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Open-source survival racing game on the ioquake3 engine.
6a9e2fdb0b
— Removed haze.ogg. It was temporary music for q3r_babel. — Added a vignette with noise on the map loading screen. — Added support for multiple music tracks in the main menu. — Fixed strncpy error in ui_menu.c appearing during build compie. — Version update. Looks like version 0.5 will slowly be done without P3rle. I miss him so much. Ah yes, I'm not a coder. |
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.github/workflows | ||
baseq3r | ||
engine | ||
tools/radiant-config/radiant15-netradiant | ||
.gitattributes | ||
.gitignore | ||
changelog.txt | ||
q3rallycode.ppr | ||
README.md | ||
roadmap_0.5.txt | ||
run-debug.sh | ||
run.sh |
Q3Rally It's damn fast, baby.
Q3Rally is a standalone game based on ioquake3.
For compiling, see engine/README.md.
License
The source code (engine directory) is licensed under the GPLv2 or later unless specified otherwise.
The data files (baseq3r directory) do not have have a known license and should be treated as non-commericial / non-free.