Commit graph

857 commits

Author SHA1 Message Date
Bill Currie
c526b615b1 Tweak server connection handling.
Add some \n to the strings and do a Host_Error when the server is using a
"bad" protocol version.
2010-11-27 07:27:59 +09:00
Bill Currie
cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie
31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
525e20e3e2 Bring QW's unlimited beams/explosions into NQ. 2010-11-26 16:19:25 +09:00
Bill Currie
d4ae231f34 sezero's NET_SendToAll fix
Here's a patch to NET_SendToAll() which was always
broken: it never skipped non-connected clients.
Depending on the compiler, it would wait the whole
5 seconds of its blocktime before it gave up.
While there, changed its blocktime argument to
double (the comparison is against a double.)
2010-11-21 14:27:43 +09:00
Bill Currie
a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie
2185a3dcd0 Remove almost all of my boxclip developement.
This is to prevent others accidently getting headaches from my code.
2010-08-20 14:13:23 +09:00
Bill Currie
669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
a9511cb69e print the "message" of the map when displying the map name and time 2010-08-13 05:17:18 +00:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
98cf61dfd6 get the boxclipping debug code in semi-permanently (conditional, of course) 2010-08-05 02:52:56 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
916aa6fe8b give nq debugging abilities and minimize the differences between nq and qw 2010-01-13 06:29:36 +00:00
Bill Currie
6eae016d3e minor cleanups
fix some comments, cleanup some whitespace, and don't explicitly call
PR_RelocateBuiltins as it is called (indirectly) by PR_LoadProgs.
2010-01-13 06:28:28 +00:00
Bill Currie
06a46c2dfe change the return types of the new functions from float to integer 2010-01-13 06:23:59 +00:00
Bill Currie
15c46c3b27 Add some functions that runequake "needs".
These replace the CL_* related groveling.
2010-01-13 06:20:52 +00:00
Bill Currie
0647a156e3 Apply witukind's XDG support patch 2009-12-22 12:28:55 +00:00
Bill Currie
5d15c70a0d progress in cleaning up the screen size mess 2009-12-22 06:02:53 +00:00
Bill Currie
4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie
b14fcccd8f get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
Bill Currie
5df7fe5512 printf bogosity fixes from Dabb 2009-04-10 23:59:48 +00:00
Bill Currie
59c077638a Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed). 2009-03-16 11:49:52 +00:00
Bill Currie
d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie
2881b4b284 make MOD_TraceLine recursive again so I can work on box clipping without losing so much hair 2007-09-16 07:55:44 +00:00
Bill Currie
e8cce4f626 make sv_progs changeable 2007-09-15 01:50:29 +00:00
Bill Currie
b1b7c49b11 plug a memory leak when saving games 2007-05-13 03:34:49 +00:00
Bill Currie
dd1adc0431 remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
Bill Currie
0aaab839c6 seems nobody tried to run nq-server on a 64 bit system... 2007-04-08 10:06:49 +00:00
Bill Currie
124506fda2 Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
Bill Currie
b203512eb7 don't complain about _fields not being found 2007-04-07 01:02:14 +00:00
Bill Currie
df2bebde7e more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
Bill Currie
5b761bac83 make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
Bill Currie
51a7392730 fix both the black skins and phrosty's overzealous memcpy bugs 2007-04-03 22:47:42 +00:00
Bill Currie
ab11912f93 fix the scrag = fiend bug 2007-03-25 05:47:53 +00:00
Bill Currie
d5f886c334 forgot to read lightstyles 2007-03-25 03:50:18 +00:00
Bill Currie
cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie
7624f2eb87 still disabled, but put the box tracing code in the shared code 2006-12-24 03:46:12 +00:00
Bill Currie
45d467d748 box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
Bill Currie
70ec9848e7 add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string. 2006-12-09 06:00:36 +00:00
Bill Currie
c290e9a988 use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done. 2006-12-09 02:35:44 +00:00
Bill Currie
2a79f42eb5 progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist. 2006-12-09 00:02:57 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie
2cc2da4d90 various little cleanups that should very fractionally speed up Host_Frame 2005-04-25 01:28:37 +00:00
Bill Currie
b7def83d19 patch from raorn ("Alexey I. Froloff" <sir_raorn@immo.ru>) to fix
interaction between -hipnotic (etc) and -game
2005-02-14 09:08:32 +00:00
Bill Currie
53ee50655c allow the progs code to hook into the parsing processes
This is an imperfect revision of history.
2004-11-12 11:15:00 +00:00
Bill Currie
0e324d1851 use the script api for parsing ent data and savegames
This is an imperfect revision of history.
2004-11-12 02:39:00 +00:00
Bill Currie
78d98ea787 remove the time pointer (not really needed)
This is an imperfect revision of history.
2004-11-09 22:32:00 +00:00
Bill Currie
201252c1c0 FIXME cleanup and a missed win32 compile fix
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
f5bc90a53a clean up some redundant progs functions (may be broken for a while)
This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie
2cb81b37f9 move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
This is an imperfect revision of history.
2004-11-02 08:40:00 +00:00
Bill Currie
e9f19be2bb fix a thinko pointed out by zenja-b 2004-05-08 23:27:05 +00:00
Bill Currie
8a237169c3 patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00
Bill Currie
5099c05605 bring back my stuttering fixes 2004-05-04 21:59:17 +00:00
Bill Currie
9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
4882005a49 compile fixes (oops) and start working on quaternion support in qfcc 2004-04-08 02:33:20 +00:00
Bill Currie
49f8787450 fix up some accidental asm compilation when it's not wanted 2004-04-04 05:34:20 +00:00
Bill Currie
826453a992 make "color" work in nq-server (worked fine in nq-x11 -dedicaged) 2004-03-22 04:22:33 +00:00
Bill Currie
e5ccf09aa0 oops, old_origin is for trails 2004-03-15 00:32:49 +00:00
Bill Currie
8e9da44d7d insert entities into the bsp tree for later renderer queuing based on vis
rather than directly into the queue. gives a 6.6% speedup for bigass1,
maybe slight loss for demo1 and definitly minor loss for nullrendering.
However, it gives us potential access to info we wouldn't otherwise have
ready access to.
2004-03-11 04:13:12 +00:00
Bill Currie
37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721 more centerprint cleanup. 2004-03-02 00:58:13 +00:00
Bill Currie
d3dfb0ebd1 better screen function list selection 2004-03-02 00:02:09 +00:00
Bill Currie
2955fac550 first step of centerprint/finale cleanup. fixes the misplaced text for
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
3acb2091ad Whitespace, plus inline a few small functions. 2004-02-24 20:06:53 +00:00
Bill Currie
768de2df0e work with progs that use @self instead of self 2004-02-17 05:12:50 +00:00
Bill Currie
526605c99c Grievre's patch to fix the sound channel leak. 2004-02-17 00:47:17 +00:00
Chris Ison
6642686e33 removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
Bill Currie
761831fd15 fix a misleading var name and make WriteBytes resemble qw's WriteBytes more
closely
2004-02-09 07:53:05 +00:00
Bill Currie
528bc8ae64 bring in WriteBytes, WriteAngleV and WriteCoordV from qw 2004-02-09 06:55:13 +00:00
Bill Currie
920b80fd8c fix a goofed hardcoding 2004-02-07 00:19:51 +00:00
Bill Currie
7471354c83 <==> QuakeForge initialized<==> to <==> QuakeForge initialized <==> 2004-02-06 01:23:05 +00:00
Ragnvald Maartmann-Moe IV
3dff32a314 Rename some functions. Now have IN_DownPress instead of IN_DownDown.
Slightly more obvious at a glance what is going on, without rooting around in
source.
2004-02-03 05:16:22 +00:00
Bill Currie
59101d3272 don't allow non-set commands to be executed outside _Host_Frame because
they can call Host_Error which calls longjmp and it's _Host_Frame that
calls setjmp... fixes the segfault when +connect foo fails
2004-01-27 06:02:41 +00:00
Bill Currie
c1a43705da fix auto-addition of -dedictated 2004-01-27 05:38:34 +00:00
Bill Currie
8f0c6dffed no more Max Headroom impersonations during level changes 2004-01-21 20:09:12 +00:00
Bill Currie
390ca99a92 first step to making qfdefs redundant. "standard" progs now get resolved
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
283d49bd8e first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
fa6916cedd *sigh*, got a little too eager. 2004-01-19 02:54:31 +00:00
Bill Currie
de7a4e326e nq blood particle hack from Grievre 2004-01-19 02:43:55 +00:00
Bill Currie
7ba6756810 temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie
249aee2e9f move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772 more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
Bill Currie
bdd5c8aa96 gah, c&p strikes again 2004-01-07 07:28:15 +00:00
Bill Currie
9537640b1c don't write config.cfg until /after/ it's been read :) 2004-01-07 06:29:34 +00:00
Bill Currie
133879f8fa provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
e53967b346 --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
Bill Currie
fade4419f7 clients now need to link in the server console plugin when static 2003-12-19 04:50:42 +00:00
Bill Currie
7d82daa127 dedicated server needs/wants the text (server) console plugin, not the
console plugin (ie, when static)
2003-12-19 03:41:58 +00:00
Bill Currie
e56e566bca eek, had the entity center-point calculation wrong. thanks, grievre 2003-12-09 04:29:12 +00:00
Bill Currie
98da304558 this should fix the scores in deathmatch (thanks, xi) 2003-11-21 04:53:41 +00:00
Bill Currie
ad56a249f0 wonder what I was smoking... 2003-11-20 21:12:15 +00:00
Bill Currie
12a90e9233 remove redundant calls to COM_InitArgv 2003-09-22 23:17:47 +00:00
Brian Koropoff
687a0845b6 Introducing the GIB Object System (TM). This breaks scriptable HUD for now
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
09a7e21d6e separate the client frame code from _Host_Frame making things a little
easier to follow
2003-08-16 05:29:02 +00:00
Bill Currie
323a6182fd move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
33a57c5a14 win32 compile fixes 2003-08-13 18:17:30 +00:00
Bill Currie
34d2e0163c improve the timedemo fps output a little 2003-08-13 16:08:06 +00:00
Bill Currie
e36ce15b5c private cbuf in map_cfg in nq too 2003-08-13 06:23:20 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
ada828bdc9 remove a whole swath of potential buffer overflows by removing the buffer.
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003 show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie
797dc5ccae oops, stuff_view 1 cell too narrow 2003-07-27 22:51:31 +00:00
Bill Currie
830fab2a39 show_fps now updates every 0.2 seconds and displays 10ths of an fps 2003-07-27 22:25:45 +00:00
Bill Currie
6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
4f66e1e9da fix a bunch of the previous FIXMEs. needs a bit more work for win32
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
016743c3ab diff reduction and maybe a couple speedups 2003-05-29 04:49:34 +00:00
Ragnvald Maartmann-Moe IV
1c1e6e17c4 Clean up sv_pr_cmds.c, and sync up nq's copy. 2003-05-29 02:40:34 +00:00
Bill Currie
c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
794bca7d8b don't segfault if the profile command is run before progs have been loaded 2003-05-15 20:46:16 +00:00
Bill Currie
0bc15faa23 clean up hipnotic weapons sbar code a bit 2003-05-11 05:20:41 +00:00
Bill Currie
5c5bb914b0 get the hipnotic hud working properly 2003-05-11 04:51:14 +00:00
Bill Currie
9b9c435e47 don't draw the shotgun icon in hud mode if it won't fit and crop the lg
icon
2003-05-10 04:20:21 +00:00
Bill Currie
23e47863c4 fix rogue's item code 2003-05-10 02:54:17 +00:00
Bill Currie
b5a960c57b fix nq's gamedir handling for the -hipnotic etc shortcuts 2003-05-09 21:10:59 +00:00
Bill Currie
31db390df5 rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00
Bill Currie
aaba7260e9 auto-arange the hud if the screen is too small for hipnotic or rogue 2003-05-09 19:24:48 +00:00
Bill Currie
63fda1c0d8 almost lost the rogue ammo icons :) 2003-05-09 17:24:11 +00:00
Bill Currie
ae9e666b34 rogue hud working now. not sure I'm happy with the way the ammo's drawn
though as rogue didn't (seem to) supply unhighlighted versions of their
alt weapon icons.
2003-05-09 16:52:41 +00:00
Bill Currie
806ba15f33 fix a couple warnings 2003-05-09 15:30:18 +00:00
Bill Currie
7f11d7c127 get hipnotic's sbar working properly, with a hud to boot!!! :) 2003-05-09 07:27:46 +00:00
Bill Currie
4bb1095951 stock sbar and hud seem to be working in nq (fps back, too:) 2003-05-08 21:22:33 +00:00
Bill Currie
0a5f3c31eb ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
5e56e01790 qw now has centered scoreboard :) 2003-05-07 17:23:18 +00:00
Bill Currie
e732cf591d remove all references to OFS_* from the C code. only the macros in progs.h
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
9ff240e277 file name consistency 2003-04-21 18:33:27 +00:00
Bill Currie
905f1826eb temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie
a477b6caf7 all that just to get rid of it. *shrug* 2003-04-21 18:00:10 +00:00
Bill Currie
2609aade8a clean up conproc's api as such (what's this thing for, anyway?) 2003-04-21 17:48:59 +00:00
Bill Currie
92d64f01a9 unused file cleanup 2003-04-21 17:08:20 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie
589c3e4e49 get nq-server working properly 2003-04-16 05:06:19 +00:00
Bill Currie
f55bac4c06 fix nq-servers non-curses console input so it actually works 2003-04-16 04:07:55 +00:00
Brian Koropoff
e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie
b80357afda change _FOpenFile to take a dstring for foundname plugging a potential
buffer overflow.
2003-04-09 05:55:41 +00:00
Bill Currie
255a7522bd merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
Bill Currie
35eb866603 kill VID_HandlePause and IN_HandlePause as they never did anything and
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
25a7216b8c ent file support 2003-03-25 17:49:27 +00:00
Ragnvald Maartmann-Moe IV
41bfde9cfa More cleaning up after slobs. 2003-03-21 21:26:26 +00:00
Bill Currie
851d203916 work towards a more secure qfs 2003-02-14 22:36:10 +00:00