..
gl
Connect up palette setting for gl and glsl.
2012-04-12 13:57:05 +09:00
glsl
Disable the gl_triplebuffer check in glsl.
2012-04-12 14:40:02 +09:00
sw
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
sw32
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
crosshair.c
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
Makefile.am
Make some progress in getting static plugins to link.
2012-04-11 14:58:54 +09:00
noisetextures.c
Fix a stale include problem.
2012-02-01 14:13:00 +09:00
r_alias.c
Remove VISIBLE from the files that will go into the plugins.
2012-04-11 14:58:54 +09:00
r_bsp.c
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
r_cvar.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
r_dyn_textures.c
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
r_efrag.c
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
r_ent.c
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
r_graph.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
r_init.c
Separate render module loading from initialization.
2012-04-11 14:58:56 +09:00
r_light.c
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
r_main.c
Remove VISIBLE from the files that will go into the plugins.
2012-04-11 14:58:54 +09:00
r_part.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
r_progs.c
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
r_screen.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
vid_common.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
vid_render_gl.c
Connect up palette setting for gl and glsl.
2012-04-12 13:57:05 +09:00
vid_render_glsl.c
Connect up palette setting for gl and glsl.
2012-04-12 13:57:05 +09:00
vid_render_sw.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00
vid_render_sw32.c
Ensure code paths stay within the one renderer.
2012-04-11 22:45:23 +09:00