mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
Disable the gl_triplebuffer check in glsl.
It doesn't seem to have any useful effect in QF (even before the plugin project) other than setting the number of frames to update. I'm not sure if it's a useless variable or one where the user is supposed to match it to the system configuration. Anyway, with this, the glsl plugin now works.
This commit is contained in:
parent
8401704c4e
commit
e784754a11
1 changed files with 1 additions and 1 deletions
|
@ -171,7 +171,7 @@ glsl_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc,
|
|||
}
|
||||
|
||||
vr_data.realtime = realtime;
|
||||
vid.numpages = 2 + gl_triplebuffer->int_val;
|
||||
//FIXME useless cvar? vid.numpages = 2 + gl_triplebuffer->int_val;
|
||||
|
||||
if (!scr_initialized)
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue