Open-source survival racing game on the ioquake3 engine.
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Zack Middleton 528645fe86 Fix camera not rotating smoothly
Reducing camera angle in damageYaw to 8-bit caused camera to be limited
to 256 angles and not rotate smoothly.

Restore setting it locally in higher precision as a separate variable
(damageAngles) but still keep it as 8-bit in damagePitch/damageYaw so
it networks correctly.

Issue introduced in "Fix sending angles in damagePitch/damageYaw".
2023-12-09 18:33:04 -06:00
.github/workflows Update Github Actions CI 2023-08-14 21:30:12 -05:00
baseq3r Add map rotation config files for servers 2023-08-28 16:58:22 -05:00
engine Fix camera not rotating smoothly 2023-12-09 18:33:04 -06:00
tools/radiant-config/radiant15-netradiant Added more options to func_breakable 2022-03-19 21:49:08 +01:00
.gitattributes Update .gitattributes 2022-03-03 21:49:35 +01:00
.gitignore added missing car sounds 2022-03-16 07:21:43 +01:00
changelog.txt Normalize all the line endings 2022-03-03 21:58:53 +01:00
q3rallycode.ppr new roadmap 2023-03-02 21:44:38 +01:00
README.md Add license info to the README 2023-08-19 16:37:03 -05:00
roadmap_0.5.txt new roadmap 2023-03-02 21:44:38 +01:00
run-debug.sh Restore .x86 to Linux and macOS client/server executable names. 2018-08-08 15:57:53 +00:00
run.sh Fix run.sh for moving to git 2023-03-02 23:13:18 -06:00

Q3Rally It's damn fast, baby.

Q3Rally is a standalone game based on ioquake3.

For compiling, see engine/README.md.

License

The source code (engine directory) is licensed under the GPLv2 or later unless specified otherwise.

The data files (baseq3r directory) do not have have a known license and should be treated as non-commericial / non-free.