quakeforge/libs/video/renderer
Bill Currie 07ab5600c9 Recache viddef in *D_InitCaches.
sw32 now at least doesn't seg, but doesn't draw any 3d. sw renderer seems
to work.
2012-04-11 14:58:55 +09:00
..
gl
glsl
sw Recache viddef in *D_InitCaches. 2012-04-11 14:58:55 +09:00
sw32 Recache viddef in *D_InitCaches. 2012-04-11 14:58:55 +09:00
crosshair.c
Makefile.am
noisetextures.c
r_alias.c
r_bsp.c
r_cvar.c
r_dyn_textures.c
r_efrag.c
r_ent.c
r_graph.c
r_init.c
r_light.c
r_main.c
r_part.c
r_progs.c
r_screen.c
vid_common.c
vid_render_gl.c
vid_render_glsl.c
vid_render_sw.c
vid_render_sw32.c