mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 23:42:11 +00:00
Merge branch 'death-of-musicslots2' into 'next'
Remove music slot compatibility See merge request STJr/SRB2!1321
This commit is contained in:
commit
186ef0479d
7 changed files with 6 additions and 242 deletions
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@ -25,10 +25,6 @@
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#include "deh_lua.h"
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#include "deh_tables.h"
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#ifdef MUSICSLOT_COMPATIBILITY
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#include "deh_soc.h" // for get_mus
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#endif
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// freeslot takes a name (string only!)
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// and allocates it to the appropriate free slot.
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// Returns the slot number allocated for it or nil if failed.
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@ -430,29 +426,6 @@ static inline int lib_getenum(lua_State *L)
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if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word);
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return 0;
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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else if (!mathlib && fastncmp("mus_",word,4)) {
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p = word+4;
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if ((i = get_mus(p, false)) == 0)
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return 0;
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lua_pushinteger(L, i);
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return 1;
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}
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else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS!
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p = word+4;
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if ((i = get_mus(p, false)) == 0)
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return luaL_error(L, "music '%s' could not be found.\n", word);
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lua_pushinteger(L, i);
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return 1;
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}
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else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) {
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p = word+2;
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if ((i = get_mus(p, false)) == 0)
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return luaL_error(L, "music '%s' could not be found.\n", word);
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lua_pushinteger(L, i);
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return 1;
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}
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#endif
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else if (!mathlib && fastncmp("pw_",word,3)) {
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p = word+3;
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for (i = 0; i < NUMPOWERS; i++)
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100
src/deh_soc.c
100
src/deh_soc.c
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@ -1581,19 +1581,8 @@ void readlevelheader(MYFILE *f, INT32 num)
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sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num));
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}
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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else if (fastcmp(word, "MUSICSLOT"))
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{
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i = get_mus(word2, true);
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if (i && i <= 1035)
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snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i));
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else if (i && i <= 1050)
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strncpy(mapheaderinfo[num-1]->musname, compat_special_music_slots[i - 1036], 7);
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else
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mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string
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mapheaderinfo[num-1]->musname[6] = 0;
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}
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#endif
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deh_warning("Level header %d: MusicSlot parameter is deprecated and will be removed.\nUse \"Music\" instead.", num);
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else if (fastcmp(word, "MUSICTRACK"))
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mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
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else if (fastcmp(word, "MUSICPOS"))
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@ -1971,19 +1960,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
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strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
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cutscenes[num]->scene[scenenum].musswitch[6] = 0;
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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else if (fastcmp(word, "MUSICSLOT"))
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{
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i = get_mus(word2, true);
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if (i && i <= 1035)
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snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i));
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else if (i && i <= 1050)
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strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7);
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else
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cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string
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cutscenes[num]->scene[scenenum].musswitch[6] = 0;
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}
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#endif
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else if (fastcmp(word, "MUSICTRACK"))
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{
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cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
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@ -2246,19 +2222,6 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
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strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
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textprompts[num]->page[pagenum].musswitch[6] = 0;
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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else if (fastcmp(word, "MUSICSLOT"))
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{
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i = get_mus(word2, true);
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if (i && i <= 1035)
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snprintf(textprompts[num]->page[pagenum].musswitch, 7, "%sM", G_BuildMapName(i));
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else if (i && i <= 1050)
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strncpy(textprompts[num]->page[pagenum].musswitch, compat_special_music_slots[i - 1036], 7);
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else
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textprompts[num]->page[pagenum].musswitch[0] = 0; // becomes empty string
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textprompts[num]->page[pagenum].musswitch[6] = 0;
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}
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#endif
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else if (fastcmp(word, "MUSICTRACK"))
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{
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textprompts[num]->page[pagenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
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@ -2584,20 +2547,6 @@ void readmenu(MYFILE *f, INT32 num)
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menupres[num].musname[6] = 0;
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titlechanged = true;
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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else if (fastcmp(word, "MUSICSLOT"))
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{
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value = get_mus(word2, true);
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if (value && value <= 1035)
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snprintf(menupres[num].musname, 7, "%sM", G_BuildMapName(value));
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else if (value && value <= 1050)
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strncpy(menupres[num].musname, compat_special_music_slots[value - 1036], 7);
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else
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menupres[num].musname[0] = 0; // becomes empty string
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menupres[num].musname[6] = 0;
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titlechanged = true;
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}
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#endif
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else if (fastcmp(word, "MUSICTRACK"))
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{
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menupres[num].mustrack = ((UINT16)value - 1);
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@ -4190,46 +4139,6 @@ sfxenum_t get_sfx(const char *word)
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return sfx_None;
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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UINT16 get_mus(const char *word, UINT8 dehacked_mode)
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{ // Returns the value of MUS_ enumerations
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UINT16 i;
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char lumptmp[4];
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if (*word >= '0' && *word <= '9')
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return atoi(word);
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if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
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return (UINT16)M_MapNumber(word[0], word[1]);
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if (fastncmp("MUS_",word,4))
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word += 4; // take off the MUS_
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else if (fastncmp("O_",word,2) || fastncmp("D_",word,2))
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word += 2; // take off the O_ or D_
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strncpy(lumptmp, word, 4);
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lumptmp[3] = 0;
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if (fasticmp("MAP",lumptmp))
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{
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word += 3;
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if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
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return (UINT16)M_MapNumber(word[0], word[1]);
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else if ((i = atoi(word)))
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return i;
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word -= 3;
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if (dehacked_mode)
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deh_warning("Couldn't find music named 'MUS_%s'",word);
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return 0;
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}
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for (i = 0; compat_special_music_slots[i][0]; ++i)
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if (fasticmp(word, compat_special_music_slots[i]))
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return i + 1036;
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if (dehacked_mode)
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deh_warning("Couldn't find music named 'MUS_%s'",word);
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return 0;
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}
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#endif
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hudnum_t get_huditem(const char *word)
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{ // Returns the value of HUD_ enumerations
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hudnum_t i;
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@ -4460,13 +4369,6 @@ static fixed_t find_const(const char **rword)
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free(word);
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return r;
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) {
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r = get_mus(word, true);
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free(word);
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return r;
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}
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#endif
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else if (fastncmp("PW_",word,3)) {
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r = get_power(word);
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free(word);
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@ -43,7 +43,7 @@
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#include "info.h"
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#include "dehacked.h"
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#include "doomdef.h" // MUSICSLOT_COMPATIBILITY, HWRENDER
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#include "doomdef.h" // HWRENDER
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// Crazy word-reading stuff
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/// \todo Put these in a seperate file or something.
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@ -52,9 +52,6 @@ statenum_t get_state(const char *word);
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spritenum_t get_sprite(const char *word);
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playersprite_t get_sprite2(const char *word);
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sfxenum_t get_sfx(const char *word);
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#ifdef MUSICSLOT_COMPATIBILITY
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UINT16 get_mus(const char *word, UINT8 dehacked_mode);
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#endif
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hudnum_t get_huditem(const char *word);
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menutype_t get_menutype(const char *word);
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//INT16 get_gametype(const char *word);
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@ -604,10 +604,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
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//#define REDSANALOG
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/// Backwards compatibility with musicslots.
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/// \note You should leave this enabled unless you're working with a future SRB2 version.
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#define MUSICSLOT_COMPATIBILITY
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/// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls.
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//#define PAPER_COLLISIONCORRECTION
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@ -2822,46 +2822,13 @@ static int lib_sStopSoundByID(lua_State *L)
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static int lib_sChangeMusic(lua_State *L)
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{
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#ifdef MUSICSLOT_COMPATIBILITY
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const char *music_name;
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UINT32 music_num, position, prefadems, fadeinms;
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char music_compat_name[7];
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UINT32 position, prefadems, fadeinms;
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boolean looping;
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player_t *player = NULL;
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UINT16 music_flags = 0;
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//NOHUD
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if (lua_isnumber(L, 1))
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{
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music_num = (UINT32)luaL_checkinteger(L, 1);
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music_flags = (UINT16)(music_num & 0x0000FFFF);
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if (music_flags && music_flags <= 1035)
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snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags));
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else if (music_flags && music_flags <= 1050)
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strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7);
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else
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music_compat_name[0] = 0; // becomes empty string
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music_compat_name[6] = 0;
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music_name = (const char *)&music_compat_name;
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music_flags = 0;
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}
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else
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{
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music_num = 0;
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music_name = luaL_checkstring(L, 1);
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}
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looping = (boolean)lua_opttrueboolean(L, 2);
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#else
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const char *music_name = luaL_checkstring(L, 1);
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boolean looping = (boolean)lua_opttrueboolean(L, 2);
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player_t *player = NULL;
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UINT16 music_flags = 0;
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//NOHUD
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#endif
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if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
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{
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player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
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@ -2869,13 +2836,7 @@ static int lib_sChangeMusic(lua_State *L)
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return LUA_ErrInvalid(L, "player_t");
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}
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#ifdef MUSICSLOT_COMPATIBILITY
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if (music_num)
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music_flags = (UINT16)((music_num & 0x7FFF0000) >> 16);
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else
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#endif
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music_flags = (UINT16)luaL_optinteger(L, 4, 0);
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position = (UINT32)luaL_optinteger(L, 5, 0);
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prefadems = (UINT32)luaL_optinteger(L, 6, 0);
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fadeinms = (UINT32)luaL_optinteger(L, 7, 0);
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@ -3172,33 +3133,7 @@ static int lib_sMusicExists(lua_State *L)
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{
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boolean checkMIDI = lua_opttrueboolean(L, 2);
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boolean checkDigi = lua_opttrueboolean(L, 3);
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#ifdef MUSICSLOT_COMPATIBILITY
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const char *music_name;
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UINT32 music_num;
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char music_compat_name[7];
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UINT16 music_flags = 0;
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NOHUD
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if (lua_isnumber(L, 1))
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{
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music_num = (UINT32)luaL_checkinteger(L, 1);
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music_flags = (UINT16)(music_num & 0x0000FFFF);
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if (music_flags && music_flags <= 1035)
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snprintf(music_compat_name, 7, "%sM", G_BuildMapName((INT32)music_flags));
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else if (music_flags && music_flags <= 1050)
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strncpy(music_compat_name, compat_special_music_slots[music_flags - 1036], 7);
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else
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music_compat_name[0] = 0; // becomes empty string
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music_compat_name[6] = 0;
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music_name = (const char *)&music_compat_name;
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}
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else
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{
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music_num = 0;
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music_name = luaL_checkstring(L, 1);
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}
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#else
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const char *music_name = luaL_checkstring(L, 1);
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#endif
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NOHUD
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lua_pushboolean(L, S_MusicExists(music_name, checkMIDI, checkDigi));
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return 1;
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@ -1352,28 +1352,6 @@ void S_InitSfxChannels(INT32 sfxVolume)
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/// Music
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/// ------------------------
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#ifdef MUSICSLOT_COMPATIBILITY
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const char *compat_special_music_slots[16] =
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{
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"_title", // 1036 title screen
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"_intro", // 1037 intro
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"_clear", // 1038 level clear
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"_inv", // 1039 invincibility
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"_shoes", // 1040 super sneakers
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"_minv", // 1041 Mario invincibility
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"_drown", // 1042 drowning
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"_gover", // 1043 game over
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"_1up", // 1044 extra life
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"_conti", // 1045 continue screen
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"_super", // 1046 Super Sonic
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"_chsel", // 1047 character select
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"_creds", // 1048 credits
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"_inter", // 1049 Race Results
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"_stjr", // 1050 Sonic Team Jr. Presents
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""
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};
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#endif
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static char music_name[7]; // up to 6-character name
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static void *music_data;
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static UINT16 music_flags;
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@ -2463,7 +2441,7 @@ void S_StartEx(boolean reset)
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static void Command_Tunes_f(void)
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{
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const char *tunearg;
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UINT16 tunenum, track = 0;
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UINT16 track = 0;
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UINT32 position = 0;
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const size_t argc = COM_Argc();
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@ -2479,7 +2457,6 @@ static void Command_Tunes_f(void)
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}
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tunearg = COM_Argv(1);
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tunenum = (UINT16)atoi(tunearg);
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track = 0;
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if (!strcasecmp(tunearg, "-show"))
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@ -2498,24 +2475,14 @@ static void Command_Tunes_f(void)
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tunearg = mapheaderinfo[gamemap-1]->musname;
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track = mapheaderinfo[gamemap-1]->mustrack;
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}
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else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z')
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tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]);
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if (tunenum && tunenum >= 1036)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n"));
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return;
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}
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if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case
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if (strlen(tunearg) > 6) // This is automatic -- just show the error just in case
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CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n"));
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if (argc > 2)
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track = (UINT16)atoi(COM_Argv(2))-1;
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if (tunenum)
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snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
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else
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strncpy(mapmusname, tunearg, 7);
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strncpy(mapmusname, tunearg, 7);
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if (argc > 4)
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position = (UINT32)atoi(COM_Argv(4));
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@ -319,10 +319,4 @@ void S_StopSoundByNum(sfxenum_t sfxnum);
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#define S_StartScreamSound S_StartSound
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#endif
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#ifdef MUSICSLOT_COMPATIBILITY
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// For compatibility with code/scripts relying on older versions
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// This is a list of all the "special" slot names and their associated numbers
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extern const char *compat_special_music_slots[16];
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#endif
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#endif
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