quakeforge/qw/source
2001-09-18 07:00:41 +00:00
..
.gdbinit
.gitignore
.indent.pro
buildnum.c
cl_cam.c Whitespace. 2001-09-10 17:32:22 +00:00
cl_cmd.c
cl_cvar.c
cl_demo.c misc fixes forwarded from 0.3 2001-09-11 06:04:10 +00:00
cl_ents.c Whitespace. 2001-09-10 17:32:22 +00:00
cl_input.c
cl_main.c don't bother predicting if disconnected (forward port of Dabb's work) 2001-09-11 04:53:20 +00:00
cl_misc.c Whitespace. 2001-09-10 17:32:22 +00:00
cl_ngraph.c
cl_parse.c
cl_pred.c LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing 2001-09-11 05:18:15 +00:00
cl_screen.c
cl_skin.c
cl_slist.c
cl_sys_sdl.c
cl_sys_unix.c
cl_sys_win.c
cl_tent.c TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
cl_view.c Whitespace. 2001-09-10 17:32:22 +00:00
com.c
console.c
crudefile.c
game.c
locs.c
Makefile.am GameSpy, eat your heart out :) (thanks, James) 2001-09-18 03:24:26 +00:00
master.c - fix the parsing of player numbers. oops :) 2001-09-18 07:00:41 +00:00
msg_ucmd.c
net_chan.c
net_packetlog.c
net_udp.c
net_udp6.c
pmove.c LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing 2001-09-11 05:18:15 +00:00
pmovetst.c
sbar.c
skin.c
sv_ccmds.c Massive cleanups of ip filtering 2001-09-16 15:40:21 +00:00
sv_cvar.c
sv_ents.c
sv_init.c
sv_main.c - add support for ipv4 embedded in ipv6 addresses. filtering should 2001-09-17 07:31:15 +00:00
sv_model.c
sv_move.c
sv_nchan.c
sv_phys.c LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing 2001-09-11 05:18:15 +00:00
sv_pr_cmds.c misc fixes forwarded from 0.3 2001-09-11 06:04:10 +00:00
sv_progs.c
sv_send.c
sv_sys_unix.c
sv_sys_win.c
sv_user.c misc fixes forwarded from 0.3 2001-09-11 06:04:10 +00:00
sys_x86.S
teamplay.c
world.c
worlda.S