quakeforge/libs/video/renderer
Bill Currie 633f70b2f1 Remove a functionally dead symbol.
The only purpose clearnotify seemed to be serving was to stop the console
plugin from loading :P
2012-04-12 17:05:42 +09:00
..
gl Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
glsl Disable the gl_triplebuffer check in glsl. 2012-04-12 14:40:02 +09:00
sw Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
sw32 Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
crosshair.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
noisetextures.c Fix a stale include problem. 2012-02-01 14:13:00 +09:00
r_alias.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_bsp.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_cvar.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
r_dyn_textures.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_efrag.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_ent.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_graph.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
r_init.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
r_light.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_main.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
r_part.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
r_progs.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
r_screen.c Remove a functionally dead symbol. 2012-04-12 17:05:42 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
vid_render_glsl.c Connect up palette setting for gl and glsl. 2012-04-12 13:57:05 +09:00
vid_render_sw.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_sw32.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00