mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-21 11:31:21 +00:00
Reverted all 4TCTF Changes
This commit is contained in:
parent
84dc0976bc
commit
844b2d5f84
19 changed files with 132 additions and 335 deletions
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@ -391,10 +391,6 @@ void CG_DrawFlagModel( float x, float y, float w, float h, int team, qboolean fo
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handle = cgs.media.redFlagModel;
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} else if( team == TEAM_BLUE ) {
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handle = cgs.media.blueFlagModel;
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} else if( team == TEAM_GREEN) {
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handle = cgs.media.greenFlagModel;
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} else if( team == TEAM_YELLOW ) {
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handle = cgs.media.yellowFlagModel;
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} else if( team == TEAM_FREE ) {
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handle = cgs.media.neutralFlagModel;
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} else {
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@ -408,10 +404,6 @@ void CG_DrawFlagModel( float x, float y, float w, float h, int team, qboolean fo
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item = BG_FindItemForPowerup( PW_REDFLAG );
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} else if( team == TEAM_BLUE ) {
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item = BG_FindItemForPowerup( PW_BLUEFLAG );
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} else if( team == TEAM_GREEN ) {
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item = BG_FindItemForPowerup( PW_GREENFLAG );
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} else if( team == TEAM_YELLOW ) {
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item = BG_FindItemForPowerup( PW_YELLOWFLAG );
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} else if( team == TEAM_FREE ) {
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item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
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} else {
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@ -648,10 +640,6 @@ static void CG_DrawStatusBar( void ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
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} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
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} else if( cg.predictedPlayerState.powerups[PW_GREENFLAG] ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_GREEN );
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} else if( cg.predictedPlayerState.powerups[PW_YELLOWFLAG] ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_YELLOW );
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} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
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}
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@ -859,10 +847,6 @@ static void CG_DrawRallyStatusBar( void ) {
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CG_DrawStatusBarFlag( 495, TEAM_RED);
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else if (cg.predictedPlayerState.powerups[PW_BLUEFLAG])
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CG_DrawStatusBarFlag( 495, TEAM_BLUE);
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else if (cg.predictedPlayerState.powerups[PW_GREENFLAG])
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CG_DrawStatusBarFlag( 495, TEAM_GREEN);
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else if (cg.predictedPlayerState.powerups[PW_YELLOWFLAG])
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CG_DrawStatusBarFlag( 495, TEAM_YELLOW);
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else if (cg_entities[cg.snap->ps.clientNum].finishRaceTime &&
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cg_entities[cg.snap->ps.clientNum].currentPosition == 1){
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@ -1195,17 +1179,17 @@ static void CG_DrawRallyPowerups( void ) {
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active++;
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}
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// draw the icons and timers TRYOUT: bug #71
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// draw the icons and timers
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for ( i = 0 ; i < active ; i++ ) {
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item = BG_FindItemForPowerup( sorted[i] );
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color = 1;
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CG_FillRect( 495, 476 - 30, 90, 24, bg_color );
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CG_FillRect( 402, 476 - 30, 90, 24, bg_color );
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trap_R_SetColor( colors[color] );
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CG_DrawField( 517 + CHAR_WIDTH, 476 - 28, 2, sortedTime[ i ] / 1000 );
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CG_DrawField( 424 + CHAR_WIDTH, 476 - 28, 2, sortedTime[ i ] / 1000 );
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t = ps->powerups[ sorted[i] ];
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if ( t - cg.time >= POWERUP_BLINKS * POWERUP_BLINK_TIME ) {
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@ -1232,7 +1216,7 @@ static void CG_DrawRallyPowerups( void ) {
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size = 19;
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}
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CG_DrawPic( 503, 476 - 27, size, size, trap_R_RegisterShader( item->icon ) );
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CG_DrawPic( 408, 476 - 27, size, size, trap_R_RegisterShader( item->icon ) );
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}
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trap_R_SetColor( NULL );
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}
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@ -1359,7 +1343,7 @@ static float CG_DrawFPS( float y ) {
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s = va( "%ifps", fps );
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w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
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CG_DrawBigString( 622 - w, 355 + 2, s, 1.0F);
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CG_DrawBigString( 635 - w, y + 2, s, 1.0F);
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}
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return y + BIGCHAR_HEIGHT + 4;
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@ -1641,9 +1625,9 @@ float CG_DrawScores( float x, float y ) {
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if ( cgs.gametype >= GT_TEAM ) {
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CG_FillRect( x - 80, y, 96, 18, bgColor );
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// draw yellow
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if (cgs.gametype >= GT_TEAM){
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// draw yellow
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color[0] = 1.0f;
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color[1] = 1.0f;
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color[2] = 0.0f;
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@ -1657,23 +1641,7 @@ float CG_DrawScores( float x, float y ) {
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}
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CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
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if ( cgs.gametype == GT_CTF ) {
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// Display yellow flag status
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item = BG_FindItemForPowerup( PW_YELLOWFLAG );
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if (item) {
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y1 = y + TINYCHAR_HEIGHT + 8;
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if( cgs.yellowflag >= 0 && cgs.yellowflag <= 2 ) {
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CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.yellowFlagShader[cgs.yellowflag] );
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}
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}
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}
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// draw green
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color[0] = 0.0f;
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color[1] = 1.0f;
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color[2] = 0.0f;
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@ -1686,84 +1654,71 @@ float CG_DrawScores( float x, float y ) {
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CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
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}
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CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
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}
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if ( cgs.gametype == GT_CTF ) {
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// Display green flag status
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item = BG_FindItemForPowerup( PW_GREENFLAG );
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color[0] = 0.0f;
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color[1] = 0.0f;
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color[2] = 1.0f;
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color[3] = 0.33f;
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s = va( "%2i", s2 );
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w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
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x -= w;
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CG_FillRect( x+1, y+1, w-2, 16, color );
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if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
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CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
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}
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CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
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if ( cgs.gametype == GT_CTF ) {
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// Display flag status
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item = BG_FindItemForPowerup( PW_BLUEFLAG );
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if (item) {
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y1 = y + TINYCHAR_HEIGHT + 8;
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if( cgs.greenflag >= 0 && cgs.greenflag <= 2 ) {
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CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.greenFlagShader[cgs.greenflag] );
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}
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}
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}
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// draw blue
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color[0] = 0.0f;
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color[1] = 0.0f;
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color[2] = 1.0f;
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color[3] = 0.33f;
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s = va( "%2i", s2 );
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w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
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x -= w;
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CG_FillRect( x+1, y+1, w-2, 16, color );
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if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_BLUE ) {
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CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
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}
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CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
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if ( cgs.gametype == GT_CTF ) {
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// Display blue flag status
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item = BG_FindItemForPowerup( PW_BLUEFLAG );
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if (item) {
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y1 = y + TINYCHAR_HEIGHT + 8;
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if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
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y1 = y + TINYCHAR_HEIGHT + 8;
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if( cgs.blueflag >= 0 && cgs.blueflag <= 2 ) {
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CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.blueFlagShader[cgs.blueflag] );
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}
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}
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}
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// draw red
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}
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}
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}
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color[0] = 1.0f;
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color[1] = 0.0f;
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color[2] = 0.0f;
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color[3] = 0.33f;
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s = va( "%2i", s1 );
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w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
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x -= w;
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CG_FillRect( x+1, y+1, w-2, 16, color );
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if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
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CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
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}
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CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
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color[0] = 1.0f;
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color[1] = 0.0f;
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color[2] = 0.0f;
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color[3] = 0.33f;
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s = va( "%2i", s1 );
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w = CG_DrawStrlen( s ) * TINYCHAR_WIDTH + 8;
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x -= w;
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if ( cgs.gametype == GT_CTF ) {
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// Display red flag status
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item = BG_FindItemForPowerup( PW_REDFLAG );
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CG_FillRect( x+1, y+1, w-2, 16, color );
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if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
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CG_DrawPic( x+1, y+1, w-2, 16, cgs.media.selectShader );
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}
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CG_DrawTinyDigitalString( x + 4, y+4, s, 1.0F);
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if ( cgs.gametype == GT_CTF ) {
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// Display flag status
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item = BG_FindItemForPowerup( PW_REDFLAG );
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if (item) {
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y1 = y + TINYCHAR_HEIGHT + 8;
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if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
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y1 = y + TINYCHAR_HEIGHT + 8;
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CG_DrawPic( x+1, y1+1, w-2, 16, cgs.media.redFlagShader[cgs.redflag] );
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}
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}
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}
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if( cgs.redflag >= 0 && cgs.redflag <= 2 ) {
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}
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}
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}
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#ifdef MISSIONPACK
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if ( cgs.gametype == GT_1FCTF ) {
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// Display flag status
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@ -827,8 +827,6 @@ typedef struct {
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qhandle_t redFlagFlapSkin;
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qhandle_t blueFlagFlapSkin;
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qhandle_t greenFlagFlapSkin;
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qhandle_t yellowFlagFlapSkin;
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qhandle_t neutralFlagFlapSkin;
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qhandle_t redFlagBaseModel;
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@ -1244,7 +1242,7 @@ typedef struct {
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// Q3Rally Code Start
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int scores3, scores4; // from configstrings
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// Q3Rally Code END
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int redflag, blueflag, greenflag, yellowflag; // flag status from configstrings
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int redflag, blueflag; // flag status from configstrings
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int flagStatus;
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int sigil[MAX_SIGILS];
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qboolean newHud;
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@ -1130,8 +1130,6 @@ static void CG_RegisterGraphics( void ) {
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cgs.media.redFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/red.skin" );
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cgs.media.blueFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/blue.skin" );
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cgs.media.greenFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/green.skin" );
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cgs.media.yellowFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/yellow.skin" );
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cgs.media.neutralFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/white.skin" );
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cgs.media.redFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/red_base.md3" );
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@ -1912,10 +1910,6 @@ static const char *CG_FeederItemText(float feederID, int index, int column, qhan
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team = TEAM_RED;
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} else if (feederID == FEEDER_BLUETEAM_LIST) {
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team = TEAM_BLUE;
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} else if (feederID == FEEDER_GREENTEAM_LIST) {
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team = TEAM_GREEN;
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} else if (feederID == FEEDER_YELLOWTEAM_LIST) {
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team = TEAM_YELLOW;
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}
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info = CG_InfoFromScoreIndex(index, team, &scoreIndex);
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@ -1932,10 +1926,6 @@ static const char *CG_FeederItemText(float feederID, int index, int column, qhan
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*handle = cg_items[ ITEM_INDEX(item) ].icon;
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} else if ( info->powerups & ( 1 << PW_BLUEFLAG ) ) {
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item = BG_FindItemForPowerup( PW_BLUEFLAG );
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} else if ( info->powerups & ( 1 << PW_GREENFLAG ) ) {
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item = BG_FindItemForPowerup( PW_GREENFLAG );
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} else if ( info->powerups & ( 1 << PW_YELLOWFLAG ) ) {
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item = BG_FindItemForPowerup( PW_YELLOWFLAG );
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*handle = cg_items[ ITEM_INDEX(item) ].icon;
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} else {
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if ( info->botSkill > 0 && info->botSkill <= 5 ) {
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@ -2203,7 +2193,7 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
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cg.weaponSelect = WP_MACHINEGUN;
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cgs.redflag = cgs.blueflag = cgs.greenflag = cgs.yellowflag = -1; // For compatibily, default to unset for
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cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for
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cgs.flagStatus = -1;
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// Q3Rally Code Start
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for ( i = 0; i < MAX_SIGILS; i++ ) {
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@ -2416,6 +2416,7 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
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trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 0.2f, 0.2f, 1.0 );
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}
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/* finish in 0.5
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// greenflag
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if ( powerups & ( 1 << PW_GREENFLAG ) ) {
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@ -2439,6 +2440,8 @@ static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
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trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 1.0, 1.0, 0.2f );
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}
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// end finish in 0.5
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*/
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// neutralflag
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if ( powerups & ( 1 << PW_NEUTRALFLAG ) ) {
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@ -437,8 +437,6 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
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if ( cgs.gametype > GT_TEAM ) {
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if ((ps->powerups[PW_REDFLAG] != ops->powerups[PW_REDFLAG] && ps->powerups[PW_REDFLAG]) ||
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(ps->powerups[PW_BLUEFLAG] != ops->powerups[PW_BLUEFLAG] && ps->powerups[PW_BLUEFLAG]) ||
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(ps->powerups[PW_GREENFLAG] != ops->powerups[PW_GREENFLAG] && ps->powerups[PW_GREENFLAG]) ||
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(ps->powerups[PW_YELLOWFLAG] != ops->powerups[PW_YELLOWFLAG] && ps->powerups[PW_YELLOWFLAG]) ||
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(ps->powerups[PW_NEUTRALFLAG] != ops->powerups[PW_NEUTRALFLAG] && ps->powerups[PW_NEUTRALFLAG]) )
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{
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trap_S_StartLocalSound( cgs.media.youHaveFlagSound, CHAN_ANNOUNCER );
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@ -494,12 +494,6 @@ static void CG_TouchItem( centity_t *cent ) {
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if (cg.predictedPlayerState.persistant[PERS_TEAM] == TEAM_BLUE &&
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item->giType == IT_TEAM && item->giTag == PW_BLUEFLAG)
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return;
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if (cg.predictedPlayerState.persistant[PERS_TEAM] == TEAM_GREEN &&
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item->giType == IT_TEAM && item->giTag == PW_GREENFLAG)
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return;
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if (cg.predictedPlayerState.persistant[PERS_TEAM] == TEAM_YELLOW &&
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item->giType == IT_TEAM && item->giTag == PW_YELLOWFLAG)
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return;
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}
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// grab it
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@ -143,20 +143,6 @@ static void CG_DrawClientScore( int y, score_t *score, float *color, float fade,
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else {
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CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse );
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}
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} else if ( ci->powerups & ( 1 << PW_GREENFLAG ) ) {
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if( largeFormat ) {
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CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_GREEN, qfalse );
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}
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else {
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CG_DrawFlagModel( iconx, y, 16, 16, TEAM_GREEN, qfalse );
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}
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} else if ( ci->powerups & ( 1 << PW_YELLOWFLAG ) ) {
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if( largeFormat ) {
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CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_YELLOW, qfalse );
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}
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else {
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CG_DrawFlagModel( iconx, y, 16, 16, TEAM_YELLOW, qfalse );
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}
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}
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// STONELANCE - draw flag beside winner
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else if (cg_entities[score->client].finishRaceTime &&
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@ -135,8 +135,6 @@ int BotCTFCarryingFlag(bot_state_t *bs) {
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if (bs->inventory[INVENTORY_REDFLAG] > 0) return CTF_FLAG_RED;
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else if (bs->inventory[INVENTORY_BLUEFLAG] > 0) return CTF_FLAG_BLUE;
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else if (bs->inventory[INVENTORY_GREENFLAG] > 0) return CTF_FLAG_GREEN;
|
||||
else if (bs->inventory[INVENTORY_YELLOWFLAG] > 0) return CTF_FLAG_YELLOW;
|
||||
return CTF_FLAG_NONE;
|
||||
}
|
||||
|
||||
|
@ -231,10 +229,6 @@ qboolean EntityCarriesFlag(aas_entityinfo_t *entinfo) {
|
|||
return qtrue;
|
||||
if ( entinfo->powerups & ( 1 << PW_BLUEFLAG ) )
|
||||
return qtrue;
|
||||
if ( entinfo->powerups & ( 1 << PW_GREENFLAG ) )
|
||||
return qtrue;
|
||||
if ( entinfo->powerups & ( 1 << PW_YELLOWFLAG ) )
|
||||
return qtrue;
|
||||
#ifdef MISSIONPACK
|
||||
if ( entinfo->powerups & ( 1 << PW_NEUTRALFLAG ) )
|
||||
return qtrue;
|
||||
|
@ -1805,8 +1799,6 @@ void BotUpdateInventory(bot_state_t *bs) {
|
|||
#endif
|
||||
bs->inventory[INVENTORY_REDFLAG] = bs->cur_ps.powerups[PW_REDFLAG] != 0;
|
||||
bs->inventory[INVENTORY_BLUEFLAG] = bs->cur_ps.powerups[PW_BLUEFLAG] != 0;
|
||||
bs->inventory[INVENTORY_GREENFLAG] = bs->cur_ps.powerups[PW_GREENFLAG] != 0;
|
||||
bs->inventory[INVENTORY_YELLOWFLAG] = bs->cur_ps.powerups[PW_YELLOWFLAG] != 0;
|
||||
#ifdef MISSIONPACK
|
||||
bs->inventory[INVENTORY_NEUTRALFLAG] = bs->cur_ps.powerups[PW_NEUTRALFLAG] != 0;
|
||||
if (BotTeam(bs) == TEAM_RED) {
|
||||
|
|
|
@ -183,13 +183,9 @@ void BotMapScripts(bot_state_t *bs);
|
|||
#define CTF_FLAG_NONE 0
|
||||
#define CTF_FLAG_RED 1
|
||||
#define CTF_FLAG_BLUE 2
|
||||
#define CTF_FLAG_GREEN 3
|
||||
#define CTF_FLAG_YELLOW 4
|
||||
//CTF skins
|
||||
#define CTF_SKIN_REDTEAM "red"
|
||||
#define CTF_SKIN_BLUETEAM "blue"
|
||||
#define CTF_SKIN_GREENTEAM "green"
|
||||
#define CTF_SKIN_YELLOWTEAM "yellow"
|
||||
|
||||
extern int gametype; //game type
|
||||
extern int maxclients; //maximum number of clients
|
||||
|
|
|
@ -881,40 +881,7 @@ Only in CTF games
|
|||
/* precache */ "",
|
||||
/* sounds */ ""
|
||||
},
|
||||
|
||||
/*QUAKED team_CTF_greenflag (0 1 0) (-16 -16 -16) (16 16 16)
|
||||
Only in CTF games
|
||||
*/
|
||||
{
|
||||
"team_CTF_greenflag",
|
||||
NULL,
|
||||
{ "models/flags/b_flag.md3",
|
||||
NULL, NULL, NULL },
|
||||
/* icon */ "icons/iconf_green1",
|
||||
/* pickup */ "Green Flag",
|
||||
0,
|
||||
IT_TEAM,
|
||||
PW_GREENFLAG,
|
||||
/* precache */ "",
|
||||
/* sounds */ ""
|
||||
},
|
||||
|
||||
/*QUAKED team_CTF_yellowflag (1 1 0) (-16 -16 -16) (16 16 16)
|
||||
Only in CTF games
|
||||
*/
|
||||
{
|
||||
"team_CTF_yellowflag",
|
||||
NULL,
|
||||
{ "models/flags/b_flag.md3",
|
||||
NULL, NULL, NULL },
|
||||
/* icon */ "icons/iconf_yell1",
|
||||
/* pickup */ "Yellow Flag",
|
||||
0,
|
||||
IT_TEAM,
|
||||
PW_YELLOWFLAG,
|
||||
/* precache */ "",
|
||||
/* sounds */ ""
|
||||
},
|
||||
// Q3Rally Code Start
|
||||
|
||||
/*QUAKED team_DOMINATION_sigil_red
|
||||
|
@ -1538,28 +1505,12 @@ qboolean BG_CanItemBeGrabbed( int gametype, const entityState_t *ent, const play
|
|||
(item->giTag == PW_REDFLAG && ent->modelindex2) ||
|
||||
(item->giTag == PW_REDFLAG && ps->powerups[PW_BLUEFLAG]) )
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
else if (ps->persistant[PERS_TEAM] == TEAM_BLUE) {
|
||||
} else if (ps->persistant[PERS_TEAM] == TEAM_BLUE) {
|
||||
if (item->giTag == PW_REDFLAG ||
|
||||
(item->giTag == PW_BLUEFLAG && ent->modelindex2) ||
|
||||
(item->giTag == PW_BLUEFLAG && ps->powerups[PW_REDFLAG]) )
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
else if (ps->persistant[PERS_TEAM] == TEAM_BLUE) {
|
||||
if (item->giTag == PW_REDFLAG ||
|
||||
(item->giTag == PW_BLUEFLAG && ent->modelindex2) ||
|
||||
(item->giTag == PW_BLUEFLAG && ps->powerups[PW_REDFLAG]) )
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
else if (ps->persistant[PERS_TEAM] == TEAM_BLUE) {
|
||||
if (item->giTag == PW_REDFLAG ||
|
||||
(item->giTag == PW_BLUEFLAG && ent->modelindex2) ||
|
||||
(item->giTag == PW_BLUEFLAG && ps->powerups[PW_REDFLAG]) )
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MISSIONPACK
|
||||
|
|
|
@ -405,8 +405,8 @@ typedef enum {
|
|||
|
||||
PW_REDFLAG,
|
||||
PW_BLUEFLAG,
|
||||
PW_GREENFLAG,
|
||||
PW_YELLOWFLAG,
|
||||
// PW_GREENFLAG,
|
||||
// PW_YELLOWFLAG,
|
||||
PW_NEUTRALFLAG,
|
||||
|
||||
#ifdef MISSIONPACK
|
||||
|
|
|
@ -803,12 +803,6 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) {
|
|||
} else if ( ent->client->ps.powerups[ PW_BLUEFLAG ] ) {
|
||||
item = BG_FindItemForPowerup( PW_BLUEFLAG );
|
||||
j = PW_BLUEFLAG;
|
||||
} else if ( ent->client->ps.powerups[ PW_GREENFLAG ] ) {
|
||||
item = BG_FindItemForPowerup( PW_GREENFLAG );
|
||||
j = PW_GREENFLAG;
|
||||
} else if ( ent->client->ps.powerups[ PW_YELLOWFLAG ] ) {
|
||||
item = BG_FindItemForPowerup( PW_YELLOWFLAG );
|
||||
j = PW_YELLOWFLAG;
|
||||
} else if ( ent->client->ps.powerups[ PW_NEUTRALFLAG ] ) {
|
||||
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
|
||||
j = PW_NEUTRALFLAG;
|
||||
|
|
|
@ -415,8 +415,6 @@ void CheckAlmostCapture( gentity_t *self, gentity_t *attacker ) {
|
|||
// if this player was carrying a flag
|
||||
if ( self->client->ps.powerups[PW_REDFLAG] ||
|
||||
self->client->ps.powerups[PW_BLUEFLAG] ||
|
||||
self->client->ps.powerups[PW_GREENFLAG] ||
|
||||
self->client->ps.powerups[PW_YELLOWFLAG] ||
|
||||
self->client->ps.powerups[PW_NEUTRALFLAG] ) {
|
||||
// get the goal flag this player should have been going for
|
||||
if ( g_gametype.integer == GT_CTF ) {
|
||||
|
@ -633,14 +631,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
|||
Team_ReturnFlag( TEAM_BLUE );
|
||||
self->client->ps.powerups[PW_BLUEFLAG] = 0;
|
||||
}
|
||||
else if ( self->client->ps.powerups[PW_GREENFLAG] ) { // only happens in standard CTF
|
||||
Team_ReturnFlag( TEAM_GREEN );
|
||||
self->client->ps.powerups[PW_GREENFLAG] = 0;
|
||||
}
|
||||
else if ( self->client->ps.powerups[PW_YELLOWFLAG] ) { // only happens in standard CTF
|
||||
Team_ReturnFlag( TEAM_YELLOW );
|
||||
self->client->ps.powerups[PW_YELLOWFLAG] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
TossClientItems( self );
|
||||
|
|
|
@ -479,14 +479,6 @@ static void PortalTouch( gentity_t *self, gentity_t *other, trace_t *trace) {
|
|||
Drop_Item( other, BG_FindItemForPowerup( PW_BLUEFLAG ), 0 );
|
||||
other->client->ps.powerups[PW_BLUEFLAG] = 0;
|
||||
}
|
||||
else if ( other->client->ps.powerups[PW_GREENFLAG] ) { // only happens in standard CTF
|
||||
Drop_Item( other, BG_FindItemForPowerup( PW_GREENFLAG ), 0 );
|
||||
other->client->ps.powerups[PW_GREENFLAG] = 0;
|
||||
}
|
||||
else if ( other->client->ps.powerups[PW_YELLOWFLAG] ) { // only happens in standard CTF
|
||||
Drop_Item( other, BG_FindItemForPowerup( PW_YELLOWFLAG ), 0 );
|
||||
other->client->ps.powerups[PW_YELLOWFLAG] = 0;
|
||||
}
|
||||
|
||||
// find the destination
|
||||
destination = NULL;
|
||||
|
|
|
@ -898,7 +898,7 @@ void G_RankPickupPowerup( int self, int powerup )
|
|||
}
|
||||
|
||||
// ctf flags are treated as powerups
|
||||
if( (powerup == PW_REDFLAG) || (powerup == PW_BLUEFLAG) || (powerup == PW_GREENFLAG) || (powerup == PW_YELLOWFLAG) )
|
||||
if( (powerup == PW_REDFLAG) || (powerup == PW_BLUEFLAG) )
|
||||
{
|
||||
trap_RankReportInt( self, -1, QGR_KEY_FLAG_PICKUP, 1, 1 );
|
||||
return;
|
||||
|
|
|
@ -74,10 +74,6 @@ void Use_target_remove_powerups( gentity_t *ent, gentity_t *other, gentity_t *ac
|
|||
Team_ReturnFlag( TEAM_RED );
|
||||
} else if( activator->client->ps.powerups[PW_BLUEFLAG] ) {
|
||||
Team_ReturnFlag( TEAM_BLUE );
|
||||
} else if( activator->client->ps.powerups[PW_GREENFLAG] ) {
|
||||
Team_ReturnFlag( TEAM_GREEN );
|
||||
} else if( activator->client->ps.powerups[PW_YELLOWFLAG] ) {
|
||||
Team_ReturnFlag( TEAM_YELLOW );
|
||||
} else if( activator->client->ps.powerups[PW_NEUTRALFLAG] ) {
|
||||
Team_ReturnFlag( TEAM_FREE );
|
||||
}
|
||||
|
|
|
@ -457,12 +457,6 @@ void Team_CheckDroppedItem( gentity_t *dropped ) {
|
|||
else if( dropped->item->giTag == PW_BLUEFLAG ) {
|
||||
Team_SetFlagStatus( TEAM_BLUE, FLAG_DROPPED );
|
||||
}
|
||||
else if( dropped->item->giTag == PW_GREENFLAG ) {
|
||||
Team_SetFlagStatus( TEAM_GREEN, FLAG_DROPPED );
|
||||
}
|
||||
else if( dropped->item->giTag == PW_YELLOWFLAG ) {
|
||||
Team_SetFlagStatus( TEAM_YELLOW, FLAG_DROPPED );
|
||||
}
|
||||
else if( dropped->item->giTag == PW_NEUTRALFLAG ) {
|
||||
Team_SetFlagStatus( TEAM_FREE, FLAG_DROPPED );
|
||||
}
|
||||
|
@ -713,17 +707,10 @@ void Team_CheckHurtCarrier(gentity_t *targ, gentity_t *attacker)
|
|||
if (!targ->client || !attacker->client)
|
||||
return;
|
||||
|
||||
if (targ->client->sess.sessionTeam == TEAM_RED || targ->client->sess.sessionTeam == TEAM_GREEN || targ->client->sess.sessionTeam == TEAM_YELLOW)
|
||||
if (targ->client->sess.sessionTeam == TEAM_RED)
|
||||
flag_pw = PW_BLUEFLAG;
|
||||
else if
|
||||
(targ->client->sess.sessionTeam == TEAM_BLUE || targ->client->sess.sessionTeam == TEAM_GREEN || targ->client->sess.sessionTeam == TEAM_YELLOW)
|
||||
flag_pw = PW_REDFLAG;
|
||||
else if
|
||||
(targ->client->sess.sessionTeam == TEAM_GREEN || targ->client->sess.sessionTeam == TEAM_RED || targ->client->sess.sessionTeam == TEAM_BLUE)
|
||||
flag_pw = PW_YELLOWFLAG;
|
||||
else if
|
||||
(targ->client->sess.sessionTeam == TEAM_BLUE || targ->client->sess.sessionTeam == TEAM_RED || targ->client->sess.sessionTeam == TEAM_YELLOW)
|
||||
flag_pw = PW_GREENFLAG;
|
||||
else
|
||||
flag_pw = PW_REDFLAG;
|
||||
|
||||
#ifdef MISSIONPACK
|
||||
if (g_gametype.integer == GT_1FCTF) {
|
||||
|
@ -878,13 +865,7 @@ void Team_FreeEntity( gentity_t *ent ) {
|
|||
}
|
||||
else if( ent->item->giTag == PW_BLUEFLAG ) {
|
||||
Team_ReturnFlag( TEAM_BLUE );
|
||||
}
|
||||
else if( ent->item->giTag == PW_GREENFLAG ) {
|
||||
Team_ReturnFlag( TEAM_GREEN );
|
||||
}
|
||||
else if( ent->item->giTag == PW_YELLOWFLAG ) {
|
||||
Team_ReturnFlag( TEAM_YELLOW );
|
||||
}
|
||||
else if( ent->item->giTag == PW_NEUTRALFLAG ) {
|
||||
Team_ReturnFlag( TEAM_FREE );
|
||||
}
|
||||
|
@ -908,12 +889,6 @@ void Team_DroppedFlagThink(gentity_t *ent) {
|
|||
else if( ent->item->giTag == PW_BLUEFLAG ) {
|
||||
team = TEAM_BLUE;
|
||||
}
|
||||
else if( ent->item->giTag == PW_GREENFLAG ) {
|
||||
team = TEAM_GREEN;
|
||||
}
|
||||
else if( ent->item->giTag == PW_YELLOWFLAG ) {
|
||||
team = TEAM_YELLOW;
|
||||
}
|
||||
else if( ent->item->giTag == PW_NEUTRALFLAG ) {
|
||||
team = TEAM_FREE;
|
||||
}
|
||||
|
@ -940,19 +915,12 @@ int Team_TouchOurFlag( gentity_t *ent, gentity_t *other, int team ) {
|
|||
}
|
||||
else {
|
||||
#endif
|
||||
if (cl->sess.sessionTeam == TEAM_RED || cl->sess.sessionTeam == TEAM_GREEN || cl->sess.sessionTeam == TEAM_YELLOW) {
|
||||
if (cl->sess.sessionTeam == TEAM_RED) {
|
||||
enemy_flag = PW_BLUEFLAG;
|
||||
}
|
||||
else if (cl->sess.sessionTeam == TEAM_RED || cl->sess.sessionTeam == TEAM_BLUE || cl->sess.sessionTeam == TEAM_GREEN) {
|
||||
enemy_flag = PW_YELLOWFLAG;
|
||||
}
|
||||
else if (cl->sess.sessionTeam == TEAM_BLUE || cl->sess.sessionTeam == TEAM_GREEN || cl->sess.sessionTeam == TEAM_YELLOW) {
|
||||
} else {
|
||||
enemy_flag = PW_REDFLAG;
|
||||
}
|
||||
else if (cl->sess.sessionTeam == TEAM_RED || cl->sess.sessionTeam == TEAM_BLUE || cl->sess.sessionTeam == TEAM_YELLOW) {
|
||||
enemy_flag = PW_GREENFLAG;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( ent->flags & FL_DROPPED_ITEM ) {
|
||||
// hey, it's not home. return it by teleporting it back
|
||||
PrintMsg( NULL, "%s" S_COLOR_WHITE " returned the %s flag!\n",
|
||||
|
@ -1075,12 +1043,8 @@ int Team_TouchEnemyFlag( gentity_t *ent, gentity_t *other, int team ) {
|
|||
|
||||
if (team == TEAM_RED)
|
||||
cl->ps.powerups[PW_REDFLAG] = INT_MAX; // flags never expire
|
||||
else if (team == TEAM_BLUE)
|
||||
else
|
||||
cl->ps.powerups[PW_BLUEFLAG] = INT_MAX; // flags never expire
|
||||
else if (team == TEAM_GREEN)
|
||||
cl->ps.powerups[PW_GREENFLAG] = INT_MAX; // flags never expire
|
||||
else if (team == TEAM_YELLOW)
|
||||
cl->ps.powerups[PW_YELLOWFLAG] = INT_MAX; // flags never expire
|
||||
|
||||
Team_SetFlagStatus( team, FLAG_TAKEN );
|
||||
#ifdef MISSIONPACK
|
||||
|
|
|
@ -1128,8 +1128,8 @@ void FireWeapon( gentity_t *ent ) {
|
|||
|
||||
trap_Trace( &tr, tr.endpos, mins, maxs, end, entNumber, CONTENTS_PLAYERCLIP | CONTENTS_BODY );
|
||||
}
|
||||
// tryout r604
|
||||
if ( count == 100000 ){
|
||||
|
||||
if ( count == 10000 ){
|
||||
Com_Printf( "Detected long loop in verticle autoaiming\n" );
|
||||
Com_Printf( "fraction %f, startsolid %i, contents %i, entityNum %i\n", tr.fraction, tr.startsolid, tr.contents, tr.entityNum );
|
||||
}
|
||||
|
@ -1272,8 +1272,8 @@ void FireAltWeapon( gentity_t *ent ) {
|
|||
|
||||
trap_Trace( &tr, tr.endpos, mins, maxs, end, entNumber, CONTENTS_PLAYERCLIP | CONTENTS_BODY );
|
||||
}
|
||||
// tryout r604
|
||||
if ( count == 100000 ){
|
||||
|
||||
if ( count == 10000 ){
|
||||
Com_Printf( "Detected long loop in verticle autoaiming\n" );
|
||||
Com_Printf( "fraction %f, startsolid %i, contents %i, entityNum %i\n", tr.fraction, tr.startsolid, tr.contents, tr.entityNum );
|
||||
}
|
||||
|
|
|
@ -25,66 +25,64 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
//armor
|
||||
#define INVENTORY_ARMOR 1
|
||||
//weapons
|
||||
#define INVENTORY_GAUNTLET 4
|
||||
#define INVENTORY_GAUNTLET 4
|
||||
#define INVENTORY_SHOTGUN 5
|
||||
#define INVENTORY_MACHINEGUN 6
|
||||
#define INVENTORY_GRENADELAUNCHER 7
|
||||
#define INVENTORY_ROCKETLAUNCHER 8
|
||||
#define INVENTORY_LIGHTNING 9
|
||||
#define INVENTORY_RAILGUN 10
|
||||
#define INVENTORY_PLASMAGUN 11
|
||||
#define INVENTORY_BFG10K 12
|
||||
#define INVENTORY_GRAPPLINGHOOK 13
|
||||
#define INVENTORY_NAILGUN 14
|
||||
#define INVENTORY_PROXLAUNCHER 15
|
||||
#define INVENTORY_CHAINGUN 16
|
||||
#define INVENTORY_FLAMETHROWER 17 // rally
|
||||
#define INVENTORY_MACHINEGUN 6
|
||||
#define INVENTORY_GRENADELAUNCHER 7
|
||||
#define INVENTORY_ROCKETLAUNCHER 8
|
||||
#define INVENTORY_LIGHTNING 9
|
||||
#define INVENTORY_RAILGUN 10
|
||||
#define INVENTORY_PLASMAGUN 11
|
||||
#define INVENTORY_BFG10K 12
|
||||
#define INVENTORY_GRAPPLINGHOOK 13
|
||||
#define INVENTORY_NAILGUN 14
|
||||
#define INVENTORY_PROXLAUNCHER 15
|
||||
#define INVENTORY_CHAINGUN 16
|
||||
#define INVENTORY_FLAMETHROWER 17 // rally
|
||||
//ammo
|
||||
#define INVENTORY_SHELLS 18
|
||||
#define INVENTORY_BULLETS 19
|
||||
#define INVENTORY_GRENADES 20
|
||||
#define INVENTORY_CELLS 21
|
||||
#define INVENTORY_LIGHTNINGAMMO 22
|
||||
#define INVENTORY_ROCKETS 23
|
||||
#define INVENTORY_SLUGS 24
|
||||
#define INVENTORY_BFGAMMO 25
|
||||
#define INVENTORY_FLAMETHROWERAMMO 26 // rally
|
||||
#define INVENTORY_NAILS 27
|
||||
#define INVENTORY_MINES 28
|
||||
#define INVENTORY_BELT 29
|
||||
#define INVENTORY_SHELLS 18
|
||||
#define INVENTORY_BULLETS 19
|
||||
#define INVENTORY_GRENADES 20
|
||||
#define INVENTORY_CELLS 21
|
||||
#define INVENTORY_LIGHTNINGAMMO 22
|
||||
#define INVENTORY_ROCKETS 23
|
||||
#define INVENTORY_SLUGS 24
|
||||
#define INVENTORY_BFGAMMO 25
|
||||
#define INVENTORY_FLAMETHROWERAMMO 26 // rally
|
||||
#define INVENTORY_NAILS 27
|
||||
#define INVENTORY_MINES 28
|
||||
#define INVENTORY_BELT 29
|
||||
//powerups
|
||||
#define INVENTORY_HEALTH 30
|
||||
#define INVENTORY_TELEPORTER 31
|
||||
#define INVENTORY_MEDKIT 32
|
||||
#define INVENTORY_TURBO 33 // rally
|
||||
#define INVENTORY_KAMIKAZE 34
|
||||
#define INVENTORY_PORTAL 35
|
||||
#define INVENTORY_INVULNERABILITY 36
|
||||
#define INVENTORY_QUAD 37
|
||||
#define INVENTORY_ENVIRONMENTSUIT 38
|
||||
#define INVENTORY_HASTE 39
|
||||
#define INVENTORY_INVISIBILITY 40
|
||||
#define INVENTORY_REGEN 41
|
||||
#define INVENTORY_HEALTH 30
|
||||
#define INVENTORY_TELEPORTER 31
|
||||
#define INVENTORY_MEDKIT 32
|
||||
#define INVENTORY_TURBO 33 // rally
|
||||
#define INVENTORY_KAMIKAZE 34
|
||||
#define INVENTORY_PORTAL 35
|
||||
#define INVENTORY_INVULNERABILITY 36
|
||||
#define INVENTORY_QUAD 37
|
||||
#define INVENTORY_ENVIRONMENTSUIT 38
|
||||
#define INVENTORY_HASTE 39
|
||||
#define INVENTORY_INVISIBILITY 40
|
||||
#define INVENTORY_REGEN 41
|
||||
//#define INVENTORY_FLIGHT
|
||||
#define INVENTORY_SHIELD 42 // rally
|
||||
#define INVENTORY_SHIELD 42 // rally
|
||||
//missionpack
|
||||
#define INVENTORY_SCOUT 43
|
||||
#define INVENTORY_GUARD 44
|
||||
#define INVENTORY_DOUBLER 45
|
||||
#define INVENTORY_AMMOREGEN 46
|
||||
#define INVENTORY_REDFLAG 47
|
||||
#define INVENTORY_BLUEFLAG 48
|
||||
#define INVENTORY_GREENFLAG 49
|
||||
#define INVENTORY_YELLOWFLAG 50
|
||||
#define INVENTORY_NEUTRALFLAG 51
|
||||
#define INVENTORY_REDCUBE 52
|
||||
#define INVENTORY_BLUECUBE 53
|
||||
#define INVENTORY_SCOUT 43
|
||||
#define INVENTORY_GUARD 44
|
||||
#define INVENTORY_DOUBLER 45
|
||||
#define INVENTORY_AMMOREGEN 46
|
||||
#define INVENTORY_REDFLAG 47
|
||||
#define INVENTORY_BLUEFLAG 48
|
||||
#define INVENTORY_NEUTRALFLAG 49
|
||||
#define INVENTORY_REDCUBE 50
|
||||
#define INVENTORY_BLUECUBE 51
|
||||
//rally rearfire weapons
|
||||
#define INVENTORY_RWP_SMOKE 54
|
||||
#define INVENTORY_RWP_OIL 55
|
||||
#define INVENTORY_RWP_MINE 56
|
||||
#define INVENTORY_RWP_FLAME 57
|
||||
#define INVENTORY_RWP_BIO 58
|
||||
#define INVENTORY_RWP_SMOKE 52
|
||||
#define INVENTORY_RWP_OIL 53
|
||||
#define INVENTORY_RWP_MINE 54
|
||||
#define INVENTORY_RWP_FLAME 55
|
||||
#define INVENTORY_RWP_BIO 56
|
||||
//enemy stuff
|
||||
#define ENEMY_HORIZONTAL_DIST 200
|
||||
#define ENEMY_HEIGHT 201
|
||||
|
|
Loading…
Reference in a new issue