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Open-source survival racing game on the ioquake3 engine.
6f62f2806a
OpenGL2: Fix sun rays being affected by the viewport size OpenGL2: Fix merged lightmap hacks to have real lightmap index OpenGL2: Fix using merged lightmaps with tcGen environment OpenGL2: Fix hack for tcMod transform on merged lightmaps OpenGL2: Fix flares behind mirror being visible Fix running on Windows XP Fix GitHub Actions CI deprecation warnings OpenGL2: Don't mix drawing to default framebuffer and FBO |
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.github/workflows | ||
baseq3r | ||
engine | ||
readme | ||
tools/radiant-config/radiant15-netradiant | ||
.gitattributes | ||
.gitignore | ||
changelog.txt | ||
q3rallycode.ppr | ||
README.md | ||
roadmap_0.5.txt | ||
run-debug.sh | ||
run.sh |
Q3Rally It's damn fast, baby.
Q3Rally is a standalone game based on ioquake3.
For compiling, see engine/README.md.
License
The source code (engine directory) is licensed under the GPLv2 or later unless specified otherwise.
The data files (baseq3r directory) do not have have a known license and should be treated as non-commericial / non-free.