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this should fix the scores in deathmatch (thanks, xi)
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ad56a249f0
commit
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1 changed files with 16 additions and 17 deletions
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@ -455,15 +455,6 @@ draw_solo (view_t *view)
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draw_string (view, 232 - l * 4, 12, cl.levelname);
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}
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static void
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Sbar_DrawScoreboard (void)
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{
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//Sbar_SoloScoreboard ();
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//if (cl.gametype == GAME_DEATHMATCH)
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// Sbar_DeathmatchOverlay (overlay_view);
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}
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static void
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draw_ammo_sbar (view_t *view)
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{
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@ -1003,14 +994,6 @@ draw_hipnotic_status (view_t *view)
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draw_pic (view, 209, 12, sb_items[1]);
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}
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static void
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draw_overlay (view_t *view)
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{
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
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Sbar_DrawScoreboard ();
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}
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}
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void
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Sbar_Draw (void)
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{
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@ -1090,6 +1073,22 @@ Sbar_DeathmatchOverlay (view_t *view)
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}
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}
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static void
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Sbar_DrawScoreboard (void)
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{
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//Sbar_SoloScoreboard ();
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if (cl.gametype == GAME_DEATHMATCH)
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Sbar_DeathmatchOverlay (overlay_view);
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}
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static void
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draw_overlay (view_t *view)
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{
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
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Sbar_DrawScoreboard ();
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}
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}
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static void
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draw_time (view_t *view)
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{
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