.. |
.gdbinit
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better progs access error checking and cleanups resulting from it. Fixes
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2001-03-27 03:57:17 +00:00 |
.gitignore
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Make cvs blissfully unaware of nq-server.
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2001-10-05 19:43:29 +00:00 |
.indent.pro
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
cl_cam.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
cl_cmd.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
cl_demo.c
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improve the timedemo fps output a little
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2003-08-13 16:08:06 +00:00 |
cl_input.c
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Rename some functions. Now have IN_DownPress instead of IN_DownDown.
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2004-02-03 05:16:22 +00:00 |
cl_main.c
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*sigh*, got a little too eager.
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2004-01-19 02:54:31 +00:00 |
cl_parse.c
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no more Max Headroom impersonations during level changes
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2004-01-21 20:09:12 +00:00 |
cl_screen.c
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
cl_tent.c
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*sigh*, got a little too eager.
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2004-01-19 02:54:31 +00:00 |
cl_view.c
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rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
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2003-05-09 20:30:50 +00:00 |
com.c
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rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
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2003-02-14 19:46:07 +00:00 |
game.c
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fix nq's gamedir handling for the -hipnotic etc shortcuts
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2003-05-09 21:10:59 +00:00 |
host.c
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<==> QuakeForge initialized<==> to <==> QuakeForge initialized <==>
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2004-02-06 01:23:05 +00:00 |
host_cmd.c
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first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
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2004-01-20 05:57:39 +00:00 |
host_skin.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
Makefile.am
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
sbar.c
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this should fix the scores in deathmatch (thanks, xi)
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2003-11-21 04:53:41 +00:00 |
sdl_link.c
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |
skin.c
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nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
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2003-09-04 18:59:39 +00:00 |
sv_cl_phys.c
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replace all VectorSubtract (vec3_origin, ... and
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2003-09-03 22:17:04 +00:00 |
sv_cvar.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
sv_ded.c
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no more Max Headroom impersonations during level changes
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2004-01-21 20:09:12 +00:00 |
sv_main.c
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no more Max Headroom impersonations during level changes
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2004-01-21 20:09:12 +00:00 |
sv_move.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
sv_phys.c
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replace all VectorSubtract (vec3_origin, ... and
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2003-09-03 22:17:04 +00:00 |
sv_pr_cmds.c
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fix a misleading var name and make WriteBytes resemble qw's WriteBytes more
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2004-02-09 07:53:05 +00:00 |
sv_progs.c
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fix a goofed hardcoding
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2004-02-07 00:19:51 +00:00 |
sv_user.c
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first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
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2004-01-20 05:57:39 +00:00 |
sys_sdl.c
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be consistent with WIN32 and _WIN32 (now all _WIN32)
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2004-01-20 03:47:27 +00:00 |
sys_unix.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
sys_unixd.c
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fix auto-addition of -dedictated
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2004-01-27 05:38:34 +00:00 |
sys_win.c
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removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
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2004-02-15 03:40:50 +00:00 |
sys_wind.c
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fix auto-addition of -dedictated
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2004-01-27 05:38:34 +00:00 |
world.c
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
worlda.S
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include/QF header cleanup. including config.h (or any file from include) is
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2001-05-31 05:33:13 +00:00 |