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@ -2992,7 +2992,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
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player->powers[pw_spacetime] = 0;
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// Underwater audio cues
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if (P_IsLocalPlayer(player) && !player->bot && !(player->mo->eflags & MFE_COLDWATER))
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if (P_IsLocalPlayer(player) && !player->bot)
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{
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if ((player->powers[pw_underwater] == 25*TICRATE + 1)
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|| (player->powers[pw_underwater] == 20*TICRATE + 1)
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