updated entities.def for 4TCTF

This commit is contained in:
perle 2024-07-29 23:37:56 +02:00
parent 010c144fc0
commit e063f6a4fd
3 changed files with 58 additions and 12 deletions

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@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack"
#ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.5 r607"
#define PRODUCT_VERSION "v0.5 r608"
#endif

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@ -1,4 +1,4 @@
// Quake3 Arena entity definition file for Q3Radiant
// Q3Rally entity definition file for NetRadiant
// Based on draft by Suicide 20 7.30.99 and inolen 9-3-99
// Upgraded by Eutectic: eutectic@ritualistic.com
// Q3Rally model defs added (info_player_start scale modified) by: To-mos 3-13-2021
@ -2038,15 +2038,14 @@ TEAM_* ENTITIES
//=============================================================================
/*QUAKED team_CTF_blueflag (0 .2 1) (-16 -16 -16) (16 16 16)
/*QUAKED team_CTF_blueflag (0 0 1) (-16 -16 -16) (16 16 16)
Blue team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/b_flag.md3"*/
//=============================================================================
//*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_blueplayer (0 .2 1) (-50 -24 -24) (50 24 24)
/*QUAKED team_CTF_blueplayer (0 0 1) (-50 -24 -24) (50 24 24)
Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
@ -2056,8 +2055,7 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//=============================================================================
//*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_bluespawn (0 .2 1) (-50 -24 -24) (50 24 24)
/*QUAKED team_CTF_bluespawn (0 0 1) (-50 -24 -24) (50 24 24)
Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
@ -2066,15 +2064,14 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//=============================================================================
/*QUAKED team_CTF_redflag (1 .2 0) (-16 -16 -16) (16 16 16)
/*QUAKED team_CTF_redflag (1 0 0) (-16 -16 -16) (16 16 16)
Red team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/r_flag.md3"*/
//=============================================================================
//*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redplayer (1 .2 0) (-50 -24 -24) (50 24 24)
/*QUAKED team_CTF_redplayer (1 0 0) (-50 -24 -24) (50 24 24)
Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
@ -2083,8 +2080,7 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//=============================================================================
//*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redspawn (1 .2 0) (-50 -24 -24) (50 24 24)
/*QUAKED team_CTF_redspawn (1 0 0) (-50 -24 -24) (50 24 24)
Red team respawning position for CTF games. This is where Red team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
@ -2093,6 +2089,56 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//=============================================================================
/*QUAKED team_CTF_greenflag (0 1 0) (-16 -16 -16) (16 16 16)
Green team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/g_flag.md3"*/
//=============================================================================
/*QUAKED team_CTF_greenplayer (0 1 0) (-50 -24 -24) (50 24 24)
Initial Green team spawning position for CTF games. This is where players spawn when they join the Green team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
/*QUAKED team_CTF_greenspawn (0 1 0) (-50 -24 -24) (50 24 24)
Green team respawning position for CTF games. This is where Green team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
/*QUAKED team_CTF_yellowflag (1 1 0) (-16 -16 -16) (16 16 16)
Yellow team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/y_flag.md3"*/
//=============================================================================
/*QUAKED team_CTF_yellowplayer (1 1 0) (-50 -24 -24) (50 24 24)
Initial Yellow team spawning position for CTF games. This is where players spawn when they join the Yellow team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
/*QUAKED team_CTF_yellowspawn (1 1 0) (-50 -24 -24) (50 24 24)
Yellow team respawning position for CTF games. This is where Yellow team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
TRIGGER_* ENTITIES
//=============================================================================