1;
|
||||
}
|
||||
else if (mid < viewheight) // safe to draw bottom texture
|
||||
{
|
||||
dc_yl = mid;
|
||||
|
@ -1516,14 +1606,14 @@ static void R_RenderSegLoop (void)
|
|||
colfunc();
|
||||
floorclip[rw_x] = (INT16)mid;
|
||||
}
|
||||
else // entirely off bottom of screen
|
||||
else if (!rw_floormarked) // entirely off bottom of screen
|
||||
floorclip[rw_x] = (INT16)viewheight;
|
||||
}
|
||||
else
|
||||
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
|
||||
else if (!rw_floormarked)
|
||||
floorclip[rw_x] = bottomclip;
|
||||
}
|
||||
else if (markfloor) // no bottom wall
|
||||
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
|
||||
else if (markfloor && (!rw_floormarked)) // no bottom wall
|
||||
floorclip[rw_x] = bottomclip;
|
||||
}
|
||||
|
||||
if (maskedtexture || numthicksides)
|
||||
|
@ -2786,6 +2876,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
}
|
||||
}
|
||||
|
||||
rw_silhouette = &(ds_p->silhouette);
|
||||
rw_tsilheight = &(ds_p->tsilheight);
|
||||
rw_bsilheight = &(ds_p->bsilheight);
|
||||
|
||||
#ifdef WALLSPLATS
|
||||
if (linedef->splats && cv_splats.value)
|
||||
{
|
||||
|
|
|
@ -401,6 +401,7 @@
|
|||
<ClCompile Include="..\lua_mathlib.c" />
|
||||
<ClCompile Include="..\lua_mobjlib.c" />
|
||||
<ClCompile Include="..\lua_playerlib.c" />
|
||||
<ClCompile Include="..\lua_polyobjlib.c" />
|
||||
<ClCompile Include="..\lua_script.c" />
|
||||
<ClCompile Include="..\lua_skinlib.c" />
|
||||
<ClCompile Include="..\lua_thinkerlib.c" />
|
||||
|
|
|
@ -723,6 +723,9 @@
|
|||
<ClCompile Include="..\lua_playerlib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_polyobjlib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_script.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -104,14 +104,13 @@ void *hwSym(const char *funcName,void *handle)
|
|||
GETFUNC(MakeScreenFinalTexture);
|
||||
GETFUNC(DrawScreenFinalTexture);
|
||||
|
||||
GETFUNC(LoadShaders);
|
||||
GETFUNC(KillShaders);
|
||||
GETFUNC(CompileShaders);
|
||||
GETFUNC(CleanShaders);
|
||||
GETFUNC(SetShader);
|
||||
GETFUNC(UnSetShader);
|
||||
|
||||
GETFUNC(SetShaderInfo);
|
||||
GETFUNC(LoadCustomShader);
|
||||
GETFUNC(InitCustomShaders);
|
||||
|
||||
#else //HWRENDER
|
||||
if (0 == strcmp("FinishUpdate", funcName))
|
||||
|
|
|
@ -1660,7 +1660,7 @@ static void Impl_SetWindowName(const char *title)
|
|||
static void Impl_SetWindowIcon(void)
|
||||
{
|
||||
if (window && icoSurface)
|
||||
SDL_SetWindowIcon(window, icoSurface);
|
||||
SDL_SetWindowIcon(window, icoSurface);
|
||||
}
|
||||
|
||||
static void Impl_VideoSetupSDLBuffer(void)
|
||||
|
@ -1770,7 +1770,7 @@ void I_StartupGraphics(void)
|
|||
// Window icon
|
||||
#ifdef HAVE_IMAGE
|
||||
icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Fury: we do window initialization after GL setup to allow
|
||||
// SDL_GL_LoadLibrary to work well on Windows
|
||||
|
@ -1855,14 +1855,13 @@ void VID_StartupOpenGL(void)
|
|||
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
|
||||
HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
|
||||
|
||||
HWD.pfnLoadShaders = hwSym("LoadShaders",NULL);
|
||||
HWD.pfnKillShaders = hwSym("KillShaders",NULL);
|
||||
HWD.pfnCompileShaders = hwSym("CompileShaders",NULL);
|
||||
HWD.pfnCleanShaders = hwSym("CleanShaders",NULL);
|
||||
HWD.pfnSetShader = hwSym("SetShader",NULL);
|
||||
HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
|
||||
|
||||
HWD.pfnSetShaderInfo = hwSym("SetShaderInfo",NULL);
|
||||
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
||||
HWD.pfnInitCustomShaders= hwSym("InitCustomShaders",NULL);
|
||||
|
||||
vid_opengl_state = HWD.pfnInit() ? 1 : -1; // let load the OpenGL library
|
||||
|
||||
|
|
|
@ -849,8 +849,8 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
// Read shaders from file
|
||||
if (rendermode == render_opengl && (vid_opengl_state == 1))
|
||||
{
|
||||
HWR_ReadShaders(numwadfiles - 1, (type == RET_PK3));
|
||||
HWR_LoadShaders();
|
||||
HWR_LoadCustomShadersFromFile(numwadfiles - 1, (type == RET_PK3));
|
||||
HWR_CompileShaders();
|
||||
}
|
||||
#endif // HWRENDER
|
||||
|
||||
|
|
Loading…
Reference in a new issue