Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.

They were never really needed anyway (they're for the sw renderer).
This commit is contained in:
Bill Currie 2012-02-18 19:36:56 +09:00
parent e991c1fed3
commit eb536dc995
2 changed files with 0 additions and 20 deletions

View file

@ -734,13 +734,3 @@ GL_Init_Common (void)
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}

View file

@ -167,16 +167,6 @@ GL_Init_Common (void)
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}
int
GLSL_CompileShader (const char *name, const char *shader_src, int type)
{