quakeforge/nq/source
Bill Currie 8e9da44d7d insert entities into the bsp tree for later renderer queuing based on vis
rather than directly into the queue. gives a 6.6% speedup for bigass1,
maybe slight loss for demo1 and definitly minor loss for nullrendering.
However, it gives us potential access to info we wouldn't otherwise have
ready access to.
2004-03-11 04:13:12 +00:00
..
.gdbinit
.gitignore
.indent.pro
cl_cam.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_cmd.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
cl_demo.c improve the timedemo fps output a little 2003-08-13 16:08:06 +00:00
cl_input.c Rename some functions. Now have IN_DownPress instead of IN_DownDown. 2004-02-03 05:16:22 +00:00
cl_main.c insert entities into the bsp tree for later renderer queuing based on vis 2004-03-11 04:13:12 +00:00
cl_parse.c final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
cl_screen.c better screen function list selection 2004-03-02 00:02:09 +00:00
cl_tent.c *sigh*, got a little too eager. 2004-01-19 02:54:31 +00:00
cl_view.c rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar, 2003-05-09 20:30:50 +00:00
com.c rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
game.c fix nq's gamedir handling for the -hipnotic etc shortcuts 2003-05-09 21:10:59 +00:00
host.c <==> QuakeForge initialized<==> to <==> QuakeForge initialized <==> 2004-02-06 01:23:05 +00:00
host_cmd.c first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
host_skin.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
sbar.c final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
sdl_link.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
skin.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
sv_cl_phys.c replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
sv_cvar.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_ded.c final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
sv_main.c insert entities into the bsp tree for later renderer queuing based on vis 2004-03-11 04:13:12 +00:00
sv_move.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sv_phys.c replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
sv_pr_cmds.c fix a misleading var name and make WriteBytes resemble qw's WriteBytes more 2004-02-09 07:53:05 +00:00
sv_progs.c work with progs that use @self instead of self 2004-02-17 05:12:50 +00:00
sv_user.c first chunk of Mike Gorchak's <mike@malva.ua> QNX patches 2004-01-20 05:57:39 +00:00
sys_sdl.c be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
sys_unix.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
sys_unixd.c fix auto-addition of -dedictated 2004-01-27 05:38:34 +00:00
sys_win.c removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00
sys_wind.c fix auto-addition of -dedictated 2004-01-27 05:38:34 +00:00
world.c Whitespace, plus inline a few small functions. 2004-02-24 20:06:53 +00:00
worlda.S