Commit Graph

1020 Commits

Author SHA1 Message Date
Bill Currie a062c758fd white space 2010-12-09 13:34:37 +09:00
Bill Currie 1291766298 Remove all "cosmetic" differences between nq and qw sv_phys.c 2010-12-09 08:52:40 +09:00
Bill Currie 6e87c4cea6 Make sure the level name does not over write the secrets count. 2010-12-08 21:59:23 +09:00
Bill Currie 9b9fde244b Move the EndFrame function "pointer" into the sv_funcs struct. 2010-12-08 21:20:35 +09:00
Bill Currie 33d768ba73 Get nq and qw sv_phys.c mostly into sync.
nq's SV_CheckVelocity will be a little different (spherical rather than
cubical), but sv_maxvelocity defaults high enough for it to not matter to
most players. It might even improve play.

The remaining differences need some careful thought before the physics
merge is done.
2010-12-08 18:14:40 +09:00
Bill Currie a893d8ead3 Get nq and qw world.c into sync (again:P) 2010-12-08 12:55:07 +09:00
Bill Currie e46b52a81c Plug the edict_leaf memory leak. 2010-12-08 09:20:43 +09:00
Bill Currie 31cf4b0d78 Use a linked list for the leafs in which the entity is positioned.
This allows the pvs to be used on an antity no matter how many leafs the
entity is touching. Seems to work nicely, but it will leak memory every
time a map is loaded.
2010-12-08 08:44:52 +09:00
Bill Currie 9bce1630a6 Revert "Tidy up CL_RelinkEntities a little bit."
This reverts commit ad7e7e45fe.

The cleanup broke entity linking, but fixing it would just duplicate the
previous tests, so might as well revert. Cleaning up the interpolation code
is probably a better approach.
2010-12-04 22:41:44 +09:00
Bill Currie a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie ad7e7e45fe Tidy up CL_RelinkEntities a little bit. 2010-12-02 15:12:17 +09:00
Bill Currie e32e8f3cd3 Give nq cl_usleep.
Cuts nq-glx' cpu usage to about 25% on my system. However, the default is
off.
2010-11-29 19:50:59 +09:00
Bill Currie d8eb3aab36 Move the desktop files into their own directory. 2010-11-29 14:26:33 +09:00
Bill Currie 8831a109a4 Create and use mclipnode_t.
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie 995a8d3e4e Don't use assembly code for SV_HullPointContents.
This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Bill Currie c526b615b1 Tweak server connection handling.
Add some \n to the strings and do a Host_Error when the server is using a
"bad" protocol version.
2010-11-27 07:27:59 +09:00
Bill Currie cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie 31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie 8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie 525e20e3e2 Bring QW's unlimited beams/explosions into NQ. 2010-11-26 16:19:25 +09:00
Bill Currie d4ae231f34 sezero's NET_SendToAll fix
Here's a patch to NET_SendToAll() which was always
broken: it never skipped non-connected clients.
Depending on the compiler, it would wait the whole
5 seconds of its blocktime before it gave up.
While there, changed its blocktime argument to
double (the comparison is against a double.)
2010-11-21 14:27:43 +09:00
Bill Currie a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie 2185a3dcd0 Remove almost all of my boxclip developement.
This is to prevent others accidently getting headaches from my code.
2010-08-20 14:13:23 +09:00
Bill Currie 669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie a9511cb69e print the "message" of the map when displying the map name and time 2010-08-13 05:17:18 +00:00
Bill Currie 0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie 98cf61dfd6 get the boxclipping debug code in semi-permanently (conditional, of course) 2010-08-05 02:52:56 +00:00
Bill Currie 997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie 916aa6fe8b give nq debugging abilities and minimize the differences between nq and qw 2010-01-13 06:29:36 +00:00
Bill Currie 6eae016d3e minor cleanups
fix some comments, cleanup some whitespace, and don't explicitly call
PR_RelocateBuiltins as it is called (indirectly) by PR_LoadProgs.
2010-01-13 06:28:28 +00:00
Bill Currie 06a46c2dfe change the return types of the new functions from float to integer 2010-01-13 06:23:59 +00:00
Bill Currie 15c46c3b27 Add some functions that runequake "needs".
These replace the CL_* related groveling.
2010-01-13 06:20:52 +00:00
Bill Currie 0647a156e3 Apply witukind's XDG support patch 2009-12-22 12:28:55 +00:00
Bill Currie 5d15c70a0d progress in cleaning up the screen size mess 2009-12-22 06:02:53 +00:00
Bill Currie 4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie b14fcccd8f get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
Bill Currie 5df7fe5512 printf bogosity fixes from Dabb 2009-04-10 23:59:48 +00:00
Bill Currie 59c077638a Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed). 2009-03-16 11:49:52 +00:00
Bill Currie d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie 2881b4b284 make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair 2007-09-16 07:55:44 +00:00
Bill Currie e8cce4f626 make sv_progs changeable 2007-09-15 01:50:29 +00:00
Bill Currie b1b7c49b11 plug a memory leak when saving games 2007-05-13 03:34:49 +00:00
Bill Currie dd1adc0431 remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
Bill Currie 0aaab839c6 seems nobody tried to run nq-server on a 64 bit system... 2007-04-08 10:06:49 +00:00
Bill Currie 124506fda2 Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
Bill Currie b203512eb7 don't complain about _fields not being found 2007-04-07 01:02:14 +00:00
Bill Currie df2bebde7e more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
Bill Currie 5b761bac83 make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
Bill Currie 51a7392730 fix both the black skins and phrosty's overzealous memcpy bugs 2007-04-03 22:47:42 +00:00
Bill Currie ab11912f93 fix the scrag = fiend bug 2007-03-25 05:47:53 +00:00
Bill Currie d5f886c334 forgot to read lightstyles 2007-03-25 03:50:18 +00:00
Bill Currie cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie 0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie d4719db021 a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
Bill Currie 7624f2eb87 still disabled, but put the box tracing code in the shared code 2006-12-24 03:46:12 +00:00
Bill Currie 45d467d748 box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
Bill Currie 70ec9848e7 add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string. 2006-12-09 06:00:36 +00:00
Bill Currie c290e9a988 use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done. 2006-12-09 02:35:44 +00:00
Bill Currie 2a79f42eb5 progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist. 2006-12-09 00:02:57 +00:00
Bill Currie c2b9d8d549 fix some bugs found by figuring out why PR_RESET_PARAMS exists 2006-12-05 09:55:37 +00:00
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie 501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie 2cc2da4d90 various little cleanups that should very fractionally speed up Host_Frame 2005-04-25 01:28:37 +00:00
Bill Currie b7def83d19 patch from raorn ("Alexey I. Froloff" <sir_raorn@immo.ru>) to fix
interaction between -hipnotic (etc) and -game
2005-02-14 09:08:32 +00:00
Bill Currie 53ee50655c allow the progs code to hook into the parsing processes
This is an imperfect revision of history.
2004-11-12 11:15:00 +00:00
Bill Currie 0e324d1851 use the script api for parsing ent data and savegames
This is an imperfect revision of history.
2004-11-12 02:39:00 +00:00
Bill Currie 78d98ea787 remove the time pointer (not really needed)
This is an imperfect revision of history.
2004-11-09 22:32:00 +00:00
Bill Currie 201252c1c0 FIXME cleanup and a missed win32 compile fix
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie f5bc90a53a clean up some redundant progs functions (may be broken for a while)
This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie 2cb81b37f9 move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
This is an imperfect revision of history.
2004-11-02 08:40:00 +00:00
Bill Currie e9f19be2bb fix a thinko pointed out by zenja-b 2004-05-08 23:27:05 +00:00
Bill Currie 8a237169c3 patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00
Bill Currie 5099c05605 bring back my stuttering fixes 2004-05-04 21:59:17 +00:00
Bill Currie 9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie 4882005a49 compile fixes (oops) and start working on quaternion support in qfcc 2004-04-08 02:33:20 +00:00
Bill Currie 49f8787450 fix up some accidental asm compilation when it's not wanted 2004-04-04 05:34:20 +00:00
Bill Currie 826453a992 make "color" work in nq-server (worked fine in nq-x11 -dedicaged) 2004-03-22 04:22:33 +00:00
Bill Currie e5ccf09aa0 oops, old_origin is for trails 2004-03-15 00:32:49 +00:00
Bill Currie 8e9da44d7d insert entities into the bsp tree for later renderer queuing based on vis
rather than directly into the queue. gives a 6.6% speedup for bigass1,
maybe slight loss for demo1 and definitly minor loss for nullrendering.
However, it gives us potential access to info we wouldn't otherwise have
ready access to.
2004-03-11 04:13:12 +00:00
Bill Currie 37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie 39fc0fe721 more centerprint cleanup. 2004-03-02 00:58:13 +00:00
Bill Currie d3dfb0ebd1 better screen function list selection 2004-03-02 00:02:09 +00:00
Bill Currie 2955fac550 first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV 3acb2091ad Whitespace, plus inline a few small functions. 2004-02-24 20:06:53 +00:00
Bill Currie 768de2df0e work with progs that use @self instead of self 2004-02-17 05:12:50 +00:00
Bill Currie 526605c99c Grievre's patch to fix the sound channel leak. 2004-02-17 00:47:17 +00:00
Chris Ison 6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Bill Currie 761831fd15 fix a misleading var name and make WriteBytes resemble qw's WriteBytes more
closely
2004-02-09 07:53:05 +00:00
Bill Currie 528bc8ae64 bring in WriteBytes, WriteAngleV and WriteCoordV from qw 2004-02-09 06:55:13 +00:00
Bill Currie 920b80fd8c fix a goofed hardcoding 2004-02-07 00:19:51 +00:00
Bill Currie 7471354c83 <==> QuakeForge initialized<==> to <==> QuakeForge initialized <==> 2004-02-06 01:23:05 +00:00
Ragnvald Maartmann-Moe IV 3dff32a314 Rename some functions. Now have IN_DownPress instead of IN_DownDown.
Slightly more obvious at a glance what is going on, without rooting around in
source.
2004-02-03 05:16:22 +00:00
Bill Currie 59101d3272 don't allow non-set commands to be executed outside _Host_Frame because
they can call Host_Error which calls longjmp and it's _Host_Frame that
calls setjmp... fixes the segfault when +connect foo fails
2004-01-27 06:02:41 +00:00
Bill Currie c1a43705da fix auto-addition of -dedictated 2004-01-27 05:38:34 +00:00
Bill Currie 8f0c6dffed no more Max Headroom impersonations during level changes 2004-01-21 20:09:12 +00:00
Bill Currie 390ca99a92 first step to making qfdefs redundant. "standard" progs now get resolved
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie 283d49bd8e first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
Bill Currie e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie 77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie fa6916cedd *sigh*, got a little too eager. 2004-01-19 02:54:31 +00:00
Bill Currie de7a4e326e nq blood particle hack from Grievre 2004-01-19 02:43:55 +00:00
Bill Currie 7ba6756810 temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie 249aee2e9f move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie e7ffad8772 more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
Bill Currie 01392c78bb move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
Bill Currie bdd5c8aa96 gah, c&p strikes again 2004-01-07 07:28:15 +00:00
Bill Currie 9537640b1c don't write config.cfg until /after/ it's been read :) 2004-01-07 06:29:34 +00:00
Bill Currie 133879f8fa provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie e53967b346 --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
Bill Currie fade4419f7 clients now need to link in the server console plugin when static 2003-12-19 04:50:42 +00:00
Bill Currie 7d82daa127 dedicated server needs/wants the text (server) console plugin, not the
console plugin (ie, when static)
2003-12-19 03:41:58 +00:00
Bill Currie e56e566bca eek, had the entity center-point calculation wrong. thanks, grievre 2003-12-09 04:29:12 +00:00
Bill Currie 98da304558 this should fix the scores in deathmatch (thanks, xi) 2003-11-21 04:53:41 +00:00
Bill Currie ad56a249f0 wonder what I was smoking... 2003-11-20 21:12:15 +00:00
Bill Currie 12a90e9233 remove redundant calls to COM_InitArgv 2003-09-22 23:17:47 +00:00
Bill Currie 84ea81a770 fix E_POINTER and E_FUNCTION 2003-09-12 23:12:21 +00:00
Brian Koropoff 687a0845b6 Introducing the GIB Object System (TM). This breaks scriptable HUD for now
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie 2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie 0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie 8868a9d0bd get rid of some unneeded defines and ifdefs 2003-08-28 23:26:59 +00:00
Ragnvald Maartmann-Moe IV c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie 09a7e21d6e separate the client frame code from _Host_Frame making things a little
easier to follow
2003-08-16 05:29:02 +00:00
Bill Currie 323a6182fd move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie 33a57c5a14 win32 compile fixes 2003-08-13 18:17:30 +00:00
Bill Currie 34d2e0163c improve the timedemo fps output a little 2003-08-13 16:08:06 +00:00
Bill Currie e36ce15b5c private cbuf in map_cfg in nq too 2003-08-13 06:23:20 +00:00
Bill Currie 6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie ada828bdc9 remove a whole swath of potential buffer overflows by removing the buffer.
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Ragnvald Maartmann-Moe IV 0a7b56f003 show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie 797dc5ccae oops, stuff_view 1 cell too narrow 2003-07-27 22:51:31 +00:00
Bill Currie 830fab2a39 show_fps now updates every 0.2 seconds and displays 10ths of an fps 2003-07-27 22:25:45 +00:00
Bill Currie 6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie 4f66e1e9da fix a bunch of the previous FIXMEs. needs a bit more work for win32
compiling
2003-07-08 22:39:45 +00:00
Bill Currie dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie 016743c3ab diff reduction and maybe a couple speedups 2003-05-29 04:49:34 +00:00
Ragnvald Maartmann-Moe IV 1c1e6e17c4 Clean up sv_pr_cmds.c, and sync up nq's copy. 2003-05-29 02:40:34 +00:00
Bill Currie c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie 794bca7d8b don't segfault if the profile command is run before progs have been loaded 2003-05-15 20:46:16 +00:00
Bill Currie 0bc15faa23 clean up hipnotic weapons sbar code a bit 2003-05-11 05:20:41 +00:00
Bill Currie 5c5bb914b0 get the hipnotic hud working properly 2003-05-11 04:51:14 +00:00
Bill Currie 9b9c435e47 don't draw the shotgun icon in hud mode if it won't fit and crop the lg
icon
2003-05-10 04:20:21 +00:00
Bill Currie 23e47863c4 fix rogue's item code 2003-05-10 02:54:17 +00:00
Bill Currie b5a960c57b fix nq's gamedir handling for the -hipnotic etc shortcuts 2003-05-09 21:10:59 +00:00
Bill Currie 31db390df5 rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00
Bill Currie aaba7260e9 auto-arange the hud if the screen is too small for hipnotic or rogue 2003-05-09 19:24:48 +00:00
Bill Currie 63fda1c0d8 almost lost the rogue ammo icons :) 2003-05-09 17:24:11 +00:00
Bill Currie ae9e666b34 rogue hud working now. not sure I'm happy with the way the ammo's drawn
though as rogue didn't (seem to) supply unhighlighted versions of their
alt weapon icons.
2003-05-09 16:52:41 +00:00
Bill Currie 806ba15f33 fix a couple warnings 2003-05-09 15:30:18 +00:00
Bill Currie 7f11d7c127 get hipnotic's sbar working properly, with a hud to boot!!! :) 2003-05-09 07:27:46 +00:00
Bill Currie 4bb1095951 stock sbar and hud seem to be working in nq (fps back, too:) 2003-05-08 21:22:33 +00:00
Bill Currie 0a5f3c31eb ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie 5e56e01790 qw now has centered scoreboard :) 2003-05-07 17:23:18 +00:00
Bill Currie e732cf591d remove all references to OFS_* from the C code. only the macros in progs.h
use them now
2003-04-22 18:20:15 +00:00
Bill Currie 9ff240e277 file name consistency 2003-04-21 18:33:27 +00:00
Bill Currie 905f1826eb temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie a477b6caf7 all that just to get rid of it. *shrug* 2003-04-21 18:00:10 +00:00
Bill Currie 2609aade8a clean up conproc's api as such (what's this thing for, anyway?) 2003-04-21 17:48:59 +00:00
Bill Currie 92d64f01a9 unused file cleanup 2003-04-21 17:08:20 +00:00
Bill Currie eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie 589c3e4e49 get nq-server working properly 2003-04-16 05:06:19 +00:00
Bill Currie f55bac4c06 fix nq-servers non-curses console input so it actually works 2003-04-16 04:07:55 +00:00
Brian Koropoff e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie b80357afda change _FOpenFile to take a dstring for foundname plugging a potential
buffer overflow.
2003-04-09 05:55:41 +00:00
Bill Currie 255a7522bd merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
Bill Currie 35eb866603 kill VID_HandlePause and IN_HandlePause as they never did anything and
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie 25a7216b8c ent file support 2003-03-25 17:49:27 +00:00
Ragnvald Maartmann-Moe IV 41bfde9cfa More cleaning up after slobs. 2003-03-21 21:26:26 +00:00
Bill Currie 851d203916 work towards a more secure qfs 2003-02-14 22:36:10 +00:00
Bill Currie 6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie 8ff653a142 forgot to clean up the net headers 2003-02-12 19:41:44 +00:00
Bill Currie 21d8b4f8dc link in hw, move the qw and nq networking code into libs/net and make
hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie 4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Bill Currie bc0eb9f4f4 more obsolete network code nukage 2003-02-10 22:05:00 +00:00
Bill Currie 80002a5151 these aren't supported anymore (not as if they're /really/ gone) 2003-02-10 21:56:04 +00:00
Bill Currie 920b5b2a29 cvs ignorage 2003-02-10 21:09:54 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie a4dfef63c3 make all files with rcsid include config.h 2003-01-14 20:18:29 +00:00
Bill Currie 2e0ed3377c basic (very!) implementation of the new filesystem directory struture code.
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie dbd5b16883 rename the convenience libs to avoid problems with libx11 vs libX11 on
darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00
Bill Currie c8db558c00 don't need sys/mman.h 2002-12-20 22:35:41 +00:00
Bill Currie a84b6bba5d make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
Bill Currie 12c970496d win32 compile fix 2002-12-13 23:03:27 +00:00
Bill Currie 7e4979e908 make sure the baselines always point to entities 2002-12-11 22:09:23 +00:00
Bill Currie bf3fa3dc76 remove some dead code and a lot of unnecessary diffs 2002-12-11 16:45:40 +00:00
Bill Currie ee30860cef fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
Brian Koropoff 625e1e36d6 Added Sys_PathType, which reports whether a path is absolute, relative
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this.  GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Bill Currie 836c469737 sys.[ch]:
handle SIGFPE and allow the registered signal handler to do recovery
	rather than bail
progs.h, pr_exec.c, pr_load.c:
	if pr_faultchecks is 1 (0 is default), handle division by 0 gracefully
	by loading the maximum representable number into the answer
	Closes: #58
the rest:
	kill the SIGFPE stuff
2002-11-13 19:26:44 +00:00
Brian Koropoff b40400d59c Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie 3d44623b57 change Cmd_Exec_File's api so it can conditionally use normal or quake
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie 864b181b99 d'oh, COM_FOpenFile could probably do with a re-design of its api :P 2002-11-08 03:27:05 +00:00
Bill Currie ec0273e3dc do a pre and post pass for maps/mapname.cfg and use maps_default.cfg if
maps/mapname.cfg doesn't exist.
2002-11-08 02:43:04 +00:00
Bill Currie 8d736d7424 uptime (via status) for qw-server and map time and auto map start for
nq-server
2002-11-07 16:43:05 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie ce2cfbcf45 clear beam end time when beams expire 2002-10-11 22:13:40 +00:00
Bill Currie 9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Bill Currie c1cad316fd fix some missing windows files 2002-10-11 17:43:51 +00:00
Bill Currie 347815f3e3 Call CL_UpdateScreen a few extra times to make sure the screen gets updated
before any lengthy pauses occur
2002-10-11 03:40:41 +00:00
Bill Currie cddca4544d behave sanely when the requested map doesn't exist (Closes #44). I'm
closing the bug because X closing on qf receiving TERM or KILL is due to
X segfaulting and thus is an X bug.
2002-10-11 03:15:41 +00:00
Bill Currie ffb90a510a win32 compile fixes 2002-09-30 16:40:06 +00:00
Ragnvald Maartmann-Moe IV eb54acf140 Whitespace. 2002-09-28 02:33:39 +00:00
Bill Currie 6bf98db650 kill most of the diffs 2002-09-26 20:58:03 +00:00
Bill Currie 606cb9abb0 hopefully fix compiling in Irix 2002-09-18 15:31:44 +00:00
Bill Currie 1025c6e343 forgot to remove my debug code 2002-09-18 03:55:43 +00:00
Bill Currie 0fbcd7719f when bailing out of the bits tests due to U_EXTEND2 not being set, jump
to the forcelink test rather than returning from the function. fixes the
intermission bug.
2002-09-18 03:48:06 +00:00
Ragnvald Maartmann-Moe IV 7bf16df448 More QSG2 work. 2002-09-12 22:09:55 +00:00
Bill Currie 9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Ragnvald Maartmann-Moe IV ceb264ce87 Make nq lightning handling match qw, which also gets some cleanups. 2002-09-09 20:02:52 +00:00
Chris Ison d68c4f7700 clear cl.worldmodel on disconnect. 2002-09-08 03:36:34 +00:00
Bill Currie ea7576286a diff-- 2002-08-30 02:18:53 +00:00
Bill Currie a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Bill Currie a0807c762f fix the handling of escape when in the console before ever connecting 2002-08-27 08:33:21 +00:00
Bill Currie ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Brian Koropoff 98fc04e041 Added threads and callbacks to GIB, as well as several QW callbacks dealing
with player status.
2002-08-27 04:47:49 +00:00
Bill Currie 5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie 099e2739b5 various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV 7de0dd6b5e Whoops, missed one Length. 2002-08-20 02:31:19 +00:00
Ragnvald Maartmann-Moe IV c91f1a2aea Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
Bill Currie 2b1fd8e8c0 fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
Bill Currie bfd02b6412 mess around with the builtin comments 2002-08-14 22:33:10 +00:00
Bill Currie ff02dfbbbc make the sdl clients link reliably (some versions of binutils don't cope well
with no .o files)
2002-08-12 16:42:26 +00:00
Ragnvald Maartmann-Moe IV a69b172f6f Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;)
Also copy the sound effects LUT for spikes into nq, which I never got around to.
2002-08-10 02:53:44 +00:00
Bill Currie b5783866ad fix model_t issues for solaris (now that I know which headers cause the
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie 1354975692 clean out some unneeded includes and fix up model_t for sun (again:P) 2002-08-08 22:24:02 +00:00
Bill Currie 64b608b20d put *sys_sdl.c into a lib so it doesn't get compiled more than once and do
more macroizing
2002-08-07 18:20:23 +00:00
Brian Koropoff 5c60be3a49 If and while now work, and embedded commands use backticks instead of <> now
to prevent conflicts with math expressions.  All clients and servers are set
to create buffers with the normal parser.  However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Bill Currie bd9092a626 per map config files (eg, maps/start.cfg for maps/start.bsp) 2002-08-06 05:45:03 +00:00
Brian Koropoff cf48363c6e More of GIB done: builtins, functions, various cleanups, math, etc. 2002-08-03 06:04:00 +00:00
Bill Currie 2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Brian Koropoff 439f9838d3 Whoops, missed some stuff that needed to be in idparse.h 2002-07-31 22:13:15 +00:00
Brian Koropoff a93b221272 Split off the old console parser into idparse.[ch] and prepared the cbuf
struct and support functions for GIB mark III.

Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie 0bb6769204 fix the non-parsing of quakeforge.conf 2002-07-31 06:06:44 +00:00
Bill Currie ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Ragnvald Maartmann-Moe IV 587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Bill Currie de22355371 use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
Bill Currie 337deae4ae fix quit not quitting on a dedicated server 2002-07-21 03:55:10 +00:00
Bill Currie 357225c923 fix a stray ( 2002-07-03 20:47:45 +00:00
Ragnvald Maartmann-Moe IV 9a2ba662bd ugh, qw/source/cl_tent.c should have been committed with this.
Change random number generation in spike hits, only generate 1 random number, and use a case to pick the results.
2002-07-03 05:42:45 +00:00
Ragnvald Maartmann-Moe IV 1478dcd9c9 Prune dead code. 2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Bill Currie 91dc5b20db nuke MSG_ReadChar. Other than the sign extention, it's redundant and nothing
a suitable typecast can't take care of.
2002-07-02 19:15:29 +00:00
Ragnvald Maartmann-Moe IV 5e5fdb7bc2 Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
Ragnvald Maartmann-Moe IV d2dd6db51f More nail speedups for qw. 2002-06-29 18:28:32 +00:00
Chris Ison 70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV 632683e703 Change `sv_maxrate 0` to unlimited. Change default to 10000. Remove forced ceiling of 10000. 2002-06-17 16:18:34 +00:00
Bill Currie 9482c151c2 fix the missing view model 2002-06-14 07:55:19 +00:00
Bill Currie 1747c07da6 rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
Bill Currie 442ccc3deb no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00