quakeforge/libs/video/renderer
Bill Currie e784754a11 Disable the gl_triplebuffer check in glsl.
It doesn't seem to have any useful effect in QF (even before the plugin
project) other than setting the number of frames to update. I'm not sure if
it's a useless variable or one where the user is supposed to match it to
the system configuration. Anyway, with this, the glsl plugin now works.
2012-04-12 14:40:02 +09:00
..
gl Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
glsl Disable the gl_triplebuffer check in glsl. 2012-04-12 14:40:02 +09:00
sw Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
sw32 Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
crosshair.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
noisetextures.c Fix a stale include problem. 2012-02-01 14:13:00 +09:00
r_alias.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_bsp.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_cvar.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
r_dyn_textures.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_efrag.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_ent.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_graph.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
r_init.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
r_light.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_main.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_part.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
r_progs.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_screen.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
vid_render_glsl.c Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
vid_render_sw.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_sw32.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00