Merge branch 'next' into skin-unlocks-sanity

This commit is contained in:
Sally Coolatta 2021-05-08 12:55:46 -04:00
commit 5d93f86499
42 changed files with 365 additions and 459 deletions

View file

@ -1,4 +1,4 @@
version: 2.2.8.{branch}-{build}
version: 2.2.9.{branch}-{build}
os: MinGW
environment:

View file

@ -98,7 +98,6 @@ ALL_SYSTEMS=\
MINGW64\
HAIKU\
DUMMY\
DJGPPDOS\
MINGW\
UNIX\
LINUX\
@ -622,8 +621,6 @@ asm:
$(REMOVE) $(OBJDIR)/tmp.exe
# executable
# NOTE: DJGPP's objcopy do not have --add-gnu-debuglink
$(BIN)/$(EXENAME): $(POS) $(OBJS)
-$(MKDIR) $(BIN)
$(call echo,Linking $(EXENAME)...)

View file

@ -1433,6 +1433,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
if (var->revert.allocated)
{
Z_Free(var->revert.v.string);
var->revert.allocated = false; // the below value is not allocated in zone memory, don't try to free it!
}
var->revert.v.const_munge = var->PossibleValue[i].strvalue;
@ -1440,6 +1441,10 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
return;
}
// free the old value string
Z_Free(var->zstring);
var->zstring = NULL;
var->value = var->PossibleValue[i].value;
var->string = var->PossibleValue[i].strvalue;
goto finish;
@ -1502,13 +1507,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
found:
if (client && execversion_enabled)
{
if (var->revert.allocated)
{
Z_Free(var->revert.v.string);
}
var->revert.v.const_munge = var->PossibleValue[i].strvalue;
return;
}
@ -1523,6 +1522,7 @@ found:
if (var->revert.allocated)
{
Z_Free(var->revert.v.string);
// Z_StrDup creates a new zone memory block, so we can keep the allocated flag on
}
var->revert.v.string = Z_StrDup(valstr);
@ -1577,7 +1577,7 @@ finish:
}
var->flags |= CV_MODIFIED;
// raise 'on change' code
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
LUA_CVarChanged(var); // let consolelib know what cvar this is.
if (var->flags & CV_CALL && !stealth)
var->func();
@ -1787,6 +1787,7 @@ void CV_RevertNetVars(void)
if (cvar->revert.allocated)
{
Z_Free(cvar->revert.v.string);
cvar->revert.allocated = false; // no value being held now
}
cvar->revert.v.string = NULL;

View file

@ -34,12 +34,13 @@
* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
*/
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_ZONES_PK3 "f8f3e2b5deacf40f14e36686a07d44bb"
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "466cdf60075262b3f5baa5e07f0999e8"
#define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a"
#endif
#endif

View file

@ -1565,15 +1565,6 @@ static void CL_LoadReceivedSavegame(boolean reloading)
}
CONS_Printf("\"\n");
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
Z_Free(savebuffer);
save_p = NULL;
if (unlink(tmpsave) == -1)
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
return;
}
// done
Z_Free(savebuffer);
@ -4268,7 +4259,7 @@ static void HandlePacketFromPlayer(SINT8 node)
case PT_RECEIVEDGAMESTATE:
sendingsavegame[node] = false;
resendingsavegame[node] = false;
savegameresendcooldown[node] = I_GetTime() + 15 * TICRATE;
savegameresendcooldown[node] = I_GetTime() + 5 * TICRATE;
break;
// -------------------------------------------- CLIENT RECEIVE ----------
case PT_SERVERTICS:
@ -4486,9 +4477,9 @@ static INT16 Consistancy(void)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo = (mobj_t *)th;
if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
{
ret -= mo->type;

View file

@ -15,7 +15,7 @@
/// plus functions to parse command line parameters, configure game
/// parameters, and call the startup functions.
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/stat.h>
#include <sys/types.h>
#endif
@ -934,7 +934,7 @@ static void IdentifyVersion(void)
char *srb2wad;
const char *srb2waddir = NULL;
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.pk3' is found
srb2waddir = I_LocateWad();
#endif
@ -1045,7 +1045,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2020 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2021 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"
@ -1107,7 +1107,7 @@ void D_SRB2Main(void)
if (!userhome)
{
#if ((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)
#if (defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)
I_Error("Please set $HOME to your home directory\n");
#else
if (dedicated)
@ -1287,7 +1287,7 @@ void D_SRB2Main(void)
G_LoadGameData();
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
#endif
@ -1553,7 +1553,7 @@ const char *D_Home(void)
userhome = M_GetNextParm();
else
{
#if !((defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)) && !defined (__APPLE__)
#if !(defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON))
if (FIL_FileOK(CONFIGFILENAME))
usehome = false; // Let's NOT use home
else

View file

@ -40,10 +40,6 @@ void D_SRB2Main(void);
// Called by IO functions when input is detected.
void D_PostEvent(const event_t *ev);
#if defined (PC_DOS) && !defined (DOXYGEN)
void D_PostEvent_end(void); // delimiter for locking memory
#endif
void D_ProcessEvents(void);
const char *D_Home(void);

View file

@ -168,7 +168,7 @@ void SendWeaponPref(void);
void SendWeaponPref2(void);
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
static CV_PossibleValue_t mouse2port_cons_t[] = {{0, "/dev/gpmdata"}, {1, "/dev/ttyS0"},
{2, "/dev/ttyS1"}, {3, "/dev/ttyS2"}, {4, "/dev/ttyS3"}, {0, NULL}};
#else
@ -255,7 +255,7 @@ consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_J
consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save
#endif
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL);
consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL);
#else
@ -788,7 +788,7 @@ void D_RegisterClientCommands(void)
// WARNING: the order is important when initialising mouse2
// we need the mouse2port
CV_RegisterVar(&cv_mouse2port);
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
CV_RegisterVar(&cv_mouse2opt);
#endif
CV_RegisterVar(&cv_controlperkey);

View file

@ -45,7 +45,7 @@ extern consvar_t cv_joyscale2;
// splitscreen with second mouse
extern consvar_t cv_mouse2port;
extern consvar_t cv_usemouse2;
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
extern consvar_t cv_mouse2opt;
#endif

View file

@ -15,7 +15,7 @@
#include <time.h>
#if defined (_WIN32) || defined (__DJGPP__)
#ifdef _WIN32
#include <io.h>
#include <direct.h>
#else
@ -30,10 +30,6 @@
#elif defined (_WIN32)
#include <sys/utime.h>
#endif
#ifdef __DJGPP__
#include <dir.h>
#include <utime.h>
#endif
#include "doomdef.h"
#include "doomstat.h"

View file

@ -256,7 +256,10 @@ void readPlayer(MYFILE *f, INT32 num)
SLOTFOUND
for (i = 0; i < MAXLINELEN-3; i++)
// A friendly neighborhood alias for brevity's sake
#define NOTE_SIZE sizeof(description[num].notes)
for (i = 0; i < (INT32)(MAXLINELEN-NOTE_SIZE-3); i++)
{
if (s[i] == '=')
{
@ -266,8 +269,9 @@ void readPlayer(MYFILE *f, INT32 num)
}
if (playertext)
{
strcpy(description[num].notes, playertext);
strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f));
strlcpy(description[num].notes, playertext, NOTE_SIZE);
strlcat(description[num].notes,
myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
}
else
strcpy(description[num].notes, "");
@ -276,7 +280,7 @@ void readPlayer(MYFILE *f, INT32 num)
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
for (i = 0; (size_t)i < NOTE_SIZE-1; i++)
{
if (numline < 20 && description[num].notes[i] == '\n')
numline++;
@ -287,6 +291,7 @@ void readPlayer(MYFILE *f, INT32 num)
}
description[num].notes[strlen(description[num].notes)-1] = '\0';
description[num].notes[i] = '\0';
#undef NOTE_SIZE
continue;
}
@ -1167,8 +1172,10 @@ void readgametype(MYFILE *f, char *gtname)
}
if (descr)
{
strcpy(gtdescription, descr);
strcat(gtdescription, myhashfgets(descr, sizeof (gtdescription), f));
strlcpy(gtdescription, descr, sizeof (gtdescription));
strlcat(gtdescription,
myhashfgets(descr, sizeof (gtdescription), f),
sizeof (gtdescription));
}
else
strcpy(gtdescription, "");
@ -2866,26 +2873,31 @@ void readsound(MYFILE *f, INT32 num)
if (s[0] == '\n')
break;
// First remove trailing newline, if there is one
tmp = strchr(s, '\n');
if (tmp)
*tmp = '\0';
tmp = strchr(s, '#');
if (tmp)
*tmp = '\0';
if (s == tmp)
continue; // Skip comment lines, but don't break.
word = strtok(s, " ");
if (word)
strupr(word);
// Set / reset word
word = s;
// Get the part before the " = "
tmp = strchr(s, '=');
if (tmp)
*(tmp-1) = '\0';
else
break;
strupr(word);
word2 = strtok(NULL, " ");
if (word2)
value = atoi(word2);
else
{
deh_warning("No value for token %s", word);
continue;
}
// Now get the part after
word2 = tmp += 2;
value = atoi(word2); // used for numerical settings
if (fastcmp(word, "SINGULAR"))
{

View file

@ -188,26 +188,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
{
char origpos[128];
INT32 size = 0;
char *traverse;
myfgets(s, MAXLINELEN, f);
memcpy(textline, s, MAXLINELEN);
if (s[0] == '\n' || s[0] == '#')
continue;
traverse = s;
while (traverse[0] != '\n')
{
traverse++;
size++;
}
strncpy(origpos, s, size);
origpos[size] = '\0';
if (NULL != (word = strtok(s, " "))) {
strupr(word);
if (word[strlen(word)-1] == '\n')

View file

@ -100,7 +100,7 @@
#include <sys/stat.h>
#include <ctype.h>
#if defined (_WIN32) || defined (__DJGPP__)
#ifdef _WIN32
#include <io.h>
#endif
@ -112,7 +112,7 @@
//#define PARANOIA // do some tests that never fail but maybe
// turn this on by make etc.. DEBUGMODE = 1 or use the Debug profile in the VC++ projects
//#endif
#if defined (_WIN32) || (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh)
#if defined (_WIN32) || defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (macintosh)
#define LOGMESSAGES // write message in log.txt
#endif
@ -415,7 +415,7 @@ enum {
};
// Name of local directory for config files and savegames
#if (((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
#if (defined (__unix__) || defined (UNIXCOMMON)) && !defined (__CYGWIN__) && !defined (__APPLE__)
#define DEFAULTDIR ".srb2"
#else
#define DEFAULTDIR "srb2"

View file

@ -54,17 +54,6 @@ typedef long ssize_t;
#define PDWORD_PTR PDWORD
#endif
#endif
#elif defined (__DJGPP__)
#define UINT8 unsigned char
#define SINT8 signed char
#define UINT16 unsigned short int
#define INT16 signed short int
#define INT32 signed long
#define UINT32 unsigned long
#define INT64 signed long long
#define UINT64 unsigned long long
#else
#define __STDC_LIMIT_MACROS
#include <stdint.h>
@ -108,7 +97,7 @@ typedef long ssize_t;
#define strncasecmp strnicmp
#define strcasecmp strcmpi
#endif
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#undef stricmp
#define stricmp(x,y) strcasecmp(x,y)
#undef strnicmp
@ -136,7 +125,7 @@ char *strcasestr(const char *in, const char *what);
#endif
#endif //macintosh
#if defined (PC_DOS) || defined (_WIN32) || defined (__HAIKU__)
#if defined (_WIN32) || defined (__HAIKU__)
#define HAVE_DOSSTR_FUNCS
#endif

View file

@ -3507,6 +3507,7 @@ tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
{"MARIO",TOL_MARIO},
{"NIGHTS",TOL_NIGHTS},
{"OLDBRAK",TOL_ERZ3},
{"ERZ3",TOL_ERZ3},
{"XMAS",TOL_XMAS},
{"CHRISTMAS",TOL_XMAS},

View file

@ -229,14 +229,15 @@ enum EPolyFlags
PF_NoDepthTest = 0x00000200, // Disables the depth test mode
PF_Invisible = 0x00000400, // Disables write to color buffer
PF_Decal = 0x00000800, // Enables polygon offset
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
PF_Modulated = 0x00001000, // Modulation (multiply output with constant RGBA)
// When set, pass the color constant into the FSurfaceInfo -> PolyColor
PF_NoTexture = 0x00002000, // Disables texturing
PF_Corona = 0x00004000, // Tells the renderer we are drawing a corona
PF_Ripple = 0x00008000, // Water effect shader
PF_ColorMapped = 0x00008000, // Surface has "tint" and "fade" colors, which are sent as uniforms to a shader.
PF_RemoveYWrap = 0x00010000, // Forces clamp texture on Y
PF_ForceWrapX = 0x00020000, // Forces repeat texture on X
PF_ForceWrapY = 0x00040000 // Forces repeat texture on Y
PF_ForceWrapY = 0x00040000, // Forces repeat texture on Y
PF_Ripple = 0x00100000 // Water ripple effect. The current backend doesn't use it for anything.
};
@ -265,7 +266,6 @@ struct FTextureInfo
};
typedef struct FTextureInfo FTextureInfo;
// jimita 14032019
struct FLightInfo
{
FUINT light_level;
@ -281,7 +281,7 @@ struct FSurfaceInfo
RGBA_t PolyColor;
RGBA_t TintColor;
RGBA_t FadeColor;
FLightInfo LightInfo; // jimita 14032019
FLightInfo LightInfo;
};
typedef struct FSurfaceInfo FSurfaceInfo;

View file

@ -68,7 +68,6 @@ EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
#define SCREENVERTS 10
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
// jimita
EXPORT boolean HWRAPI(CompileShaders) (void);
EXPORT void HWRAPI(CleanShaders) (void);
EXPORT void HWRAPI(SetShader) (int type);

View file

@ -173,6 +173,11 @@ boolean gl_shadersavailable = true;
// Lighting
// ==========================================================================
static boolean HWR_UseShader(void)
{
return (cv_glshaders.value && gl_shadersavailable);
}
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
{
RGBA_t poly_color, tint_color, fade_color;
@ -182,7 +187,7 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
fade_color.rgba = (colormap != NULL) ? (UINT32)colormap->fadergba : GL_DEFAULTFOG;
// Crappy backup coloring if you can't do shaders
if (!cv_glshaders.value || !gl_shadersavailable)
if (!HWR_UseShader())
{
// be careful, this may get negative for high lightlevel values.
float tint_alpha, fade_alpha;
@ -371,7 +376,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
static FOutVector *planeVerts = NULL;
static UINT16 numAllocedPlaneVerts = 0;
int shader;
INT32 shader = SHADER_DEFAULT;
// no convex poly were generated for this subsector
if (!xsub->planepoly)
@ -568,12 +573,17 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
else
PolyFlags |= PF_Masked|PF_Modulated;
if (PolyFlags & PF_Fog)
shader = SHADER_FOG; // fog shader
else if (PolyFlags & PF_Ripple)
shader = SHADER_WATER; // water shader
else
shader = SHADER_FLOOR; // floor shader
if (HWR_UseShader())
{
if (PolyFlags & PF_Fog)
shader = SHADER_FOG;
else if (PolyFlags & PF_Ripple)
shader = SHADER_WATER;
else
shader = SHADER_FLOOR;
PolyFlags |= PF_ColorMapped;
}
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags, shader, false);
@ -788,8 +798,17 @@ static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, I
//
static void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blendmode, INT32 lightlevel, extracolormap_t *wallcolormap)
{
INT32 shader = SHADER_DEFAULT;
HWR_Lighting(pSurf, lightlevel, wallcolormap);
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, SHADER_WALL, false); // wall shader
if (HWR_UseShader())
{
shader = SHADER_WALL;
blendmode |= PF_ColorMapped;
}
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, shader, false);
}
// ==========================================================================
@ -834,7 +853,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
//
// HWR_SplitWall
//
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor)
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags)
{
/* SoM: split up and light walls according to the
lightlist. This may also include leaving out parts
@ -972,11 +991,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
wallVerts[1].y = endbot;
if (cutflag & FF_FOG)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap);
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
else if (cutflag & FF_TRANSLUCENT)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap);
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
else
HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap);
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
top = bot;
endtop = endbot;
@ -1001,11 +1020,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
wallVerts[1].y = endbot;
if (cutflag & FF_FOG)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap);
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
else if (cutflag & FF_TRANSLUCENT)
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap);
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
else
HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap);
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
}
// HWR_DrawSkyWall
@ -1186,7 +1205,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
wallVerts[1].y = FIXED_TO_FLOAT(worldhighslope);
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL);
HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL, 0);
else if (grTex->mipmap.flags & TF_TRANSPARENT)
HWR_AddTransparentWall(wallVerts, &Surf, gl_toptexture, PF_Environment, false, lightnum, colormap);
else
@ -1252,7 +1271,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
wallVerts[1].y = FIXED_TO_FLOAT(worldbottomslope);
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL);
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL, 0);
else if (grTex->mipmap.flags & TF_TRANSPARENT)
HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, PF_Environment, false, lightnum, colormap);
else
@ -1468,13 +1487,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
blendmode = HWR_TranstableToAlpha(gl_curline->polyseg->translucency, &Surf);
}
// Render midtextures on two-sided lines with a z-buffer offset.
// This will cause the midtexture appear on top, if a FOF overlaps with it.
blendmode |= PF_Decal;
if (gl_frontsector->numlights)
{
if (!(blendmode & PF_Masked))
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL);
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal);
else
{
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL);
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal);
}
}
else if (!(blendmode & PF_Masked))
@ -1557,7 +1580,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// I don't think that solid walls can use translucent linedef types...
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL);
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, 0);
else
{
if (grTex->mipmap.flags & TF_TRANSPARENT)
@ -1720,7 +1743,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover);
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
else
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
}
@ -1735,7 +1758,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover);
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
else
{
if (blendmode != PF_Masked)
@ -1832,7 +1855,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
if (gl_backsector->numlights)
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover);
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
else
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
}
@ -1847,7 +1870,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
if (gl_backsector->numlights)
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover);
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
else
{
if (blendmode != PF_Masked)
@ -2662,30 +2685,30 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
UINT8 alpha, extracolormap_t *planecolormap)
{
float height; //constant y for all points on the convex flat polygon
FOutVector *v3d;
INT32 i;
float flatxref,flatyref;
FSurfaceInfo Surf;
FOutVector *v3d;
INT32 shader = SHADER_DEFAULT;
size_t nrPlaneVerts = polysector->numVertices;
INT32 i;
float height = FIXED_TO_FLOAT(fixedheight); // constant y for all points on the convex flat polygon
float flatxref, flatyref;
float fflatwidth = 64.0f, fflatheight = 64.0f;
INT32 flatflag = 63;
boolean texflat = false;
float scrollx = 0.0f, scrolly = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf;
fixed_t tempxs, tempyt;
size_t nrPlaneVerts;
static FOutVector *planeVerts = NULL;
static UINT16 numAllocedPlaneVerts = 0;
nrPlaneVerts = polysector->numVertices;
height = FIXED_TO_FLOAT(fixedheight);
if (nrPlaneVerts < 3) //not even a triangle ?
if (nrPlaneVerts < 3) // Not even a triangle?
return;
if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size
else if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
return;
@ -2837,7 +2860,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
v3d->z = FIXED_TO_FLOAT(polysector->vertices[i]->y);
}
HWR_Lighting(&Surf, lightlevel, planecolormap);
if (blendmode & PF_Translucent)
@ -2848,7 +2870,13 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
else
blendmode |= PF_Masked|PF_Modulated;
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, SHADER_FLOOR, false); // floor shader
if (HWR_UseShader())
{
shader = SHADER_FLOOR;
blendmode |= PF_ColorMapped;
}
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, shader, false);
}
static void HWR_AddPolyObjectPlanes(void)
@ -3569,6 +3597,8 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
FSurfaceInfo sSurf;
float fscale; float fx; float fy; float offset;
extracolormap_t *colormap = NULL;
FBITFIELD blendmode = PF_Translucent|PF_Modulated;
INT32 shader = SHADER_DEFAULT;
UINT8 i;
SINT8 flip = P_MobjFlip(thing);
@ -3661,7 +3691,13 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
HWR_Lighting(&sSurf, 0, colormap);
sSurf.PolyColor.s.alpha = alpha;
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, PF_Translucent|PF_Modulated, SHADER_SPRITE, false); // sprite shader
if (HWR_UseShader())
{
shader = SHADER_SPRITE;
blendmode |= PF_ColorMapped;
}
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, blendmode, shader, false);
}
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
@ -3709,6 +3745,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
boolean lightset = true;
FBITFIELD blend = 0;
FBITFIELD occlusion;
INT32 shader = SHADER_DEFAULT;
boolean use_linkdraw_hack = false;
UINT8 alpha;
@ -3829,6 +3866,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
if (!occlusion) use_linkdraw_hack = true;
}
if (HWR_UseShader())
{
shader = SHADER_SPRITE;
blend |= PF_ColorMapped;
}
alpha = Surf.PolyColor.s.alpha;
// Start with the lightlevel and colormap from the top of the sprite
@ -3937,7 +3980,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
Surf.PolyColor.s.alpha = alpha;
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
if (use_linkdraw_hack)
HWR_LinkDrawHackAdd(wallVerts, spr);
@ -3966,7 +4009,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
Surf.PolyColor.s.alpha = alpha;
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
if (use_linkdraw_hack)
HWR_LinkDrawHackAdd(wallVerts, spr);
@ -4216,6 +4259,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
}
{
INT32 shader = SHADER_DEFAULT;
FBITFIELD blend = 0;
FBITFIELD occlusion;
boolean use_linkdraw_hack = false;
@ -4266,7 +4310,13 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
if (!occlusion) use_linkdraw_hack = true;
}
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
if (HWR_UseShader())
{
shader = SHADER_SPRITE;
blend |= PF_ColorMapped;
}
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
if (use_linkdraw_hack)
HWR_LinkDrawHackAdd(wallVerts, spr);
@ -4277,6 +4327,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
// Sprite drawer for precipitation
static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
{
INT32 shader = SHADER_DEFAULT;
FBITFIELD blend = 0;
FOutVector wallVerts[4];
patch_t *gpatch;
@ -4365,7 +4416,13 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|PF_Occlude;
}
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
if (HWR_UseShader())
{
shader = SHADER_SPRITE;
blend |= PF_ColorMapped;
}
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
}
#endif
@ -6461,24 +6518,29 @@ void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend,
FBITFIELD blendmode = blend;
UINT8 alpha = pSurf->PolyColor.s.alpha; // retain the alpha
int shader;
INT32 shader = SHADER_DEFAULT;
// Lighting is done here instead so that fog isn't drawn incorrectly on transparent walls after sorting
HWR_Lighting(pSurf, lightlevel, wallcolormap);
pSurf->PolyColor.s.alpha = alpha; // put the alpha back after lighting
shader = SHADER_WALL; // wall shader
if (blend & PF_Environment)
blendmode |= PF_Occlude; // PF_Occlude must be used for solid objects
if (fogwall)
if (HWR_UseShader())
{
blendmode |= PF_Fog;
shader = SHADER_FOG; // fog shader
if (fogwall)
shader = SHADER_FOG;
else
shader = SHADER_WALL;
blendmode |= PF_ColorMapped;
}
if (fogwall)
blendmode |= PF_Fog;
blendmode |= PF_Modulated; // No PF_Occlude means overlapping (incorrect) transparency
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode, shader, false);
}
@ -6654,7 +6716,6 @@ void HWR_DrawScreenFinalTexture(int width, int height)
HWD.pfnDrawScreenFinalTexture(width, height);
}
// jimita 18032019
static inline UINT16 HWR_FindShaderDefs(UINT16 wadnum)
{
UINT16 i;

View file

@ -910,7 +910,6 @@ void SetupGLFunc4(void)
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
}
// jimita
EXPORT boolean HWRAPI(CompileShaders) (void)
{
#ifdef GL_SHADERS
@ -2176,32 +2175,34 @@ static void PreparePolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FBITFIELD
SetBlend(PolyFlags); //TODO: inline (#pragma..)
// PolyColor
if (pSurf)
{
// If Modulated, mix the surface colour to the texture
// If modulated, mix the surface colour to the texture
if (CurrentPolyFlags & PF_Modulated)
{
// Poly color
poly.red = byte2float[pSurf->PolyColor.s.red];
poly.green = byte2float[pSurf->PolyColor.s.green];
poly.blue = byte2float[pSurf->PolyColor.s.blue];
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
// If the surface is either modulated or colormapped, or both
if (CurrentPolyFlags & (PF_Modulated | PF_ColorMapped))
{
poly.red = byte2float[pSurf->PolyColor.s.red];
poly.green = byte2float[pSurf->PolyColor.s.green];
poly.blue = byte2float[pSurf->PolyColor.s.blue];
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
}
// Tint color
tint.red = byte2float[pSurf->TintColor.s.red];
tint.green = byte2float[pSurf->TintColor.s.green];
tint.blue = byte2float[pSurf->TintColor.s.blue];
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
// Only if the surface is colormapped
if (CurrentPolyFlags & PF_ColorMapped)
{
tint.red = byte2float[pSurf->TintColor.s.red];
tint.green = byte2float[pSurf->TintColor.s.green];
tint.blue = byte2float[pSurf->TintColor.s.blue];
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
// Fade color
fade.red = byte2float[pSurf->FadeColor.s.red];
fade.green = byte2float[pSurf->FadeColor.s.green];
fade.blue = byte2float[pSurf->FadeColor.s.blue];
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
fade.red = byte2float[pSurf->FadeColor.s.red];
fade.green = byte2float[pSurf->FadeColor.s.green];
fade.blue = byte2float[pSurf->FadeColor.s.blue];
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
}
}
// this test is added for new coronas' code (without depth buffer)
@ -3015,7 +3016,6 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
pglMatrixMode(GL_PROJECTION);
pglLoadIdentity();
// jimita 14042019
// Simulate Software's y-shearing
// https://zdoom.org/wiki/Y-shearing
if (shearing)

View file

@ -20,7 +20,7 @@
#else
#include <winsock.h>
#endif
#elif !defined (__DJGPP__)
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>

View file

@ -64,7 +64,7 @@
#include <errno.h>
#include <time.h>
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#endif
@ -107,15 +107,6 @@
#endif
#endif // USE_WINSOCK
#ifdef __DJGPP__
#ifdef WATTCP // Alam_GBC: Wattcp may need this
#include <tcp.h>
#define strerror strerror_s
#else // wattcp
#include <lsck/lsck.h>
#endif // libsocket
#endif // djgpp
typedef union
{
struct sockaddr any;
@ -149,32 +140,22 @@
#include "doomstat.h"
// win32 or djgpp
#if defined (USE_WINSOCK) || defined (__DJGPP__)
// win32
#ifdef USE_WINSOCK
// winsock stuff (in winsock a socket is not a file)
#define ioctl ioctlsocket
#define close closesocket
#endif
#include "i_addrinfo.h"
#ifdef __DJGPP__
#ifdef WATTCP
#define SELECTTEST
#endif
#else
#define SELECTTEST
#endif
#define DEFAULTPORT "5029"
#if defined (USE_WINSOCK) && !defined (NONET)
typedef SOCKET SOCKET_TYPE;
#define ERRSOCKET (SOCKET_ERROR)
#else
#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
typedef int SOCKET_TYPE;
#else
typedef unsigned long SOCKET_TYPE;
@ -184,7 +165,7 @@
#ifndef NONET
// define socklen_t in DOS/Windows if it is not already defined
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
#ifdef USE_WINSOCK1
typedef int socklen_t;
#endif
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
@ -207,19 +188,6 @@ static const char *serverport_name = DEFAULTPORT;
static const char *clientport_name;/* any port */
#ifndef NONET
#ifdef WATTCP
static void wattcp_outch(char s)
{
static char old = '\0';
char pr[2] = {s,0};
if (s == old && old == ' ') return;
else old = s;
if (s == '\r') CONS_Printf("\n");
else if (s != '\n') CONS_Printf(pr);
}
#endif
#ifdef USE_WINSOCK
// stupid microsoft makes things complicated
static char *get_WSAErrorStr(int e)
@ -764,11 +732,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
int opt;
socklen_t opts;
#ifdef FIONBIO
#ifdef WATTCP
char trueval = true;
#else
unsigned long trueval = true;
#endif
#endif
mysockaddr_t straddr;
struct sockaddr_in sin;
@ -1138,61 +1102,7 @@ boolean I_InitTcpDriver(void)
CONS_Debug(DBG_NETPLAY, "WinSock description: %s\n",WSAData.szDescription);
CONS_Debug(DBG_NETPLAY, "WinSock System Status: %s\n",WSAData.szSystemStatus);
#endif
#ifdef __DJGPP__
#ifdef WATTCP // Alam_GBC: survive bootp, dhcp, rarp and wattcp/pktdrv from failing to load
survive_eth = 1; // would be needed to not exit if pkt_eth_init() fails
survive_bootp = 1; // ditto for BOOTP
survive_dhcp = 1; // ditto for DHCP/RARP
survive_rarp = 1;
//_watt_do_exit = false;
//_watt_handle_cbreak = false;
//_watt_no_config = true;
_outch = wattcp_outch;
init_misc();
//#ifdef DEBUGFILE
dbug_init();
//#endif
switch (sock_init())
{
case 0:
init_tcp_driver = true;
break;
case 3:
CONS_Debug(DBG_NETPLAY, "No packet driver detected\n");
break;
case 4:
CONS_Debug(DBG_NETPLAY, "Error while talking to packet driver\n");
break;
case 5:
CONS_Debug(DBG_NETPLAY, "BOOTP failed\n");
break;
case 6:
CONS_Debug(DBG_NETPLAY, "DHCP failed\n");
break;
case 7:
CONS_Debug(DBG_NETPLAY, "RARP failed\n");
break;
case 8:
CONS_Debug(DBG_NETPLAY, "TCP/IP failed\n");
break;
case 9:
CONS_Debug(DBG_NETPLAY, "PPPoE login/discovery failed\n");
break;
default:
CONS_Debug(DBG_NETPLAY, "Unknown error with TCP/IP stack\n");
break;
}
hires_timer(0);
#else // wattcp
if (__lsck_init())
init_tcp_driver = true;
else
CONS_Debug(DBG_NETPLAY, "No TCP/IP driver detected\n");
#endif // libsocket
#endif // __DJGPP__
#ifndef __DJGPP__
init_tcp_driver = true;
#endif
}
#endif
if (!tcp_was_up && init_tcp_driver)
@ -1217,10 +1127,8 @@ static void SOCK_CloseSocket(void)
if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET
&& FD_ISSET(mysockets[i], &masterset))
{
#if !defined (__DJGPP__) || defined (WATTCP)
FD_CLR(mysockets[i], &masterset);
close(mysockets[i]);
#endif
}
mysockets[i] = ERRSOCKET;
}
@ -1237,14 +1145,6 @@ void I_ShutdownTcpDriver(void)
WS_addrinfocleanup();
WSACleanup();
#endif
#ifdef __DJGPP__
#ifdef WATTCP // wattcp
//_outch = NULL;
sock_exit();
#else
__lsck_uninit();
#endif // libsocket
#endif // __DJGPP__
CONS_Printf("shut down\n");
init_tcp_driver = false;
#endif

View file

@ -242,16 +242,10 @@ static const char *GetUserdataUType(lua_State *L)
// or players[0].powers -> "player_t.powers"
static int lib_userdataType(lua_State *L)
{
int type;
lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more)
type = lua_type(L, 1);
if (type == LUA_TLIGHTUSERDATA || type == LUA_TUSERDATA)
{
lua_pushstring(L, GetUserdataUType(L));
return 1;
}
else
return luaL_typerror(L, 1, "userdata");
luaL_checktype(L, 1, LUA_TUSERDATA);
lua_pushstring(L, GetUserdataUType(L));
return 1;
}
// Takes a metatable as first and only argument

View file

@ -28,7 +28,7 @@ return luaL_error(L, "HUD rendering code should not call this function!");
#define NOHOOK if (!lua_lumploading)\
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
static const char *cvname = NULL;
static consvar_t *this_cvar;
void Got_Luacmd(UINT8 **cp, INT32 playernum)
{
@ -273,16 +273,13 @@ static int lib_comBufInsertText(lua_State *L)
return 0;
}
void LUA_CVarChanged(const char *name)
void LUA_CVarChanged(void *cvar)
{
cvname = name;
this_cvar = cvar;
}
static void Lua_OnChange(void)
{
I_Assert(gL != NULL);
I_Assert(cvname != NULL);
/// \todo Network this! XD_LUAVAR
lua_pushcfunction(gL, LUA_GetErrorMessage);
@ -291,13 +288,10 @@ static void Lua_OnChange(void)
// From CV_OnChange registry field, get the function for this cvar by name.
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(gL, -1));
lua_getfield(gL, -1, cvname); // get function
lua_pushlightuserdata(gL, this_cvar);
lua_rawget(gL, -2); // get function
// From the CV_Vars registry field, get the cvar's userdata by name.
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_Vars");
I_Assert(lua_istable(gL, -1));
lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
lua_remove(gL, -2); // pop the CV_Vars table.
LUA_RawPushUserdata(gL, this_cvar);
LUA_Call(gL, 1, 0, 1); // call function(cvar)
lua_pop(gL, 1); // pop CV_OnChange table
@ -312,15 +306,12 @@ static int lib_cvRegisterVar(lua_State *L)
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
NOHOOK
cvar = lua_newuserdata(L, sizeof(consvar_t));
luaL_getmetatable(L, META_CVAR);
lua_setmetatable(L, -2);
cvar = ZZ_Calloc(sizeof(consvar_t));
LUA_PushUserdata(L, cvar, META_CVAR);
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("CV_RegisterVar") " (%s)", e);
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
memset(cvar, 0x00, sizeof(consvar_t)); // zero everything by default
lua_pushnil(L);
while (lua_next(L, 1)) {
// stack: cvar table, cvar userdata, key/index, value
@ -369,7 +360,7 @@ static int lib_cvRegisterVar(lua_State *L)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
I_Assert(lua_istable(L, 5));
lua_pushvalue(L, 2); // cvar userdata
lua_pushlightuserdata(L, cvar);
cvpv = lua_newuserdata(L, sizeof(CV_PossibleValue_t) * (count+1));
lua_rawset(L, 5);
lua_pop(L, 1); // pop CV_PossibleValue registry table
@ -397,8 +388,9 @@ static int lib_cvRegisterVar(lua_State *L)
TYPEERROR("func", LUA_TFUNCTION)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(L, 5));
lua_pushlightuserdata(L, cvar);
lua_pushvalue(L, 4);
lua_setfield(L, 5, cvar->name);
lua_rawset(L, 5);
lua_pop(L, 1);
cvar->func = Lua_OnChange;
}
@ -415,19 +407,6 @@ static int lib_cvRegisterVar(lua_State *L)
if ((cvar->flags & CV_CALL) && !cvar->func)
return luaL_error(L, M_GetText("Variable %s has CV_CALL without a function\n"), cvar->name);
// stack: cvar table, cvar userdata
lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars");
I_Assert(lua_istable(L, 3));
lua_getfield(L, 3, cvar->name);
if (lua_type(L, -1) != LUA_TNIL)
return luaL_error(L, M_GetText("Variable %s is already defined\n"), cvar->name);
lua_pop(L, 1);
lua_pushvalue(L, 2);
lua_setfield(L, 3, cvar->name);
lua_pop(L, 1);
// actually time to register it to the console now! Finally!
cvar->flags |= CV_MODIFIED;
CV_RegisterVar(cvar);
@ -440,7 +419,8 @@ static int lib_cvRegisterVar(lua_State *L)
static int lib_cvFindVar(lua_State *L)
{
LUA_PushLightUserdata(L, CV_FindVar(luaL_checkstring(L,1)), META_CVAR);
const char *name = luaL_checkstring(L, 1);
LUA_PushUserdata(L, CV_FindVar(name), META_CVAR);
return 1;
}
@ -450,7 +430,7 @@ static int CVarSetFunction
void (*Set)(consvar_t *, const char *),
void (*SetValue)(consvar_t *, INT32)
){
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
if (cvar->flags & CV_NOLUA)
return luaL_error(L, "Variable %s cannot be set from Lua.", cvar->name);
@ -482,7 +462,7 @@ static int lib_cvStealthSet(lua_State *L)
static int lib_cvAddValue(lua_State *L)
{
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
if (cvar->flags & CV_NOLUA)
return luaL_error(L, "Variable %s cannot be set from Lua.", cvar->name);
@ -541,7 +521,7 @@ static luaL_Reg lib[] = {
static int cvar_get(lua_State *L)
{
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
const char *field = luaL_checkstring(L, 2);
if(fastcmp(field,"name"))

View file

@ -1959,13 +1959,13 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
if (lua_isboolean(gL, -4))
*looping = lua_toboolean(gL, -4);
// output 4: position override
if (lua_isboolean(gL, -3))
if (lua_isnumber(gL, -3))
*position = lua_tonumber(gL, -3);
// output 5: prefadems override
if (lua_isboolean(gL, -2))
if (lua_isnumber(gL, -2))
*prefadems = lua_tonumber(gL, -2);
// output 6: fadeinms override
if (lua_isboolean(gL, -1))
if (lua_isnumber(gL, -1))
*fadeinms = lua_tonumber(gL, -1);
lua_pop(gL, 7); // Pop returned values and error handler

View file

@ -87,6 +87,12 @@ static int lib_finetangent(lua_State *L)
return 1;
}
static int lib_fixedacos(lua_State *L)
{
lua_pushangle(L, FixedAcos(luaL_checkfixed(L, 1)));
return 1;
}
// Fixed math
////////////////
@ -192,6 +198,7 @@ static luaL_Reg lib[] = {
{"sin", lib_finesine},
{"cos", lib_finecosine},
{"tan", lib_finetangent},
{"acos", lib_fixedacos},
{"FixedAngle", lib_fixedangle},
{"fixangle" , lib_fixedangle},
{"AngleFixed", lib_anglefixed},

View file

@ -714,27 +714,6 @@ fixed_t LUA_EvalMath(const char *word)
return res;
}
/*
LUA_PushUserdata but no userdata is created.
You can't invalidate it therefore.
*/
void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta)
{
if (data)
{
lua_pushlightuserdata(L, data);
luaL_getmetatable(L, meta);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the userdata.
*/
lua_setmetatable(L, -2);
}
else
lua_pushnil(L);
}
// Takes a pointer, any pointer, and a metatable name
// Creates a userdata for that pointer with the given metatable
// Pushes it to the stack and stores it in the registry.

View file

@ -56,7 +56,7 @@ void LUA_UnArchive(void);
int LUA_PushGlobals(lua_State *L, const char *word);
int LUA_CheckGlobals(lua_State *L, const char *word);
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
void LUA_CVarChanged(const char *name); // lua_consolelib.c
void LUA_CVarChanged(void *cvar); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg,
const char *def, const char *const lst[]);
void LUAh_NetArchiveHook(lua_CFunction archFunc);
@ -87,7 +87,6 @@ typedef enum {
LPUSHED_EXISTING,
} lpushed_t;
void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
lpushed_t LUA_RawPushUserdata(lua_State *L, void *data);

View file

@ -208,7 +208,7 @@ static int skin_get(lua_State *L)
LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID);
break;
case skin_sprites:
LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES);
LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES);
break;
}
return 1;
@ -331,13 +331,13 @@ static const char *const sprites_opt[] = {
// skin.sprites[i] -> sprites[i]
static int lib_getSkinSprite(lua_State *L)
{
spritedef_t *sprites = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITES);
spritedef_t *sprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES);
playersprite_t i = luaL_checkinteger(L, 2);
if (i < 0 || i >= NUMPLAYERSPRITES*2)
return luaL_error(L, LUA_QL("skin_t") " field 'sprites' index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
LUA_PushLightUserdata(L, &sprites[i], META_SKINSPRITESLIST);
LUA_PushUserdata(L, &sprites[i], META_SKINSPRITESLIST);
return 1;
}
@ -350,7 +350,7 @@ static int lib_numSkinsSprites(lua_State *L)
static int sprite_get(lua_State *L)
{
spritedef_t *sprite = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
spritedef_t *sprite = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
enum spritesopt field = luaL_checkoption(L, 2, NULL, sprites_opt);
switch (field)

View file

@ -71,7 +71,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FloatToFixed(float f)
value [eax] \
modify exact [eax edx]
#elif defined (__GNUC__) && defined (__i386__) && !defined (NOASM)
// DJGPP, i386 linux, cygwin or mingw
// i386 linux, cygwin or mingw
FUNCMATH FUNCINLINE static inline fixed_t FixedMul(fixed_t a, fixed_t b) // asm
{
fixed_t ret;

View file

@ -1322,7 +1322,7 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] =
enum
{
op_video_resolution = 1,
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
op_video_fullscreen,
#endif
op_video_vsync,
@ -1334,7 +1334,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
{IT_HEADER, NULL, "Screen", NULL, 0},
{IT_STRING | IT_CALL, NULL, "Set Resolution...", M_VideoModeMenu, 6},
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 11},
#endif
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
@ -1453,7 +1453,7 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
#ifdef ALAM_LIGHTING
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 144},
#endif
#if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
#if defined (_WINDOWS) && (!(defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 154},
#endif
};
@ -6234,8 +6234,8 @@ static void M_AddonsOptions(INT32 choice)
M_SetupNextMenu(&OP_AddonsOptionsDef);
}
#define LOCATIONSTRING1 "Visit \x83SRB2.ORG/MODS\x80 to get & make add-ons!"
//#define LOCATIONSTRING2 "Visit \x88SRB2.ORG/MODS\x80 to get & make add-ons!"
#define LOCATIONSTRING1 "Visit \x83SRB2.ORG/ADDONS\x80 to get & make addons!"
//#define LOCATIONSTRING2 "Visit \x88SRB2.ORG/ADDONS\x80 to get & make addons!"
static void M_LoadAddonsPatches(void)
{
@ -12930,7 +12930,7 @@ static void M_VideoModeMenu(INT32 choice)
memset(modedescs, 0, sizeof(modedescs));
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
VID_PrepareModeList(); // FIXME: hack
#endif
vidm_nummodes = 0;

View file

@ -64,8 +64,6 @@ typedef off_t off64_t;
#define PRIdS "u"
#elif defined (_WIN32)
#define PRIdS "Iu"
#elif defined (DJGPP)
#define PRIdS "u"
#else
#define PRIdS "zu"
#endif

View file

@ -4202,7 +4202,7 @@ void A_CustomPower(mobj_t *actor)
return;
}
if (locvar1 >= NUMPOWERS)
if (locvar1 >= NUMPOWERS || locvar1 < 0)
{
CONS_Debug(DBG_GAMELOGIC, "Power #%d out of range!\n", locvar1);
return;

View file

@ -4190,7 +4190,10 @@ static inline boolean P_NetUnArchiveMisc(boolean reloading)
tokenlist = READUINT32(save_p);
if (!P_LoadLevel(true, reloading))
{
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
return false;
}
// get the time
leveltime = READUINT32(save_p);
@ -4268,19 +4271,26 @@ static inline boolean P_UnArchiveLuabanksAndConsistency(void)
{
switch (READUINT8(save_p))
{
case 0xb7:
case 0xb7: // luabanks marker
{
UINT8 i, banksinuse = READUINT8(save_p);
if (banksinuse > NUM_LUABANKS)
{
CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Too many banks in use)\n"));
return false;
}
for (i = 0; i < banksinuse; i++)
luabanks[i] = READINT32(save_p);
if (READUINT8(save_p) != 0x1d)
if (READUINT8(save_p) != 0x1d) // consistency marker
{
CONS_Alert(CONS_ERROR, M_GetText("Corrupt Luabanks! (Failed consistency check)\n"));
return false;
}
}
case 0x1d:
case 0x1d: // consistency marker
break;
default:
default: // anything else is nonsense
CONS_Alert(CONS_ERROR, M_GetText("Failed consistency check (???)\n"));
return false;
}

View file

@ -1477,10 +1477,18 @@ static void R_RenderSegLoop (void)
}
for (i = 0; i < numffloors; i++)
{
if (curline->polyseg && (ffloor[i].polyobj != curline->polyseg))
continue;
ffloor[i].f_frac += ffloor[i].f_step;
}
for (i = 0; i < numbackffloors; i++)
{
if (curline->polyseg && (ffloor[i].polyobj != curline->polyseg))
continue;
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF);
ffloor[i].b_frac += ffloor[i].b_step;
}

View file

@ -298,6 +298,87 @@ INT32 R_SkinAvailable(const char *name)
return -1;
}
// Auxillary function that actually sets the skin
static void SetSkin(player_t *player, INT32 skinnum)
{
skin_t *skin = &skins[skinnum];
UINT16 newcolor = 0;
player->skin = skinnum;
player->camerascale = skin->camerascale;
player->shieldscale = skin->shieldscale;
player->charability = (UINT8)skin->ability;
player->charability2 = (UINT8)skin->ability2;
player->charflags = (UINT32)skin->flags;
player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
player->followitem = skin->followitem;
if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff.
player->powers[pw_shield] &= SH_STACK;
player->actionspd = skin->actionspd;
player->mindash = skin->mindash;
player->maxdash = skin->maxdash;
player->normalspeed = skin->normalspeed;
player->runspeed = skin->runspeed;
player->thrustfactor = skin->thrustfactor;
player->accelstart = skin->accelstart;
player->acceleration = skin->acceleration;
player->jumpfactor = skin->jumpfactor;
player->height = skin->height;
player->spinheight = skin->spinheight;
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
{
if (player == &players[consoleplayer])
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
else if (player == &players[secondarydisplayplayer])
CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
player->skincolor = newcolor = skin->prefcolor;
if (player->bot && botingame)
{
botskin = (UINT8)(skinnum + 1);
botcolor = skin->prefcolor;
}
}
if (player->followmobj)
{
P_RemoveMobj(player->followmobj);
P_SetTarget(&player->followmobj, NULL);
}
if (player->mo)
{
fixed_t radius = FixedMul(skin->radius, player->mo->scale);
if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
{
skin = &skins[DEFAULTNIGHTSSKIN];
player->followitem = skin->followitem;
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
newcolor = skin->prefcolor; // will be updated in thinker to flashing
}
player->mo->skin = skin;
if (newcolor)
player->mo->color = newcolor;
P_SetScale(player->mo, player->mo->scale);
player->mo->radius = radius;
P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
}
}
// Gets the player to the first usuable skin in the game.
// (If your mod locked them all, then you kinda stupid)
INT32 GetPlayerDefaultSkin(INT32 playernum)
{
INT32 i;
@ -314,12 +395,6 @@ INT32 GetPlayerDefaultSkin(INT32 playernum)
return 0;
}
// Gets the player to the first usuable skin in the game. (If your mod locked them all, then you kinda stupid)
void SetPlayerDefaultSkin(INT32 playernum)
{
SetPlayerSkinByNum(playernum, GetPlayerDefaultSkin(playernum));
}
// network code calls this when a 'skin change' is received
void SetPlayerSkin(INT32 playernum, const char *skinname)
{
@ -328,7 +403,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
if ((i != -1) && R_SkinUsable(playernum, i))
{
SetPlayerSkinByNum(playernum, i);
SetSkin(player, i);
return;
}
@ -337,7 +412,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
else if (server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
SetPlayerDefaultSkin(playernum);
SetSkin(player, GetPlayerDefaultSkin(playernum));
}
// Same as SetPlayerSkin, but uses the skin #.
@ -345,82 +420,10 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
{
player_t *player = &players[playernum];
skin_t *skin = &skins[skinnum];
UINT16 newcolor = 0;
if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists!
{
player->skin = skinnum;
player->camerascale = skin->camerascale;
player->shieldscale = skin->shieldscale;
player->charability = (UINT8)skin->ability;
player->charability2 = (UINT8)skin->ability2;
player->charflags = (UINT32)skin->flags;
player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
player->followitem = skin->followitem;
if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff.
player->powers[pw_shield] &= SH_STACK;
player->actionspd = skin->actionspd;
player->mindash = skin->mindash;
player->maxdash = skin->maxdash;
player->normalspeed = skin->normalspeed;
player->runspeed = skin->runspeed;
player->thrustfactor = skin->thrustfactor;
player->accelstart = skin->accelstart;
player->acceleration = skin->acceleration;
player->jumpfactor = skin->jumpfactor;
player->height = skin->height;
player->spinheight = skin->spinheight;
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
{
if (playernum == consoleplayer)
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);
else if (playernum == secondarydisplayplayer)
CV_StealthSetValue(&cv_playercolor2, skin->prefcolor);
player->skincolor = newcolor = skin->prefcolor;
if (player->bot && botingame)
{
botskin = (UINT8)(skinnum + 1);
botcolor = skin->prefcolor;
}
}
if (player->followmobj)
{
P_RemoveMobj(player->followmobj);
P_SetTarget(&player->followmobj, NULL);
}
if (player->mo)
{
fixed_t radius = FixedMul(skin->radius, player->mo->scale);
if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
{
skin = &skins[DEFAULTNIGHTSSKIN];
player->followitem = skin->followitem;
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
newcolor = skin->prefcolor; // will be updated in thinker to flashing
}
player->mo->skin = skin;
if (newcolor)
player->mo->color = newcolor;
P_SetScale(player->mo, player->mo->scale);
player->mo->radius = radius;
P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
}
SetSkin(player, skinnum);
return;
}
@ -429,7 +432,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
else if (server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
SetPlayerDefaultSkin(playernum);
SetSkin(player, GetPlayerDefaultSkin(playernum));
}
//

View file

@ -230,7 +230,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
UINT8 rotation;
lumpinfo_t *lumpinfo;
softwarepatch_t patch;
UINT8 numadded = 0;
UINT16 numadded = 0;
memset(sprtemp,0xFF, sizeof (sprtemp));
maxframe = (size_t)-1;

View file

@ -1033,11 +1033,9 @@ void S_SetSfxVolume(INT32 volume)
void S_ClearSfx(void)
{
#ifndef DJGPPDOS
size_t i;
for (i = 1; i < NUMSFX; i++)
I_FreeSfx(S_sfx + i);
#endif
}
static void S_StopChannel(INT32 cnum)

View file

@ -102,7 +102,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#endif
#endif
#if (defined (__unix__) && !defined (_MSDOS)) || (defined (UNIXCOMMON) && !defined(__APPLE__))
#if defined (__unix__) || (defined (UNIXCOMMON) && !defined (__APPLE__))
#include <errno.h>
#include <sys/wait.h>
#define NEWSIGNALHANDLER

View file

@ -418,7 +418,7 @@ void V_SetPalette(INT32 palettenum)
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPalette(&pLocalPalette[palettenum*256]);
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
else
#endif
#endif
@ -432,7 +432,7 @@ void V_SetPaletteLump(const char *pal)
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPalette(pLocalPalette);
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
else
#endif
#endif

View file

@ -1,4 +1,4 @@
#define SRB2VERSION "2.2.8"/* this must be the first line, for cmake !! */
#define SRB2VERSION "2.2.9"/* this must be the first line, for cmake !! */
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@ -9,7 +9,7 @@
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 49
#define MODVERSION 50
// Define this as a prerelease version suffix
// #define BETAVERSION "RC1"

View file

@ -76,8 +76,8 @@ END
#include "../doomdef.h" // Needed for version string
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,2,8,0
PRODUCTVERSION 2,2,8,0
FILEVERSION 2,2,9,0
PRODUCTVERSION 2,2,9,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L

View file

@ -2069,7 +2069,8 @@ static void Y_AwardSpecialStageBonus(void)
//
void Y_EndIntermission(void)
{
Y_UnloadData();
if (!dedicated)
Y_UnloadData();
endtic = -1;
intertype = int_none;