Commit graph

10909 commits

Author SHA1 Message Date
Nev3r
f7ee0dacf2 Merge branch 'lua_mapnumber' into 'next'
Expose M_MapNumber to Lua

See merge request STJr/SRB2!1521
2021-06-01 07:43:33 -04:00
Nev3r
2d155fa366 Merge branch 'remove-fracunit-2' into 'next'
I have no idea why software does this.

See merge request STJr/SRB2!1517
2021-06-01 07:42:36 -04:00
Nev3r
de0a91729b Merge branch 'buttered-lua' into 'next'
Expose P_ButteredSlope to lua

See merge request STJr/SRB2!1397
2021-06-01 07:39:19 -04:00
Nev3r
6edad47788 Merge branch 'no-airwalking-springs' into 'next'
No airwalking (from horizontal springs)

See merge request STJr/SRB2!1428
2021-06-01 07:38:04 -04:00
Nev3r
b49238f7c4 Merge branch 'remove-iterdeclarations' into 'next'
Remove TAG_ITER_DECLARECOUNTER

See merge request STJr/SRB2!1398
2021-06-01 07:36:50 -04:00
Nev3r
ab06ff011e Merge branch 'colorfret' into 'next'
Respect mobj->color while enemies & bosses flash (resolves #531)

Closes #531

See merge request STJr/SRB2!1513
2021-06-01 02:31:22 -04:00
Nev3r
9e7d619a5b Merge branch 'golden-nitpicks-use-of-base-10' into 'next'
Use more readable hex constants in the Software Renderer splat and floorsprite drawers.

See merge request STJr/SRB2!1442
2021-06-01 02:29:53 -04:00
sphere
4908712641 Merge branch 'go-away' into 'next'
Make a few messages more helpful (resolves #485)

Closes #485

See merge request STJr/SRB2!1519
2021-05-31 16:32:42 -04:00
sphere
65350e59c9 Merge branch 'rollout-stuff' into 'next'
Rollout rock improvements

Closes #445, #221, and #532

See merge request STJr/SRB2!1401
2021-05-31 16:12:17 -04:00
Radicalicious
3e91a8b2d4 Revert "Update p_user.c"
This reverts commit 92209bf246
2021-05-31 19:23:37 +00:00
Radicalicious
92209bf246 Update p_user.c 2021-05-31 15:09:54 -04:00
sphere
33d0438033 Merge branch 'fuckeggguard' into 'next'
Make Armageddon Shield instantly kill Egg Guards (Closes #225)

Closes #225

See merge request STJr/SRB2!1378
2021-05-31 09:34:14 -04:00
sphere
aec209ad2d Merge branch 'slider' into 'next'
Allow sliders passage through spin gaps (resolves #576)

Closes #576

See merge request STJr/SRB2!1520
2021-05-31 08:31:42 -04:00
sphere
ae9e0e7f08 Merge branch 'text-loops' into 'next'
Custom title card bruh moments

See merge request STJr/SRB2!1501
2021-05-31 08:25:43 -04:00
Nev3r
a48af30465 Merge branch 'easings' into 'next'
Easing functions

See merge request STJr/SRB2!1467
2021-05-31 02:34:02 -04:00
flarn2006
0b51b391f1 Make 96's flags consistent with 97-99 by default 2021-05-30 12:16:15 -04:00
sphere
fb4b3b8130 Merge branch 'ogl-fof-wall-slope-fix2' into 'next'
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg

Closes #192

See merge request STJr/SRB2!1361
2021-05-30 11:32:30 -04:00
Monster Iestyn
d10cf4faf5 A_Custom3DRotate: don't scale hspeed and vspeed - they are angular speeds, not linear!
(I added the scaling to this action somewhere between 7-9 years ago, and somehow never knew I made this mistake until now, welp.)
2021-05-29 22:54:58 +01:00
flarn2006
f8fe763df2 Fix linedef type 99 2021-05-29 12:28:06 -04:00
flarn2006
2d4411d077 Remove empty 'else' block (also leftover) 2021-05-29 12:23:35 -04:00
flarn2006
5090de5809 Remove leftover debug printfs 2021-05-29 12:09:30 -04:00
flarn2006
93de054786 Fix linedef type 96 (I had it all wrong) 2021-05-29 11:08:57 -04:00
Nev3r
b978bc4507 Merge branch 'sw-tilted-npo2-span-opt' into 'next'
NPO2 slope span optimization

See merge request STJr/SRB2!1216
2021-05-29 09:30:58 -04:00
flarn2006
eee894581a Make linedef 96 skip the control sector 2021-05-29 00:54:31 -04:00
flarn2006
7d71d534d4 Add missing "/ FRACUNIT" to texture offset code 2021-05-29 00:40:06 -04:00
flarn2006
8d8f62baef Add additional multitagging functionality 2021-05-28 23:59:39 -04:00
SteelT
ad2b4b1809 Merge branch 'save-skin-names' into 'next'
Save skin names in save files instead of skin numbers

See merge request STJr/SRB2!1503
2021-05-28 22:05:20 -04:00
SteelT
c0f8cb29aa Merge branch 'select-heading-no-gaps' into 'next'
[SUGOI] Level select no longer assumes that games will always be linear

See merge request STJr/SRB2!1492
2021-05-28 21:51:52 -04:00
SteelT
2cb920a5a6 Merge branch 'failed-level-lua' into 'next'
[SUGOI] Make stagefailed more useful, add linedef executor to toggle, and expose to Lua

Closes #361

See merge request STJr/SRB2!1463
2021-05-28 21:51:00 -04:00
SteelT
a72d6bba22 Merge branch 'skin-unlocks-sanity' into 'next'
[SUGOI] Remove skin->availability, add SECRET_SKIN

See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Monster Iestyn
45b1223f3e My mistake, P_PreTicker calls P_MapStart and P_MapEnd too, so rework my earlier fix a bit 2021-05-28 18:56:32 +01:00
Monster Iestyn
ada6ec07db Fix Lua versions of P_ZMovement and its clones as well as P_MovePlayer so tmthing changes don't linger afterwards 2021-05-28 18:47:09 +01:00
Monster Iestyn
07801a2a18 move P_MapEnd call in P_LoadLevel further down, so that the P_MapStart/End pair also encloses cached actions and the MapLoad Lua hook 2021-05-28 18:42:19 +01:00
flarn2006
fd82357d4f Expose M_MapNumber to Lua 2021-05-27 18:35:15 -04:00
sphere
75938e2dfa Merge branch 'software-slope-plane-uv-fix-attempt' into 'next'
Fix slope plane rotation and alignment (resolves #508)

Closes #508

See merge request STJr/SRB2!1464
2021-05-27 16:56:16 -04:00
katsy
6286fc8b05 add sliding flag to spinheight conditions 2021-05-26 02:37:46 -04:00
katsy
a1235e144d allow sliders passage through spin gaps 2021-05-26 01:09:56 -05:00
katsy
b2ae7c79e7 make a few messages more helpful 2021-05-24 00:00:01 -05:00
Jaime Ita Passos
75397c347d Remove FRACUNIT/2 2021-05-22 21:09:06 -03:00
Jaime Ita Passos
a1553c4623 Update r_opengl.c 2021-05-22 20:08:11 -03:00
Jaime Ita Passos
75ebdda31b Merge remote-tracking branch 'origin' into gl-texfmt-p8-ap88-a8-ai8-fix 2021-05-22 19:44:57 -03:00
lachablock
750bdd9d60 Respect mobj->color while enemies & bosses flash, but in OpenGL 2021-05-22 23:25:36 +10:00
lachablock
99ad188263 Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state 2021-05-22 18:17:48 +10:00
lachablock
4e5c3566c9 Respect mobj->color while enemies & bosses flash 2021-05-22 16:52:01 +10:00
Steel Titanium
d9395b0a73 Merge branch 'master' into next 2021-05-19 23:09:14 -04:00
Steel Titanium
7862a557c8 Merge branch 'bugfix-1' of https://github.com/rjpfonseca/SRB2 into rjpfonseca-bugfix-1 2021-05-19 22:57:38 -04:00
SteelT
695722269b Merge branch 'warnings' into 'master'
Fix some compiler warnings

See merge request STJr/SRB2!1504
2021-05-19 22:54:48 -04:00
sphere
60bbf1d8bc Merge branch 'fix-pit_checkthing-crash' into 'next'
Check against null tmpusher source before attempting to push a thing.

See merge request STJr/SRB2!1413
2021-05-19 08:12:30 -04:00
sphere
dc5572ba21 Merge branch 'trns-chunk-fix' into 'next'
tRNS chunk fix

See merge request STJr/SRB2!1393
2021-05-19 06:07:38 -04:00
sphere
bcd3a6b82b Merge branch 'optimize-getpatchpixel' into 'next'
Optimize Picture_GetPatchPixel

See merge request STJr/SRB2!1342
2021-05-19 06:07:23 -04:00
sphere
186ef0479d Merge branch 'death-of-musicslots2' into 'next'
Remove music slot compatibility

See merge request STJr/SRB2!1321
2021-05-19 05:27:31 -04:00
Jaime Ita Passos
5b86b8991c Use floating point trigonometry 2021-05-16 21:43:52 -03:00
Jaime Ita Passos
7500d12eeb Merge remote-tracking branch 'origin' into software-slope-plane-uv-fix-attempt 2021-05-16 20:56:53 -03:00
Steel Titanium
a2667f4dc9 Merge branch 'master' into next 2021-05-11 20:08:44 -04:00
James R
c13e1a74dd Reject banned players with refusereason 2021-05-10 18:10:53 -07:00
James R
8486a9386d serverinfo: enumerate refusereason 2021-05-10 18:10:16 -07:00
James R
22bfc2db78 Refactor HandleConnect refusals
Also removed some version fields from serverconfig_pak and
clientconfig_pak. Client version will be checked with
SRB2APPLICATION and MODVERSION.

Not updating PACKETVERSION because those packets shouldn't
have been packetversion'd in the first place.
2021-05-10 17:50:01 -07:00
James R
0edbca5e02 Actually report server version mismatches
Incompatible servers get dropped from the server list. It
turns out the server list is also used when connecting
directly to a server. This meant that if you tried
connecting to a server that was incompatible, you'd just
get an infinite connection screen, as if the server was
completely unreachable.

Now it won't drop the server if you are directly
connecting to it. I also copied some incompatibility
messages from HandleConnect.
2021-05-10 16:51:18 -07:00
sphere
d915da6509 Merge branch 'dashaction' into 'next'
Scale minimum dashmode thok speed on actionspd, not normalspeed

See merge request STJr/SRB2!1311
2021-05-10 08:45:26 -04:00
Lach
5cab285b2c Merge branch 'make-ghosts-target-origin' into 'next'
Set the target of a spawned ghost to where it came from.

Closes #517

See merge request STJr/SRB2!1358
2021-05-10 08:40:41 -04:00
Lach
5fb4b34f8c Merge branch 'steamed' into 'next'
Make steam apply sprung flag

See merge request STJr/SRB2!1365
2021-05-10 08:39:06 -04:00
Lach
e1843841bc Merge branch 'lunch' into 'next'
Don't apply pw_justlaunched if the player didn't actually launch off a slope

See merge request STJr/SRB2!1447
2021-05-10 08:37:55 -04:00
Lach
58a070ca03 Merge branch 'no-fire-shield-palflash' into 'next'
No fire shield palflash (resolves #512)

Closes #512

See merge request STJr/SRB2!1473
2021-05-10 08:37:20 -04:00
Lach
ecd59feafb Merge branch 'rosycolormap-raspberry' into 'next'
Change Raspberry's chat colormap to V_ROSYMAP

See merge request STJr/SRB2!1441
2021-05-10 08:36:26 -04:00
sphere
c25ecfc35f Merge branch 'more-slope-copying' into 'next'
Add more actions for slope copying

See merge request STJr/SRB2!1406
2021-05-10 07:43:03 -04:00
sphere
44f3edb218 Merge branch 'binary-multitagging' into 'next'
Add linedef specials for multitagging in binary maps

See merge request STJr/SRB2!1485
2021-05-10 07:42:55 -04:00
RJPFonseca
69647eb78d Used spaces instead of tabs in Makefile.cfg 2021-05-09 19:10:53 +01:00
James R
35244fa736 Clang: fix -Wimplicit-const-int-float-conversion
Some of these integers exceed the precision of float. In
that case the number is rounded. The rounding shouldn't
matter too much anyway, so just shut the compiler up.
2021-05-08 16:49:23 -07:00
James R
210c9419e4 Ignore -Wtrigraphs 2021-05-08 16:49:18 -07:00
Sally Coolatta
ec8e884a31 Removed this function 2021-05-08 12:56:33 -04:00
Sally Coolatta
5d93f86499 Merge branch 'next' into skin-unlocks-sanity 2021-05-08 12:55:46 -04:00
lachablock
d2db204058 Fix rollout rock controls in 2D mode 2021-05-08 18:34:32 +10:00
lachablock
755cf6e952 Merge remote-tracking branch 'origin/next' into rollout-stuff 2021-05-08 13:03:18 +10:00
lachablock
3880263f1f Add machine dashmode as a condition for gap passage.
(Also remove the sprite2 check, we don't need to be that stingy since PlayerHeight hooks allow greater control over that now!)
2021-05-08 12:27:29 +10:00
lachablock
47f465ccea Merge remote-tracking branch 'origin/next' into dashmode-lowroad 2021-05-08 12:16:46 +10:00
James R
87afa7655a CMake: fix ASM compile
- target_sources from correct directory
- enable_language must be used in add_executable directory
2021-05-07 18:59:51 -07:00
Sally Coolatta
d136c60a3f Add some comments, write an empty string instead of a boolean determining if the bot skin exists or not.
I was a little scared of doing this at first, but after a bit of thought & some testing that it'll be fine.
2021-05-07 20:13:16 -04:00
Sally Coolatta
a583027006 Remove prints 2021-05-07 19:52:29 -04:00
Sally Coolatta
dc6851dabc Save skin name instead of skin number into save files
Allows you to save a game as any character, and you don't have to load the files in a specific order to access the save file.
2021-05-07 19:41:44 -04:00
James R
9e7d80c2c4 Makefile: suppress DEL error 2021-05-07 16:08:24 -07:00
Monster Iestyn
a98b0834a6 Merge branch 'deh-buffer-unclog' into 'next'
Fix a series of buffer overflows in SOC (primarily Character section) loading

See merge request STJr/SRB2!1457
2021-05-07 18:47:51 -04:00
Monster Iestyn
70052a099c Merge branch 'acos' into 'next'
arccosine Lua exposure

See merge request STJr/SRB2!1455
2021-05-07 18:33:55 -04:00
James R
c06817d008 Makefile: fix mingw/64 swapped with 32-bit 2021-05-07 15:30:46 -07:00
Monster Iestyn
529d297895 Merge branch 'soc-caption' into 'next'
[SUGOI] Allow setting sound captions in SOC

See merge request STJr/SRB2!1469
2021-05-07 18:21:48 -04:00
Monster Iestyn
d00726cbe9 Merge branch 'monster-cleaning-up-again' into 'next'
Monster cleaning up again

See merge request STJr/SRB2!1433
2021-05-07 17:33:00 -04:00
Monster Iestyn
fa140c1eb3 Merge branch 'load-netgame-error-fixes' into 'next'
Load netgame error fixes

See merge request STJr/SRB2!1482
2021-05-07 17:27:19 -04:00
James R
ee72312dea Merge remote-tracking branch 'origin/master' into makefile-revision-final 2021-05-07 13:32:19 -07:00
Monster Iestyn
b7ff0164e9 Merge branch 'polyobject-ffloor-fix' into 'next'
Polyobject over 3D floor fix for software renderer

See merge request STJr/SRB2!1488
2021-05-07 16:11:03 -04:00
Sally Coolatta
4478265400 Fix title card patches not actually having enough room for an entire lump name 2021-05-07 14:15:37 -04:00
Sally Coolatta
8e8881b534 Fix custom title card text not looping properly 2021-05-07 14:14:31 -04:00
LJ Sonic
07e69c5eb3 Add copyright date ranges for files created in 2020 2021-05-07 18:04:30 +02:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
lachablock
8b021ec16b but if you close your eyes EH OH, EH OH 2021-05-07 12:38:24 +10:00
Tatsuru
3159d5a6e4 2.2.9 prep 2021-05-06 21:58:21 -03:00
sphere
6053740ef7 Merge branch 'light-userdata-is-wrong' into 'next'
Stop using metatables with light userdata

See merge request STJr/SRB2!1495
2021-05-06 12:14:36 -04:00
sphere
413c8563c9 Merge branch 'things-to-tide-you-over' into 'next'
Update URL on the addon screen

See merge request STJr/SRB2!1489
2021-05-06 08:18:12 -04:00
James R
ec8b63d675 Makefile: remove last of unused flags 2021-05-05 21:21:55 -07:00
James R
f9813844e7 Update CMakeLists.txt to use Sourcefiles
This establishes (near) parity of source code file lists
between the Makefile and CMakeLists.txt

To make that change I messed around CMakeLists.txt a bit.
It now uses target_sources and target_compile_definitions.
I also removed some MSVC stuff since we don't actually
care about MSVC--it made things easier.

CMake minimum version 3.0 -> 3.13 for target_sources.
2021-05-05 04:00:44 -07:00
James R
3d7205d494 Fix minor errors with Windows ECHO, DEL, MD
- Quotes were not removed by ECHO.
- DEL would print an error on nonexistent file.
- MD would do this plus return a nonzero exit code.
2021-05-04 22:34:20 -07:00
James R
888073d64d Fix make clean printing header 2021-05-04 16:54:47 -07:00
James R
b31056c7d9 Rewrite Makefile to be modular as well as more automated
Some key points for programmers:
- Source code files are mostly listed in a 'Sourcefile'.
  So you no longer directly edit the object list. There
  can be multiple Sourcefiles and they can even live in
  subdirectories--the directory name will be prepended to
  every filename in the list. Of course, the Makefile
  still needs to be edited to read from each Sourcefile.
- Different rules are no longer required for source code
  files that live in subdirectories (such as sdl/ or
  hardware/). Subdirectories Just Work so go ham!

In addition to those points, another important change is
that the bin directory is no longer divided into platform
subdirectories (Linux64, Mingw, etc). Executables now go
directly into bin. If you use DEBUGMODE or target 64-bit,
then subdirectories for 'debug' and '64' will be made
though.

Oh by the way, I don't think make clean actually removed
files before on Windows. It should now. I also fixed as
many little inconsistencies like that as I noticed.

And now just an overview of the technical aspects that
shouldn't affect anyone who doesn't REALLY care about the
Makefile...

objs and dep directories have been moved to a make
directory. Makefile.cfg and its variants have been moved
out of their various subdirectories to src/Makefile.d
make distclean removes the bin and make directories
entirely, but make clean and cleandep still only affect
the current build target.

When I say automation, I mean that a lot of copy pasting
in the Makefile has been reduced.
2021-05-04 04:22:37 -07:00
James R
44d217807f Collect makefiles 2021-05-03 23:07:44 -07:00
Steel Titanium
80fe39bbd1 Fix MusicChange hook not returning some values correctly 2021-05-03 01:40:02 -04:00
James R
aee963f4e9 Replace LUA_PushLightUserdata with LUA_PushUserdata
See 7df6a309 and 83a87042. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2021-05-02 21:59:23 -07:00
James R
ed5a7f51e8 Revert "Merge branch 'lightmemedata' into 'next'"
This reverts commit d4c08a8410, reversing
changes made to e100f21dda.
2021-05-02 21:32:07 -07:00
GoldenTails
ab84bd5370 Fix the console splitting up halfway through startup. 2021-05-02 00:03:35 -05:00
Tatsuru
aac3ca320b Update LOCATIONSTRING2 as well 2021-05-01 10:24:28 -03:00
Sally Coolatta
381ead4d7e Level select no longer assumes that games will always be linear
- If a level is in-between two with the same header, it would previously create two headers with the same name. Now it groups all levels with the same header together.
- Previously, a header would only be visible if its first map was visible. Now it will show the header if you've visited any level under the header.

For SUGOI.
2021-04-30 21:46:09 -04:00
LJ Sonic
f97dc1093a Merge branch 'kitchensync' into 'next'
Attempt to resolve teleportation resync issue

See merge request STJr/SRB2!1490
2021-04-30 20:39:11 -04:00
katsy
815db01438 adjust cooldown to 5 seconds (bandage fix for 2.2.9) 2021-04-30 20:30:35 -04:00
katsy
858cb98e57 attempt to resolve teleportation resync issue 2021-04-30 17:26:09 -05:00
Tatsuru
ea7b332525 Visit srb2.org/addons to get & make addons! 2021-04-30 15:49:09 -03:00
Jaime Ita Passos
b4a09405a7 Use 64-bit math for calculating the texture origin X/Z 2021-04-29 19:24:37 -03:00
Jaime Ita Passos
9d41325843 Only adjust slope offsets if the plane isn't rotated 2021-04-28 22:15:05 -03:00
Jaime Ita Passos
090f304f33 Use 64-bit x/y in R_GetSlopeZAt 2021-04-28 22:00:20 -03:00
Jaime Ita Passos
1cf13a22e4 Merge branch 'next' into polyobject-ffloor-fix 2021-04-28 20:29:41 -03:00
Monster Iestyn
b8ba2c5b70 Merge branch 'next' into load-netgame-error-fixes
# Conflicts:
#	src/d_clisrv.c
2021-04-28 18:08:48 +01:00
Jaime Ita Passos
8f47a7e9cc Prevent texture wobbling on planes with no flat alignment 2021-04-27 22:59:06 -03:00
Jaime Ita Passos
0fba870a35 Revert "Use floating point trig in R_SetSlopePlane"
This reverts commit 63761a2d07.
2021-04-27 22:54:56 -03:00
Jaime Ita Passos
63761a2d07 Use floating point trig in R_SetSlopePlane 2021-04-27 20:42:59 -03:00
Jaime Ita Passos
1c6296653a Use floating point GetSlopeZAt for the texture origin vector 2021-04-27 20:32:41 -03:00
Jaime Ita Passos
e4b8dc6584 Fix sloped plane offsets in Software, and fix rotated flat alignment in OpenGL.
+ unrelated slope plane optimizations in Software
2021-04-27 19:01:09 -03:00
Jaime Ita Passos
548554431b Handle invalid blend modes properly 2021-04-27 00:20:41 -03:00
Jaime Ita Passos
85c53b35cd Use old routine for PO2 spans 2021-04-26 22:17:03 -03:00
Vincent Robinson
f437d6afec Add linedef specials for multitagging in binary maps 2021-04-26 16:27:39 -07:00
LJ Sonic
3491112818 Update copyright date 2021-04-27 00:33:24 +02:00
LJ Sonic
0d4d3a5207 Revert "Lua: ensure order of MIN, MAX possible values"
This reverts commit c51c478740.
2021-04-26 21:11:24 +02:00
LJ Sonic
cd4cfba500 Delete faulty return 2021-04-26 21:10:32 +02:00
Monster Iestyn
34fa977192 move the old "can't load the level" error to its proper place, added specific error messages for all the times that unarchiving Lua banks can fail 2021-04-26 19:07:11 +01:00
LJ Sonic
664f5fe5b1 Merge branch 'erz3-tol' into 'next'
Give TOL_ERZ3 an appropriate identifier (closes #516)

Closes #516

See merge request STJr/SRB2!1471
2021-04-26 06:08:31 -04:00
LJ Sonic
7d167f531b Merge branch 'lua-minmax-plus' into 'next'
Let Lua cvars use preset values in addition to MIN and MAX

See merge request STJr/SRB2!1480
2021-04-26 06:06:58 -04:00
Steel Titanium
7cd41a8eb7 Compile with -rdynamic on UNIXCOMMON platforms 2021-04-26 03:48:38 -04:00
James R
92aeadc36b It is impossible for a string to be allocated in this case 2021-04-25 22:01:40 -07:00
James R
85914cc7cd Free zstring when switching to preset value
This is only applicable for bounded cvars (MIN, MAX),
since otherwise there's no way to allocate a zstring.
2021-04-25 21:55:04 -07:00
James R
c51c478740 Lua: ensure order of MIN, MAX possible values
Cvars could now have a range (MIN, MAX) plus some preset
values, but Lua could not take advantage of this due to
table order not being guaranteed.
2021-04-25 21:51:24 -07:00
Sally Coolatta
4bafd62271 Only return skin string number if it existed 2021-04-25 18:44:07 -04:00
Sally Coolatta
92107f28d5 Add string variable for unlockables and emblems
Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
f0b9e0e415 Default to first usable skin instead of 0, I_Error if none are usable 2021-04-25 16:38:33 -04:00
LJ Sonic
d18fc8882f Merge branch 'dont-load-dont-unload' into 'next'
Fix a dedicated crash in Special Stage intermissions (2.2.9 RC1)

See merge request STJr/SRB2!1475
2021-04-25 16:35:46 -04:00
LJ Sonic
1d07fc2de3 Merge branch 'spritedef-add-hotfix' into 'next'
Spritedef add hotfix

See merge request STJr/SRB2!1476
2021-04-25 16:34:39 -04:00
LJ Sonic
1e394a80bf Merge branch 'possible-netgame-quit-crash-hotfix' into 'next'
Possible netgame quit crash hotfix

Closes #487

See merge request STJr/SRB2!1477
2021-04-25 16:33:49 -04:00
Sally Coolatta
382c0aa7de Fix overshadowed declaration 2021-04-25 16:27:15 -04:00
Monster Iestyn
70939a7a3d Set "allocated" flag to off if setting a string from PossibleValue afterwards, or if not setting a new value at all. 2021-04-25 21:08:12 +01:00
LJ Sonic
02ee480abe Merge branch 'gl-colormapped-epolyflag' into 'next'
Fix uninitialized reads in PreparePolygon

See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
sphere
a90642bfa9 Merge branch 'ogl-midtexture-zfighting-fix' into 'next'
Render midtextures on two-sided lines with a z-buffer offset

See merge request STJr/SRB2!1376
2021-04-25 14:02:02 -04:00
Monster Iestyn
65624bf6c0 Change numadded counter to UINT16 instead of UINT8, to allow for more sprites properly 2021-04-25 19:01:51 +01:00
Tatsuru
376d6cd6a2 Don't try to free patches in dedicated 2021-04-25 14:26:43 -03:00
Sally Coolatta
8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Radicalicious
e510e71617 Remove fire shield flash 2021-04-23 15:50:48 -04:00
Tatsuru
4f2f94d02d Compatibility with the current identifier 2021-04-21 22:22:37 -03:00