mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 23:11:38 +00:00
Remove VISIBLE from the files that will go into the plugins.
This commit is contained in:
parent
eb536dc995
commit
db4a463727
34 changed files with 191 additions and 191 deletions
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@ -146,7 +146,7 @@ Draw_InitText (void)
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tVAindices[i] = i;
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}
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VISIBLE qpic_t *
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qpic_t *
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Draw_MakePic (int width, int height, const byte *data)
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{
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glpic_t *gl;
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@ -160,14 +160,14 @@ Draw_MakePic (int width, int height, const byte *data)
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return pic;
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}
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VISIBLE void
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void
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Draw_DestroyPic (qpic_t *pic)
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{
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//FIXME gl texture management sucks
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free (pic);
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}
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VISIBLE qpic_t *
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qpic_t *
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Draw_PicFromWad (const char *name)
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{
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glpic_t *gl;
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@ -208,7 +208,7 @@ Draw_ClearCache (int phase)
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pic->dirty = true;
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}
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VISIBLE qpic_t *
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qpic_t *
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Draw_CachePic (const char *path, qboolean alpha)
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{
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cachepic_t *pic;
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@ -266,7 +266,7 @@ Draw_CachePic (const char *path, qboolean alpha)
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return &pic->pic;
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}
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VISIBLE void
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void
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Draw_UncachePic (const char *path)
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{
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cachepic_t *pic;
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@ -281,7 +281,7 @@ Draw_UncachePic (const char *path)
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}
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}
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VISIBLE void
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void
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Draw_TextBox (int x, int y, int width, int lines, byte alpha)
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{
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int cx, cy, n;
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@ -335,7 +335,7 @@ Draw_TextBox (int x, int y, int width, int lines, byte alpha)
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qfglColor3ubv (color_white);
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}
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VISIBLE void
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void
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Draw_Init (void)
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{
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int i;
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@ -478,7 +478,7 @@ tVA_increment (void)
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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*/
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VISIBLE void
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void
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Draw_Character (int x, int y, unsigned int chr)
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{
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chr &= 255;
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@ -492,7 +492,7 @@ Draw_Character (int x, int y, unsigned int chr)
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tVA_increment ();
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}
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VISIBLE void
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void
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Draw_String (int x, int y, const char *str)
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{
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unsigned char chr;
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@ -515,7 +515,7 @@ Draw_String (int x, int y, const char *str)
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}
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}
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VISIBLE void
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void
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Draw_nString (int x, int y, const char *str, int count)
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{
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unsigned char chr;
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@ -671,7 +671,7 @@ static void (*crosshair_func[]) (int x, int y) = {
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crosshair_5,
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};
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VISIBLE void
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void
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Draw_Crosshair (void)
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{
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int x, y;
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@ -697,7 +697,7 @@ Draw_CrosshairAt (int ch, int x, int y)
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crosshair_func[ch] (x, y);
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}
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VISIBLE void
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void
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Draw_Pic (int x, int y, qpic_t *pic)
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{
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glpic_t *gl;
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@ -717,7 +717,7 @@ Draw_Pic (int x, int y, qpic_t *pic)
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qfglEnd ();
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}
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VISIBLE void
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void
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Draw_Picf (float x, float y, qpic_t *pic)
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{
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glpic_t *gl;
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@ -737,7 +737,7 @@ Draw_Picf (float x, float y, qpic_t *pic)
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qfglEnd ();
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}
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VISIBLE void
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void
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Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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int height)
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{
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@ -773,7 +773,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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Draws console background (obviously!) Completely rewritten to use
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several simple yet very cool GL effects. --KB
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*/
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VISIBLE void
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void
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Draw_ConsoleBackground (int lines, byte alpha)
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{
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float ofs;
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@ -847,7 +847,7 @@ Draw_ConsoleBackground (int lines, byte alpha)
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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*/
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VISIBLE void
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void
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Draw_TileClear (int x, int y, int w, int h)
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{
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glpic_t *gl;
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@ -872,7 +872,7 @@ Draw_TileClear (int x, int y, int w, int h)
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Fills a box of pixels with a single color
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*/
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VISIBLE void
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void
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Draw_Fill (int x, int y, int w, int h, int c)
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{
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qfglDisable (GL_TEXTURE_2D);
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@ -890,7 +890,7 @@ Draw_Fill (int x, int y, int w, int h, int c)
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qfglEnable (GL_TEXTURE_2D);
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}
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VISIBLE void
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void
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Draw_FadeScreen (void)
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{
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GL_FlushText (); // Flush text that should be rendered before the menu
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@ -140,7 +140,7 @@ particle_new_veryrandom (ptype_t type, int texnum, const vec3_t org,
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}
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*/
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VISIBLE void
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void
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R_ClearParticles (void)
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{
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numparticles = 0;
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@ -1720,13 +1720,13 @@ R_ParticleFunctionInit (void)
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r_easter_eggs_f (easter_eggs);
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}
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VISIBLE void
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void
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R_Particles_Init_Cvars (void)
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{
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R_ParticleFunctionInit ();
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}
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VISIBLE void
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void
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R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
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const vec3_t vel, float die, int color, float alpha, float ramp)
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{
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@ -1735,7 +1735,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
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particle_new (type, texnum, org, scale, vel, die, color, alpha, ramp);
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}
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VISIBLE void
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void
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R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz,
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float scale, int vel_fuzz, float die, int color,
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float alpha, float ramp)
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@ -70,7 +70,7 @@ R_InitGraphTextures (int base)
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return base;
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}
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VISIBLE void
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void
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R_LineGraph (int x, int y, int *h_vals, int count)
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{
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byte color;
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@ -620,7 +620,7 @@ R_RenderView_ (void)
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static void R_RenderViewFishEye (void);
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VISIBLE void
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void
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R_RenderView (void)
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{
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if(!scr_fisheye->int_val)
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@ -918,7 +918,7 @@ R_RenderViewFishEye (void)
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qfglCallList (fisheye_grid);
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}
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VISIBLE void
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void
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R_ClearState (void)
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{
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r_worldentity.model = 0;
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@ -135,7 +135,7 @@ R_LoadSky_f (void)
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R_LoadSkys (Cmd_Argv (1));
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}
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VISIBLE void
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void
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R_Init (void)
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{
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Cmd_AddCommand ("timerefresh", R_TimeRefresh_f,
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@ -175,7 +175,7 @@ register_textures (model_t *model)
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}
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}
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VISIBLE void
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void
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R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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int i;
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@ -259,7 +259,7 @@ R_TimeRefresh_f (void)
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Sys_MaskPrintf (SYS_DEV, "%f seconds (%f fps)\n", time, 128 / time);
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}
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VISIBLE void
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void
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D_FlushCaches (void)
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{
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}
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@ -61,7 +61,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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/* SCREEN SHOTS */
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VISIBLE tex_t *
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tex_t *
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SCR_CaptureBGR (void)
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{
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int count;
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@ -79,7 +79,7 @@ SCR_CaptureBGR (void)
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return tex;
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}
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VISIBLE tex_t *
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tex_t *
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SCR_ScreenShot (int width, int height)
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{
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unsigned char *src, *dest, *snap;
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@ -197,7 +197,7 @@ SCR_TileClear (void)
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WARNING: be very careful calling this from elsewhere, because the refresh
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needs almost the entire 256k of stack space!
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*/
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VISIBLE void
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void
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SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
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{
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double time1 = 0, time2;
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@ -108,7 +108,7 @@ vec5_t gl_skyvec[6][4] = {
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}
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};
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VISIBLE void
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void
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R_LoadSkys (const char *skyname)
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{
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const char *name;
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@ -553,7 +553,7 @@ GL_Upload8 (const byte *data, int width, int height, qboolean mipmap,
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free (trans);
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}
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VISIBLE int
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int
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GL_LoadTexture (const char *identifier, int width, int height, const byte *data,
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qboolean mipmap, qboolean alpha, int bytesperpixel)
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{
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@ -94,9 +94,9 @@ QFGL_ProcAddress (void *handle, const char *name, qboolean crit)
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// First we need to get all the function pointers declared.
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#define QFGL_WANT(ret, name, args) \
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VISIBLE ret (GLAPIENTRY * qf##name) args;
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ret (GLAPIENTRY * qf##name) args;
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#define QFGL_NEED(ret, name, args) \
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VISIBLE ret (GLAPIENTRY * qf##name) args;
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ret (GLAPIENTRY * qf##name) args;
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#include "QF/GL/qf_funcs_list.h"
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#undef QFGL_NEED
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#undef QFGL_WANT
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@ -158,7 +158,7 @@ QFGL_ParseExtensionList (const GLubyte *list, const char *name)
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return 0;
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}
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VISIBLE qboolean
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qboolean
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QFGL_ExtensionPresent (const char *name)
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{
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static const GLubyte *gl_extensions = NULL;
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@ -62,73 +62,73 @@ static __attribute__ ((used)) const char rcsid[] =
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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VISIBLE unsigned char d_15to8table[65536];
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unsigned char d_15to8table[65536];
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VISIBLE QF_glActiveTexture qglActiveTexture = NULL;
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VISIBLE QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL;
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VISIBLE QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL;
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QF_glActiveTexture qglActiveTexture = NULL;
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QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL;
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QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL;
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VISIBLE const char *gl_extensions;
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VISIBLE const char *gl_renderer;
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VISIBLE const char *gl_vendor;
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VISIBLE const char *gl_version;
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const char *gl_extensions;
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const char *gl_renderer;
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const char *gl_vendor;
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const char *gl_version;
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VISIBLE int gl_major;
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VISIBLE int gl_minor;
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VISIBLE int gl_release_number;
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int gl_major;
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int gl_minor;
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int gl_release_number;
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static int gl_bgra_capable;
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VISIBLE int use_bgra;
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VISIBLE int gl_va_capable;
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int use_bgra;
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int gl_va_capable;
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static int driver_vaelements;
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VISIBLE int vaelements;
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VISIBLE int texture_extension_number = 1;
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VISIBLE int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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VISIBLE int gl_filter_max = GL_LINEAR;
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VISIBLE float gldepthmin, gldepthmax;
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int vaelements;
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int texture_extension_number = 1;
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int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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int gl_filter_max = GL_LINEAR;
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float gldepthmin, gldepthmax;
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// Multitexture
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VISIBLE qboolean gl_mtex_capable = false;
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qboolean gl_mtex_capable = false;
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static int gl_mtex_tmus = 0;
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VISIBLE GLenum gl_mtex_enum;
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VISIBLE int gl_mtex_active_tmus = 0;
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VISIBLE qboolean gl_mtex_fullbright = false;
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GLenum gl_mtex_enum;
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int gl_mtex_active_tmus = 0;
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qboolean gl_mtex_fullbright = false;
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// Combine
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VISIBLE qboolean gl_combine_capable = false;
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VISIBLE int lm_src_blend, lm_dest_blend;
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VISIBLE float rgb_scale = 1.0;
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qboolean gl_combine_capable = false;
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int lm_src_blend, lm_dest_blend;
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float rgb_scale = 1.0;
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VISIBLE QF_glColorTableEXT qglColorTableEXT = NULL;
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QF_glColorTableEXT qglColorTableEXT = NULL;
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VISIBLE qboolean gl_feature_mach64 = false;
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qboolean gl_feature_mach64 = false;
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// GL_EXT_texture_filter_anisotropic
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VISIBLE qboolean gl_Anisotropy;
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qboolean gl_Anisotropy;
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static float aniso_max;
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VISIBLE float gl_aniso;
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float gl_aniso;
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// GL_ATI_pn_triangles
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static qboolean TruForm;
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static int tess_max;
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VISIBLE int tess;
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int tess;
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// GL_LIGHT
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VISIBLE int gl_max_lights;
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int gl_max_lights;
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VISIBLE cvar_t *gl_anisotropy;
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VISIBLE cvar_t *gl_doublebright;
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VISIBLE cvar_t *gl_fb_bmodels;
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VISIBLE cvar_t *gl_finish;
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VISIBLE cvar_t *gl_max_size;
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VISIBLE cvar_t *gl_multitexture;
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VISIBLE cvar_t *gl_tessellate;
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VISIBLE cvar_t *gl_textures_bgra;
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VISIBLE cvar_t *gl_vaelements_max;
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VISIBLE cvar_t *gl_vector_light;
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VISIBLE cvar_t *gl_screenshot_byte_swap;
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VISIBLE cvar_t *vid_mode;
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VISIBLE cvar_t *vid_use8bit;
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cvar_t *gl_anisotropy;
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cvar_t *gl_doublebright;
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cvar_t *gl_fb_bmodels;
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cvar_t *gl_finish;
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cvar_t *gl_max_size;
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cvar_t *gl_multitexture;
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cvar_t *gl_tessellate;
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cvar_t *gl_textures_bgra;
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cvar_t *gl_vaelements_max;
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cvar_t *gl_vector_light;
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cvar_t *gl_screenshot_byte_swap;
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cvar_t *vid_mode;
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cvar_t *vid_use8bit;
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void gl_multitexture_f (cvar_t *var);
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@ -176,7 +176,7 @@ gl_fb_bmodels_f (cvar_t *var)
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}
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}
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VISIBLE void
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void
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gl_multitexture_f (cvar_t *var)
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{
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if (!var)
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@ -104,7 +104,7 @@ static struct {
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static mat4_t alias_vp;
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VISIBLE void
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void
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R_InitAlias (void)
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{
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int vert;
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|
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@ -1308,7 +1308,7 @@ copy_sub_tex (tex_t *src, int x, int y, tex_t *dst)
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dstbytes);
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}
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VISIBLE void
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void
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R_LoadSkys (const char *sky)
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{
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const char *name;
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|
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@ -269,25 +269,25 @@ draw_pic (float x, float y, int w, int h, qpic_t *pic,
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qfglDisableVertexAttribArray (quake_icon.vertex.location);
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}
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VISIBLE qpic_t *
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qpic_t *
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Draw_MakePic (int width, int height, const byte *data)
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{
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return pic_data (0, width, height, data);
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}
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VISIBLE void
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void
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Draw_DestroyPic (qpic_t *pic)
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{
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pic_free (pic);
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}
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|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_PicFromWad (const char *name)
|
||||
{
|
||||
return make_glpic (name, W_GetLumpName (name));
|
||||
}
|
||||
|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_CachePic (const char *path, qboolean alpha)
|
||||
{
|
||||
qpic_t *p, *pic;
|
||||
|
@ -308,13 +308,13 @@ Draw_CachePic (const char *path, qboolean alpha)
|
|||
return pic;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_UncachePic (const char *path)
|
||||
{
|
||||
Hash_Free (pic_cache, Hash_Del (pic_cache, path));
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_TextBox (int x, int y, int width, int lines, byte alpha)
|
||||
{
|
||||
static quat_t color = { 1, 1, 1, 0 };
|
||||
|
@ -379,7 +379,7 @@ Draw_ClearCache (int phase)
|
|||
Hash_FlushTable (pic_cache);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Init (void)
|
||||
{
|
||||
int i;
|
||||
|
@ -498,7 +498,7 @@ flush_text (void)
|
|||
char_queue->size = 0;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Character (int x, int y, unsigned int chr)
|
||||
{
|
||||
chr &= 255;
|
||||
|
@ -511,7 +511,7 @@ Draw_Character (int x, int y, unsigned int chr)
|
|||
queue_character (x, y, chr);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_String (int x, int y, const char *str)
|
||||
{
|
||||
byte chr;
|
||||
|
@ -528,7 +528,7 @@ Draw_String (int x, int y, const char *str)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_nString (int x, int y, const char *str, int count)
|
||||
{
|
||||
byte chr;
|
||||
|
@ -609,7 +609,7 @@ static void (*crosshair_func[]) (int x, int y) = {
|
|||
crosshair_5,
|
||||
};
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Crosshair (void)
|
||||
{
|
||||
int x, y;
|
||||
|
@ -636,7 +636,7 @@ Draw_CrosshairAt (int ch, int x, int y)
|
|||
crosshair_func[c] (x, y);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Pic (int x, int y, qpic_t *pic)
|
||||
{
|
||||
static quat_t color = { 1, 1, 1, 1};
|
||||
|
@ -644,7 +644,7 @@ Draw_Pic (int x, int y, qpic_t *pic)
|
|||
0, 0, pic->width, pic->height, color);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Picf (float x, float y, qpic_t *pic)
|
||||
{
|
||||
static quat_t color = { 1, 1, 1, 1};
|
||||
|
@ -652,7 +652,7 @@ Draw_Picf (float x, float y, qpic_t *pic)
|
|||
0, 0, pic->width, pic->height, color);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
|
||||
int height)
|
||||
{
|
||||
|
@ -660,7 +660,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
|
|||
draw_pic (x, y, width, height, pic, srcx, srcy, width, height, color);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_ConsoleBackground (int lines, byte alpha)
|
||||
{
|
||||
float ofs = (vid.conheight - lines) / (float) vid.conheight;
|
||||
|
@ -701,14 +701,14 @@ Draw_ConsoleBackground (int lines, byte alpha)
|
|||
qfglDisableVertexAttribArray (quake_icon.vertex.location);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_TileClear (int x, int y, int w, int h)
|
||||
{
|
||||
static quat_t color = { 1, 1, 1, 1 };
|
||||
draw_pic (x, y, w, h, backtile_pic, 0, 0, w, h, color);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Fill (int x, int y, int w, int h, int c)
|
||||
{
|
||||
quat_t color;
|
||||
|
@ -724,7 +724,7 @@ draw_blendscreen (quat_t color)
|
|||
draw_pic (0, 0, vid.conwidth, vid.conheight, white_pic, 0, 0, 8, 8, color);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_FadeScreen (void)
|
||||
{
|
||||
static quat_t color = { 0, 0, 0, 0.7 };
|
||||
|
|
|
@ -64,7 +64,7 @@ gl_overbright_f (cvar_t *var)
|
|||
{
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_ViewChanged (float aspect)
|
||||
{
|
||||
double xmin, xmax, ymin, ymax;
|
||||
|
@ -194,7 +194,7 @@ R_DrawViewModel (void)
|
|||
qfglDepthRangef (0, 1);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_RenderView (void)
|
||||
{
|
||||
double t[10] = {};
|
||||
|
@ -241,7 +241,7 @@ R_RenderView (void)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Init (void)
|
||||
{
|
||||
Draw_Init ();
|
||||
|
@ -253,7 +253,7 @@ R_Init (void)
|
|||
Fog_Init ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
|
||||
{
|
||||
int i;
|
||||
|
@ -275,12 +275,12 @@ R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
|
|||
R_BuildDisplayLists (models, num_models);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_LineGraph (int x, int y, int *h_vals, int count)
|
||||
{
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_ClearState (void)
|
||||
{
|
||||
R_ClearEfrags ();
|
||||
|
@ -288,7 +288,7 @@ R_ClearState (void)
|
|||
R_ClearParticles ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
D_FlushCaches (void)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -197,7 +197,7 @@ particle_new_veryrandom (ptype_t type, int texnum, const vec3_t org,
|
|||
}
|
||||
*/
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_ClearParticles (void)
|
||||
{
|
||||
numparticles = 0;
|
||||
|
@ -1908,13 +1908,13 @@ R_ParticleFunctionInit (void)
|
|||
r_easter_eggs_f (easter_eggs);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particles_Init_Cvars (void)
|
||||
{
|
||||
R_ParticleFunctionInit ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
||||
const vec3_t vel, float die, int color, float alpha, float ramp)
|
||||
{
|
||||
|
@ -1923,7 +1923,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
|||
particle_new (type, texnum, org, scale, vel, die, color, alpha, ramp);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz,
|
||||
float scale, int vel_fuzz, float die, int color,
|
||||
float alpha, float ramp)
|
||||
|
|
|
@ -152,7 +152,7 @@ SCR_TileClear (void)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
|
||||
{
|
||||
static int begun = 0;
|
||||
|
@ -198,7 +198,7 @@ SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
|
|||
qfglFlush ();
|
||||
}
|
||||
|
||||
VISIBLE tex_t *
|
||||
tex_t *
|
||||
SCR_CaptureBGR (void)
|
||||
{
|
||||
byte *r, *b;
|
||||
|
@ -223,13 +223,13 @@ SCR_CaptureBGR (void)
|
|||
return tex;
|
||||
}
|
||||
|
||||
VISIBLE tex_t *
|
||||
tex_t *
|
||||
SCR_ScreenShot (int width, int height)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
SCR_ScreenShot_f (void)
|
||||
{
|
||||
dstring_t *name = dstring_new ();
|
||||
|
|
|
@ -92,7 +92,7 @@ static struct {
|
|||
{"fog", 1},
|
||||
};
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_InitSprites (void)
|
||||
{
|
||||
int frag, vert;
|
||||
|
|
|
@ -93,9 +93,9 @@ QFGL_ProcAddress (void *handle, const char *name, qboolean crit)
|
|||
|
||||
// First we need to get all the function pointers declared.
|
||||
#define QFGL_WANT(ret, name, args) \
|
||||
VISIBLE ret (GLAPIENTRY * qf##name) args;
|
||||
ret (GLAPIENTRY * qf##name) args;
|
||||
#define QFGL_NEED(ret, name, args) \
|
||||
VISIBLE ret (GLAPIENTRY * qf##name) args;
|
||||
ret (GLAPIENTRY * qf##name) args;
|
||||
#include "QF/GLSL/qf_funcs_list.h"
|
||||
#undef QFGL_NEED
|
||||
#undef QFGL_WANT
|
||||
|
|
|
@ -58,12 +58,12 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
|
|||
#include "d_iface.h"
|
||||
#include "r_internal.h"
|
||||
|
||||
VISIBLE int glsl_palette;
|
||||
VISIBLE int glsl_colormap;
|
||||
VISIBLE int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
|
||||
VISIBLE int gl_filter_max = GL_LINEAR;
|
||||
VISIBLE float gldepthmin, gldepthmax;
|
||||
VISIBLE qboolean is8bit = false;
|
||||
int glsl_palette;
|
||||
int glsl_colormap;
|
||||
int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
|
||||
int gl_filter_max = GL_LINEAR;
|
||||
float gldepthmin, gldepthmax;
|
||||
qboolean is8bit = false;
|
||||
|
||||
static void
|
||||
GLSL_Common_Init_Cvars (void)
|
||||
|
|
|
@ -38,7 +38,7 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = {
|
|||
#include "anorms.h"
|
||||
};
|
||||
|
||||
VISIBLE maliasskindesc_t *
|
||||
maliasskindesc_t *
|
||||
R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr)
|
||||
{
|
||||
maliasskindesc_t *pskindesc;
|
||||
|
@ -138,7 +138,7 @@ alias_get_frame (int framenum, aliashdr_t *hdr, float *frame_interval)
|
|||
return &group->frames[i];
|
||||
}
|
||||
|
||||
VISIBLE maliasframedesc_t *
|
||||
maliasframedesc_t *
|
||||
R_AliasGetFramedesc (int framenum, aliashdr_t *hdr)
|
||||
{
|
||||
return alias_get_frame (framenum, hdr, 0);
|
||||
|
|
|
@ -62,7 +62,7 @@ int r_init;
|
|||
entity_t *currententity;
|
||||
|
||||
int r_visframecount; // bumped when going to a new PVS
|
||||
VISIBLE int r_framecount = 1; // so frame counts initialized to 0 don't match
|
||||
int r_framecount = 1; // so frame counts initialized to 0 don't match
|
||||
|
||||
vec3_t modelorg; // modelorg is the viewpoint relative to
|
||||
// the currently rendering entity
|
||||
|
@ -81,7 +81,7 @@ vec3_t vright, base_vright;
|
|||
vec3_t r_origin;
|
||||
|
||||
// screen size info
|
||||
VISIBLE refdef_t r_refdef;
|
||||
refdef_t r_refdef;
|
||||
|
||||
int d_lightstylevalue[256]; // 8.8 fraction of base light value
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ static int numcachepics;
|
|||
} while (0)
|
||||
|
||||
|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_MakePic (int width, int height, const byte *data)
|
||||
{
|
||||
qpic_t *pic;
|
||||
|
@ -108,20 +108,20 @@ Draw_MakePic (int width, int height, const byte *data)
|
|||
return pic;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_DestroyPic (qpic_t *pic)
|
||||
{
|
||||
free (pic);
|
||||
}
|
||||
|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_PicFromWad (const char *name)
|
||||
{
|
||||
return W_GetLumpName (name);
|
||||
}
|
||||
|
||||
|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_CachePic (const char *path, qboolean alpha)
|
||||
{
|
||||
cachepic_t *pic;
|
||||
|
@ -162,7 +162,7 @@ Draw_CachePic (const char *path, qboolean alpha)
|
|||
return dat;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_UncachePic (const char *path)
|
||||
{
|
||||
cachepic_t *pic;
|
||||
|
@ -178,7 +178,7 @@ Draw_UncachePic (const char *path)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_TextBox (int x, int y, int width, int lines, byte alpha)
|
||||
{
|
||||
qpic_t *p;
|
||||
|
@ -252,7 +252,7 @@ Draw_Init (void)
|
|||
It can be clipped to the top of the screen to allow the console to be
|
||||
smoothly scrolled off.
|
||||
*/
|
||||
VISIBLE inline void
|
||||
inline void
|
||||
Draw_Character (int x, int y, unsigned int chr)
|
||||
{
|
||||
byte *dest;
|
||||
|
@ -306,7 +306,7 @@ Draw_Character (int x, int y, unsigned int chr)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_String (int x, int y, const char *str)
|
||||
{
|
||||
while (*str) {
|
||||
|
@ -316,7 +316,7 @@ Draw_String (int x, int y, const char *str)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_nString (int x, int y, const char *str, int count)
|
||||
{
|
||||
while (count-- && *str) {
|
||||
|
@ -326,7 +326,7 @@ Draw_nString (int x, int y, const char *str, int count)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_AltString (int x, int y, const char *str)
|
||||
{
|
||||
while (*str) {
|
||||
|
@ -387,7 +387,7 @@ static void (*crosshair_func[]) (int x, int y) = {
|
|||
crosshair_3,
|
||||
};
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Crosshair (void)
|
||||
{
|
||||
int x, y;
|
||||
|
@ -403,7 +403,7 @@ Draw_Crosshair (void)
|
|||
crosshair_func[ch] (x, y);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_CrosshairAt (int ch, int x, int y)
|
||||
{
|
||||
ch -= 1;
|
||||
|
@ -414,7 +414,7 @@ Draw_CrosshairAt (int ch, int x, int y)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Pic (int x, int y, qpic_t *pic)
|
||||
{
|
||||
byte *dest, *source, tbyte;
|
||||
|
@ -466,13 +466,13 @@ Draw_Pic (int x, int y, qpic_t *pic)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Picf (float x, float y, qpic_t *pic)
|
||||
{
|
||||
Draw_Pic (x, y, pic);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
|
||||
int height)
|
||||
{
|
||||
|
@ -545,7 +545,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_ConsoleBackground (int lines, byte alpha)
|
||||
{
|
||||
int x, y, v;
|
||||
|
@ -625,7 +625,7 @@ R_DrawRect (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
|
|||
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
||||
refresh window.
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_TileClear (int x, int y, int w, int h)
|
||||
{
|
||||
int width, height, tileoffsetx, tileoffsety;
|
||||
|
@ -689,7 +689,7 @@ Draw_TileClear (int x, int y, int w, int h)
|
|||
|
||||
Fills a box of pixels with a single color
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Fill (int x, int y, int w, int h, int c)
|
||||
{
|
||||
byte *dest;
|
||||
|
@ -709,7 +709,7 @@ Draw_Fill (int x, int y, int w, int h, int c)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_FadeScreen (void)
|
||||
{
|
||||
unsigned int x, y;
|
||||
|
@ -736,7 +736,7 @@ Draw_FadeScreen (void)
|
|||
VID_LockBuffer ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_BlendScreen (quat_t color)
|
||||
{
|
||||
int r, g, b, i;
|
||||
|
|
|
@ -56,7 +56,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
|
|||
|
||||
/* SCREEN SHOTS */
|
||||
|
||||
VISIBLE tex_t *
|
||||
tex_t *
|
||||
SCR_CaptureBGR (void)
|
||||
{
|
||||
int count, x, y;
|
||||
|
|
|
@ -1122,7 +1122,7 @@ gl_overbright_f (cvar_t *un)
|
|||
{
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_ClearState (void)
|
||||
{
|
||||
R_ClearEfrags ();
|
||||
|
|
|
@ -838,7 +838,7 @@ R_Particles_Init_Cvars (void)
|
|||
R_ParticleFunctionInit ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
||||
const vec3_t vel, float die, int color, float alpha, float ramp)
|
||||
{
|
||||
|
@ -863,7 +863,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
|||
p->ramp = ramp;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz,
|
||||
float scale, int vel_fuzz, float die, int color,
|
||||
float alpha, float ramp)
|
||||
|
|
|
@ -217,7 +217,7 @@ R_SetSkyFrame (void)
|
|||
Stub function for loading a skybox. Currently we have support for
|
||||
skyboxes only in GL targets, so we just do nothing here. --KB
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
R_LoadSkys (const char *name)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -123,7 +123,7 @@ D_InitCaches (void *buffer, int size)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
D_FlushCaches (void)
|
||||
{
|
||||
surfcache_t *c;
|
||||
|
|
|
@ -95,7 +95,7 @@ static int numcachepics;
|
|||
} while (0)
|
||||
|
||||
|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_MakePic (int width, int height, const byte *data)
|
||||
{
|
||||
qpic_t *pic;
|
||||
|
@ -108,20 +108,20 @@ Draw_MakePic (int width, int height, const byte *data)
|
|||
return pic;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_DestroyPic (qpic_t *pic)
|
||||
{
|
||||
free (pic);
|
||||
}
|
||||
|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_PicFromWad (const char *name)
|
||||
{
|
||||
return W_GetLumpName (name);
|
||||
}
|
||||
|
||||
|
||||
VISIBLE qpic_t *
|
||||
qpic_t *
|
||||
Draw_CachePic (const char *path, qboolean alpha)
|
||||
{
|
||||
cachepic_t *pic;
|
||||
|
@ -162,7 +162,7 @@ Draw_CachePic (const char *path, qboolean alpha)
|
|||
return dat;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_UncachePic (const char *path)
|
||||
{
|
||||
cachepic_t *pic;
|
||||
|
@ -178,7 +178,7 @@ Draw_UncachePic (const char *path)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_TextBox (int x, int y, int width, int lines, byte alpha)
|
||||
{
|
||||
qpic_t *p;
|
||||
|
@ -231,7 +231,7 @@ Draw_TextBox (int x, int y, int width, int lines, byte alpha)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Init (void)
|
||||
{
|
||||
draw_chars = W_GetLumpName ("conchars");
|
||||
|
@ -252,7 +252,7 @@ Draw_Init (void)
|
|||
It can be clipped to the top of the screen to allow the console to be
|
||||
smoothly scrolled off.
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Character (int x, int y, unsigned int chr)
|
||||
{
|
||||
byte *source;
|
||||
|
@ -369,7 +369,7 @@ Draw_Character (int x, int y, unsigned int chr)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_String (int x, int y, const char *str)
|
||||
{
|
||||
while (*str) {
|
||||
|
@ -378,7 +378,7 @@ Draw_String (int x, int y, const char *str)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_nString (int x, int y, const char *str, int count)
|
||||
{
|
||||
while (count-- && *str) {
|
||||
|
@ -461,7 +461,7 @@ static void (*crosshair_func[]) (int x, int y) = {
|
|||
crosshair_3,
|
||||
};
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Crosshair (void)
|
||||
{
|
||||
int x, y;
|
||||
|
@ -487,7 +487,7 @@ Draw_CrosshairAt (int ch, int x, int y)
|
|||
crosshair_func[ch] (x, y);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Pic (int x, int y, qpic_t *pic)
|
||||
{
|
||||
byte *source, tbyte;
|
||||
|
@ -579,13 +579,13 @@ Draw_Pic (int x, int y, qpic_t *pic)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Picf (float x, float y, qpic_t *pic)
|
||||
{
|
||||
Draw_Pic (x, y, pic);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
|
||||
int height)
|
||||
{
|
||||
|
@ -662,7 +662,7 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_ConsoleBackground (int lines, byte alpha)
|
||||
{
|
||||
int x, y, v;
|
||||
|
@ -1038,7 +1038,7 @@ R_DrawRect (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
|
|||
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
||||
refresh window.
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_TileClear (int x, int y, int w, int h)
|
||||
{
|
||||
int width, height, tileoffsetx, tileoffsety;
|
||||
|
@ -1102,7 +1102,7 @@ Draw_TileClear (int x, int y, int w, int h)
|
|||
|
||||
Fills a box of pixels with a single color
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_Fill (int x, int y, int w, int h, int c)
|
||||
{
|
||||
int u, v;
|
||||
|
@ -1149,7 +1149,7 @@ Draw_Fill (int x, int y, int w, int h, int c)
|
|||
}
|
||||
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_FadeScreen (void)
|
||||
{
|
||||
unsigned int x, y;
|
||||
|
@ -1203,7 +1203,7 @@ Draw_FadeScreen (void)
|
|||
VID_LockBuffer ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
Draw_BlendScreen (quat_t color)
|
||||
{
|
||||
int r, g, b, i;
|
||||
|
|
|
@ -56,7 +56,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
|
|||
|
||||
/* SCREEN SHOTS */
|
||||
|
||||
VISIBLE tex_t *
|
||||
tex_t *
|
||||
SCR_CaptureBGR (void)
|
||||
{
|
||||
int count, x, y;
|
||||
|
@ -86,7 +86,7 @@ SCR_CaptureBGR (void)
|
|||
return tex;
|
||||
}
|
||||
|
||||
VISIBLE tex_t *
|
||||
tex_t *
|
||||
SCR_ScreenShot (int width, int height)
|
||||
{
|
||||
return 0;
|
||||
|
@ -143,7 +143,7 @@ SCR_ScreenShot_f (void)
|
|||
WARNING: be very careful calling this from elsewhere, because the refresh
|
||||
needs almost the entire 256k of stack space!
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
|
||||
{
|
||||
vrect_t vrect;
|
||||
|
|
|
@ -44,7 +44,7 @@ static __attribute__ ((used)) const char rcsid[] =
|
|||
|
||||
Called by only R_DisplayTime
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
R_LineGraph (int x, int y, int *h_vals, int count)
|
||||
{
|
||||
int h, i, s, color;
|
||||
|
|
|
@ -62,7 +62,7 @@ int r_numallocatededges;
|
|||
qboolean r_drawpolys;
|
||||
qboolean r_drawculledpolys;
|
||||
qboolean r_worldpolysbacktofront;
|
||||
VISIBLE int r_pixbytes = 1;
|
||||
int r_pixbytes = 1;
|
||||
float r_aliasuvscale = 1.0;
|
||||
int r_outofsurfaces;
|
||||
int r_outofedges;
|
||||
|
@ -140,7 +140,7 @@ R_Textures_Init (void)
|
|||
}
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Init (void)
|
||||
{
|
||||
int dummy;
|
||||
|
@ -174,7 +174,7 @@ R_Init (void)
|
|||
D_Init ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
|
||||
{
|
||||
int i;
|
||||
|
@ -791,7 +791,7 @@ R_RenderView_ (void)
|
|||
Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_RenderView (void)
|
||||
{
|
||||
int dummy;
|
||||
|
@ -830,7 +830,7 @@ gl_overbright_f (cvar_t *un)
|
|||
{
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_ClearState (void)
|
||||
{
|
||||
R_ClearEfrags ();
|
||||
|
|
|
@ -59,7 +59,7 @@ R_InitParticles (void)
|
|||
{
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_ClearParticles (void)
|
||||
{
|
||||
unsigned int i;
|
||||
|
@ -841,13 +841,13 @@ R_ParticleFunctionInit (void)
|
|||
vr_funcs.particles = &particles_QF;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particles_Init_Cvars (void)
|
||||
{
|
||||
R_ParticleFunctionInit ();
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
||||
const vec3_t vel, float die, int color, float alpha, float ramp)
|
||||
{
|
||||
|
@ -872,7 +872,7 @@ R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale,
|
|||
p->ramp = ramp;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz,
|
||||
float scale, int vel_fuzz, float die, int color,
|
||||
float alpha, float ramp)
|
||||
|
|
|
@ -219,7 +219,7 @@ R_SetSkyFrame (void)
|
|||
Stub function for loading a skybox. Currently we have support for
|
||||
skyboxes only in GL targets, so we just do nothing here. --KB
|
||||
*/
|
||||
VISIBLE void
|
||||
void
|
||||
R_LoadSkys (const char *name)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ static __attribute__ ((used)) const char rcsid[] =
|
|||
#include "r_internal.h"
|
||||
#include "vid_internal.h"
|
||||
|
||||
VISIBLE unsigned short d_8to16table[256];
|
||||
unsigned short d_8to16table[256];
|
||||
|
||||
|
||||
/*
|
||||
|
@ -204,7 +204,7 @@ VID_MakeColormaps (int fullbrights, byte *pal)
|
|||
VID_MakeColormap32(vid.colormap32, pal);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
VID_InitBuffers (void)
|
||||
{
|
||||
int buffersize, zbuffersize, cachesize = 1;
|
||||
|
@ -266,7 +266,7 @@ VID_InitBuffers (void)
|
|||
vid.init_caches (vid.surfcache, cachesize);
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
void
|
||||
VID_ShiftPalette (unsigned char *p)
|
||||
{
|
||||
VID_SetPalette (p);
|
||||
|
|
Loading…
Reference in a new issue