Bill Currie
bbd277cb72
Fix building libQFrenderer as a helper library.
2012-04-12 17:16:40 +09:00
Bill Currie
61ae793367
Fix two broken symbols for sw32.
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Now all 4 render plugins load as standard plugins (though there's still a
problem with libQFrenderer.so)
2012-04-12 17:12:24 +09:00
Bill Currie
633f70b2f1
Remove a functionally dead symbol.
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The only purpose clearnotify seemed to be serving was to stop the console
plugin from loading :P
2012-04-12 17:05:42 +09:00
Bill Currie
e784754a11
Disable the gl_triplebuffer check in glsl.
...
It doesn't seem to have any useful effect in QF (even before the plugin
project) other than setting the number of frames to update. I'm not sure if
it's a useless variable or one where the user is supposed to match it to
the system configuration. Anyway, with this, the glsl plugin now works.
2012-04-12 14:40:02 +09:00
Bill Currie
8401704c4e
Connect up palette setting for gl and glsl.
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The GL plugin now seems to work. GLSL still segs :(
2012-04-12 13:57:05 +09:00
Bill Currie
525dbcc13e
Ensure code paths stay within the one renderer.
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The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie
898bfa5e5f
Split up the vid plugin init sequence.
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This gets gl so it no longer segs. However, the screen remains black
(expect for cshifts).
2012-04-11 16:44:38 +09:00
Bill Currie
d62772e9cc
Separate render module loading from initialization.
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This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie
799a0ae018
Fix a bogus cshift calculation in sw32.
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Found via valgrind and gammatable having become malloced instead of static.
2012-04-11 14:58:55 +09:00
Bill Currie
07ab5600c9
Recache viddef in *D_InitCaches.
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sw32 now at least doesn't seg, but doesn't draw any 3d. sw renderer seems
to work.
2012-04-11 14:58:55 +09:00
Bill Currie
42868d308e
Initialize the skins and particles subsystems.
2012-04-11 14:58:55 +09:00
Bill Currie
6ea4e6617a
Connect up viddef properly.
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Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
Bill Currie
4d9c3408a1
Start putting the pieces back together.
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The renderer now gets initialized and things sort of work (qw-client will
idle, though nothing is displayed). However, as the viddef stuff is broken,
it segs on trying to run the overkill demo.
2012-04-11 14:58:55 +09:00
Bill Currie
1d864521e9
Fix the sprite model loader for plugins.
2012-04-11 14:58:55 +09:00
Bill Currie
cbdbfdd12f
Fix the alias model loader for plugins.
2012-04-11 14:58:55 +09:00
Bill Currie
52e518bb1b
Fix skin functions for plugins.
2012-04-11 14:58:55 +09:00
Bill Currie
f5d6959f4b
Copy out the model functions pointer.
2012-04-11 14:58:55 +09:00
Bill Currie
6f7b4276e9
Move VID_InitBuffers back from the renderer to targets.
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First, it was nearly identical between sw and sw32 (one paranoia line in
sw32), and second, it's common enough.
2012-04-11 14:58:55 +09:00
Bill Currie
a093e6af97
Move palette setting into viddef_t.
2012-04-11 14:58:55 +09:00
Bill Currie
e08d5ccb41
Move the gl util functions into viddef_t.
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Static plugins almost link now, just two more symbols to sort out.
2012-04-11 14:58:55 +09:00
Bill Currie
7ed33f6345
Hide D_FlushCaches.
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There'd been a way to do so all along :/ There might be some issues with
this, but those will be easy to fix :)
2012-04-11 14:58:55 +09:00
Bill Currie
7865f6afe1
Rename sw's R_Init to sw_R_Init.
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For now, the only symbol I'll bother messing with in the sw renderer.
2012-04-11 14:58:54 +09:00
Bill Currie
1dd1aec48f
Make libgl_handle static.
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This will make life interesting for getting the final stages working, but
it helps for now.
2012-04-11 14:58:54 +09:00
Bill Currie
772af29cb3
Move the gl cvars into gl.
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That gets rid of the gl_overbrite_f clash. They were put in r_cvar for
saving to the config file, but that was before seta existed.
2012-04-11 14:58:54 +09:00
Bill Currie
65bd29353c
Make a start on putting the pieces together.
...
Still many undefined and multiply defined symbols, but there seems to be a
light in this darkness. I just hope it's not an oncoming train :)
2012-04-11 14:58:54 +09:00
Bill Currie
d445b4ef88
Rename the glsl qfgl functions to qfegl.
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Keep them separate from the gl renderer :)
2012-04-11 14:58:54 +09:00
Bill Currie
36504547a8
Rename the public symbols for gl, glsl and sw32.
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Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00
Bill Currie
8de5c9ae3f
Do a final cleanup before doing the big rename.
2012-04-11 14:58:54 +09:00
Bill Currie
f7007825e4
Run the vacuum cleaner over sw32's global variables.
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This seems to be everything that can be made static.
2012-04-11 14:58:54 +09:00
Bill Currie
db4a463727
Remove VISIBLE from the files that will go into the plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
eb536dc995
Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.
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They were never really needed anyway (they're for the sw renderer).
2012-04-11 14:58:54 +09:00
Bill Currie
e991c1fed3
Make a bit of progress cleaning up vid for plugins.
2012-04-11 14:58:54 +09:00
Bill Currie
96b80433d8
Make some progress in getting static plugins to link.
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Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
2012-04-11 14:58:54 +09:00
Bill Currie
5f5305d61d
Map vr_data/funcs to vid_render_data/funcs.
2012-04-11 14:58:54 +09:00
Bill Currie
ad61c7a30c
Start working on creating the render plugins.
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Things blow up quite nicely. :)
2012-04-11 14:58:53 +09:00
Bill Currie
8530959752
Link the model libs to the render plugins.
2012-04-11 14:58:53 +09:00
Bill Currie
8e91fb7bc1
Get the basics linking.
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Still, nothing will work: no plugins are loaded and they're all broken
anyway.
glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
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No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
eff8ebd9ba
Fix a snafu.
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In all that, I forgot to test non-asm builds.
2012-02-18 14:54:20 +09:00
Bill Currie
72fb96245f
Cleanup global symbols for the sw and sw32 renderers.
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Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
Bill Currie
ef37ed39a9
Clean up global symbols for the glsl renderer.
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Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
Bill Currie
447ff2f2f5
Clean up global symbols for the gl renderer.
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Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie
057da55385
Fix the incorrect linkage of libQFrenderer*
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They're now currently not installed, but they were still building as shared
libs, and thus the installed bins were broken.
2012-02-18 11:46:46 +09:00
Bill Currie
78789a6833
Add support for blender's environment maps.
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QF will now load a single image with (${skyname}_map.*) using blender's
layout. That is, 3x2 with the top row being back, right, front and the
bottom row being bottom, top, left.
2012-02-16 20:47:38 +09:00
Bill Currie
bfdb2b20d5
Clearify skybox layout.
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Turns out quake skynames have left and right backwards.
2012-02-16 20:42:49 +09:00
Bill Currie
4707706f5d
Use QF_NEED for the renderer and model libraries.
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This breaks RPM building, but I can fix that later.
2012-02-10 13:29:45 +09:00
Bill Currie
9fbff2f4d5
Do an audit of the Makefile.am files.
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o All instances of LIBADD/LDADD have a corresponding DEPENDENCIES
specificatiion.
o libraries now use a lib_ldflags macro to keep things consistent
o duplication of source/lib names has been minimized (particularly in
the libraries; more work needs to be done for the executables)
o automake spec blocks have been organized (again, more work needs to be
done for the executables)
2012-02-07 16:04:19 +09:00
Bill Currie
a694eed968
Add Draw_Picf to allow smooth placement on low-res consoles.
2012-02-06 19:32:30 +09:00
Bill Currie
14c0e22494
Tweak Draw_MakePic to be a little more usable.
2012-02-06 15:50:32 +09:00
Bill Currie
42b87ee80c
Fix the memory leak in rua Draw_CachePic.
2012-02-06 12:49:57 +09:00