Little code update

— Changed cg_gravity to 1400 (for realistic car movement)
— Expanded checkpoint limit from 40 to 100
This commit is contained in:
insellium 2024-01-18 13:25:08 +05:00
parent 9aad2a0098
commit e7e0acdae4
4 changed files with 6 additions and 6 deletions

View file

@ -27,13 +27,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
void CG_DrawCheckpointLinks(void)
{
int i, j;
centity_t *cents[40];
centity_t *cents[100];
qboolean checkpointFound;
int numCheckpoints = 0;
vec3_t handle;
// FIXME: max of 40 checkpoints
for (i = 0; i < 40; i++)
// Checkpoint limit
for (i = 0; i < 100; i++)
{
checkpointFound = qfalse;
for (j = 0; j < MAX_GENTITIES; j++)

View file

@ -1964,7 +1964,7 @@ void Cmd_SaveBPoints_f( gentity_t *other )
Com_Printf( "Writing out bezier path information to: '%s'\n", buffer );
trap_FS_FOpenFile( buffer, &f, FS_WRITE );
for (i = 1; i < 40; i++)
for (i = 1; i < 100; i++)
{
ent = NULL;
while ((ent = G_Find (ent, FOFS(classname), "rally_checkpoint")) != NULL) {

View file

@ -181,7 +181,7 @@ static cvarTable_t gameCvarTable[] = {
{ &g_speed, "g_speed", "320", 0, 0, qtrue },
// STONELANCE
// { &g_gravity, "g_gravity", "800", 0, 0, qtrue },
{ &g_gravity, "g_gravity", "1100", 0, 0, qtrue },
{ &g_gravity, "g_gravity", "1400", 0, 0, qtrue },
// END
{ &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
{ &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },

View file

@ -701,7 +701,7 @@ void SP_worldspawn( void ) {
// STONELANCE
// G_SpawnString( "gravity", "800", &s );
G_SpawnString( "gravity", "1100", &s );
G_SpawnString( "gravity", "1400", &s );
// END
trap_Cvar_Set( "g_gravity", s );