quakeforge/libs/video/renderer
Bill Currie 898bfa5e5f Split up the vid plugin init sequence.
This gets gl so it no longer segs. However, the screen remains black
(expect for cshifts).
2012-04-11 16:44:38 +09:00
..
gl Split up the vid plugin init sequence. 2012-04-11 16:44:38 +09:00
glsl Split up the vid plugin init sequence. 2012-04-11 16:44:38 +09:00
sw Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
sw32 Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
crosshair.c
Makefile.am
noisetextures.c
r_alias.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_bsp.c
r_cvar.c Initialize the skins and particles subsystems. 2012-04-11 14:58:55 +09:00
r_dyn_textures.c
r_efrag.c
r_ent.c
r_graph.c
r_init.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
r_light.c
r_main.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_part.c
r_progs.c
r_screen.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
vid_common.c Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
vid_render_gl.c Split up the vid plugin init sequence. 2012-04-11 16:44:38 +09:00
vid_render_glsl.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
vid_render_sw.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
vid_render_sw32.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00