mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'software-slope-plane-uv-fix-attempt' into 'next'
Fix slope plane rotation and alignment (resolves #508) Closes #508 See merge request STJr/SRB2!1464
This commit is contained in:
commit
75938e2dfa
7 changed files with 384 additions and 354 deletions
|
@ -367,10 +367,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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float fflatwidth = 64.0f, fflatheight = 64.0f;
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INT32 flatflag = 63;
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boolean texflat = false;
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float scrollx = 0.0f, scrolly = 0.0f;
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float scrollx = 0.0f, scrolly = 0.0f, anglef = 0.0f;
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angle_t angle = 0;
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FSurfaceInfo Surf;
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fixed_t tempxsow, tempytow;
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float tempxsow, tempytow;
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pslope_t *slope = NULL;
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static FOutVector *planeVerts = NULL;
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@ -504,24 +504,15 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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}
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}
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if (angle) // Only needs to be done if there's an altered angle
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{
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tempxsow = flatxref;
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tempytow = flatyref;
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angle = (InvAngle(angle))>>ANGLETOFINESHIFT;
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anglef = ANG2RAD(InvAngle(angle));
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// This needs to be done so that it scrolls in a different direction after rotation like software
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/*tempxsow = FLOAT_TO_FIXED(scrollx);
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tempytow = FLOAT_TO_FIXED(scrolly);
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scrollx = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
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scrolly = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));*/
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// This needs to be done so everything aligns after rotation
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// It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does
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tempxsow = FLOAT_TO_FIXED(flatxref);
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tempytow = FLOAT_TO_FIXED(flatyref);
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flatxref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
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flatyref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
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flatxref = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));
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flatyref = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));
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}
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#define SETUP3DVERT(vert, vx, vy) {\
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@ -540,10 +531,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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/* Need to rotate before translate */\
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if (angle) /* Only needs to be done if there's an altered angle */\
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{\
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tempxsow = FLOAT_TO_FIXED(vert->s);\
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tempytow = FLOAT_TO_FIXED(vert->t);\
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vert->s = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));\
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vert->t = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));\
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tempxsow = vert->s;\
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tempytow = vert->t;\
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vert->s = (tempxsow * cos(anglef)) - (tempytow * sin(anglef));\
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vert->t = (tempxsow * sin(anglef)) + (tempytow * cos(anglef));\
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}\
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\
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vert->x = (vx);\
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@ -177,7 +177,7 @@ void R_Draw2sMultiPatchTranslucentColumn_8(void);
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void R_DrawFogColumn_8(void);
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void R_DrawColumnShadowed_8(void);
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#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
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#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / zeroheight / 21.0f * FIXED_TO_FLOAT(fovtan))
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void R_DrawSpan_8(void);
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void R_DrawTranslucentSpan_8(void);
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@ -693,8 +693,8 @@ void R_DrawTiltedSpan_8(void)
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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u = (INT64)(uz*z);
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v = (INT64)(vz*z);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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@ -726,8 +726,8 @@ void R_DrawTiltedSpan_8(void)
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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@ -763,8 +763,8 @@ void R_DrawTiltedSpan_8(void)
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
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{
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@ -826,8 +826,8 @@ void R_DrawTiltedTranslucentSpan_8(void)
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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u = (INT64)(uz*z);
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v = (INT64)(vz*z);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dest);
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@ -858,8 +858,8 @@ void R_DrawTiltedTranslucentSpan_8(void)
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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@ -895,8 +895,8 @@ void R_DrawTiltedTranslucentSpan_8(void)
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
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{
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@ -960,8 +960,8 @@ void R_DrawTiltedTranslucentWaterSpan_8(void)
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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u = (INT64)(uz*z);
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v = (INT64)(vz*z);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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*dest = *(ds_transmap + (colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]] << 8) + *dsrc++);
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@ -992,8 +992,8 @@ void R_DrawTiltedTranslucentWaterSpan_8(void)
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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@ -1029,8 +1029,8 @@ void R_DrawTiltedTranslucentWaterSpan_8(void)
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
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{
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@ -1091,8 +1091,8 @@ void R_DrawTiltedSplat_8(void)
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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u = (INT64)(uz*z);
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v = (INT64)(vz*z);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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@ -1127,8 +1127,8 @@ void R_DrawTiltedSplat_8(void)
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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@ -1168,8 +1168,8 @@ void R_DrawTiltedSplat_8(void)
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
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{
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@ -1672,8 +1672,8 @@ void R_DrawTiltedFloorSprite_8(void)
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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@ -1712,8 +1712,8 @@ void R_DrawTiltedFloorSprite_8(void)
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
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{
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@ -1781,8 +1781,8 @@ void R_DrawTiltedTranslucentFloorSprite_8(void)
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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@ -1821,8 +1821,8 @@ void R_DrawTiltedTranslucentFloorSprite_8(void)
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
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{
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@ -133,15 +133,15 @@ void R_DrawTiltedSpan_NPO2_8(void)
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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u = (INT64)(uz*z);
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v = (INT64)(vz*z);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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fixed_t x = (((fixed_t)u) >> FRACBITS);
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fixed_t y = (((fixed_t)v) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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@ -181,16 +181,16 @@ void R_DrawTiltedSpan_NPO2_8(void)
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endv = vz*endz;
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stepu = (INT64)((endu - startu) * INVSPAN);
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stepv = (INT64)((endv - startv) * INVSPAN);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (i = SPANSIZE-1; i >= 0; i--)
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{
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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fixed_t x = (((fixed_t)u) >> FRACBITS);
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fixed_t y = (((fixed_t)v) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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|
@ -220,8 +220,8 @@ void R_DrawTiltedSpan_NPO2_8(void)
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
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{
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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fixed_t x = (((fixed_t)u) >> FRACBITS);
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fixed_t y = (((fixed_t)v) >> FRACBITS);
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// Carefully align all of my Friends.
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if (x < 0)
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|
@ -248,16 +248,16 @@ void R_DrawTiltedSpan_NPO2_8(void)
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left = 1.f/left;
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stepu = (INT64)((endu - startu) * left);
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stepv = (INT64)((endv - startv) * left);
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u = (INT64)(startu) + viewx;
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v = (INT64)(startv) + viewy;
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u = (INT64)(startu);
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v = (INT64)(startv);
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for (; width != 0; width--)
|
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{
|
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
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// Lactozilla: Non-powers-of-two
|
||||
{
|
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fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
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fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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fixed_t x = (((fixed_t)u) >> FRACBITS);
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fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -326,14 +326,14 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
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u = (INT64)(uz*z) + viewx;
|
||||
v = (INT64)(vz*z) + viewy;
|
||||
u = (INT64)(uz*z);
|
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v = (INT64)(vz*z);
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colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
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||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -373,16 +373,16 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
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|||
endv = vz*endz;
|
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stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
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||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -412,8 +412,8 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -440,16 +440,16 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -517,15 +517,15 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (INT64)(uz*z) + viewx;
|
||||
v = (INT64)(vz*z) + viewy;
|
||||
u = (INT64)(uz*z);
|
||||
v = (INT64)(vz*z);
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -569,16 +569,16 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -610,8 +610,8 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -640,8 +640,8 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
|
@ -649,8 +649,8 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1002,14 +1002,14 @@ void R_DrawTiltedFloorSprite_NPO2_8(void)
|
|||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
// Lactozilla: Non-powers-of-two
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1040,8 +1040,8 @@ void R_DrawTiltedFloorSprite_NPO2_8(void)
|
|||
v = (INT64)(startv);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1070,14 +1070,14 @@ void R_DrawTiltedFloorSprite_NPO2_8(void)
|
|||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
// Lactozilla: Non-powers-of-two
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1152,14 +1152,14 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void)
|
|||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
// Lactozilla: Non-powers-of-two
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1190,8 +1190,8 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void)
|
|||
v = (INT64)(startv);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1220,14 +1220,14 @@ void R_DrawTiltedTranslucentFloorSprite_NPO2_8(void)
|
|||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
// Lactozilla: Non-powers-of-two
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1429,14 +1429,14 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
|
|||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (INT64)(uz*z) + viewx;
|
||||
v = (INT64)(vz*z) + viewy;
|
||||
u = (INT64)(uz*z);
|
||||
v = (INT64)(vz*z);
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1476,16 +1476,16 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
|
|||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1515,8 +1515,8 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
|
|||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
@ -1543,16 +1543,16 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
|
|||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
// Lactozilla: Non-powers-of-two
|
||||
{
|
||||
fixed_t x = (((fixed_t)u-viewx) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v-viewy) >> FRACBITS);
|
||||
fixed_t x = (((fixed_t)u) >> FRACBITS);
|
||||
fixed_t y = (((fixed_t)v) >> FRACBITS);
|
||||
|
||||
// Carefully align all of my Friends.
|
||||
if (x < 0)
|
||||
|
|
480
src/r_plane.c
480
src/r_plane.c
|
@ -31,13 +31,6 @@
|
|||
#include "z_zone.h"
|
||||
#include "p_tick.h"
|
||||
|
||||
#ifdef TIMING
|
||||
#include "p5prof.h"
|
||||
INT64 mycount;
|
||||
INT64 mytotal = 0;
|
||||
UINT32 nombre = 100000;
|
||||
#endif
|
||||
|
||||
//
|
||||
// opening
|
||||
//
|
||||
|
@ -104,6 +97,7 @@ fixed_t cachedxstep[MAXVIDHEIGHT];
|
|||
fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
|
||||
static fixed_t xoffs, yoffs;
|
||||
static floatv3_t ds_slope_origin, ds_slope_u, ds_slope_v;
|
||||
|
||||
//
|
||||
// R_InitPlanes
|
||||
|
@ -127,21 +121,20 @@ struct
|
|||
boolean active;
|
||||
} planeripple;
|
||||
|
||||
static void R_CalculatePlaneRipple(visplane_t *plane, INT32 y, fixed_t plheight, boolean calcfrac)
|
||||
// ripples da water texture
|
||||
static fixed_t R_CalculateRippleOffset(INT32 y)
|
||||
{
|
||||
fixed_t distance = FixedMul(plheight, yslope[y]);
|
||||
fixed_t distance = FixedMul(planeheight, yslope[y]);
|
||||
const INT32 yay = (planeripple.offset + (distance>>9)) & 8191;
|
||||
return FixedDiv(FINESINE(yay), (1<<12) + (distance>>11));
|
||||
}
|
||||
|
||||
// ripples da water texture
|
||||
ds_bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
|
||||
if (calcfrac)
|
||||
{
|
||||
angle_t angle = (plane->viewangle + plane->plangle)>>ANGLETOFINESHIFT;
|
||||
angle = (angle + 2048) & 8191; // 90 degrees
|
||||
planeripple.xfrac = FixedMul(FINECOSINE(angle), (ds_bgofs<<FRACBITS));
|
||||
planeripple.yfrac = FixedMul(FINESINE(angle), (ds_bgofs<<FRACBITS));
|
||||
}
|
||||
static void R_CalculatePlaneRipple(angle_t angle)
|
||||
{
|
||||
angle >>= ANGLETOFINESHIFT;
|
||||
angle = (angle + 2048) & 8191; // 90 degrees
|
||||
planeripple.xfrac = FixedMul(FINECOSINE(angle), ds_bgofs);
|
||||
planeripple.yfrac = FixedMul(FINESINE(angle), ds_bgofs);
|
||||
}
|
||||
|
||||
static void R_UpdatePlaneRipple(void)
|
||||
|
@ -159,7 +152,7 @@ static void R_UpdatePlaneRipple(void)
|
|||
// baseyscale
|
||||
// centerx
|
||||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
static void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
{
|
||||
angle_t angle, planecos, planesin;
|
||||
fixed_t distance = 0, span;
|
||||
|
@ -173,60 +166,50 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
if (x1 >= vid.width)
|
||||
x1 = vid.width - 1;
|
||||
|
||||
if (!currentplane->slope)
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
{
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
cachedheight[y] = planeheight;
|
||||
cacheddistance[y] = distance = FixedMul(planeheight, yslope[y]);
|
||||
span = abs(centery - y);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
if (span) // don't divide by zero
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
cacheddistance[y] = distance = FixedMul(planeheight, yslope[y]);
|
||||
span = abs(centery - y);
|
||||
|
||||
if (span) // don't divide by zero
|
||||
{
|
||||
ds_xstep = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
else
|
||||
{
|
||||
ds_xstep = FixedMul(distance, basexscale);
|
||||
ds_ystep = FixedMul(distance, baseyscale);
|
||||
}
|
||||
|
||||
cachedxstep[y] = ds_xstep;
|
||||
cachedystep[y] = ds_ystep;
|
||||
ds_xstep = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
else
|
||||
{
|
||||
distance = cacheddistance[y];
|
||||
ds_xstep = cachedxstep[y];
|
||||
ds_ystep = cachedystep[y];
|
||||
ds_xstep = FixedMul(distance, basexscale);
|
||||
ds_ystep = FixedMul(distance, baseyscale);
|
||||
}
|
||||
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
cachedxstep[y] = ds_xstep;
|
||||
cachedystep[y] = ds_ystep;
|
||||
}
|
||||
else
|
||||
{
|
||||
distance = cacheddistance[y];
|
||||
ds_xstep = cachedxstep[y];
|
||||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
|
||||
// Water ripple effect
|
||||
if (planeripple.active)
|
||||
{
|
||||
// Needed for ds_bgofs
|
||||
R_CalculatePlaneRipple(currentplane, y, planeheight, (!currentplane->slope));
|
||||
ds_bgofs = R_CalculateRippleOffset(y);
|
||||
|
||||
if (currentplane->slope)
|
||||
{
|
||||
ds_sup = &ds_su[y];
|
||||
ds_svp = &ds_sv[y];
|
||||
ds_szp = &ds_sz[y];
|
||||
}
|
||||
else
|
||||
{
|
||||
ds_xfrac += planeripple.xfrac;
|
||||
ds_yfrac += planeripple.yfrac;
|
||||
}
|
||||
R_CalculatePlaneRipple(currentplane->viewangle + currentplane->plangle);
|
||||
|
||||
ds_xfrac += planeripple.xfrac;
|
||||
ds_yfrac += planeripple.yfrac;
|
||||
ds_bgofs >>= FRACBITS;
|
||||
|
||||
if ((y + ds_bgofs) >= viewheight)
|
||||
ds_bgofs = viewheight-y-1;
|
||||
|
@ -234,16 +217,11 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
ds_bgofs = -y;
|
||||
}
|
||||
|
||||
if (currentplane->slope)
|
||||
ds_colormap = colormaps;
|
||||
else
|
||||
{
|
||||
pindex = distance >> LIGHTZSHIFT;
|
||||
if (pindex >= MAXLIGHTZ)
|
||||
pindex = MAXLIGHTZ - 1;
|
||||
ds_colormap = planezlight[pindex];
|
||||
}
|
||||
pindex = distance >> LIGHTZSHIFT;
|
||||
if (pindex >= MAXLIGHTZ)
|
||||
pindex = MAXLIGHTZ - 1;
|
||||
|
||||
ds_colormap = planezlight[pindex];
|
||||
if (currentplane->extra_colormap)
|
||||
ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps);
|
||||
|
||||
|
@ -251,19 +229,46 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
ds_x1 = x1;
|
||||
ds_x2 = x2;
|
||||
|
||||
// profile drawer
|
||||
#ifdef TIMING
|
||||
ProfZeroTimer();
|
||||
spanfunc();
|
||||
}
|
||||
|
||||
static void R_MapTiltedPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
{
|
||||
#ifdef RANGECHECK
|
||||
if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight)
|
||||
I_Error("R_MapTiltedPlane: %d, %d at %d", x1, x2, y);
|
||||
#endif
|
||||
|
||||
if (x1 >= vid.width)
|
||||
x1 = vid.width - 1;
|
||||
|
||||
// Water ripple effect
|
||||
if (planeripple.active)
|
||||
{
|
||||
ds_bgofs = R_CalculateRippleOffset(y);
|
||||
|
||||
ds_sup = &ds_su[y];
|
||||
ds_svp = &ds_sv[y];
|
||||
ds_szp = &ds_sz[y];
|
||||
|
||||
ds_bgofs >>= FRACBITS;
|
||||
|
||||
if ((y + ds_bgofs) >= viewheight)
|
||||
ds_bgofs = viewheight-y-1;
|
||||
if ((y + ds_bgofs) < 0)
|
||||
ds_bgofs = -y;
|
||||
}
|
||||
|
||||
if (currentplane->extra_colormap)
|
||||
ds_colormap = currentplane->extra_colormap->colormap;
|
||||
else
|
||||
ds_colormap = colormaps;
|
||||
|
||||
ds_y = y;
|
||||
ds_x1 = x1;
|
||||
ds_x2 = x2;
|
||||
|
||||
spanfunc();
|
||||
|
||||
#ifdef TIMING
|
||||
RDMSR(0x10, &mycount);
|
||||
mytotal += mycount; // 64bit add
|
||||
if (!(nombre--))
|
||||
I_Error("spanfunc() CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1), (INT32)mytotal);
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_ClearFFloorClips (void)
|
||||
|
@ -363,11 +368,11 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
|||
if (plangle != 0)
|
||||
{
|
||||
// Add the view offset, rotated by the plane angle.
|
||||
fixed_t cosinecomponent = FINECOSINE(plangle>>ANGLETOFINESHIFT);
|
||||
fixed_t sinecomponent = FINESINE(plangle>>ANGLETOFINESHIFT);
|
||||
fixed_t oldxoff = xoff;
|
||||
xoff = FixedMul(xoff,cosinecomponent)+FixedMul(yoff,sinecomponent);
|
||||
yoff = -FixedMul(oldxoff,sinecomponent)+FixedMul(yoff,cosinecomponent);
|
||||
float ang = ANG2RAD(plangle);
|
||||
float x = FixedToFloat(xoff);
|
||||
float y = FixedToFloat(yoff);
|
||||
xoff = FloatToFixed(x * cos(ang) + y * sin(ang));
|
||||
yoff = FloatToFixed(-x * sin(ang) + y * cos(ang));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -571,10 +576,7 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|||
|
||||
}
|
||||
|
||||
//
|
||||
// R_MakeSpans
|
||||
//
|
||||
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
||||
static void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
||||
{
|
||||
// Alam: from r_splats's R_RasterizeFloorSplat
|
||||
if (t1 >= vid.height) t1 = vid.height-1;
|
||||
|
@ -600,6 +602,32 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
|||
spanstart[b2--] = x;
|
||||
}
|
||||
|
||||
static void R_MakeTiltedSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
||||
{
|
||||
// Alam: from r_splats's R_RasterizeFloorSplat
|
||||
if (t1 >= vid.height) t1 = vid.height-1;
|
||||
if (b1 >= vid.height) b1 = vid.height-1;
|
||||
if (t2 >= vid.height) t2 = vid.height-1;
|
||||
if (b2 >= vid.height) b2 = vid.height-1;
|
||||
if (x-1 >= vid.width) x = vid.width;
|
||||
|
||||
while (t1 < t2 && t1 <= b1)
|
||||
{
|
||||
R_MapTiltedPlane(t1, spanstart[t1], x - 1);
|
||||
t1++;
|
||||
}
|
||||
while (b1 > b2 && b1 >= t1)
|
||||
{
|
||||
R_MapTiltedPlane(b1, spanstart[b1], x - 1);
|
||||
b1--;
|
||||
}
|
||||
|
||||
while (t2 < t1 && t2 <= b2)
|
||||
spanstart[t2++] = x;
|
||||
while (b2 > b1 && b2 >= t2)
|
||||
spanstart[b2--] = x;
|
||||
}
|
||||
|
||||
void R_DrawPlanes(void)
|
||||
{
|
||||
visplane_t *pl;
|
||||
|
@ -662,69 +690,109 @@ static void R_DrawSkyPlane(visplane_t *pl)
|
|||
}
|
||||
}
|
||||
|
||||
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
||||
// I copied ZDoom's code and adapted it to SRB2... -Red
|
||||
void R_CalculateSlopeVectors(pslope_t *slope, fixed_t planeviewx, fixed_t planeviewy, fixed_t planeviewz, fixed_t planexscale, fixed_t planeyscale, fixed_t planexoffset, fixed_t planeyoffset, angle_t planeviewangle, angle_t planeangle, float fudge)
|
||||
// Returns the height of the sloped plane at (x, y) as a 32.16 fixed_t
|
||||
static INT64 R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
||||
{
|
||||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
float xscale = FIXED_TO_FLOAT(planexscale);
|
||||
float yscale = FIXED_TO_FLOAT(planeyscale);
|
||||
// compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetSlopeZAt's return value each time
|
||||
fixed_t temp;
|
||||
INT64 x64 = ((INT64)x - (INT64)slope->o.x);
|
||||
INT64 y64 = ((INT64)y - (INT64)slope->o.y);
|
||||
|
||||
vx = FIXED_TO_FLOAT(planeviewx+planexoffset);
|
||||
vy = FIXED_TO_FLOAT(planeviewy-planeyoffset);
|
||||
vz = FIXED_TO_FLOAT(planeviewz);
|
||||
x64 = (x64 * (INT64)slope->d.x) / FRACUNIT;
|
||||
y64 = (y64 * (INT64)slope->d.y) / FRACUNIT;
|
||||
|
||||
temp = P_GetSlopeZAt(slope, planeviewx, planeviewy);
|
||||
zeroheight = FIXED_TO_FLOAT(temp);
|
||||
return (INT64)slope->o.z + ((x64 + y64) * (INT64)slope->zdelta) / FRACUNIT;
|
||||
}
|
||||
|
||||
// Sets the texture origin vector of the sloped plane.
|
||||
static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle)
|
||||
{
|
||||
floatv3_t *p = &ds_slope_origin;
|
||||
|
||||
INT64 vx = (INT64)xpos + (INT64)xoff;
|
||||
INT64 vy = (INT64)ypos - (INT64)yoff;
|
||||
|
||||
float vxf = vx / (float)FRACUNIT;
|
||||
float vyf = vy / (float)FRACUNIT;
|
||||
float ang = ANG2RAD(ANGLE_270 - angle);
|
||||
|
||||
// p is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
// errors if the flat is rotated.
|
||||
ang = ANG2RAD(ANGLE_270 - planeviewangle);
|
||||
p.x = vx * cos(ang) - vy * sin(ang);
|
||||
p.z = vx * sin(ang) + vy * cos(ang);
|
||||
temp = P_GetSlopeZAt(slope, -planexoffset, planeyoffset);
|
||||
p.y = FIXED_TO_FLOAT(temp) - vz;
|
||||
p->x = vxf * cos(ang) - vyf * sin(ang);
|
||||
p->z = vxf * sin(ang) + vyf * cos(ang);
|
||||
p->y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT;
|
||||
}
|
||||
|
||||
// This function calculates all of the vectors necessary for drawing a sloped plane.
|
||||
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
||||
{
|
||||
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
||||
// I copied ZDoom's code and adapted it to SRB2... -Red
|
||||
floatv3_t *m = &ds_slope_v, *n = &ds_slope_u;
|
||||
fixed_t height, temp;
|
||||
float ang;
|
||||
|
||||
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
||||
height = P_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = FixedToFloat(height - zpos);
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANG2RAD(ANGLE_180 - (planeviewangle + planeangle));
|
||||
m.x = yscale * cos(ang);
|
||||
m.z = yscale * sin(ang);
|
||||
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
||||
m->x = cos(ang);
|
||||
m->z = sin(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
n.x = xscale * sin(ang);
|
||||
n.z = -xscale * cos(ang);
|
||||
n->x = sin(ang);
|
||||
n->z = -cos(ang);
|
||||
|
||||
ang = ANG2RAD(planeangle);
|
||||
temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(yscale * sin(ang)), planeviewy + FLOAT_TO_FIXED(yscale * cos(ang)));
|
||||
m.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(xscale * cos(ang)), planeviewy - FLOAT_TO_FIXED(xscale * sin(ang)));
|
||||
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
plangle >>= ANGLETOFINESHIFT;
|
||||
temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
m->y = FixedToFloat(temp - height);
|
||||
temp = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
n->y = FixedToFloat(temp - height);
|
||||
}
|
||||
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
m.x /= fudge;
|
||||
m.y /= fudge;
|
||||
m.z /= fudge;
|
||||
// This function calculates all of the vectors necessary for drawing a sloped and scaled plane.
|
||||
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
||||
{
|
||||
floatv3_t *m = &ds_slope_v, *n = &ds_slope_u;
|
||||
fixed_t height, temp;
|
||||
|
||||
n.x *= fudge;
|
||||
n.y *= fudge;
|
||||
n.z *= fudge;
|
||||
}
|
||||
float xscale = FixedToFloat(xs);
|
||||
float yscale = FixedToFloat(ys);
|
||||
float ang;
|
||||
|
||||
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
||||
height = P_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = FixedToFloat(height - zpos);
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
||||
m->x = yscale * cos(ang);
|
||||
m->z = yscale * sin(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
n->x = xscale * sin(ang);
|
||||
n->z = -xscale * cos(ang);
|
||||
|
||||
ang = ANG2RAD(plangle);
|
||||
temp = P_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang)));
|
||||
m->y = FixedToFloat(temp - height);
|
||||
temp = P_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang)));
|
||||
n->y = FixedToFloat(temp - height);
|
||||
}
|
||||
|
||||
void R_CalculateSlopeVectors(void)
|
||||
{
|
||||
float sfmult = 65536.f;
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
d->x = (v1.y * v2.z) - (v1.z * v2.y);\
|
||||
d->y = (v1.z * v2.x) - (v1.x * v2.z);\
|
||||
d->z = (v1.x * v2.y) - (v1.y * v2.x)
|
||||
CROSS(ds_sup, p, m);
|
||||
CROSS(ds_svp, p, n);
|
||||
CROSS(ds_szp, m, n);
|
||||
CROSS(ds_sup, ds_slope_origin, ds_slope_v);
|
||||
CROSS(ds_svp, ds_slope_origin, ds_slope_u);
|
||||
CROSS(ds_szp, ds_slope_v, ds_slope_u);
|
||||
#undef CROSS
|
||||
|
||||
ds_sup->z *= focallengthf;
|
||||
|
@ -732,27 +800,15 @@ d->z = (v1.x * v2.y) - (v1.y * v2.x)
|
|||
ds_szp->z *= focallengthf;
|
||||
|
||||
// Premultiply the texture vectors with the scale factors
|
||||
#define SFMULT 65536.f
|
||||
if (ds_powersoftwo)
|
||||
{
|
||||
ds_sup->x *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sup->y *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_sup->z *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_svp->x *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_svp->y *= (SFMULT * (1<<nflatshiftup));
|
||||
ds_svp->z *= (SFMULT * (1<<nflatshiftup));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Lactozilla: I'm essentially multiplying the vectors by FRACUNIT...
|
||||
ds_sup->x *= SFMULT;
|
||||
ds_sup->y *= SFMULT;
|
||||
ds_sup->z *= SFMULT;
|
||||
ds_svp->x *= SFMULT;
|
||||
ds_svp->y *= SFMULT;
|
||||
ds_svp->z *= SFMULT;
|
||||
}
|
||||
#undef SFMULT
|
||||
sfmult *= (1 << nflatshiftup);
|
||||
|
||||
ds_sup->x *= sfmult;
|
||||
ds_sup->y *= sfmult;
|
||||
ds_sup->z *= sfmult;
|
||||
ds_svp->x *= sfmult;
|
||||
ds_svp->y *= sfmult;
|
||||
ds_svp->z *= sfmult;
|
||||
}
|
||||
|
||||
void R_SetTiltedSpan(INT32 span)
|
||||
|
@ -769,10 +825,40 @@ void R_SetTiltedSpan(INT32 span)
|
|||
ds_szp = &ds_sz[span];
|
||||
}
|
||||
|
||||
static void R_SetSlopePlaneVectors(visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff, float fudge)
|
||||
static void R_SetSlopePlaneVectors(visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff)
|
||||
{
|
||||
R_SetTiltedSpan(y);
|
||||
R_CalculateSlopeVectors(pl->slope, pl->viewx, pl->viewy, pl->viewz, FRACUNIT, FRACUNIT, xoff, yoff, pl->viewangle, pl->plangle, fudge);
|
||||
R_SetSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle);
|
||||
R_CalculateSlopeVectors();
|
||||
}
|
||||
|
||||
static inline void R_AdjustSlopeCoordinates(vector3_t *origin)
|
||||
{
|
||||
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
|
||||
|
||||
fixed_t ox = (origin->x & modmask);
|
||||
fixed_t oy = -(origin->y & modmask);
|
||||
|
||||
xoffs &= modmask;
|
||||
yoffs &= modmask;
|
||||
|
||||
xoffs -= (origin->x - ox);
|
||||
yoffs += (origin->y + oy);
|
||||
}
|
||||
|
||||
static inline void R_AdjustSlopeCoordinatesNPO2(vector3_t *origin)
|
||||
{
|
||||
const fixed_t modmaskw = (ds_flatwidth << FRACBITS);
|
||||
const fixed_t modmaskh = (ds_flatheight << FRACBITS);
|
||||
|
||||
fixed_t ox = (origin->x % modmaskw);
|
||||
fixed_t oy = -(origin->y % modmaskh);
|
||||
|
||||
xoffs %= modmaskw;
|
||||
yoffs %= modmaskh;
|
||||
|
||||
xoffs -= (origin->x - ox);
|
||||
yoffs += (origin->y + oy);
|
||||
}
|
||||
|
||||
void R_DrawSinglePlane(visplane_t *pl)
|
||||
|
@ -782,8 +868,8 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
INT32 x;
|
||||
INT32 stop, angle;
|
||||
ffloor_t *rover;
|
||||
int type;
|
||||
int spanfunctype = BASEDRAWFUNC;
|
||||
INT32 type;
|
||||
INT32 spanfunctype = BASEDRAWFUNC;
|
||||
|
||||
if (!(pl->minx <= pl->maxx))
|
||||
return;
|
||||
|
@ -943,7 +1029,6 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
|
||||
xoffs = pl->xoffs;
|
||||
yoffs = pl->yoffs;
|
||||
planeheight = abs(pl->height - pl->viewz);
|
||||
|
||||
if (light >= LIGHTLEVELS)
|
||||
light = LIGHTLEVELS-1;
|
||||
|
@ -953,76 +1038,29 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
|
||||
if (pl->slope)
|
||||
{
|
||||
float fudgecanyon = 0;
|
||||
angle_t hack = (pl->plangle & (ANGLE_90-1));
|
||||
|
||||
yoffs *= 1;
|
||||
|
||||
if (ds_powersoftwo)
|
||||
if (!pl->plangle)
|
||||
{
|
||||
fixed_t temp;
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
fudgecanyon = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
if (hack)
|
||||
{
|
||||
/*
|
||||
Essentially: We can't & the components along the regular axes when the plane is rotated.
|
||||
This is because the distance on each regular axis in order to loop is different.
|
||||
We rotate them, & the components, add them together, & them again, and then rotate them back.
|
||||
These three seperate & operations are done per axis in order to prevent overflows.
|
||||
toast 10/04/17
|
||||
*/
|
||||
const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT);
|
||||
const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT);
|
||||
|
||||
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
|
||||
|
||||
fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask);
|
||||
fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask);
|
||||
|
||||
temp = ox & modmask;
|
||||
oy &= modmask;
|
||||
ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction
|
||||
oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent);
|
||||
|
||||
temp = xoffs;
|
||||
xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask);
|
||||
yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask);
|
||||
|
||||
temp = xoffs & modmask;
|
||||
yoffs &= modmask;
|
||||
xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto
|
||||
yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent);
|
||||
|
||||
xoffs -= (pl->slope->o.x - ox);
|
||||
yoffs += (pl->slope->o.y + oy);
|
||||
}
|
||||
if (ds_powersoftwo)
|
||||
R_AdjustSlopeCoordinates(&pl->slope->o);
|
||||
else
|
||||
{
|
||||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
}
|
||||
|
||||
xoffs = (fixed_t)(xoffs*fudgecanyon);
|
||||
yoffs = (fixed_t)(yoffs/fudgecanyon);
|
||||
R_AdjustSlopeCoordinatesNPO2(&pl->slope->o);
|
||||
}
|
||||
|
||||
if (planeripple.active)
|
||||
{
|
||||
fixed_t plheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
||||
planeheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
||||
|
||||
R_PlaneBounds(pl);
|
||||
|
||||
for (x = pl->high; x < pl->low; x++)
|
||||
{
|
||||
R_CalculatePlaneRipple(pl, x, plheight, true);
|
||||
R_SetSlopePlaneVectors(pl, x, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac), fudgecanyon);
|
||||
ds_bgofs = R_CalculateRippleOffset(x);
|
||||
R_CalculatePlaneRipple(pl->viewangle + pl->plangle);
|
||||
R_SetSlopePlaneVectors(pl, x, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac));
|
||||
}
|
||||
}
|
||||
else
|
||||
R_SetSlopePlaneVectors(pl, 0, xoffs, yoffs, fudgecanyon);
|
||||
R_SetSlopePlaneVectors(pl, 0, xoffs, yoffs);
|
||||
|
||||
switch (spanfunctype)
|
||||
{
|
||||
|
@ -1043,7 +1081,10 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
planezlight = scalelight[light];
|
||||
}
|
||||
else
|
||||
{
|
||||
planeheight = abs(pl->height - pl->viewz);
|
||||
planezlight = zlight[light];
|
||||
}
|
||||
|
||||
// Use the correct span drawer depending on the powers-of-twoness
|
||||
if (!ds_powersoftwo)
|
||||
|
@ -1064,18 +1105,15 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
|
||||
stop = pl->maxx + 1;
|
||||
|
||||
if (viewx != pl->viewx || viewy != pl->viewy)
|
||||
if (pl->slope)
|
||||
{
|
||||
viewx = pl->viewx;
|
||||
viewy = pl->viewy;
|
||||
for (x = pl->minx; x <= stop; x++)
|
||||
R_MakeTiltedSpans(x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]);
|
||||
}
|
||||
if (viewz != pl->viewz)
|
||||
viewz = pl->viewz;
|
||||
|
||||
for (x = pl->minx; x <= stop; x++)
|
||||
else
|
||||
{
|
||||
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
|
||||
pl->top[x], pl->bottom[x]);
|
||||
for (x = pl->minx; x <= stop; x++)
|
||||
R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -78,8 +78,6 @@ void R_InitPlanes(void);
|
|||
void R_ClearPlanes(void);
|
||||
void R_ClearFFloorClips (void);
|
||||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
|
||||
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
|
||||
void R_DrawPlanes(void);
|
||||
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
|
||||
extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope);
|
||||
|
@ -94,7 +92,9 @@ boolean R_CheckPowersOfTwo(void);
|
|||
void R_DrawSinglePlane(visplane_t *pl);
|
||||
|
||||
// Calculates the slope vectors needed for tilted span drawing.
|
||||
void R_CalculateSlopeVectors(pslope_t *slope, fixed_t planeviewx, fixed_t planeviewy, fixed_t planeviewz, fixed_t planexscale, fixed_t planeyscale, fixed_t planexoffset, fixed_t planeyoffset, angle_t planeviewangle, angle_t planeangle, float fudge);
|
||||
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
|
||||
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
|
||||
void R_CalculateSlopeVectors(void);
|
||||
|
||||
// Sets the slope vector pointers for the current tilted span.
|
||||
void R_SetTiltedSpan(INT32 span);
|
||||
|
|
|
@ -419,7 +419,8 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
|
|||
if (pSplat->tilted)
|
||||
{
|
||||
R_SetTiltedSpan(0);
|
||||
R_CalculateSlopeVectors(&pSplat->slope, viewx, viewy, viewz, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewangle, pSplat->angle, 1.0f);
|
||||
R_SetScaledSlopePlane(&pSplat->slope, viewx, viewy, viewz, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewangle, pSplat->angle);
|
||||
R_CalculateSlopeVectors();
|
||||
spanfunctype = SPANDRAWFUNC_TILTEDSPRITE;
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue