quakeforge/nq/source
2004-01-27 05:38:34 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Make cvs blissfully unaware of nq-server. 2001-10-05 19:43:29 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_cmd.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_demo.c improve the timedemo fps output a little 2003-08-13 16:08:06 +00:00
cl_input.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_main.c *sigh*, got a little too eager. 2004-01-19 02:54:31 +00:00
cl_parse.c no more Max Headroom impersonations during level changes 2004-01-21 20:09:12 +00:00
cl_screen.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
cl_tent.c *sigh*, got a little too eager. 2004-01-19 02:54:31 +00:00
cl_view.c rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar, 2003-05-09 20:30:50 +00:00
com.c rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
game.c fix nq's gamedir handling for the -hipnotic etc shortcuts 2003-05-09 21:10:59 +00:00
host.c more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
host_cmd.c first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
host_skin.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
sbar.c this should fix the scores in deathmatch (thanks, xi) 2003-11-21 04:53:41 +00:00
sdl_link.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
skin.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
sv_cl_phys.c replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
sv_cvar.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_ded.c no more Max Headroom impersonations during level changes 2004-01-21 20:09:12 +00:00
sv_main.c no more Max Headroom impersonations during level changes 2004-01-21 20:09:12 +00:00
sv_move.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_phys.c replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
sv_pr_cmds.c move the OO runtime support code from libQFgamecode to libQFruamoko where 2004-01-16 08:02:31 +00:00
sv_progs.c first step to making qfdefs redundant. "standard" progs now get resolved 2004-01-21 08:09:47 +00:00
sv_user.c first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
sys_sdl.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
sys_unix.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sys_unixd.c fix auto-addition of -dedictated 2004-01-27 05:38:34 +00:00
sys_win.c win32 compile fixes 2003-08-13 18:17:30 +00:00
sys_wind.c fix auto-addition of -dedictated 2004-01-27 05:38:34 +00:00
world.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00