Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Adam Olsen
f3fe1cec87
- add a request to send any errors to quake-devel in Host_NetError
...
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
as full updates with delta*, so that they can either be debugged or
shown not to be needed
2001-10-28 00:51:14 +00:00
Bill Currie
d62c381262
Con_Printf -> SV_Printf for some cases that should be
2001-10-27 22:33:42 +00:00
Bill Currie
aa6472da2b
cleanup qport usage a little
2001-10-27 08:28:15 +00:00
Brian Koropoff
05f35f9cd4
This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off.
2001-10-27 04:34:53 +00:00
Adam Olsen
b8eb324ded
- make CL_ParseServerMessage's loop break if we disconnected while it
...
was running
2001-10-26 16:01:59 +00:00
Bill Currie
7910fe026b
nuke FlushEntityPacket and CL_ParseDelta as they are both redundant and
...
FlushEntityPacket now causes a crash.
2001-10-26 15:04:51 +00:00
Adam Olsen
b5856e8be0
- audit of the net_svc.c users' sanity checking
2001-10-25 23:26:33 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
4ae92c8d42
new cvar: sv_hide_version_info. This hides QuakeForge specific info strings
...
from progs.
2001-10-24 02:50:11 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Adam Olsen
818f5de658
- rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities
...
- fix various spots in the above that called Host_EndGame but didn't
return
- switched the order of modellist and soundlist in net_svc*, to
conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
svc_packetentities (so it's much simpler). it uses net_svc*
2001-10-21 14:21:30 +00:00
Bill Currie
cc89fb23c8
fix for win32 (need to init winsock)
2001-10-21 00:48:38 +00:00
Adam Olsen
d69c8013aa
- convert svc_spawnbaseline and svc_spawnstatic
...
Only notable ones left now are packetentities and deltapackentities :)
2001-10-20 11:59:42 +00:00
Adam Olsen
f779a03254
- hopefully a fix for master's socket errors on windows
...
- start of static server support
2001-10-20 08:20:27 +00:00
Adam Olsen
32fbdba399
- move the MAX_PROJECTILES def from cl_ents.c to bothdefs.h
...
- convert svc_nails
2001-10-20 08:10:25 +00:00
Adam Olsen
a4d9507895
- roast the unnecesary MAX_STYLESTRING def from bothdefs.h
...
- rename the message argument of NET_SVC_*_Parse to msg
- rename the other argument to block, for brevity
- convert svc_spawnstaticsound
- convert svc_serverinfo
- convert svc_playerinfo
- fix a exploitable buffer overflow with svc_lightstyle
2001-10-19 21:20:49 +00:00
Adam Olsen
c2807a6da1
- and svc_temp_entity too. Probably the last I'll do today.
2001-10-18 18:48:49 +00:00
Bill Currie
6ea400fb30
d'oh, forgot to compile test :P
2001-10-18 17:03:50 +00:00
Bill Currie
00bfc128a0
more printf elimination
2001-10-18 16:49:40 +00:00
Adam Olsen
9cef5a1edc
- svs_sound too of course
2001-10-18 13:33:12 +00:00
Adam Olsen
eb9c515c2a
- yada svc_damage, svc_serverdata
...
- remove a no longer valid commit from NET_SVC_UpdateUserInfo_Parse,
and make it always set name/data to 0 if they're unused
2001-10-18 08:57:03 +00:00
Adam Olsen
cf8380b528
- change NET_SVC_*_Parse to return qboolean, indicating if they had a
...
bad read
2001-10-18 07:34:38 +00:00
Adam Olsen
d2fe052d59
- convert svc_setinfo, bla bla, you know hte drill
2001-10-18 07:23:33 +00:00
Adam Olsen
634c2c6acf
- rename CL_UpdateUserinfo to CL_ParseUpdateUserInfo for uniformness
...
- rework svc_updateuserinfo/CL_ParseUpdateUserInfo like everything
else
2001-10-18 07:01:40 +00:00
Adam Olsen
7d26e6e2b9
- move the svc_print handling into a seperate function (CL_ParsePrint)
...
- add NET_SVC_{Print,Download}_Parse functions and assosiated
net_svc_{print,download}_t structs.
- make CL_Parse{Print,Download} use the above stuff
2001-10-18 06:35:28 +00:00
Bill Currie
6c0d760102
msg.h:
...
give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
...
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
3ab66f5e75
remove the non-qw code and the ifdef QUAKEWORLD stuff
2001-10-18 03:19:04 +00:00
Bill Currie
f9fcf2f09f
freebsd fixes
2001-10-17 18:49:25 +00:00
Bill Currie
7883280d9a
whitespace
2001-10-16 22:55:37 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Bill Currie
6ad55725c2
chase cam seems to work properly now
2001-10-11 16:26:09 +00:00
Bill Currie
a7abedccbb
fix a woopsie that brok playdemo
2001-10-11 04:54:50 +00:00
Bill Currie
c0f0dcb4b8
sort of apply Serplord's chasecam fix (it wasn't complete)
2001-10-11 04:43:40 +00:00
Bill Currie
3c4e094493
timedemo looping. "timedemo overkill 10" will give 10 runs
2001-10-10 22:00:26 +00:00
Adam Olsen
9f7e1f864e
- add a pr_double_remove cvar, that either ignores (0), warns about
...
(1), or causes a fatal error (2) when the progs remove an already
removed entity. default is 1.
- fix a segfault in FFnickFF parsing that causes a segfault
2001-10-09 22:47:14 +00:00
Bill Currie
3a366f4f7e
break out the backtrace code from PR_RunError into PR_DumpState and use
...
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Bill Currie
5b8aca001b
diff snr--
2001-10-07 18:45:23 +00:00
Adam Olsen
0785610296
- fix a little mistake in SV_PrintToClient that'd cause it to
...
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
2001-10-04 19:11:39 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
...
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
bbc83c30ca
hey, it segs, but who cares? so does nq-glx -dedicated :P
2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Ragnvald Maartmann-Moe IV
450dd9f504
5.2 time and fps in demo output, for both nq and qw.
2001-10-02 19:43:25 +00:00
Adam Olsen
362e4eefc9
- make the fallback console use stdin
...
- don't draw scores overlay if the screen is less than 244 wide.
2001-10-02 03:24:36 +00:00
Bill Currie
7fcdffb42e
mirror the chase and watervis serverinfo keys in the cl struct so
...
Info_ValueForKey doesn't get hit so often.
2001-10-01 01:51:36 +00:00
Bill Currie
e9c420c749
nuke SV_RecursiveHullCheck from cl_cam.c and use PM_RecursiveHullCheck
...
instead. Also add prototype for PM_RecursiveHullCheck to pmove.h
2001-10-01 00:20:57 +00:00
Bill Currie
f505e8630c
fixes for rh 7.1
2001-09-30 23:24:53 +00:00
Bill Currie
5e82c0cac7
correct a spelling error in a comment
2001-09-30 03:58:24 +00:00
Bill Currie
138a4a1c14
rename console_t to old_console_t in preparation for a better version and
...
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
9f612ec82a
this fixes the rendering of the player when not in chasecam mode. not sure
...
what it does for chasecam mode.
2001-09-28 22:07:26 +00:00
Bill Currie
cca3e4c203
fix a coupld d'ohs for pr_checkextensions
2001-09-28 21:39:13 +00:00
Bill Currie
5eb35f0b2a
fix a tiny case&paste (?) error that prevented players from being drawn.
2001-09-28 21:15:48 +00:00
Bill Currie
4a8eb5e7cf
more namespace issues
2001-09-28 16:50:35 +00:00
Bill Currie
514a4a56cb
fix a win32 namespace issue
2001-09-28 16:29:34 +00:00
Bill Currie
8e27422c72
partial fixes for mingw cross builds. still have issues with ar :(
2001-09-28 16:03:45 +00:00
Bill Currie
89fbacdc78
make sv_progs CVAR_NONE rather thatn CVAR_ROM so it can be set in server.cfg.
2001-09-28 15:29:22 +00:00
Bill Currie
c78edb3a36
Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch
2001-09-28 07:51:15 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Jeff Teunissen
343bb529b4
And this fixes QW.
2001-09-28 05:40:14 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Adam Olsen
376f05d357
- add some conversion builtins, now we have ftoi, ftos, itof, itos,
...
stof, stoi, stov, and vtos.
- fix PF_sprintf
- add FFnameFF support, where it tacks <userid> after the nick on the
console.
2001-09-26 22:26:31 +00:00
Bill Currie
dec9503620
set the default rcon_address port to 27500 rather than 0
2001-09-26 21:06:51 +00:00
Bill Currie
694619cd70
thou shalt not use strlen as a boolean value!
2001-09-26 20:57:40 +00:00
Jeff Teunissen
e110f6da83
-3dfx is gone, pending someone to work on it again. Most of the stuff it
...
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0d0f0a7f73
bootstrap now works in cygwin
2001-09-25 23:47:13 +00:00
Jeff Teunissen
27b6bac88f
do the same for QW.
2001-09-25 23:32:11 +00:00
Bill Currie
df330f33fd
expernimental code to get window resizing working
2001-09-25 20:16:24 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Bill Currie
36de3c147e
move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
...
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Bill Currie
169f1ceac2
thou shalt not rely on order of evaluation
2001-09-24 19:12:05 +00:00
Adam Olsen
5d757c0d85
- fix our favorite svc_updatefrags overflow bug! weeeeee
2001-09-24 18:26:23 +00:00
Adam Olsen
b52d7fd3d9
- when a client overflows print out the backbuf too, not just
...
netchan.message
- tweak the svc_print netlog spacing
2001-09-24 16:25:49 +00:00
Adam Olsen
19b6ce83a1
- fix overflow packet dumping. Oops :)
2001-09-24 14:47:36 +00:00
Adam Olsen
7ff069c931
- when the progs cache a model, copy it onto the hunk, so the gc can't
...
squash it
- ditto for sounds, just in case
2001-09-23 15:14:08 +00:00
Adam Olsen
a159e852e6
- add some comments to libs/console/inputline.c
...
- rename pr_deadbeef to pr_deadbeef_ents
- add pr_deadbeef_locals, which does uninited locals. (crashes from
it are undeniably buggy code, unlike pr_deadeef_ents)
- add a missing break to packetlog printing's switch
- add sv_kickfake, which kicks people for attempting to fake messages,
or replaces the ^Ms with # if disabled.
2001-09-23 00:36:21 +00:00
Bill Currie
ea966952be
segmentation fault handler from kkqwsv (thanks, Bill;) but with a couple
...
minor improvements (you get a core file if the seg wasn't triggered by progs).
2001-09-23 00:15:53 +00:00
Bill Currie
0425afb190
'rcon localinfo motd "hi there"' now works
2001-09-22 02:24:46 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
...
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
4416404982
total nukage of Sys_Printf calls in the client and server source. this paves
...
the way for libQFutil using Sys_Printf exlusively.
2001-09-21 03:01:14 +00:00
Adam Olsen
bff5a4b4b4
make "Client foo connected" be a normal print instead of a dprint, and
...
make both that and spectator prints include the ip.
2001-09-20 19:50:24 +00:00
Adam Olsen
ca51e3be02
- cleanup of up/down key handling, as per suggestions from james
...
- add a sv_console_plugin cvar (guess what it does)
2001-09-20 15:14:44 +00:00
Adam Olsen
0977b555f3
- build fix for without curses (untested, but should fix the problem I
...
had when I last tried)
- fix sv_filter_automask so it's not inverted (doh, again!)
- cleanups of ip filter prints
2001-09-20 06:51:25 +00:00
Adam Olsen
780cc26b37
- add a sv_filter_automask cvar to automatically get /16 for 1.2.0.0
...
- update writeip to include filter types. It makes them all permanent
though, since addip can't take an absolute expiration time :/
2001-09-19 12:58:02 +00:00
Adam Olsen
893c8b784b
- tweak the cl_maxfps sleeping to be more finely grained
...
- treat empty snd_render/snd_output strings as "don't load"
2001-09-19 05:32:20 +00:00
Ragnvald Maartmann-Moe IV
6053f1feac
Add gitignore for qw-master and qw-master.exe.
2001-09-19 00:06:56 +00:00
Adam Olsen
ce7e6ac4a5
idontthinkimobsessivedoyouthinkimobsessive?
2001-09-18 08:58:51 +00:00
Adam Olsen
f2cf4388d9
- improvements of how message contents are printed, which is #if 0'd
...
anyway :)
2001-09-18 07:26:12 +00:00
Adam Olsen
e3bf60bda3
- fix the parsing of player numbers. oops :)
2001-09-18 07:00:41 +00:00
Adam Olsen
915674733c
- much formatting cleanups
...
- made it use #if HAVE_FOO_H like the rest of QF
- a couple bug fixes
- cleaned up what it prints, including adding sequence numbers and
player counts in the heartbeats
2001-09-18 06:47:02 +00:00
Bill Currie
8b8ce51085
GameSpy, eat your heart out :) (thanks, James)
2001-09-18 03:24:26 +00:00
Adam Olsen
8f4d39002c
- add support for ipv4 embedded in ipv6 addresses. filtering should
...
now be fully functional for ipv6. I really oughta test ipv6 sooner
or later ;)
2001-09-17 07:31:15 +00:00
Adam Olsen
d77fcc8695
- fix /0 and /9 masks to not give an error
...
- consolidate some duplicate code into SV_PrintIP, which returns a
readable ip address allocated from a static buffer
- remove some debugging prints (addip is now silent on success)
2001-09-17 06:10:39 +00:00
Adam Olsen
de716f07e7
- fix an off by one error with implicit masks
...
- don't attempt to ban/mute/cuff non-existant clients :)
2001-09-17 05:41:17 +00:00
Adam Olsen
dcbc9ada26
- rework the parser to regain support for 1.2 ips. No longer uses
...
inet_pton for ipv4.
These are untested (other than compiling), as I've got issues with the
console I need to sort out.
2001-09-17 05:08:13 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
2001-09-16 20:07:28 +00:00
Adam Olsen
f90fcf855e
Massive cleanups of ip filtering
...
- addip now supports a ban time, and a ban/cuff/mute paramter
- addresses now can have /8 for the mask, instead of it being implicit
- removes support for 1.2 which meant 1.2.0.0/16. use 1.2.0.0/16 or
1.2.0.0 (implies a /16)
- ipv6 should mostly be supported, but there's a few places that
aren't finished. currently gives a compile error
(it WAS working, but now I cvs up'd and I gotta wait for a long test
build. I don't feel like waiting any longer)
2001-09-16 15:40:21 +00:00
Bill Currie
aade80a8d7
/finally/, libQFconsole is being used (qw-server only so far). Still has
...
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Adam Olsen
bdfa1830fe
- add a match command, which prints out who would be matched with a
...
ban/cuff/mute/kick command, but without actually doing them :)
- fix 'leet nick matching of eet in 37337, and a segfault, as well as
simplifying the code :)
2001-09-11 07:10:45 +00:00
Bill Currie
4bc167c5aa
evil hack, but can build from "make dist" again
2001-09-11 06:34:03 +00:00
Bill Currie
410783025e
misc fixes forwarded from 0.3
2001-09-11 06:04:10 +00:00
Adam Olsen
75cb4c1c5a
Make match_char handle a bunch more 'leet characters. There's also a
...
cvar to disable it, called sv_3133735_7h4n_7h0u ;)
2001-09-11 05:43:58 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
...
as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
1a27ded797
don't bother predicting if disconnected (forward port of Dabb's work)
2001-09-11 04:53:20 +00:00
Adam Olsen
65e5a7a4fc
fix userinfo filtering in PF_setinfokey
2001-09-11 04:52:29 +00:00
Bill Currie
1717747eda
more make dist
2001-09-11 04:45:48 +00:00
Bill Currie
e27878e156
bring forward the sv_extentions and stdver changes from 0.3
2001-09-11 03:50:24 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
...
a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Ragnvald Maartmann-Moe IV
05d3aaa0bb
Whitespace.
2001-09-10 17:32:22 +00:00
Bill Currie
a7b402031f
make nick matching case insensitive and 1 == i
2001-09-10 05:04:00 +00:00
Bill Currie
882adf295a
implement KK's ban, mute and cuff
2001-09-09 04:51:08 +00:00
Bill Currie
1757dfcc75
make Cmd_StuffCmds_f get called if cl_quakerc is 0
2001-09-09 01:58:16 +00:00
Adam Olsen
de83dfb587
Change the networking timeout down from 1 second to 0.01 seconds.
...
The CPU usage will seem higher with only 1 or 2 people connected, but
that's only when they have low framerates. It should be the same when
there's enough incoming network data to keep it from waiting a long
time anyway.
2001-09-08 16:48:40 +00:00
Bill Currie
714f429276
cl_predict_players2 is gone (cl_predict_players is still there)
2001-09-07 17:44:02 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba
include sys/types.h for freebsd
2001-09-07 04:41:13 +00:00
Bill Currie
3b5969df1e
don't call the packet acker when running a demo
2001-09-07 03:49:30 +00:00
Bill Currie
3a9191760f
some minor improvements
2001-09-07 00:11:22 +00:00
Adam Olsen
22075ac46f
Add a cl_quakerc cvar, for disabling the execution of the default
...
config.
2001-09-06 23:58:28 +00:00
Bill Currie
d7675ada7a
move the particle count multiplication out of the renderer and into the clien
...
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
...
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie
6c8a112cb8
get "make dist" working again
2001-09-04 21:00:08 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
...
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
a1f4187786
don't force r_wateralpha to one when not connected
2001-08-30 18:50:30 +00:00
Bill Currie
3656d6fd59
compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
...
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
05bd18bf6d
- Fix a DIR* memleak when crudefile builds the initial quota.
2001-08-29 09:27:30 +00:00
Adam Olsen
4deed9245a
- Add CACHE_WRITE_{,UN}LOCK macros, and calls to them in Cache_*. No
...
effect until other things are done.
- Make Qalloc treat no callback as a failed callback
- Add a Qstrdup
- Fix a memory leak in cl_slists.c
2001-08-29 09:14:18 +00:00
Ragnvald Maartmann-Moe IV
2f5e0cf603
whitespace and headers.
2001-08-29 02:12:57 +00:00
Ragnvald Maartmann-Moe IV
ade99607cc
header/whitespace sweep continues.
2001-08-28 23:05:45 +00:00
Bill Currie
d1a7649ba0
these too
2001-08-28 06:06:59 +00:00
Bill Currie
66997816e9
forgot to nuke these with the mak files
2001-08-28 06:05:59 +00:00
Ragnvald Maartmann-Moe IV
b1c0bb7626
Header/whitespace rampage continues.
2001-08-28 03:47:10 +00:00
Ragnvald Maartmann-Moe IV
f4fd3178f4
More header and whitespace horror reduction.
2001-08-28 02:43:24 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
330044ec72
don't need sv_misc anymore
2001-08-27 22:36:28 +00:00
Bill Currie
b90ef925b0
old bagage removal
2001-08-27 22:30:00 +00:00
Bill Currie
74dfef5cd1
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
...
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
Ragnvald Maartmann-Moe IV
500b5c09d3
More header fixes, whitespace cleanups.
2001-08-27 21:00:37 +00:00
Bill Currie
272332bb2c
make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl
2001-08-27 06:16:43 +00:00
Ragnvald Maartmann-Moe IV
50190403fa
.gitignore update for sdl32.
2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Bill Currie
1ccccc654e
ipv6 compile fixes from Damm
2001-08-24 04:09:56 +00:00
Bill Currie
5253030d27
move the CL_SetState call to the bottom of Host_Init
2001-08-22 22:51:06 +00:00
Adam Olsen
3177d9c7eb
Readd the aim builtin, which I must have accidentally removed earlier.
...
Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen
ea063a1e0f
having duplicate functions is bad.
2001-08-22 05:50:01 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
...
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
...
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00