quakeforge/libs/video/renderer
2012-04-11 14:58:55 +09:00
..
gl Connect up viddef properly. 2012-04-11 14:58:55 +09:00
glsl Connect up viddef properly. 2012-04-11 14:58:55 +09:00
sw Connect up viddef properly. 2012-04-11 14:58:55 +09:00
sw32 Connect up viddef properly. 2012-04-11 14:58:55 +09:00
crosshair.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
noisetextures.c Fix a stale include problem. 2012-02-01 14:13:00 +09:00
r_alias.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_bsp.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_cvar.c Initialize the skins and particles subsystems. 2012-04-11 14:58:55 +09:00
r_dyn_textures.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_efrag.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_ent.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_graph.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_init.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
r_light.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_main.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_part.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_progs.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_screen.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
vid_common.c Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
vid_render_gl.c Initialize the skins and particles subsystems. 2012-04-11 14:58:55 +09:00
vid_render_glsl.c Initialize the skins and particles subsystems. 2012-04-11 14:58:55 +09:00
vid_render_sw.c Initialize the skins and particles subsystems. 2012-04-11 14:58:55 +09:00
vid_render_sw32.c Initialize the skins and particles subsystems. 2012-04-11 14:58:55 +09:00