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My last commit in 2023
— Added test map for new gamemode LMS — Fixed Grenade Launcher parameters
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parent
4745f36e47
commit
b6695dceef
8 changed files with 2178 additions and 3 deletions
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baseq3r/maps/q3r_lcs1.aas
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baseq3r/maps/q3r_lcs1.aas
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baseq3r/maps/q3r_lcs1.bsp
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baseq3r/maps/q3r_lcs1.bsp
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2129
baseq3r/maps/q3r_lcs1.map
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2129
baseq3r/maps/q3r_lcs1.map
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46
baseq3r/scripts/q3r_lcs1.arena
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baseq3r/scripts/q3r_lcs1.arena
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@ -0,0 +1,46 @@
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{
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//MAP FILE NAME
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map "q3r_lcs1"
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//IN-GAME MAP NAME
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longname "LCS TEST MAP"
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//AUTHOR OF THE MAP
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author "insellium"
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//GAME TYPE SUPPORTS
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type "q3r_lcs"
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//CUSTOM BOTS
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bots "Chloe Jim Zack Paul Tobias Josh Tony Steve Paul Tanya Kuro"
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//PLAYER STARTS
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starts "Too many"
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//LAPTIME
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laptime " "
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//CHECKPOINTS
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checkpoints " "
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//OBSERVER SPOTS
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observerspots " "
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//WEAPONS
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weapons "All"
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//POWERUPS
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powerups "No"
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//REVERSABLE
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reversable " "
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//TRACK LENGTHS
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tracklengths " "
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//BOT SUPPORTS
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botsupport "Bad"
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//TEAMS
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teams "0"
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}
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baseq3r/textures/q3r_road/asph03.jpg
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baseq3r/textures/q3r_road/asph03.jpg
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@ -905,7 +905,7 @@ gentity_t *fire_grenade (gentity_t *self, vec3_t start, vec3_t dir) {
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bolt->s.pos.trType = TR_GRAVITY;
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bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
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VectorCopy( start, bolt->s.pos.trBase );
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VectorScale( dir, 800, bolt->s.pos.trDelta );
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VectorScale( dir, 1400, bolt->s.pos.trDelta );
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SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
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VectorCopy (start, bolt->r.currentOrigin);
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@ -437,7 +437,7 @@ void weapon_grenadelauncher_fire (gentity_t *ent) {
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gentity_t *m;
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// extra vertical velocity
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forward[2] += 0.2f;
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forward[2] += 0.0f;
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VectorNormalize( forward );
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m = fire_grenade (ent, muzzle, forward);
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@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.5_r581"
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#define PRODUCT_VERSION "v0.5_r591"
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#endif
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