Open-source survival racing game on the ioquake3 engine.
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zturtleman e7405e98df ioquake3 resync to revision 3331 from 3306.
OpenGL2: Use an OpenGL 3.2 core context if available
OpenGL2: Remove GLSL_ValidateProgram()
OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views
OpenGL2: "Fix" cg_shadows 4
Fix score bonus for defending the flag carrier in CTF
Restore not giving defense score bonus to flag carrier
Add score bonus for defending the flag carrier in 1 Flag CTF
Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
Make 'globalservers 0' fetch all masters
OpenGL2: Don't use initialized arrays in glsl shaders
Echo server say/tell/sayto message to console
Don't try to remove non-existant command 'shaderstate'
Update internal curl to 7.54.0
Silence g_util.c warning about set but not read variable
Remove unused imgFlag_t value IMGFLAG_SRGB
Make warmup in Team Deathmatch wait for players to join both teams
Remove CVAR_PROTECTED from cl_renderer
Fix/improve buffer overflow in MSG_ReadBits/MSG_WriteBits
Fix friction in AAS_ClientMovementPrediction
Fix floating point precision loss in renderer
Reject OpenGL contexts w/ software renderer when core context requested
2017-08-07 05:23:43 +00:00
baseq3r ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
engine ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
tools/radiant-config/radiant15-netradiant Added md4 support. Increased polylimits for md3 models. changed many entities to entityplus style. Thanks to eraser for his great work. 2011-07-15 17:02:36 +00:00
q3rallycode.ppr Commit for upcoming v0.0.0.4 release. 2016-05-19 16:13:13 +00:00
run-debug.sh Restore run script changes reverted in r101. 2011-08-10 20:04:11 +00:00
run.sh Restore run script changes reverted in r101. 2011-08-10 20:04:11 +00:00