Commit graph

477 commits

Author SHA1 Message Date
zturtleman
e7405e98df ioquake3 resync to revision 3331 from 3306.
OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested
2017-08-07 05:23:43 +00:00
zturtleman
5620be89ed resync_svn: filterdiff can't remove the binary patch sections 2017-08-07 04:57:33 +00:00
zturtleman
3a54e2d53b Make resync_svn.sh remove binary diffs
patch stops when binary diff sections are reached.
2017-08-07 04:21:36 +00:00
zturtleman
3df75e2afd Add SDL2 Windows libs from ioquake3. 2017-07-10 01:40:39 +00:00
zturtleman
866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00
zturtleman
6afd8f13d2 ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.

#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors.  Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support.  Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem.  This removes the SDL Framework and makes use of a SDL library that is position independant.  This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
q3rally
5f97bc3e27 Added the viper and the murcielago 2016-08-13 22:29:56 +00:00
q3rally
f39a7cbe57 Added new mapobjects (2 for now) 2016-05-24 20:23:04 +00:00
q3rally
d4599c4ed3 Commit for upcoming v0.0.0.4 release. 2016-05-19 17:56:13 +00:00
q3rally
3cb32ec703 Commit for upcoming v0.0.0.4 release. 2016-05-19 16:13:13 +00:00
q3rally
557bdc1c80 Commit for upcoming v0.0.0.4 release. 2016-05-19 15:49:11 +00:00
q3rally
a5d90870db Commit for upcoming v0.0.0.4 release. 2016-05-19 12:25:00 +00:00
q3rally
07ca95b53e Commit for upcoming v0.0.0.4 release. 2016-05-18 18:58:59 +00:00
q3rally
1a6228be0b Commit for upcoming v0.0.0.4 release. 2016-05-18 16:14:25 +00:00
q3rally
3213ebfc50 Commit for upcoming v0.0.0.4 release. 2016-05-18 16:06:33 +00:00
q3rally
70a31b68d4 Commit for upcoming v0.0.0.4 release. 2016-05-18 14:22:47 +00:00
q3rally
168339354f Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself. 2016-05-18 13:54:49 +00:00
q3rally
b9dce9aed9 bots should use all weapons now 2016-05-18 08:29:28 +00:00
q3rally
3db14f4f65 bots should use all weapons now 2016-05-18 07:57:17 +00:00
q3rally
4d43253c7e bots should use all weapons now 2016-05-18 04:18:02 +00:00
q3rally
799400495d bots should use all weapons now 2016-05-17 21:00:39 +00:00
q3rally
0e4e4f9a7a fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 20:07:09 +00:00
q3rally
5484d43f6c fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 12:15:37 +00:00
q3rally
225ac61dfa fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 11:56:43 +00:00
q3rally
942efa707b fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 11:41:23 +00:00
q3rally
4a2cd6fbe4 Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself. 2016-05-17 10:44:19 +00:00
q3rally
d7a7cbce6a fixed "bug" where you can select opposite buttons for the same function like left and right arrow for turn left. now you can define only one button for the selected funktion. 2016-05-17 09:43:24 +00:00
zturtleman
a88c9f1746 Resolve invalid shader keywords
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
zturtleman
feaf0d2757 Fix ctf.shader failing newer ioq3 syntax check 2016-05-16 06:20:31 +00:00
q3rally
8b42fbcdbe fix wrong buttons in remove bot menu ingame 2016-05-15 10:04:21 +00:00
q3rally
08e488d5f4 fix wrong buttons in remove bot menu ingame 2016-05-15 09:41:11 +00:00
q3rally
d6b2a87d78 fix wrong buttons in add bot menu ingame 2016-05-15 06:57:54 +00:00
q3rally
caed223c05 fix wrong buttons in add bot menu ingame 2016-05-15 06:57:10 +00:00
q3rally
02f649d08c fix wrong buttons in add bot menu ingame 2016-05-15 06:00:27 +00:00
q3rally
a7a6305b9b fix wrong buttons in add bot menu ingame 2016-05-14 09:02:02 +00:00
q3rally
cd6cc39694 fix wrong buttons in add bot menu ingame 2016-05-14 08:35:12 +00:00
q3rally
fdfde7b249 fix wrong buttons in add bot menu ingame 2016-05-14 06:49:54 +00:00
q3rally
a8e858d941 fix wrong buttons in add bot menu ingame 2016-05-13 21:29:28 +00:00
q3rally
7bf6f9256d fix misplaced items in settings menu 2016-05-13 20:15:10 +00:00
q3rally
bb550a75ef fix wrong buttons in add bot menu ingame 2016-05-13 20:07:43 +00:00
q3rally
92d6022737 Changed Version info from ioq3 v0.0.0.3 to Q3Rally v0.0.0.4 2016-05-11 21:25:44 +00:00
q3rally
dbff748b0c Added missing files. Replaced outdated files. Two new maps. Need some overhauling. 2016-05-05 11:17:03 +00:00
q3rally
0bd82cbdc2 Added missing content for the next release 2016-04-30 21:48:45 +00:00
q3rally
ff05e4ca01 Changed some version stuff... 2016-04-29 22:17:40 +00:00
q3rally
5b4f66a669 Added 2 new mapmodels. The sidepipe and a new one. A Camaro. And this one will come as the new car for Q3Rally v0.0.0.4 2016-04-26 23:08:52 +00:00
q3rally
bb4313cead Bring back the minimap feature. Will be more useful in the future. Still some work left on it. 2016-04-14 12:01:56 +00:00
q3rally
df7d45e5f6 product version displays now more detailed 2015-11-13 22:45:42 +00:00
q3rally
df9c3b2e5a Changed mail adress and years in comments 2015-11-13 22:41:34 +00:00
q3rally
e3dadb71c2 Missiles are now destroiable 2015-11-13 22:35:22 +00:00
q3rally
f6393c97a2 Commented out the minimap feature. not sure if it comes back. 2015-11-12 22:47:10 +00:00