mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-22 11:51:41 +00:00
Merge remote-tracking branch 'origin' into software-slope-plane-uv-fix-attempt
This commit is contained in:
commit
7500d12eeb
222 changed files with 454 additions and 424 deletions
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.8.{branch}-{build}
|
||||
version: 2.2.9.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright 2019-2020, James R.
|
||||
Copyright 2019-2021, James R.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright 2019-2020, James R.
|
||||
Copyright 2019-2021, James R.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2007-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2011-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2007-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -1433,6 +1433,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
var->revert.allocated = false; // the below value is not allocated in zone memory, don't try to free it!
|
||||
}
|
||||
|
||||
var->revert.v.const_munge = var->PossibleValue[i].strvalue;
|
||||
|
@ -1440,6 +1441,10 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
return;
|
||||
}
|
||||
|
||||
// free the old value string
|
||||
Z_Free(var->zstring);
|
||||
var->zstring = NULL;
|
||||
|
||||
var->value = var->PossibleValue[i].value;
|
||||
var->string = var->PossibleValue[i].strvalue;
|
||||
goto finish;
|
||||
|
@ -1502,13 +1507,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
|||
found:
|
||||
if (client && execversion_enabled)
|
||||
{
|
||||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
}
|
||||
|
||||
var->revert.v.const_munge = var->PossibleValue[i].strvalue;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1523,6 +1522,7 @@ found:
|
|||
if (var->revert.allocated)
|
||||
{
|
||||
Z_Free(var->revert.v.string);
|
||||
// Z_StrDup creates a new zone memory block, so we can keep the allocated flag on
|
||||
}
|
||||
|
||||
var->revert.v.string = Z_StrDup(valstr);
|
||||
|
@ -1577,7 +1577,7 @@ finish:
|
|||
}
|
||||
var->flags |= CV_MODIFIED;
|
||||
// raise 'on change' code
|
||||
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
|
||||
LUA_CVarChanged(var); // let consolelib know what cvar this is.
|
||||
if (var->flags & CV_CALL && !stealth)
|
||||
var->func();
|
||||
|
||||
|
@ -1787,6 +1787,7 @@ void CV_RevertNetVars(void)
|
|||
if (cvar->revert.allocated)
|
||||
{
|
||||
Z_Free(cvar->revert.v.string);
|
||||
cvar->revert.allocated = false; // no value being held now
|
||||
}
|
||||
|
||||
cvar->revert.v.string = NULL;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -34,12 +34,13 @@
|
|||
* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
|
||||
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
|
||||
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
|
||||
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
|
||||
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
|
||||
#define ASSET_HASH_ZONES_PK3 "f8f3e2b5deacf40f14e36686a07d44bb"
|
||||
#define ASSET_HASH_PLAYER_DTA "49dad7b24634c89728cc3e0b689e12bb"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "466cdf60075262b3f5baa5e07f0999e8"
|
||||
#define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -1568,11 +1568,6 @@ static void CL_LoadReceivedSavegame(boolean reloading)
|
|||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
|
||||
Z_Free(savebuffer);
|
||||
save_p = NULL;
|
||||
if (unlink(tmpsave) == -1)
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
|
||||
return;
|
||||
}
|
||||
|
||||
// done
|
||||
|
@ -4268,7 +4263,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
case PT_RECEIVEDGAMESTATE:
|
||||
sendingsavegame[node] = false;
|
||||
resendingsavegame[node] = false;
|
||||
savegameresendcooldown[node] = I_GetTime() + 15 * TICRATE;
|
||||
savegameresendcooldown[node] = I_GetTime() + 5 * TICRATE;
|
||||
break;
|
||||
// -------------------------------------------- CLIENT RECEIVE ----------
|
||||
case PT_SERVERTICS:
|
||||
|
@ -4486,9 +4481,9 @@ static INT16 Consistancy(void)
|
|||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
|
||||
if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
|
||||
{
|
||||
ret -= mo->type;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -1045,7 +1045,7 @@ void D_SRB2Main(void)
|
|||
// Print GPL notice for our console users (Linux)
|
||||
CONS_Printf(
|
||||
"\n\nSonic Robo Blast 2\n"
|
||||
"Copyright (C) 1998-2020 by Sonic Team Junior\n\n"
|
||||
"Copyright (C) 1998-2021 by Sonic Team Junior\n\n"
|
||||
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
|
||||
"This is free software, and you are welcome to redistribute it\n"
|
||||
"and/or modify it under the terms of the GNU General Public License\n"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2014-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2014-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -3507,6 +3507,7 @@ tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
|
|||
{"MARIO",TOL_MARIO},
|
||||
{"NIGHTS",TOL_NIGHTS},
|
||||
{"OLDBRAK",TOL_ERZ3},
|
||||
{"ERZ3",TOL_ERZ3},
|
||||
|
||||
{"XMAS",TOL_XMAS},
|
||||
{"CHRISTMAS",TOL_XMAS},
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2020-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -137,6 +137,8 @@ static int comparePolygons(const void *p1, const void *p2)
|
|||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
UINT32 downloaded1 = 0;
|
||||
UINT32 downloaded2 = 0;
|
||||
|
||||
int shader1 = poly1->shader;
|
||||
int shader2 = poly2->shader;
|
||||
|
@ -152,7 +154,11 @@ static int comparePolygons(const void *p1, const void *p2)
|
|||
if (shader1 == -1 && shader2 == -1)
|
||||
return index1 - index2;
|
||||
|
||||
diff64 = poly1->texture - poly2->texture;
|
||||
if (poly1->texture)
|
||||
downloaded1 = poly1->texture->downloaded; // there should be a opengl texture name here, usable for comparisons
|
||||
if (poly2->texture)
|
||||
downloaded2 = poly2->texture->downloaded;
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
diff = poly1->polyFlags - poly2->polyFlags;
|
||||
|
@ -184,16 +190,21 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
|||
|
||||
GLMipmap_t *texture1 = poly1->texture;
|
||||
GLMipmap_t *texture2 = poly2->texture;
|
||||
UINT32 downloaded1 = 0;
|
||||
UINT32 downloaded2 = 0;
|
||||
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
|
||||
texture1 = NULL;
|
||||
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
|
||||
texture2 = NULL;
|
||||
diff64 = texture1 - texture2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
if (texture1)
|
||||
downloaded1 = texture1->downloaded; // there should be a opengl texture name here, usable for comparisons
|
||||
if (texture2)
|
||||
downloaded2 = texture2->downloaded;
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (texture1 == NULL && texture2 == NULL)
|
||||
if (!texture1 && !texture2)
|
||||
return index1 - index2;
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
diff = poly1->polyFlags - poly2->polyFlags;
|
||||
if (diff != 0) return diff;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2020-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -229,14 +229,15 @@ enum EPolyFlags
|
|||
PF_NoDepthTest = 0x00000200, // Disables the depth test mode
|
||||
PF_Invisible = 0x00000400, // Disables write to color buffer
|
||||
PF_Decal = 0x00000800, // Enables polygon offset
|
||||
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
|
||||
PF_Modulated = 0x00001000, // Modulation (multiply output with constant RGBA)
|
||||
// When set, pass the color constant into the FSurfaceInfo -> PolyColor
|
||||
PF_NoTexture = 0x00002000, // Disables texturing
|
||||
PF_Corona = 0x00004000, // Tells the renderer we are drawing a corona
|
||||
PF_Ripple = 0x00008000, // Water effect shader
|
||||
PF_ColorMapped = 0x00008000, // Surface has "tint" and "fade" colors, which are sent as uniforms to a shader.
|
||||
PF_RemoveYWrap = 0x00010000, // Forces clamp texture on Y
|
||||
PF_ForceWrapX = 0x00020000, // Forces repeat texture on X
|
||||
PF_ForceWrapY = 0x00040000 // Forces repeat texture on Y
|
||||
PF_ForceWrapY = 0x00040000, // Forces repeat texture on Y
|
||||
PF_Ripple = 0x00100000 // Water ripple effect. The current backend doesn't use it for anything.
|
||||
};
|
||||
|
||||
|
||||
|
@ -265,7 +266,6 @@ struct FTextureInfo
|
|||
};
|
||||
typedef struct FTextureInfo FTextureInfo;
|
||||
|
||||
// jimita 14032019
|
||||
struct FLightInfo
|
||||
{
|
||||
FUINT light_level;
|
||||
|
@ -281,7 +281,7 @@ struct FSurfaceInfo
|
|||
RGBA_t PolyColor;
|
||||
RGBA_t TintColor;
|
||||
RGBA_t FadeColor;
|
||||
FLightInfo LightInfo; // jimita 14032019
|
||||
FLightInfo LightInfo;
|
||||
};
|
||||
typedef struct FSurfaceInfo FSurfaceInfo;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -68,7 +68,6 @@ EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
|
|||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(CompileShaders) (void);
|
||||
EXPORT void HWRAPI(CleanShaders) (void);
|
||||
EXPORT void HWRAPI(SetShader) (int type);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -173,6 +173,11 @@ boolean gl_shadersavailable = true;
|
|||
// Lighting
|
||||
// ==========================================================================
|
||||
|
||||
static boolean HWR_UseShader(void)
|
||||
{
|
||||
return (cv_glshaders.value && gl_shadersavailable);
|
||||
}
|
||||
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
|
||||
{
|
||||
RGBA_t poly_color, tint_color, fade_color;
|
||||
|
@ -182,7 +187,7 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
|
|||
fade_color.rgba = (colormap != NULL) ? (UINT32)colormap->fadergba : GL_DEFAULTFOG;
|
||||
|
||||
// Crappy backup coloring if you can't do shaders
|
||||
if (!cv_glshaders.value || !gl_shadersavailable)
|
||||
if (!HWR_UseShader())
|
||||
{
|
||||
// be careful, this may get negative for high lightlevel values.
|
||||
float tint_alpha, fade_alpha;
|
||||
|
@ -371,7 +376,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
int shader;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
// no convex poly were generated for this subsector
|
||||
if (!xsub->planepoly)
|
||||
|
@ -559,12 +564,17 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
|||
else
|
||||
PolyFlags |= PF_Masked|PF_Modulated;
|
||||
|
||||
if (PolyFlags & PF_Fog)
|
||||
shader = SHADER_FOG; // fog shader
|
||||
else if (PolyFlags & PF_Ripple)
|
||||
shader = SHADER_WATER; // water shader
|
||||
else
|
||||
shader = SHADER_FLOOR; // floor shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
if (PolyFlags & PF_Fog)
|
||||
shader = SHADER_FOG;
|
||||
else if (PolyFlags & PF_Ripple)
|
||||
shader = SHADER_WATER;
|
||||
else
|
||||
shader = SHADER_FLOOR;
|
||||
|
||||
PolyFlags |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags, shader, false);
|
||||
|
||||
|
@ -779,8 +789,17 @@ static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, I
|
|||
//
|
||||
static void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blendmode, INT32 lightlevel, extracolormap_t *wallcolormap)
|
||||
{
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
HWR_Lighting(pSurf, lightlevel, wallcolormap);
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, SHADER_WALL, false); // wall shader
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_WALL;
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode|PF_Modulated|PF_Occlude, shader, false);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
@ -825,7 +844,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2)
|
|||
//
|
||||
// HWR_SplitWall
|
||||
//
|
||||
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor)
|
||||
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags)
|
||||
{
|
||||
/* SoM: split up and light walls according to the
|
||||
lightlist. This may also include leaving out parts
|
||||
|
@ -963,11 +982,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
|||
wallVerts[1].y = endbot;
|
||||
|
||||
if (cutflag & FF_FOG)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
|
||||
else if (cutflag & FF_TRANSLUCENT)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap);
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
|
||||
|
||||
top = bot;
|
||||
endtop = endbot;
|
||||
|
@ -992,11 +1011,11 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
|
|||
wallVerts[1].y = endbot;
|
||||
|
||||
if (cutflag & FF_FOG)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture|polyflags, true, lightnum, colormap);
|
||||
else if (cutflag & FF_TRANSLUCENT)
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent|polyflags, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap);
|
||||
HWR_ProjectWall(wallVerts, Surf, PF_Masked|polyflags, lightnum, colormap);
|
||||
}
|
||||
|
||||
// HWR_DrawSkyWall
|
||||
|
@ -1177,7 +1196,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
wallVerts[1].y = FIXED_TO_FLOAT(worldhighslope);
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL);
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||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
else if (grTex->mipmap.flags & TF_TRANSPARENT)
|
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HWR_AddTransparentWall(wallVerts, &Surf, gl_toptexture, PF_Environment, false, lightnum, colormap);
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||||
else
|
||||
|
@ -1243,7 +1262,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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|||
wallVerts[1].y = FIXED_TO_FLOAT(worldbottomslope);
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||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL);
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||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
else if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, PF_Environment, false, lightnum, colormap);
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||||
else
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||||
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@ -1459,13 +1478,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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blendmode = HWR_TranstableToAlpha(gl_curline->polyseg->translucency, &Surf);
|
||||
}
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||||
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||||
// Render midtextures on two-sided lines with a z-buffer offset.
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||||
// This will cause the midtexture appear on top, if a FOF overlaps with it.
|
||||
blendmode |= PF_Decal;
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
{
|
||||
if (!(blendmode & PF_Masked))
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_TRANSLUCENT, NULL, PF_Decal);
|
||||
else
|
||||
{
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL);
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||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, PF_Decal);
|
||||
}
|
||||
}
|
||||
else if (!(blendmode & PF_Masked))
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||||
|
@ -1548,7 +1571,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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|||
|
||||
// I don't think that solid walls can use translucent linedef types...
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FF_CUTLEVEL, NULL, 0);
|
||||
else
|
||||
{
|
||||
if (grTex->mipmap.flags & TF_TRANSPARENT)
|
||||
|
@ -1711,7 +1734,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1726,7 +1749,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
|
||||
if (gl_frontsector->numlights)
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -1823,7 +1846,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
|
@ -1838,7 +1861,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->flags, rover, 0);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
|
@ -2653,30 +2676,30 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
|
||||
UINT8 alpha, extracolormap_t *planecolormap)
|
||||
{
|
||||
float height; //constant y for all points on the convex flat polygon
|
||||
FOutVector *v3d;
|
||||
INT32 i;
|
||||
float flatxref,flatyref;
|
||||
FSurfaceInfo Surf;
|
||||
FOutVector *v3d;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
size_t nrPlaneVerts = polysector->numVertices;
|
||||
INT32 i;
|
||||
|
||||
float height = FIXED_TO_FLOAT(fixedheight); // constant y for all points on the convex flat polygon
|
||||
float flatxref, flatyref;
|
||||
float fflatwidth = 64.0f, fflatheight = 64.0f;
|
||||
INT32 flatflag = 63;
|
||||
|
||||
boolean texflat = false;
|
||||
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
angle_t angle = 0;
|
||||
FSurfaceInfo Surf;
|
||||
fixed_t tempxs, tempyt;
|
||||
size_t nrPlaneVerts;
|
||||
|
||||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
nrPlaneVerts = polysector->numVertices;
|
||||
|
||||
height = FIXED_TO_FLOAT(fixedheight);
|
||||
|
||||
if (nrPlaneVerts < 3) //not even a triangle ?
|
||||
if (nrPlaneVerts < 3) // Not even a triangle?
|
||||
return;
|
||||
|
||||
if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size
|
||||
else if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
|
||||
return;
|
||||
|
@ -2828,7 +2851,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
v3d->z = FIXED_TO_FLOAT(polysector->vertices[i]->y);
|
||||
}
|
||||
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, planecolormap);
|
||||
|
||||
if (blendmode & PF_Translucent)
|
||||
|
@ -2839,7 +2861,13 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
|||
else
|
||||
blendmode |= PF_Masked|PF_Modulated;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, SHADER_FLOOR, false); // floor shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_FLOOR;
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, planeVerts, nrPlaneVerts, blendmode, shader, false);
|
||||
}
|
||||
|
||||
static void HWR_AddPolyObjectPlanes(void)
|
||||
|
@ -3560,6 +3588,8 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
FSurfaceInfo sSurf;
|
||||
float fscale; float fx; float fy; float offset;
|
||||
extracolormap_t *colormap = NULL;
|
||||
FBITFIELD blendmode = PF_Translucent|PF_Modulated;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
UINT8 i;
|
||||
SINT8 flip = P_MobjFlip(thing);
|
||||
|
||||
|
@ -3652,7 +3682,13 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
HWR_Lighting(&sSurf, 0, colormap);
|
||||
sSurf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, PF_Translucent|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&sSurf, shadowVerts, 4, blendmode, shader, false);
|
||||
}
|
||||
|
||||
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
|
||||
|
@ -3700,6 +3736,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
boolean lightset = true;
|
||||
FBITFIELD blend = 0;
|
||||
FBITFIELD occlusion;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
boolean use_linkdraw_hack = false;
|
||||
UINT8 alpha;
|
||||
|
||||
|
@ -3820,6 +3857,12 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blend |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
alpha = Surf.PolyColor.s.alpha;
|
||||
|
||||
// Start with the lightlevel and colormap from the top of the sprite
|
||||
|
@ -3928,7 +3971,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -3957,7 +4000,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
|
|||
|
||||
Surf.PolyColor.s.alpha = alpha;
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -4129,6 +4172,11 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
wallVerts[1].z = wallVerts[2].z = spr->z2;
|
||||
}
|
||||
|
||||
// cache the patch in the graphics card memory
|
||||
//12/12/99: Hurdler: same comment as above (for md2)
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
if (spr->flip)
|
||||
{
|
||||
wallVerts[0].s = wallVerts[3].s = ((GLPatch_t *)gpatch->hardware)->max_s;
|
||||
|
@ -4148,11 +4196,6 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
wallVerts[0].t = wallVerts[1].t = ((GLPatch_t *)gpatch->hardware)->max_t;
|
||||
}
|
||||
|
||||
// cache the patch in the graphics card memory
|
||||
//12/12/99: Hurdler: same comment as above (for md2)
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
if (!splat)
|
||||
{
|
||||
// if it has a dispoffset, push it a little towards the camera
|
||||
|
@ -4207,6 +4250,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
}
|
||||
|
||||
{
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
FBITFIELD blend = 0;
|
||||
FBITFIELD occlusion;
|
||||
boolean use_linkdraw_hack = false;
|
||||
|
@ -4257,7 +4301,13 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
if (!occlusion) use_linkdraw_hack = true;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blend |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
|
||||
if (use_linkdraw_hack)
|
||||
HWR_LinkDrawHackAdd(wallVerts, spr);
|
||||
|
@ -4268,6 +4318,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
|||
// Sprite drawer for precipitation
|
||||
static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
{
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
FBITFIELD blend = 0;
|
||||
FOutVector wallVerts[4];
|
||||
patch_t *gpatch;
|
||||
|
@ -4356,7 +4407,13 @@ static inline void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
|||
blend = HWR_GetBlendModeFlag(spr->mobj->blendmode)|PF_Occlude;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, SHADER_SPRITE, false); // sprite shader
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
shader = SHADER_SPRITE;
|
||||
blend |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
HWR_ProcessPolygon(&Surf, wallVerts, 4, blend|PF_Modulated, shader, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -6452,24 +6509,29 @@ void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend,
|
|||
FBITFIELD blendmode = blend;
|
||||
UINT8 alpha = pSurf->PolyColor.s.alpha; // retain the alpha
|
||||
|
||||
int shader;
|
||||
INT32 shader = SHADER_DEFAULT;
|
||||
|
||||
// Lighting is done here instead so that fog isn't drawn incorrectly on transparent walls after sorting
|
||||
HWR_Lighting(pSurf, lightlevel, wallcolormap);
|
||||
|
||||
pSurf->PolyColor.s.alpha = alpha; // put the alpha back after lighting
|
||||
|
||||
shader = SHADER_WALL; // wall shader
|
||||
|
||||
if (blend & PF_Environment)
|
||||
blendmode |= PF_Occlude; // PF_Occlude must be used for solid objects
|
||||
|
||||
if (fogwall)
|
||||
if (HWR_UseShader())
|
||||
{
|
||||
blendmode |= PF_Fog;
|
||||
shader = SHADER_FOG; // fog shader
|
||||
if (fogwall)
|
||||
shader = SHADER_FOG;
|
||||
else
|
||||
shader = SHADER_WALL;
|
||||
|
||||
blendmode |= PF_ColorMapped;
|
||||
}
|
||||
|
||||
if (fogwall)
|
||||
blendmode |= PF_Fog;
|
||||
|
||||
blendmode |= PF_Modulated; // No PF_Occlude means overlapping (incorrect) transparency
|
||||
HWR_ProcessPolygon(pSurf, wallVerts, 4, blendmode, shader, false);
|
||||
}
|
||||
|
@ -6645,7 +6707,6 @@ void HWR_DrawScreenFinalTexture(int width, int height)
|
|||
HWD.pfnDrawScreenFinalTexture(width, height);
|
||||
}
|
||||
|
||||
// jimita 18032019
|
||||
static inline UINT16 HWR_FindShaderDefs(UINT16 wadnum)
|
||||
{
|
||||
UINT16 i;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1998-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -910,7 +910,6 @@ void SetupGLFunc4(void)
|
|||
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
|
||||
}
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(CompileShaders) (void)
|
||||
{
|
||||
#ifdef GL_SHADERS
|
||||
|
@ -2176,32 +2175,34 @@ static void PreparePolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FBITFIELD
|
|||
|
||||
SetBlend(PolyFlags); //TODO: inline (#pragma..)
|
||||
|
||||
// PolyColor
|
||||
if (pSurf)
|
||||
{
|
||||
// If Modulated, mix the surface colour to the texture
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
{
|
||||
// Poly color
|
||||
poly.red = byte2float[pSurf->PolyColor.s.red];
|
||||
poly.green = byte2float[pSurf->PolyColor.s.green];
|
||||
poly.blue = byte2float[pSurf->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
|
||||
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// If the surface is either modulated or colormapped, or both
|
||||
if (CurrentPolyFlags & (PF_Modulated | PF_ColorMapped))
|
||||
{
|
||||
poly.red = byte2float[pSurf->PolyColor.s.red];
|
||||
poly.green = byte2float[pSurf->PolyColor.s.green];
|
||||
poly.blue = byte2float[pSurf->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
|
||||
}
|
||||
|
||||
// Tint color
|
||||
tint.red = byte2float[pSurf->TintColor.s.red];
|
||||
tint.green = byte2float[pSurf->TintColor.s.green];
|
||||
tint.blue = byte2float[pSurf->TintColor.s.blue];
|
||||
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
tint.red = byte2float[pSurf->TintColor.s.red];
|
||||
tint.green = byte2float[pSurf->TintColor.s.green];
|
||||
tint.blue = byte2float[pSurf->TintColor.s.blue];
|
||||
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
|
||||
|
||||
// Fade color
|
||||
fade.red = byte2float[pSurf->FadeColor.s.red];
|
||||
fade.green = byte2float[pSurf->FadeColor.s.green];
|
||||
fade.blue = byte2float[pSurf->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
|
||||
fade.red = byte2float[pSurf->FadeColor.s.red];
|
||||
fade.green = byte2float[pSurf->FadeColor.s.green];
|
||||
fade.blue = byte2float[pSurf->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
|
||||
}
|
||||
}
|
||||
|
||||
// this test is added for new coronas' code (without depth buffer)
|
||||
|
@ -3015,7 +3016,6 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
|
||||
// jimita 14042019
|
||||
// Simulate Software's y-shearing
|
||||
// https://zdoom.org/wiki/Y-shearing
|
||||
if (shearing)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
// Copyright (C) 2020-2021 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2011-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
// Copyright (C) 2020-2021 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -242,16 +242,10 @@ static const char *GetUserdataUType(lua_State *L)
|
|||
// or players[0].powers -> "player_t.powers"
|
||||
static int lib_userdataType(lua_State *L)
|
||||
{
|
||||
int type;
|
||||
lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more)
|
||||
type = lua_type(L, 1);
|
||||
if (type == LUA_TLIGHTUSERDATA || type == LUA_TUSERDATA)
|
||||
{
|
||||
lua_pushstring(L, GetUserdataUType(L));
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return luaL_typerror(L, 1, "userdata");
|
||||
luaL_checktype(L, 1, LUA_TUSERDATA);
|
||||
lua_pushstring(L, GetUserdataUType(L));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Takes a metatable as first and only argument
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2016-2020 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2016-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2016-2021 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2016-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -28,7 +28,7 @@ return luaL_error(L, "HUD rendering code should not call this function!");
|
|||
#define NOHOOK if (!lua_lumploading)\
|
||||
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
|
||||
|
||||
static const char *cvname = NULL;
|
||||
static consvar_t *this_cvar;
|
||||
|
||||
void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
|
@ -273,16 +273,13 @@ static int lib_comBufInsertText(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void LUA_CVarChanged(const char *name)
|
||||
void LUA_CVarChanged(void *cvar)
|
||||
{
|
||||
cvname = name;
|
||||
this_cvar = cvar;
|
||||
}
|
||||
|
||||
static void Lua_OnChange(void)
|
||||
{
|
||||
I_Assert(gL != NULL);
|
||||
I_Assert(cvname != NULL);
|
||||
|
||||
/// \todo Network this! XD_LUAVAR
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
@ -291,13 +288,10 @@ static void Lua_OnChange(void)
|
|||
// From CV_OnChange registry field, get the function for this cvar by name.
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_getfield(gL, -1, cvname); // get function
|
||||
lua_pushlightuserdata(gL, this_cvar);
|
||||
lua_rawget(gL, -2); // get function
|
||||
|
||||
// From the CV_Vars registry field, get the cvar's userdata by name.
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_Vars");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
|
||||
lua_remove(gL, -2); // pop the CV_Vars table.
|
||||
LUA_RawPushUserdata(gL, this_cvar);
|
||||
|
||||
LUA_Call(gL, 1, 0, 1); // call function(cvar)
|
||||
lua_pop(gL, 1); // pop CV_OnChange table
|
||||
|
@ -312,15 +306,12 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
|
||||
NOHOOK
|
||||
cvar = lua_newuserdata(L, sizeof(consvar_t));
|
||||
luaL_getmetatable(L, META_CVAR);
|
||||
lua_setmetatable(L, -2);
|
||||
cvar = ZZ_Calloc(sizeof(consvar_t));
|
||||
LUA_PushUserdata(L, cvar, META_CVAR);
|
||||
|
||||
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("CV_RegisterVar") " (%s)", e);
|
||||
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
|
||||
|
||||
memset(cvar, 0x00, sizeof(consvar_t)); // zero everything by default
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 1)) {
|
||||
// stack: cvar table, cvar userdata, key/index, value
|
||||
|
@ -369,7 +360,7 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
|
||||
I_Assert(lua_istable(L, 5));
|
||||
lua_pushvalue(L, 2); // cvar userdata
|
||||
lua_pushlightuserdata(L, cvar);
|
||||
cvpv = lua_newuserdata(L, sizeof(CV_PossibleValue_t) * (count+1));
|
||||
lua_rawset(L, 5);
|
||||
lua_pop(L, 1); // pop CV_PossibleValue registry table
|
||||
|
@ -397,8 +388,9 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
TYPEERROR("func", LUA_TFUNCTION)
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
|
||||
I_Assert(lua_istable(L, 5));
|
||||
lua_pushlightuserdata(L, cvar);
|
||||
lua_pushvalue(L, 4);
|
||||
lua_setfield(L, 5, cvar->name);
|
||||
lua_rawset(L, 5);
|
||||
lua_pop(L, 1);
|
||||
cvar->func = Lua_OnChange;
|
||||
}
|
||||
|
@ -415,19 +407,6 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
if ((cvar->flags & CV_CALL) && !cvar->func)
|
||||
return luaL_error(L, M_GetText("Variable %s has CV_CALL without a function\n"), cvar->name);
|
||||
|
||||
// stack: cvar table, cvar userdata
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars");
|
||||
I_Assert(lua_istable(L, 3));
|
||||
|
||||
lua_getfield(L, 3, cvar->name);
|
||||
if (lua_type(L, -1) != LUA_TNIL)
|
||||
return luaL_error(L, M_GetText("Variable %s is already defined\n"), cvar->name);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_pushvalue(L, 2);
|
||||
lua_setfield(L, 3, cvar->name);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// actually time to register it to the console now! Finally!
|
||||
cvar->flags |= CV_MODIFIED;
|
||||
CV_RegisterVar(cvar);
|
||||
|
@ -440,7 +419,8 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
|
||||
static int lib_cvFindVar(lua_State *L)
|
||||
{
|
||||
LUA_PushLightUserdata(L, CV_FindVar(luaL_checkstring(L,1)), META_CVAR);
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
LUA_PushUserdata(L, CV_FindVar(name), META_CVAR);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -450,7 +430,7 @@ static int CVarSetFunction
|
|||
void (*Set)(consvar_t *, const char *),
|
||||
void (*SetValue)(consvar_t *, INT32)
|
||||
){
|
||||
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
|
||||
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
|
||||
|
||||
if (cvar->flags & CV_NOLUA)
|
||||
return luaL_error(L, "Variable %s cannot be set from Lua.", cvar->name);
|
||||
|
@ -482,7 +462,7 @@ static int lib_cvStealthSet(lua_State *L)
|
|||
|
||||
static int lib_cvAddValue(lua_State *L)
|
||||
{
|
||||
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
|
||||
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
|
||||
|
||||
if (cvar->flags & CV_NOLUA)
|
||||
return luaL_error(L, "Variable %s cannot be set from Lua.", cvar->name);
|
||||
|
@ -541,7 +521,7 @@ static luaL_Reg lib[] = {
|
|||
|
||||
static int cvar_get(lua_State *L)
|
||||
{
|
||||
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
|
||||
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
|
||||
if(fastcmp(field,"name"))
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -473,7 +473,7 @@ void LUAh_ThinkFrame(void)
|
|||
hook_p hookp;
|
||||
// variables used by perf stats
|
||||
int hook_index = 0;
|
||||
int time_taken = 0;
|
||||
precise_t time_taken = 0;
|
||||
if (!gL || !(hooksAvailable[hook_ThinkFrame/8] & (1<<(hook_ThinkFrame%8))))
|
||||
return;
|
||||
|
||||
|
@ -1959,13 +1959,13 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
|
|||
if (lua_isboolean(gL, -4))
|
||||
*looping = lua_toboolean(gL, -4);
|
||||
// output 4: position override
|
||||
if (lua_isboolean(gL, -3))
|
||||
if (lua_isnumber(gL, -3))
|
||||
*position = lua_tonumber(gL, -3);
|
||||
// output 5: prefadems override
|
||||
if (lua_isboolean(gL, -2))
|
||||
if (lua_isnumber(gL, -2))
|
||||
*prefadems = lua_tonumber(gL, -2);
|
||||
// output 6: fadeinms override
|
||||
if (lua_isboolean(gL, -1))
|
||||
if (lua_isnumber(gL, -1))
|
||||
*fadeinms = lua_tonumber(gL, -1);
|
||||
|
||||
lua_pop(gL, 7); // Pop returned values and error handler
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2014-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2014-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2014-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2014-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2014-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2014-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2020-2021 by Iestyn "Monster Iestyn" Jealous.
|
||||
// Copyright (C) 2020-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -714,27 +714,6 @@ fixed_t LUA_EvalMath(const char *word)
|
|||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
LUA_PushUserdata but no userdata is created.
|
||||
You can't invalidate it therefore.
|
||||
*/
|
||||
|
||||
void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta)
|
||||
{
|
||||
if (data)
|
||||
{
|
||||
lua_pushlightuserdata(L, data);
|
||||
luaL_getmetatable(L, meta);
|
||||
/*
|
||||
The metatable is the last value on the stack, so this
|
||||
applies it to the second value, which is the userdata.
|
||||
*/
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
// Takes a pointer, any pointer, and a metatable name
|
||||
// Creates a userdata for that pointer with the given metatable
|
||||
// Pushes it to the stack and stores it in the registry.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -56,7 +56,7 @@ void LUA_UnArchive(void);
|
|||
int LUA_PushGlobals(lua_State *L, const char *word);
|
||||
int LUA_CheckGlobals(lua_State *L, const char *word);
|
||||
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
|
||||
void LUA_CVarChanged(const char *name); // lua_consolelib.c
|
||||
void LUA_CVarChanged(void *cvar); // lua_consolelib.c
|
||||
int Lua_optoption(lua_State *L, int narg,
|
||||
const char *def, const char *const lst[]);
|
||||
void LUAh_NetArchiveHook(lua_CFunction archFunc);
|
||||
|
@ -87,7 +87,6 @@ typedef enum {
|
|||
LPUSHED_EXISTING,
|
||||
} lpushed_t;
|
||||
|
||||
void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
|
||||
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
|
||||
lpushed_t LUA_RawPushUserdata(lua_State *L, void *data);
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2014-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2014-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2014-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
@ -213,7 +213,7 @@ static int skin_get(lua_State *L)
|
|||
lua_pushinteger(L, skin->availability);
|
||||
break;
|
||||
case skin_sprites:
|
||||
LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES);
|
||||
LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
|
@ -336,13 +336,13 @@ static const char *const sprites_opt[] = {
|
|||
// skin.sprites[i] -> sprites[i]
|
||||
static int lib_getSkinSprite(lua_State *L)
|
||||
{
|
||||
spritedef_t *sprites = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITES);
|
||||
spritedef_t *sprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES);
|
||||
playersprite_t i = luaL_checkinteger(L, 2);
|
||||
|
||||
if (i < 0 || i >= NUMPLAYERSPRITES*2)
|
||||
return luaL_error(L, LUA_QL("skin_t") " field 'sprites' index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
|
||||
|
||||
LUA_PushLightUserdata(L, &sprites[i], META_SKINSPRITESLIST);
|
||||
LUA_PushUserdata(L, &sprites[i], META_SKINSPRITESLIST);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -355,7 +355,7 @@ static int lib_numSkinsSprites(lua_State *L)
|
|||
|
||||
static int sprite_get(lua_State *L)
|
||||
{
|
||||
spritedef_t *sprite = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
|
||||
spritedef_t *sprite = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
|
||||
enum spritesopt field = luaL_checkoption(L, 2, NULL, sprites_opt);
|
||||
|
||||
switch (field)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2020-2021 by James R.
|
||||
// Copyright (C) 2020-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2012-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2012-2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2012-2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue