Use nanosleep(2) instead of usleep(3)
Makefile: fix compilation on FreeBSD
Update macOS version for GitHub CI
OpenGL2: Add OpenGL ES 2.0+ support
OpenGL2: Add run-time support for unsigned short indexes
OpenGL2: Use CPU vertex animation if too few vertex attributes
Merge pull request #664 from zturtleman/opengles2
OpenGL2: Fix issues running under WebGL
OpenGL2: Fallback to OpenGL ES if OpenGL fails
Add minimal emscripten support
Fix emscripten build directions
Use BASEGAME for emscripten assets
Fix using emscripten 3.1.27+
Allow building for emscripten with "emmake make"
Add -ffast-math for emscripten to match other platforms
Add .vscode and baseq3 to gitignore
Rebuild every target if Makefile changes
ioquake3.html replaces Emscripten-generated HTML shell
Get rid of "Nothing to be done for _.zip" message
Fix build when specifying PLATFORM=emscripten manually instead of using emmake
Silence compiler warnings
Support debug Emscripten build
Speed up GitHub Actions with -j
Add GitHub Actions workflow for web/Emscripten
Add Emscripten to README
Add DEPEND_MAKEFILE to disable rebuild on Makefile edit
Add BUILD_RENDERER_OPENGL1 to disable opengl1
Clean up emscripten in Makefile
Make emscripten --preload-file opt-in
Allow web client to use unzipped QVMs
Customize the web client HTML file
Add support for overriding basegame to web client
Add support for mods to web client
Rename client-config.json based on CLIENTBIN
OpenGL2: Fix sun rays being affected by the viewport size
OpenGL2: Fix merged lightmap hacks to have real lightmap index
OpenGL2: Fix using merged lightmaps with tcGen environment
OpenGL2: Fix hack for tcMod transform on merged lightmaps
OpenGL2: Fix flares behind mirror being visible
Fix running on Windows XP
Fix GitHub Actions CI deprecation warnings
OpenGL2: Don't mix drawing to default framebuffer and FBO
I tested disabling it by weapon instead of gametype but went with adding
Derby to ignoring 'out of ammo' so Gauntlet behaves like Q3.
Change made in "Disable permanent 'out of ammo' message in Derby"
commit 4745f36e47.
OpenGL2: Fix q3map2 lightstyles effects
OpenGL2: Fix parsing q3gl2_sun without two additional tokens
Fix building QVMs on Linux with Windows line endings
Build QVMs even if there is no QVM JIT
OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess
OpenGL2: Fix r_clear when using HDR/FB-MSAA
OpenGL2: Fix FB-MSAA on AMD Windows driver
OpenGL2: Fix updating the loading screen with r_cubeMapping 1
— Removed haze.ogg. It was temporary music for q3r_babel.
— Added a vignette with noise on the map loading screen.
— Added support for multiple music tracks in the main menu.
— Fixed strncpy error in ui_menu.c appearing during build compie.
— Version update. Looks like version 0.5 will slowly be done without P3rle. I miss him so much.
Ah yes, I'm not a coder.
Reducing camera angle in damageYaw to 8-bit caused camera to be limited
to 256 angles and not rotate smoothly.
Restore setting it locally in higher precision as a separate variable
(damageAngles) but still keep it as 8-bit in damagePitch/damageYaw so
it networks correctly.
Issue introduced in "Fix sending angles in damagePitch/damageYaw".