mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
give nq debugging abilities and minimize the differences between nq and qw
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parent
ff61dbb329
commit
916aa6fe8b
3 changed files with 51 additions and 32 deletions
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@ -910,8 +910,6 @@ Host_Init (void)
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CL_Init_Memory ();
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pr_gametype = "netquake";
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mp = Game_Init ();
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QFS_Init (mp);
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PI_Init ();
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@ -32,10 +32,10 @@ static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include "strings.h"
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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@ -119,9 +119,9 @@ ED_PrintEdicts_f (void)
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}
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/*
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ED_PrintEdict_f
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ED_PrintEdict_f
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For debugging, prints a single edicy
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For debugging, prints a single edict
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*/
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static void
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ED_PrintEdict_f (void)
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@ -149,6 +149,18 @@ PR_Profile_f (void)
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PR_Profile (&sv_pr_state);
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}
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static void
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watch_f (void)
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{
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PR_Debug_Watch (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
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}
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static void
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print_f (void)
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{
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PR_Debug_Print (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
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}
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static int
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parse_field (progs_t *pr, const char *key, const char *value)
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{
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@ -309,6 +321,8 @@ static sv_def_t nq_opt_funcs[] = {
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};
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static sv_def_t nq_opt_fields[] = {
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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// Quake 2 fields?
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{ev_float, 0, "dmg", &sv_fields.dmg},
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{ev_float, 0, "dmgtime", &sv_fields.dmgtime},
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@ -323,9 +337,6 @@ static sv_def_t nq_opt_fields[] = {
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{ev_float, 0, "items2", &sv_fields.items2},
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{ev_float, 0, "pitch_speed", &sv_fields.pitch_speed},
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{ev_float, 0, "lastruntime", &sv_fields.lastruntime},
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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{ev_void, 0, 0},
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};
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@ -465,11 +476,6 @@ SV_LoadProgs (void)
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const char *progs_name = "progs.dat";
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const char *range;
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if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
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progs_name = qfs_gamedir->gamecode;
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if (*sv_progs->string)
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progs_name = sv_progs->string;
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if (strequal (sv_progs_ext->string, "qf")) {
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sv_range = PR_RANGE_QF;
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range = "QF";
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@ -482,6 +488,14 @@ SV_LoadProgs (void)
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}
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Sys_DPrintf ("Using %s builtin extention mapping\n", range);
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memset (&sv_globals, 0, sizeof (sv_funcs));
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memset (&sv_funcs, 0, sizeof (sv_funcs));
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if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
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progs_name = qfs_gamedir->gamecode;
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if (*sv_progs->string)
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progs_name = sv_progs->string;
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PR_LoadProgs (&sv_pr_state, progs_name, sv.max_edicts,
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sv_progs_zone->int_val * 1024);
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if (!sv_pr_state.progs)
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@ -491,6 +505,7 @@ SV_LoadProgs (void)
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void
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SV_Progs_Init (void)
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{
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pr_gametype = "netquake";
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sv_pr_state.edicts = &sv.edicts;
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sv_pr_state.num_edicts = &sv.num_edicts;
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sv_pr_state.reserved_edicts = &svs.maxclients;
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@ -508,8 +523,10 @@ SV_Progs_Init (void)
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"Display information on all edicts in the game.");
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Cmd_AddCommand ("edictcount", ED_Count_f,
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"Display summary information on the edicts in the game.");
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Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information "
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"about QuakeC Stuff (\?\?\?) No Description");
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Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about "
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"QuakeC Stuff (\?\?\?) No Description");
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Cmd_AddCommand ("watch", watch_f, "set watchpoint");
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Cmd_AddCommand ("print", print_f, "print value at location");
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}
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void
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@ -25,7 +25,7 @@
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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@ -47,11 +47,11 @@
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#include "sv_pr_qwe.h"
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#include "world.h"
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progs_t sv_pr_state;
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sv_globals_t sv_globals;
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sv_funcs_t sv_funcs;
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sv_fields_t sv_fields;
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progs_t sv_pr_state;
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cvar_t *r_skyname;
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cvar_t *sv_progs;
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cvar_t *sv_progs_zone;
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@ -154,6 +154,10 @@ ED_Count_f (void)
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static void
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PR_Profile_f (void)
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{
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if (!sv_pr_state.progs) {
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Sys_Printf ("no progs loaded\n");
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return;
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}
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PR_Profile (&sv_pr_state);
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}
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@ -329,15 +333,15 @@ static sv_def_t qw_opt_funcs[] = {
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};
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static sv_def_t qw_opt_fields[] = {
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_float, 0, "alpha", &sv_fields.alpha},
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{ev_float, 0, "scale", &sv_fields.scale},
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{ev_float, 0, "glow_size", &sv_fields.glow_size},
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{ev_float, 0, "glow_color", &sv_fields.glow_color},
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{ev_vector, 0, "colormod", &sv_fields.colormod},
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_float, 0, "alpha", &sv_fields.alpha},
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{ev_float, 0, "scale", &sv_fields.scale},
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{ev_float, 0, "glow_size", &sv_fields.glow_size},
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{ev_float, 0, "glow_color", &sv_fields.glow_color},
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{ev_vector, 0, "colormod", &sv_fields.colormod},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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{ev_float, 0, "maxspeed", &sv_fields.maxspeed},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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{ev_float, 0, "maxspeed", &sv_fields.maxspeed},
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{ev_void, 0, 0},
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};
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@ -477,12 +481,6 @@ SV_LoadProgs (void)
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const char *progs_name = "qwprogs.dat";
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const char *range;
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memset (&sv_globals, 0, sizeof (sv_funcs));
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memset (&sv_funcs, 0, sizeof (sv_funcs));
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sv_cbuf->unknown_command = 0;
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ucmd_unknown = 0;
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if (strequal (sv_progs_ext->string, "qf")) {
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sv_range = PR_RANGE_QF;
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range = "QF";
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@ -502,6 +500,12 @@ SV_LoadProgs (void)
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}
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Sys_DPrintf ("Using %s builtin extention mapping\n", range);
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memset (&sv_globals, 0, sizeof (sv_funcs));
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memset (&sv_funcs, 0, sizeof (sv_funcs));
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sv_cbuf->unknown_command = 0;
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ucmd_unknown = 0;
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if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
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progs_name = qfs_gamedir->gamecode;
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if (*sv_progs->string)
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