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Little code update
— Changed cg_gravity to 1400 (for realistic car movement) — Expanded checkpoint limit from 40 to 100
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commit
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4 changed files with 6 additions and 6 deletions
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@ -27,13 +27,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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void CG_DrawCheckpointLinks(void)
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{
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int i, j;
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centity_t *cents[40];
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centity_t *cents[100];
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qboolean checkpointFound;
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int numCheckpoints = 0;
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vec3_t handle;
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// FIXME: max of 40 checkpoints
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for (i = 0; i < 40; i++)
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// Checkpoint limit
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for (i = 0; i < 100; i++)
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{
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checkpointFound = qfalse;
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for (j = 0; j < MAX_GENTITIES; j++)
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@ -1964,7 +1964,7 @@ void Cmd_SaveBPoints_f( gentity_t *other )
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Com_Printf( "Writing out bezier path information to: '%s'\n", buffer );
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trap_FS_FOpenFile( buffer, &f, FS_WRITE );
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for (i = 1; i < 40; i++)
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for (i = 1; i < 100; i++)
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{
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ent = NULL;
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while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) {
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@ -181,7 +181,7 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_speed, "g_speed", "320", 0, 0, qtrue },
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// STONELANCE
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// { &g_gravity, "g_gravity", "800", 0, 0, qtrue },
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{ &g_gravity, "g_gravity", "1100", 0, 0, qtrue },
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{ &g_gravity, "g_gravity", "1400", 0, 0, qtrue },
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// END
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{ &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
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{ &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },
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@ -701,7 +701,7 @@ void SP_worldspawn( void ) {
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// STONELANCE
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// G_SpawnString( "gravity", "800", &s );
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G_SpawnString( "gravity", "1100", &s );
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G_SpawnString( "gravity", "1400", &s );
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// END
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trap_Cvar_Set( "g_gravity", s );
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